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Betting on Games Ólafur Andri Ragnarsson Co-founder and Chief Software Architect
Revenues
Betware DK Bröndby Denmark Head Quarters Betware  Reykjavík Betware Sp. z o.o. Warsaw Poland Certus Odense Denmark Betware  Solutions CA Kamloops, BC Betware  Madrid Spain Betware currently has 101 employees worldwide
History
So what happened in 1995?
In 1995 Margmiðlun started working on the Internet Gaming Solution
Copyright © 2009, Ólafur Andri Ragnarsson Nordic Marketing Conference of Lottery Companies, Mývatn, September 1995
	In November 1996 the first ticket was bought
Next Step was Financing
Games
Traditional Lottery Games
Drawing of lots for a prize
Simple games 	Easy to play – easy to understand 		Appeals to everyone
	Playing requires knowlegde		(or so they think) 	Appeals to 18-35 males
Passionate players Sports betting becomes a livestyle
Sports betting players are loyal – they continueto play the game
	Takes some time 		Entertainment
	Real-time betting 		More Entertainment
	Social Entertainment 		Takes time
Gaming Trends
The world in 1995 The Game World The Lottery World Nice and everybody is happy!
The world in 2000 The Lottery World The Game World The i-gaming World Disruption from i-gaming
The world in 2005 The i-gaming World The Lottery World The Game World Gambling becomes mainstream – POKER hits off
The world in 2010 The Lottery World The Lottery World All Worlds of Games When Worlds collide - convergence
The world in 2010 The Lottery World The Lottery World All Worlds of Games Media Media Portals Portals When Worlds collide - convergence
The entrepreneur always searches for change, responds to it, and exploits it as an opportunity - Peter Drucker
Question What  technology trends should we be aware of in the  next 12-18 months?
Consumer Devices The Computer and the Internet disappear
Mobility People that use Facebook on their mobile devices are 50% more active  on Facebook than non-mobile users
Copyright © 2009, Ólafur Andri Ragnarsson Netbooks Price point is $300 25% of laptop sales 25-30 million units in 2009
Super Smart Phones There is no mobile web – it’s only web Generative Platform Software
Super Smart Phones 3.8 billion connections 5% are smart phones
iPhone Slide from May 2009 1 billion Apps downloaded from the AppStore iPhone now available in 81 countries iPhone has sold 21 million units globally 16 million iPod Touches globally
E-Books Digital book sales wentfrom $20 million in 2004to $113 million in 2008 “We’re at a tipping point right now,” - Janet Murray, director of Digital Media at Georgia Institute of Technology
Key Observation
Key Observation People will have more computing poweron their person where ever they go
Key Observation People will have constant connectivity
Key Observation Price is ready for mass-adoption
Key Observation People will use multiple devices
The traditional retailer sale is declining – on-line is taking over
On-line Communities
The Lottery Consumers are getting older Photo by: OlsenWeb http://www.flickr.com/photos/olsenweb/
What do Consumers Want?
What do Consumers Want?
What do Consumers Want?
Entertainment Social
Key Observation The Social Web is Important
Popularity
What is valuable?
This could be valuable?
I’ll handle your bet for a minor fee. Here is your bet-ticket. I’m pretty sure Man. U. beats Arsenal No way! I’ll bet you they don’t. Wohoo... I told you so. Arsenal WINS! Bet’s R’Us
Betting on Games
Betting on Games
Betting on Games
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Betting on Games
Betting on Games
Betting on Games
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Betting on Games

Notas do Editor

  1. What about channels?Is using the iPhone a mobile channel or Internet?