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GAME APPS
                       Development and monetization




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
TODAY

The rules, there are rules:

-We are building our roadmap document from game to monetization (together)

-Don't need to sit and watch, walk, relax and stand (in the back) but don't leave
and don't be distracted

- Bring your best to the table




            Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
MANTRA




 All we have is this very
        moment
ATTENTION!! HERE AND
         NOW!
Let’s start


Individual : name and job/project 

Who or what do you want to be?

What do you want to take away from today (then you need to work harder
there)?




            Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Today: The road to monetization




                                                                                 The first line of code




                                                                                                                  Distribution Launch
virality and revenue




                                                   Monetizing strategy
                         Where and how to
Game design for




                                                                                                                  and positioning



                                                                                                                                         Post download
                         make money?
retention




 Game flow             Freemium                                 Development tools Mobile app                                            User
                                                Examples:
 Virality              Ad networks                              And frameworks       marketplaces                                       acquisition
                                                -Temple run
 Advancement /         In App Purchase                          (Corona, iOS SDK,                                                       Loyal user
                                                -Mega Jump
 Progression           Crowdsourcing                            Flash, Java, Unity…)                                                    metrics
                                                -Draw something
 Strategy                                                                                                                               Ranking
 Conversion                                                                                                                             Optimization
 scenarios

                       Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design
” Retention, virality and conversion (revenue)”




      Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
What is the main goal?




   “..get as many people as possible to fall in love
   with the product so that at least a few would be
   willing to pay.”
   Natalia Luckyanova, creator of Temple Run




              Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Build for:

-Retention
-Virality
-Revenue
(conversion (freemium))




        Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Retention, from first time flow

 - Hook the player and teach them the core loop of the game

 How to:
 By Michail Katkoff Monetization Manager @ Rovio
 From: http://deconstructoroffun.blogspot.com/




Start off with a story… instead of a mindless activity.
                                                              Crowd input:
                                                              Better go straight to the game
                                                              Have a skip intro
                                                              Yes, but as a part of the game integrated
                                                              Depends on the tyoe of game (e.g. Backgammon)
                                                              Tell the idea mission (Save the princess)




                        Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Retention, from first time flow

 - Hook the player and teach them the core loop of the game
 How to:
 By Michail Katkoff Monetization Manager @ Rovio
 From: http://deconstructoroffun.blogspot.com/


 Easy start…                                show players how to play the game
                                            instead of telling it to them




                        Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Great first time flow and retention games:

 - These games hook the player, teach them the core loop of the
   game and keep them coming:

  Crowd input:
  Prince of Persia (grinding is cool)




              Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Virality: Sharing as an integral part of the game


 Find the right places to prompt users for:
 -Updates and notifications
 -Likes (e.g. exchange for vc)
 -Invites
 -Shares
 -In game messaging
 -Subscriptions
 -E-mail notifications
 (only of value for the player).
 -- Engage them , connect to brand
 (ikeness to spend)
               Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Virality: Enable player to do favors for their friends (Social games)




     From: http://deconstructoroffun.blogspot.com/




                     Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Virality: Make the game ready to cross promote




              Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Conversion




“From players to payers”
1. Let the player enjoy and learn
“not all players are talented, reward them inline for the time
they spend




             Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Conversion




“From players to payers”
Competition

“Give the player someone or something to keep up
(friends score, leaderboard, “the machine”…)

Crowd input:
Competition need to be “timed” (at the right spot)

Kind of knowledge (e.g. Knowledge about your country
Vs. killing zombies)


              Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Conversion




“From players to payers”

Let the player “show off”
Not only leaderboards, social networks,
 game stream…even wallpapers or swag




             Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Conversion




“From players to payers”

Balance the game economy




This image from : http://deconstructoroffun.blogspot.com/




                        Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Game design:
Conversion




“From players to payers”
 Conversion scenarios

 “need wings..”
 “need shield…”
 “need super power”

 Crowd input
 Make it clear that the gamer “can do it”
 herself but “better” with aid

 Balance this with the value of the
 Competition at the leaderboard

             Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Where and how
                     to make money
”Advertisement networks, In App Purchase
                and…”




   Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Where and how
                       to make money
Let’s start with advertising networks…what do
               they have to offer?




     Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Flurry
                Slides at blog.flurry.com




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Monetization
AdColony




      C redits: Image from adcolony.com




      Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Ad networks
AdColony: Publisher
                                                                                               V4VC




                                                                                  C redits: Screenshot from Bullet time by Kiloo
  C redits: Screenshot from 2D Party by Partygun
  iT unes download here:                                                          iT unes download here:

  http://itunes.apple.com/us/app/2d-party/id511615654?mt=8                        http://itunes.apple.com/us/app/bullet-time-hd/id475307808?m




                Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Adcolony
                        Slides adcolony.com
                        (Developer account)




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Ad networks
Chartboost.com


Internal cross promotion




Publisher to Publisher
require that you have at least one app with over 20,000 boot-ups per day




Paid advertisement




                           Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
iAds
              Slides developer.apple.com
                  (Developer account)




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
AdMob
                         Slides admob.com
                        (Developer account)




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Ad networks
Kiip




       Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Ad networks
Crowd about advertisement networks


Targetted ads appeal more to the gamer
Strategy on “spaming” people with ads? (e.g. Wordfeud)
Ads placed in “sweet spots”, right place like when you have to wait or are done playing.

Book:
Get in the Game: Developing a Structured Approach to In-Game Advertising
Link hos Amazon:
http://www.amazon.com/Get-Game-Developing--Game-Advertising/dp/3844325875/ref=sr_1_1?
s=books&ie=UTF8&qid=1338119593&sr=1-1




               Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Mobile app marketplaces




    Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Monetizing strategy
     ”Examples, how they do it…”




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games:


  “..get as many people as possible to fall in love
  with the product so that at least a few would be
  willing to pay.”
  Natalia Luckyanova, creator of Temple Run


“...65 percent of all revenue generated in the A pp Store,
roughly $2 billion, has come from free games that charge fo
extra goods.”
 Peter Farago, VP of markering at Flurry




             Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Temple run




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Temple run




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Temple run




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Mega Jump




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Mega Jump




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Mega Jump




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Mega Jump




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models and IAP in games: Mega Jump




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models, interstitials, banners and IAP in games: Draw something




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models, interstitials, banners and IAP in games: Draw something




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Freemium
Freemium models, interstitials, banners and IAP in games: Draw something




          Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
The first line
                  of code
”Development framework, tools…”




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools / framework
There is a lot…




                                                                 …

              Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools examples
Corona




You need to:

-Learn to code in LUA
-Get the Corona framework
-Learn third party tools (graphics, animation)
-Figure out IAP and ad networks implemmentation




               Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools examples
Corona




You get:

-Easy programming language
-Quick development
-Distribution on more app markets




             Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools examples
iOS SDK




You need to:

-Learn to code in Objective C
-Mac code, get xCode
-Graphics are “tough” OpenGL…




               Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools examples
iOS SDK




You get:

-First row seats to the Apple Store and iOS features




             Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools examples
Flash platform




 You need to:

 -Learn Action Script and own semi-designer skills
 -Pay the software
 -Add frameworks
 -Figure out IAP and ad networks implemmentation
 -(improving)




                 Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools examples
Flash platform




 You get:

 -A place to develop if you are a flasher
 -Big community and ressources




                 Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Development tools examples
Tools, crowd input




 Javascript (HTML 5 ) is relevant
 From the designer pov:
 -Toonboom studio or animate pro
 -(good export to Flash (layers etc.)
 -- Maya (Unity, downside lights (lights – texture))
 --Photoshop, Flash and for vectors Adobe Illustrator




              Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Distribution
                       ” Market places”




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
iTunes connect
Google Play
Blackberry App World
                  Removed slides
            (more at: Developer account)




Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Mobile market places
More…App Hub and Chrome web store




      Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Post download events
”User acquisition and more important:
              retention”




 Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Post download events
Not download and clicks, loyalty


 Loyality metrics

    Registrations

                                      Ongoing app usage                                         Happy users: feedback
   In app purchases                                                                                   tracking
                                        Flurry, Kontangent, Game analytics




               Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
End of the road…




                                             I can afford
                                            my own team
                                            of bodyguards




    Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
Your line…




    Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com

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Game monetization - roadmap and ressources

  • 1. GAME APPS Development and monetization Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 2. TODAY The rules, there are rules: -We are building our roadmap document from game to monetization (together) -Don't need to sit and watch, walk, relax and stand (in the back) but don't leave and don't be distracted - Bring your best to the table Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 3. MANTRA All we have is this very moment ATTENTION!! HERE AND NOW!
  • 4. Let’s start Individual : name and job/project  Who or what do you want to be? What do you want to take away from today (then you need to work harder there)? Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 5. Today: The road to monetization The first line of code Distribution Launch virality and revenue Monetizing strategy Where and how to Game design for and positioning Post download make money? retention Game flow Freemium Development tools Mobile app User Examples: Virality Ad networks And frameworks marketplaces acquisition -Temple run Advancement / In App Purchase (Corona, iOS SDK, Loyal user -Mega Jump Progression Crowdsourcing Flash, Java, Unity…) metrics -Draw something Strategy Ranking Conversion Optimization scenarios Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 6. Game design ” Retention, virality and conversion (revenue)” Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 7. Game design: What is the main goal? “..get as many people as possible to fall in love with the product so that at least a few would be willing to pay.” Natalia Luckyanova, creator of Temple Run Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 8. Game design: Build for: -Retention -Virality -Revenue (conversion (freemium)) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 9. Game design: Retention, from first time flow - Hook the player and teach them the core loop of the game How to: By Michail Katkoff Monetization Manager @ Rovio From: http://deconstructoroffun.blogspot.com/ Start off with a story… instead of a mindless activity. Crowd input: Better go straight to the game Have a skip intro Yes, but as a part of the game integrated Depends on the tyoe of game (e.g. Backgammon) Tell the idea mission (Save the princess) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 10. Game design: Retention, from first time flow - Hook the player and teach them the core loop of the game How to: By Michail Katkoff Monetization Manager @ Rovio From: http://deconstructoroffun.blogspot.com/ Easy start… show players how to play the game instead of telling it to them Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 11. Game design: Great first time flow and retention games: - These games hook the player, teach them the core loop of the game and keep them coming: Crowd input: Prince of Persia (grinding is cool) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 12. Game design: Virality: Sharing as an integral part of the game Find the right places to prompt users for: -Updates and notifications -Likes (e.g. exchange for vc) -Invites -Shares -In game messaging -Subscriptions -E-mail notifications (only of value for the player). -- Engage them , connect to brand (ikeness to spend) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 13. Game design: Virality: Enable player to do favors for their friends (Social games) From: http://deconstructoroffun.blogspot.com/ Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 14. Game design: Virality: Make the game ready to cross promote Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 15. Game design: Conversion “From players to payers” 1. Let the player enjoy and learn “not all players are talented, reward them inline for the time they spend Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 16. Game design: Conversion “From players to payers” Competition “Give the player someone or something to keep up (friends score, leaderboard, “the machine”…) Crowd input: Competition need to be “timed” (at the right spot) Kind of knowledge (e.g. Knowledge about your country Vs. killing zombies) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 17. Game design: Conversion “From players to payers” Let the player “show off” Not only leaderboards, social networks, game stream…even wallpapers or swag Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 18. Game design: Conversion “From players to payers” Balance the game economy This image from : http://deconstructoroffun.blogspot.com/ Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 19. Game design: Conversion “From players to payers” Conversion scenarios “need wings..” “need shield…” “need super power” Crowd input Make it clear that the gamer “can do it” herself but “better” with aid Balance this with the value of the Competition at the leaderboard Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 20. Where and how to make money ”Advertisement networks, In App Purchase and…” Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 21. Where and how to make money Let’s start with advertising networks…what do they have to offer? Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 22. Flurry Slides at blog.flurry.com Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 23. Monetization AdColony C redits: Image from adcolony.com Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 24. Ad networks AdColony: Publisher V4VC C redits: Screenshot from Bullet time by Kiloo C redits: Screenshot from 2D Party by Partygun iT unes download here: iT unes download here: http://itunes.apple.com/us/app/2d-party/id511615654?mt=8 http://itunes.apple.com/us/app/bullet-time-hd/id475307808?m Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 25. Adcolony Slides adcolony.com (Developer account) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 26. Ad networks Chartboost.com Internal cross promotion Publisher to Publisher require that you have at least one app with over 20,000 boot-ups per day Paid advertisement Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 27. iAds Slides developer.apple.com (Developer account) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 28. AdMob Slides admob.com (Developer account) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 29. Ad networks Kiip Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 30. Ad networks Crowd about advertisement networks Targetted ads appeal more to the gamer Strategy on “spaming” people with ads? (e.g. Wordfeud) Ads placed in “sweet spots”, right place like when you have to wait or are done playing. Book: Get in the Game: Developing a Structured Approach to In-Game Advertising Link hos Amazon: http://www.amazon.com/Get-Game-Developing--Game-Advertising/dp/3844325875/ref=sr_1_1? s=books&ie=UTF8&qid=1338119593&sr=1-1 Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 31. Mobile app marketplaces Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 32. Monetizing strategy ”Examples, how they do it…” Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 33. Freemium Freemium models and IAP in games: “..get as many people as possible to fall in love with the product so that at least a few would be willing to pay.” Natalia Luckyanova, creator of Temple Run “...65 percent of all revenue generated in the A pp Store, roughly $2 billion, has come from free games that charge fo extra goods.” Peter Farago, VP of markering at Flurry Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 34. Freemium Freemium models and IAP in games: Temple run Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 35. Freemium Freemium models and IAP in games: Temple run Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 36. Freemium Freemium models and IAP in games: Temple run Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 37. Freemium Freemium models and IAP in games: Mega Jump Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 38. Freemium Freemium models and IAP in games: Mega Jump Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 39. Freemium Freemium models and IAP in games: Mega Jump Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 40. Freemium Freemium models and IAP in games: Mega Jump Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 41. Freemium Freemium models and IAP in games: Mega Jump Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 42. Freemium Freemium models, interstitials, banners and IAP in games: Draw something Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 43. Freemium Freemium models, interstitials, banners and IAP in games: Draw something Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 44. Freemium Freemium models, interstitials, banners and IAP in games: Draw something Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 45. The first line of code ”Development framework, tools…” Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 46. Development tools / framework There is a lot… … Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 47. Development tools examples Corona You need to: -Learn to code in LUA -Get the Corona framework -Learn third party tools (graphics, animation) -Figure out IAP and ad networks implemmentation Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 48. Development tools examples Corona You get: -Easy programming language -Quick development -Distribution on more app markets Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 49. Development tools examples iOS SDK You need to: -Learn to code in Objective C -Mac code, get xCode -Graphics are “tough” OpenGL… Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 50. Development tools examples iOS SDK You get: -First row seats to the Apple Store and iOS features Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 51. Development tools examples Flash platform You need to: -Learn Action Script and own semi-designer skills -Pay the software -Add frameworks -Figure out IAP and ad networks implemmentation -(improving) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 52. Development tools examples Flash platform You get: -A place to develop if you are a flasher -Big community and ressources Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 53. Development tools examples Tools, crowd input Javascript (HTML 5 ) is relevant From the designer pov: -Toonboom studio or animate pro -(good export to Flash (layers etc.) -- Maya (Unity, downside lights (lights – texture)) --Photoshop, Flash and for vectors Adobe Illustrator Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 54. Distribution ” Market places” Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 55. iTunes connect Google Play Blackberry App World Removed slides (more at: Developer account) Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 56. Mobile market places More…App Hub and Chrome web store Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 57. Post download events ”User acquisition and more important: retention” Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 58. Post download events Not download and clicks, loyalty Loyality metrics Registrations Ongoing app usage Happy users: feedback In app purchases tracking Flurry, Kontangent, Game analytics Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 59. End of the road… I can afford my own team of bodyguards Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com
  • 60. Your line… Fabio C ujino- Founder - Partygun A pS T el. +45 22 22 25 59 e-mail: cujino@partygun.com