2. SET LAYOUT & SET THE CAMERA
set layout
set
the camera
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3. PARQUET MATERIAL
fresnel
Choose the wood material in diffuse and set the value of Reflection Layer:
1. Hilight --> Glossiness = 0,85
2. Reflection --> Glossiness = 0,85
bitmap parquet parquet bump
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4. RUSTIC WALL MATERIAL
bitmap
concrete
concrete bump
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5. CARPET MATERIAL
To get the carpet material, check the displacement and
set the value = 1,2. Click "m" and then choose bitmap
and choose the saturate bitmap like beside.
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11. RENDER SETTING
ENVIRONMENT (HDRI)
In this case, the setting of GI Color and BG Color "is the same". I use HDR image
for the lighting and the background.
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