MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
Jyväskylä 15/04/2013 talk: the body and the brain…
1. the body and the brain
as controller
Talk to Digital Culture students
@University of Jyvaskyla, Finland
15 April 2013
erik champion
http://erikchampion.wordpress.com
nzerik@gmail.com
2. Civilization comprises the laws that allow
people to live close together, in a city, civitas.
Culture is what is cultivated or allows one to
cultivate a setting, a local domain.
Osvald Spengler
3. virtual heritage
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…the use of computer-based interactive technologies to
record, preserve, or recreate artefacts, sites and actors of
historic, artistic, religious, of cultural significance and to
deliver the results openly to a global audience in such a way
as to provide formative educational experiences through
electronic manipulations of time and space.
Stone, Robert, and Takeo Ojika. 2000. Virtual heritage:
what next? Multimedia, IEEE no. 7 (2):73-74.
4. al meetings no more interesting tha
ones so why recreate mundality?
6. Goodbye body
• Spengler wrote
This machine technics will
end with the Faustian civilization and one
day will lie in fragments, forgotten -- our
railways and steamships as dead as the
Roman roads and the Chinese wall, our
giant cities and skyscrapers in ruins like old
Memphis and Babylon.
8. the brain
• space and memory are inextricably linked
• memory is more a jigsaw than filing cabinet
• memory decay can be challenged
• games help multi-tasking
• biofeedback can help evaluation
9. Caption: The flow of object information in a monkey brain (left) and a human brain.
Credit: Sabine Kastner, Princeton University
Humans See Tools Differently Than
10. RNA Game (Wired magazine) EteRNA
• Computers don t have flashes of insight. But th
human brain can..for gamifying RNA.
• One proposal they kicked around was to have
snippets of RNA fight each other to the death,
in the style of a Japanese combat game called
Senshuken; another was to create a first-perso
experience in which players navigated the worl
as RNA molecules of their own design.
13. prototyping for ownership
Klaus Birk Roman Grasy
media architecture biennale
http://www.mediaarchitecture.org/biennale-2012-workshops/
or http://moritzbehrens.com/2013/mab12/
15 November 2012, Aarhus
25. m game can host virtual recreations (of
c stories or any other), the player can
l the avatar, and issue voice
ands recognised by the game).
tants can be easily reprogrammed to
stories. Trading, praying, conversing
g etc are possible, not just violence.!
Skyrim + body
34. Arts .
• The
Four Arts are Music ( Qin ), the
board game ( Qi ), calligraphy ( Shu ), and
brush painting ( Hua ).
• Helped
perceive the ultimate doctrine of
the heavens , make themselves [be]
enlightened , express their emotions/their
understanding of the doctrine , and inspire
others so that their lives achieve peace
and harmony.
Z. Dainian, Key Concepts in Chinese Philosophy. Beijing: Foreign Languages Press, 2002.
35. youtube links
• Opening http://youtu.be/gFYG4zTn4Js
• Game Hua http://youtu.be/DiGDezTM8hY
• Game Qi1 http://youtu.be/jP9nfdUFDTU
• Game Qi2 http://youtu.be/orCga2CQBjs
• Game Qin http://youtu.be/iC2BGT5IbDE
• Game Shu http://youtu.be/dv_TOnl_sbc
36. •
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What are the Five Elements in the traditional Chinese
culture?
What are the Five Basic Tones in the traditional Chinese
music?
What are the traditional Chinese philosophical concepts
revealed by Go?
Which one of the following features is one of the main
features of Chinese character writing system? ]
Cuneiform / [ ] Alphabet / [ ] Pictography / [ ]
Phonology?
What are the tools for Chinese traditional painting?
37. • Very difficult to recreate original action scenes and
moments of discovery as game devices.
• Chinese players, familiar with a distorted version of
the original, not aware their cultural knowledge was
not accurate, did not appreciate being told this.
• Recreating linear narrative via game design is
torturous.
• OR: simulate the procedural knowledge of rituals
and symbol-making via thematically-akin interaction..
38. •
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what is needed: more comprehensive pre-test and post-test questionnaire.
The general questions are too vague.
Consider changing from rating games to ranking them.
Test extrapolated knowledge rather than memory of simple facts.
Examine how tacit knowledge can be learnt and evaluated.
Compare tests between touch-screen and non-touch screen games.
A more 3D interface: sculptures, HD projection on rice paper or liquid
media, with 3D audio effects and ambient movies projection.
Ambient movies react to the player s physiological changes -by biosensors.
Can interactive digital media convey and evaluate tacit knowledge?
40. • Dutch thriller App sends
to your phone additional
storyline information..
• why not have
biofeedback sent back to
the movie..
41. fps...
• when your character dies, why not have
the death spasms relate to the heartbeatGSR?
• or only respawn when you calm down..
• reactions relate to heartbeat
• enemies attack peripherally sensing fear
42. RPGs-chameleon effect
• when you start shaking you lose your
character or change between ethnic profile
• Cinematic camera views=biofeedback
• you can only convince NPCs when calm