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Chapter 1:  What is interaction design?
Bad designs ,[object Object],[object Object],From: www.baddesigns.com
Why is this vending machine so bad? ,[object Object],[object Object],[object Object],From: www.baddesigns.com
Good design ,[object Object],[object Object],[object Object],[object Object]
Good and bad design ,[object Object],[object Object],[object Object],[object Object],[object Object]
What to design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Understanding users’ needs ,[object Object],[object Object],[object Object],[object Object],[object Object]
Activity ,[object Object],[object Object],[object Object],[object Object]
What is interaction design? ,[object Object],[object Object],[object Object],[object Object]
Goals of interaction design ,[object Object],[object Object],[object Object]
Which kind of design? ,[object Object],[object Object],[object Object],[object Object]
HCI and interaction design
Relationship between ID, HCI and other fields ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Relationship between ID, HCI and other fields ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Relationship between ID, HCI and other fields ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Working in multidisciplinary teams ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Interaction design in business ,[object Object],[object Object],[object Object],[object Object],[object Object]
What do professionals do in the ID business? ,[object Object],[object Object],[object Object],[object Object],[object Object]
The User Experience ,[object Object],[object Object],[object Object],[object Object]
Why was the iPod user experience such a success?
What is involved in the process of interaction design  ,[object Object],[object Object],[object Object],[object Object]
Core characteristics of interaction design ,[object Object],[object Object],[object Object]
Why go to this length? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Are cultural differences important? ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Anna, IKEA online sales agent
Usability goals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Activity on usability ,[object Object],[object Object],[object Object],[object Object]
User experience goals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Usability and user experience goals  ,[object Object],[object Object],[object Object],[object Object],[object Object]
Design principles ,[object Object],[object Object],[object Object],[object Object]
Visibility ,[object Object],[object Object],[object Object],[object Object],[object Object],From: www.baddesigns.com
Visibility ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What do I do if I am wearing black? ,[object Object]
Feedback ,[object Object],[object Object],[object Object],“ ccclichhk”
Constraints ,[object Object],[object Object],[object Object],[object Object]
Logical or ambiguous design? ,[object Object],[object Object],[object Object],[object Object],From: www.baddesigns.com
How to design them more logically ,[object Object],[object Object],From: www.baddesigns.com
Consistency ,[object Object],[object Object],[object Object],[object Object]
When consistency breaks down ,[object Object],[object Object],[object Object],[object Object],[object Object]
Internal and external consistency ,[object Object],[object Object],[object Object],[object Object]
Keypad numbers layout ,[object Object],1 2 3 4 5 6 7 8 9 7 8 9 1 2 3 4 5 6 0 0 (a) phones, remote controls (b) calculators, computer keypads
Affordances: to give a clue ,[object Object],[object Object],[object Object],[object Object],[object Object]
What does ‘affordance’ have to offer interaction design? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Activity  ,[object Object],[object Object]
Activity  ,[object Object],[object Object],[object Object],[object Object]
Usability principles ,[object Object],[object Object],[object Object]
Usability principles (Nielsen 2001) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Key points ,[object Object],[object Object],[object Object],[object Object]

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Chapter 1 id2e_slides

  • 1. Chapter 1: What is interaction design?
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  • 20. Why was the iPod user experience such a success?
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  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.