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The Year in
     Exergaming
Research Report
Barbara Chamberlin, PhD
     Michelle Garza
New Mexico State University
        research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher




                                      www.gamesforhealth.org
The Year in
      Exergaming
Research Report
I haven’t seen that
  Barbara Chamberlin, PhD
      article!
    Michelle Garza
New Mexico State University
        research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher




                                      www.gamesforhealth.org
The Year in
      Exergaming                                                                     Hey...
                                                                                     that’s
                                                                                      ME!

Research Report
I haven’t seen that
  Barbara Chamberlin, PhD
      article!
    Michelle Garza
New Mexico State University
        research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher




                                      www.gamesforhealth.org
Barbara Chamberlin, PhD
bchamber@nmsu.edu
    bchamber

Michelle Garza
migarza@nmsu.edu
    mlcgarza




   What we’re playing...  Games   for   Health   Conference   2012
Barbara Chamberlin, PhD
bchamber@nmsu.edu
    bchamber
                                                Just Dance 3 Wii
Michelle Garza
migarza@nmsu.edu
    mlcgarza




                    Micheal Jackson Wii


   What we’re playing...          Games   for   Health   Conference   2012
Barbara Chamberlin, PhD
bchamber@nmsu.edu
    bchamber

Michelle Garza
migarza@nmsu.edu
    mlcgarza       NinjaKitchenGame.org




   What we’re playing...        Games     for   Health   Conference   2012
Barbara Chamberlin, PhD
bchamber@nmsu.edu
    bchamber

Michelle Garza
migarza@nmsu.edu
    mlcgarza




               Eat & Move-O-Matic
                         iPad, iPhone




   What we’re playing...                Games   for   Health   Conference   2012
Barbara Chamberlin, PhD
bchamber@nmsu.edu
    bchamber

Michelle Garza
migarza@nmsu.edu
    mlcgarza




                   Windosill
                          iPad




   What we’re playing...         Games   for   Health   Conference   2012
Barbara Chamberlin, PhD
bchamber@nmsu.edu
    bchamber

Michelle Garza
migarza@nmsu.edu
    mlcgarza




   What we’re playing...  Games   for   Health   Conference   2012
Barbara Chamberlin, PhD
bchamber@nmsu.edu
    bchamber

Michelle Garza
migarza@nmsu.edu
    mlcgarza




   What we’re playing...  Games   for   Health   Conference   2012
The   Year   in   Exergaming:         Research        Report




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year    in     Exergaming:                     Research               Report




                                                                         ing Re                             search
                                                       Revie w of Exergam
                                   Year End
                                                  ,
                                   Michelle Garza
                                                     rlin, PhD
                                   Barbara Chambe
                                                   , EdD
                                   Jeanne Gleason
                                   Amy Muise
                                                    er
                                   Rachel Gallagh                                                  ference, June 13
                                                                                                                    , 2012
                                                                           at Games for Health Con
                                                     og    raphy presented
                                      Annotated Bibli
                                                                                                                                                                       ......+2!
                                                                                                                                           ...........................
                                                                                       ..................... ........................... ...............................+3!
                                                           . ........................
                                          ical+Impacts+... ibliography+.................................
                                                                                                                           .....................
                             Physiolog                                                                                                                                   ..+11!
                                                 mpacts+—+B                                                                                  ...........................
                                P hysiological+I                                               ............... ........................... ...........................+11!
                                                                    ...........................                                  ..................
                                 havioral+   Impacts+............ .........................................................                                                    4!
                             Be                        ography+....                                                                                 ........................+1
                                Beh  avioral—+Bibli                                                  ...............  ........................... ......................+15!
                                                                          ...........................                               .....................
                                      ing+Imp   acts+..................... demics+—+Bibliography+.........                                                                        !
                              Learn                        dance,+Aca                                                                                   .....................+20
                                 Activ  e+Games,+Atten                                                   ...............  ........................... ....................+21!
                                                                              ...........................                                 ..................
                                       +Games+in   +Therapy+......... graphy+..........................................
                                                                    .
                               Active                                     iblio                                                                                        .......+25!
                                                 +in+Therapy+D+B                                                                           ...........................
                                  Active+Games                                                  ....................................... .................................+25!
                                                                    esign+.................                                   ..................
                               Imforcati    ons+for+Game+D ign—+Bibliography+..................
                                   pli inclusion or request a copy of annotated bibliography,...................+26!
             To suggest research                    r+Game+Des                                                                 ...........................
                                                                                                                                                              email bchamber@nmsu.edu
                                   Implications+fo                                               ........................... ..............................................+26!
                                                                                  ...............
                                                      mmentary+.......                                         .....................
                                Sy  nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2
                                                                                                          G
                                          esis+and+Com
                                            Synth
The   Year    in     Exergaming:                     Research                Report




                                                                      Want it?
                                                                         ing Re                             search
                                                       Revie w of Exergam
                                   Year End
                                    Michelle Garza
                                                   ,  to receive this informal
                                                      rlin, PhD
                                    Barbara Chambe
                                    Jeanne Gleason    paper, email request to:
                                                    , EdD
                                    Amy Muise
                                                     er
                                    Rachel Gallagh                                                  ference, June 13
                                                                                                                     , 2012
                                                                            at Games for Health Con
                                                            raphy presented
                                                        bchamber@nmsu.edu....................................+2!!
                                                      og
                                       Annotated Bibli
                                                                     ..................                      ......
                                                                                 ...........................                                    ...........................
                                                                                                                                                                            ....+3
                                               Impa   cts+..................... hy+......................................................
                                                           .
                             Physiological+ mpacts+—+Bibliograp                                                                              ...........................
                                                                                                                                                                          ..+11!
                                P hysiologi cal+I
                                                                                               ............... ........................... ...........................+11!
                                                                    ...........................                                  ..................
                                 havioral+  Impacts+............ .........................................................                                                        4!
                             Be                        ography+....                                                                                 ........................+1
                                Beh  avioral—+Bibli                                                  ...............  ........................... ......................+15!
                                                                          ...........................                               .....................
                                      ing+Imp   acts+..................... demics+—+Bibliography+.........                                                                           !
                              Learn                        dance,+Aca                                                                                   .....................+20
                                 Activ  e+Games,+Atten                                                   ...............  ........................... ....................+21!
                                                                              ...........................                                 ..................
                                       +Games+in    +Therapy+......... graphy+..........................................
                                                                    .
                              Active                                      iblio                                                                                         .......+25!
                                                  +in+Therapy+D+B                                                                          ...........................
                                  Active+Games                                                  ....................................... .................................+25!
                                                                    esign+.................                                   ..................
                               Imforcati   ons+for+Game+D ign—+Bibliography+..................
                                   pli inclusion or request a copy of annotated bibliography,...................+26!
             To suggest research                     r+Game+Des                                                               ...........................
                                                                                                                                                              email bchamber@nmsu.edu
                                   Implications+fo                                               ........................... ..............................................+26!
                                                                                  ...............
                                                      mmentary+.......                                         .....................
                                Sy  nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2
                                                                                                          G
                                          esis+and+Com
                                            Synth
The   Year   in   Exergaming:         Research        Report




                                    ~60 articles



             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                              What we did...




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report

                                                                               Michelle Garza


                              What we did...




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report

                                                                               Michelle Garza


                              What we did...
  Tracked
      • Google Scholar
         Updates
      • Games for Health
         Journal
      • Other literature
         review

             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report

                                                                               Michelle Garza


                              What we did...
  Tracked                                                 Sorted
      • Google Scholar                               • Physiological Impacts
         Updates                                     • Behavioral Impacts
      • Games for Health                             • Learning Impacts
         Journal                                     • Active Games in Therapy
      • Other literature                             • Implications for Game Design
         review                                      • Synthesis and Commentary
             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                            Journals
  Archives of Pediatrics and Adolescent Medicine               Archives of Exercise in Health and Disease
  Journal of Diabetes Science and Technology                   The Journal of the Canadian Game Studies Association,	

  Developmental Psychology                                     Child Development Perspectives
  Games for Health: Research, Development,                     Entertainment Computing.
        and Clinical Applications 	

                          Journal of Rehabilitation Research and Development
  Clinical Pediatrics                                          Games and Culture
  Undergraduate Research Journal for the Human Sciences        Pediatrics
  Journal of Physical Activity & Health                        International Journal of Hypertension
  International Journal of Hypertension                        The American Journal of Geriatric Psychiatry
  Open Sports Sciences Journal                                 Journal of Health Communication,
  European Journal of Applied Physiology                       American Journal of Preventive Medicine
  The Journal of Strength & Conditioning Research              Psychology Research and Behavior Management
  Journal of Exercise Science & Fitness                        Jl. of Technology and Teacher Education
  Medicine & Science in Sports & Exercise                      Psychology and Aging
  Journal of Obesity                                           Clinical Neurophysiology
  Psychology and Aging                                         Journal of Geriatric Physical Therapy
  Cardiopulmonary Physical Therapy Journal                     Psychology Research and Behavior Management
  International Journal of Exercise Science                    Journal Bioengineer & Biomedical Sci
  Cyberpsychology, Behavior, and Social Networking             American Journal of Geriatric Psychiatry


             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                    generally speaking...




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                    generally speaking...

  • Commentary, synthesis




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                    generally speaking...

  • Commentary, synthesis
  • Bits on why, how, for whom & motivation



             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                    generally speaking...

  • Commentary, synthesis
  • Bits on why, how, for whom & motivation
  • Need for less games research and more game
        research




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                    generally speaking...

  • Commentary, synthesis
  • Bits on why, how, for whom & motivation
  • Need for less games research and more game
        research
  • Lots of conferences, diversity

             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




               and more specifically...


             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  we missed some


                                                              we interpreted differently



               and more specifically...
                                             we are a community


             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)
      •   Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)
      •   Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
      •   Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)
      •   Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
      •   Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)

 and increase heart rate




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)
      •   Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
      •   Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)

 and increase heart rate
      •   Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)
      •   Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
      •   Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)

 and increase heart rate
      •   Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)
      •   & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)
      •   Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
      •   Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)

 and increase heart rate
      •   Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)
      •   & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011)
      •   including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman,
          2011)



             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
 Exergames provide light energy expenditure
      •   meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
      •   step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
          2011)
      •   Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
      •   Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)

 and increase heart rate
      •   Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)
      •   & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011)
      •   including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman,
          2011)



             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
        •     Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
              Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
        •     Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
              Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
        •     but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
        •     Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
              Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
        •     but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
        •     DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
        •     Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
              Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
        •     but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
        •     DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
        •     Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
        •     Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
              Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
        •     but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
        •     DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
        •     Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)


      Increase in total exercise time



             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
        •     Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
              Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
        •     but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
        •     DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
        •     Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)


      Increase in total exercise time
        •     health management program with overweight children (Christison & Kahn, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)

      Move energy expenditure to moderate or vigorous
      levels.
        •     DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
        •     DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
        •     Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
              Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
        •     but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
        •     DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
        •     Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)


      Increase in total exercise time
        •     health management program with overweight children (Christison & Kahn, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)



        Decrease in BMI




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)



        Decrease in BMI
             •     DDR in adults over 6 week (Mejia-Downs et. a., 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)



        Decrease in BMI
             •     DDR in adults over 6 week (Mejia-Downs et. a., 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)



        Decrease in BMI
             •     DDR in adults over 6 week (Mejia-Downs et. a., 2011)


        Weight loss




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)



        Decrease in BMI
             •     DDR in adults over 6 week (Mejia-Downs et. a., 2011)


        Weight loss
             •     Wii Active with obese adolescents playing cooperatively (Staiano & Calvert,
                   2010)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)



        Decrease in BMI
             •     DDR in adults over 6 week (Mejia-Downs et. a., 2011)


        Weight loss
             •     Wii Active with obese adolescents playing cooperatively (Staiano & Calvert,
                   2010)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)


 Exergaming as equivalent to other types of physical activity




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)


 Exergaming as equivalent to other types of physical activity
      •   Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
          2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)


 Exergaming as equivalent to other types of physical activity
      •   Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
          2011)
      •   Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
          & Hall, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)


 Exergaming as equivalent to other types of physical activity
      •   Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
          2011)
      •   Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
          & Hall, 2011)
      •   Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
          McCormick, Shawis, Impson, & Griffin 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)


 Exergaming as equivalent to other types of physical activity
      •   Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
          2011)
      •   Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
          & Hall, 2011)
      •   Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
          McCormick, Shawis, Impson, & Griffin 2011)
      •   Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)


 Exergaming as equivalent to other types of physical activity
      •   Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
          2011)
      •   Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
          & Hall, 2011)
      •   Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
          McCormick, Shawis, Impson, & Griffin 2011)
      •   Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011)
      •   Jackie Chan Action Run same aerobic as traditional running, with lower perceived
          exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  Physiological Impacts
                                                   (continued)


 Exergaming as equivalent to other types of physical activity
      •   Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
          2011)
      •   Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
          & Hall, 2011)
      •   Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
          McCormick, Shawis, Impson, & Griffin 2011)
      •   Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011)
      •   Jackie Chan Action Run same aerobic as traditional running, with lower perceived
          exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral

 Access to exergames not enough




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral

 Access to exergames not enough
      •   Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin &
          Chen 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral

 Access to exergames not enough
      •   Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin &
          Chen 2011)

 with additional clarification...




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral

 Access to exergames not enough
      •   Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin &
          Chen 2011)

 with additional clarification...
      •   Games for Health (Baranowski, Baranowski, O'Connor, Lu, & Thompson, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)
      •   DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
          Maloney, Thorpe, Guiliani, & Rosenberg, 2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)
      •   DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
          Maloney, Thorpe, Guiliani, & Rosenberg, 2012)

 Game-related motivation




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)
      •   DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
          Maloney, Thorpe, Guiliani, & Rosenberg, 2012)

 Game-related motivation
      •   Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)
      •   DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
          Maloney, Thorpe, Guiliani, & Rosenberg, 2012)

 Game-related motivation
      •   Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
      •   Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
          Suma, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)
      •   DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
          Maloney, Thorpe, Guiliani, & Rosenberg, 2012)

 Game-related motivation
      •   Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
      •   Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
          Suma, 2011)
      •   When given choice, children split time between seated and more active (Lam, Sit, &
          McManus, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)
      •   DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
          Maloney, Thorpe, Guiliani, & Rosenberg, 2012)

 Game-related motivation
      •   Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
      •   Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
          Suma, 2011)
      •   When given choice, children split time between seated and more active (Lam, Sit, &
          McManus, 2011)
      •   Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes,
          2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)
 Coaching and support
      •   Lower BMI and increased weekly, decrease in soda and screen time when part of larger
          program (Christison, & Khan, 2011)
      •   DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
          Maloney, Thorpe, Guiliani, & Rosenberg, 2012)

 Game-related motivation
      •   Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
      •   Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
          Suma, 2011)
      •   When given choice, children split time between seated and more active (Lam, Sit, &
          McManus, 2011)
      •   Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes,
          2012)
      •   Youth positive about exergames, particulary in at-home social situations. (Simons, deVet, Brug,
          Seidell, Chinapaw, 2012)


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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Psychosocial




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Psychosocial
      •   Showing body image was motivational for those with high-self body image, but de-
          motivating for those with low image (Song, Peng, & Lee, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Psychosocial
      •   Showing body image was motivational for those with high-self body image, but de-
          motivating for those with low image (Song, Peng, & Lee, 2011)
      •   Players of Wii Active lost more weight when playing collaboratively than competitively
          (Staiano & Calvert, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Psychosocial
      •   Showing body image was motivational for those with high-self body image, but de-
          motivating for those with low image (Song, Peng, & Lee, 2011)
      •   Players of Wii Active lost more weight when playing collaboratively than competitively
          (Staiano & Calvert, 2011)
      •   More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Psychosocial
      •   Showing body image was motivational for those with high-self body image, but de-
          motivating for those with low image (Song, Peng, & Lee, 2011)
      •   Players of Wii Active lost more weight when playing collaboratively than competitively
          (Staiano & Calvert, 2011)
      •   More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012)

 Perception




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Psychosocial
      •   Showing body image was motivational for those with high-self body image, but de-
          motivating for those with low image (Song, Peng, & Lee, 2011)
      •   Players of Wii Active lost more weight when playing collaboratively than competitively
          (Staiano & Calvert, 2011)
      •   More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012)

 Perception
      •   Enjoyment lessons perceived exertion (Thin, Hansen & McEachen, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Game design




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Game design
      •   In non-exergame, Hispanic and African American children increased motivation/preference
          for physical activity with similar character and narrative (Lu, Thompson, Baranowski,
          Buday, & Baranowski, 2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Game design
      •   In non-exergame, Hispanic and African American children increased motivation/preference
          for physical activity with similar character and narrative (Lu, Thompson, Baranowski,
          Buday, & Baranowski, 2012)



 Mental health




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                       Behavioral
                                                   (continued)


 Game design
      •   In non-exergame, Hispanic and African American children increased motivation/preference
          for physical activity with similar character and narrative (Lu, Thompson, Baranowski,
          Buday, & Baranowski, 2012)



 Mental health
      •   12-week program with seniors, decrease in depressive symptoms (Rosenburg, Depp,
          Vahia, Reichstadt, Palmer, Kerr, Norman & Jest, 2010)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning
      Can improve cognitive function
        •     Children with active games (Best, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning
      Can improve cognitive function
        •     Children with active games (Best, 2011)
        •     Older adults’ executive control and processing speed and social interaction (Maillot,
              Perrot & Hartley, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning
      Can improve cognitive function
        •     Children with active games (Best, 2011)
        •     Older adults’ executive control and processing speed and social interaction (Maillot,
              Perrot & Hartley, 2011)
        •     Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
              Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning
      Can improve cognitive function
        •     Children with active games (Best, 2011)
        •     Older adults’ executive control and processing speed and social interaction (Maillot,
              Perrot & Hartley, 2011)
        •     Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
              Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
        •     Treadmill games v. treadmill increased task performance, cognitive function and
              enjoyment (Gao, & Mandryk, 2012)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning
      Can improve cognitive function
        •     Children with active games (Best, 2011)
        •     Older adults’ executive control and processing speed and social interaction (Maillot,
              Perrot & Hartley, 2011)
        •     Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
              Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
        •     Treadmill games v. treadmill increased task performance, cognitive function and
              enjoyment (Gao, & Mandryk, 2012)
        •     Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex,
              Scudder, Brown, & Hillman, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning
      Can improve cognitive function
        •     Children with active games (Best, 2011)
        •     Older adults’ executive control and processing speed and social interaction (Maillot,
              Perrot & Hartley, 2011)
        •     Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
              Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
        •     Treadmill games v. treadmill increased task performance, cognitive function and
              enjoyment (Gao, & Mandryk, 2012)
        •     Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex,
              Scudder, Brown, & Hillman, 2011)

      Academic achievement



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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning
      Can improve cognitive function
        •     Children with active games (Best, 2011)
        •     Older adults’ executive control and processing speed and social interaction (Maillot,
              Perrot & Hartley, 2011)
        •     Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
              Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
        •     Treadmill games v. treadmill increased task performance, cognitive function and
              enjoyment (Gao, & Mandryk, 2012)
        •     Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex,
              Scudder, Brown, & Hillman, 2011)

      Academic achievement
        •     executive functioning cognitive assessment children with active games (Best, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning

      Other behaviors
        •     DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson-
              Hanley, Tureck, & Schneiderman, 2011)




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                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning

      Other behaviors
        •     DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson-
              Hanley, Tureck, & Schneiderman, 2011)
        •     More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Alja'am &
              Saddik, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                          Learning

      Other behaviors
        •     DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson-
              Hanley, Tureck, & Schneiderman, 2011)
        •     More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Alja'am &
              Saddik, 2011)
        •     Teachers who played exergames more like to use in class and perceive as beneficial and
              moderate challenges, but less likely to use when pressured (Lin,& Zhang, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance
      •   Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
          Nguyen, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance
      •   Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
          Nguyen, 2011)
      •   No improvement in body balance with Wii Fit, and adults were sensistive to competitive
          and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
          2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance
      •   Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
          Nguyen, 2011)
      •   No improvement in body balance with Wii Fit, and adults were sensistive to competitive
          and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
          2011)
      •   Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
          Wiemeyer, 2010)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance
      •   Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
          Nguyen, 2011)
      •   No improvement in body balance with Wii Fit, and adults were sensistive to competitive
          and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
          2011)
      •   Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
          Wiemeyer, 2010)
      •   Wii Active almost as good for fuctional fitness as non-exergame program, no change with
          Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance
      •   Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
          Nguyen, 2011)
      •   No improvement in body balance with Wii Fit, and adults were sensistive to competitive
          and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
          2011)
      •   Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
          Wiemeyer, 2010)
      •   Wii Active almost as good for fuctional fitness as non-exergame program, no change with
          Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)


 Other



             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance
      •   Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
          Nguyen, 2011)
      •   No improvement in body balance with Wii Fit, and adults were sensistive to competitive
          and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
          2011)
      •   Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
          Wiemeyer, 2010)
      •   Wii Active almost as good for fuctional fitness as non-exergame program, no change with
          Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)


 Other
      •   Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011)




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                           Therapy
 Balance
      •   Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
          Nguyen, 2011)
      •   No improvement in body balance with Wii Fit, and adults were sensistive to competitive
          and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
          2011)
      •   Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
          Wiemeyer, 2010)
      •   Wii Active almost as good for fuctional fitness as non-exergame program, no change with
          Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)


 Other
      •   Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011)
      •   Effective for patients with burns on sustaining engagement, balance and rehabilitation
          (Yohannan, Schwabe, Sauro, Kwon, Polistena, Gorga & Yurt, 2012)


             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  but wait, there’s more




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  but wait, there’s more

        • Game design - case studies




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                  but wait, there’s more

        • Game design - case studies
        • Synthesis and commentary	





             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                 Our wish list




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                 Our wish list
             • Game-specific research, not exergames




             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                 Our wish list
             • Game-specific research, not exergames
             • Consistent measure of physiological



             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                 Our wish list
             • Game-specific research, not exergames
             • Consistent measure of physiological
             • Motivation, incentives


             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                 Our wish list
             • Game-specific research, not exergames
             • Consistent measure of physiological
             • Motivation, incentives
             • Game design strategies for individualization

             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year   in   Exergaming:         Research        Report




                                 Our wish list
             • Game-specific research, not exergames
             • Consistent measure of physiological
             • Motivation, incentives
             • Game design strategies for individualization
             • Intervention and coaching approaches
             To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                   Games      for   Health      Conference        2012
The   Year      in   Exergaming:              Research           Report

 Agmon, M., Perry, C. K., Phelan, E., Demiris, G., & Nguyen, H. Q. (2011). A Pilot Study of Wii Fit Exergames to Improve Balance in
         Older Adults. Journal of Geriatric Physical Therapy.
 Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., . . . Zimmerman, E. A. (2012). Exergaming and
         Older Adult Cognition: A Cluster Randomized Clinical Trial. American Journal of Preventive Medicine, 42(2), 109-119.
 Anderson-Hanley, C., Tureck, K., & Schneiderman, R. (2011). Autism and exergaming: effects on repetitive behaviors and cognition.
         Psychology Research and Behavior Management, 4, 129-137.
 Bailey, B. W., & McInnis, K. (2011). Energy Cost of Exergaming: A Comparison of the Energy Cost of 6 Forms of Exergaming. Archives of
         Pediatrics and Adolescent Medicine, archpediatrics. 2011.2015 v2011.
 Ben, M. (2011). New directions in virtual environments and gaming to address obesity and diabetes: industry perspective. Journal of
         Diabetes Science and Technology, 5(2), 277-282.
 Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., & Baghaei, N. (2010, April 10–15). Physical activity motivating games: virtual rewards for
         real activity. Paper presented at the CHI, Atlanta, Georgia.
 Best, J. R. (2011). Exergaming immediately enhances children's executive function. Developmental Psychology. doi: 10.1037/a0026648
 Bethea, T. C., Berry, D., Maloney, A. E., & Sikich, L. (2012). Pilot Study of an Active Screen Time Game Correlates with Improved Physical
         Fitness in Minority Elementary School Youth. GAMES FOR HEALTH: Research, Development, and Clinical Applications.
 Brox, E., & Hernandez, J. E. G. (2011, May 23-26). Exergames for elderly: Social exergames to persuade seniors to increase physical activity.
         Paper presented at the 5th International Conference on Pervasive Computing Technologies for Healthcare Tromso, Norway
 Castelli, D. M., Hillman, C. H., Hirsch, J., Hirsch, A., & Drollette, E. (2011). FIT Kids: Time in target heart zone and cognitive
         performance. Preventitive Medicine, 52(Supplement 1), S55-S59. doi: 10.1016/j.ypmed.2011.01.019
 Chamberlin, B., Maloney, A., Gallagher, R. R., & Garza, M. L. (2013). Active Video Games: Potential for Increased Activity, Suggestions for
         Use, and Guidelines for Implementation Serious Games for Healthcare: Applications and Implications (pp. 191-212): IGI Global.
 Christison, A., & Khan, H. A. (2011). Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active
         Video Gaming. Clinical Pediatrics.
 Donnelly, J. E., & Lambourne, K. (2011). Classroom-based physical activity, cognition, and academic achievement. Preventive Medicine, 52,
         Supplement(0), S36-S42. doi: 10.1016/j.ypmed.2011.01.021
 Doyle, J., Kelly, D., & Caulfield, B. (2011). Design considerations in therapeutic exergaming.


               To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu

                                                                                  Games        for     Health       Conference             2012
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review
Year in Exergames: Research Review

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Year in Exergames: Research Review

  • 1. The Year in Exergaming Research Report Barbara Chamberlin, PhD Michelle Garza New Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
  • 2. The Year in Exergaming Research Report I haven’t seen that Barbara Chamberlin, PhD article! Michelle Garza New Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
  • 3. The Year in Exergaming Hey... that’s ME! Research Report I haven’t seen that Barbara Chamberlin, PhD article! Michelle Garza New Mexico State University research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher www.gamesforhealth.org
  • 4. Barbara Chamberlin, PhD bchamber@nmsu.edu bchamber Michelle Garza migarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
  • 5. Barbara Chamberlin, PhD bchamber@nmsu.edu bchamber Just Dance 3 Wii Michelle Garza migarza@nmsu.edu mlcgarza Micheal Jackson Wii What we’re playing... Games for Health Conference 2012
  • 6. Barbara Chamberlin, PhD bchamber@nmsu.edu bchamber Michelle Garza migarza@nmsu.edu mlcgarza NinjaKitchenGame.org What we’re playing... Games for Health Conference 2012
  • 7. Barbara Chamberlin, PhD bchamber@nmsu.edu bchamber Michelle Garza migarza@nmsu.edu mlcgarza Eat & Move-O-Matic iPad, iPhone What we’re playing... Games for Health Conference 2012
  • 8. Barbara Chamberlin, PhD bchamber@nmsu.edu bchamber Michelle Garza migarza@nmsu.edu mlcgarza Windosill iPad What we’re playing... Games for Health Conference 2012
  • 9. Barbara Chamberlin, PhD bchamber@nmsu.edu bchamber Michelle Garza migarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
  • 10. Barbara Chamberlin, PhD bchamber@nmsu.edu bchamber Michelle Garza migarza@nmsu.edu mlcgarza What we’re playing... Games for Health Conference 2012
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  • 15. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 16. The Year in Exergaming: Research Report ing Re search Revie w of Exergam Year End , Michelle Garza rlin, PhD Barbara Chambe , EdD Jeanne Gleason Amy Muise er Rachel Gallagh ference, June 13 , 2012 at Games for Health Con og raphy presented Annotated Bibli ......+2! ........................... ..................... ........................... ...............................+3! . ........................ ical+Impacts+... ibliography+................................. ..................... Physiolog ..+11! mpacts+—+B ........................... P hysiological+I ............... ........................... ...........................+11! ........................... .................. havioral+ Impacts+............ ......................................................... 4! Be ography+.... ........................+1 Beh avioral—+Bibli ............... ........................... ......................+15! ........................... ..................... ing+Imp acts+..................... demics+—+Bibliography+......... ! Learn dance,+Aca .....................+20 Activ e+Games,+Atten ............... ........................... ....................+21! ........................... .................. +Games+in +Therapy+......... graphy+.......................................... . Active iblio .......+25! +in+Therapy+D+B ........................... Active+Games ....................................... .................................+25! esign+................. .................. Imforcati ons+for+Game+D ign—+Bibliography+.................. pli inclusion or request a copy of annotated bibliography,...................+26! To suggest research r+Game+Des ........................... email bchamber@nmsu.edu Implications+fo ........................... ..............................................+26! ............... mmentary+....... ..................... Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2 G esis+and+Com Synth
  • 17. The Year in Exergaming: Research Report Want it? ing Re search Revie w of Exergam Year End Michelle Garza , to receive this informal rlin, PhD Barbara Chambe Jeanne Gleason paper, email request to: , EdD Amy Muise er Rachel Gallagh ference, June 13 , 2012 at Games for Health Con raphy presented bchamber@nmsu.edu....................................+2!! og Annotated Bibli .................. ...... ........................... ........................... ....+3 Impa cts+..................... hy+...................................................... . Physiological+ mpacts+—+Bibliograp ........................... ..+11! P hysiologi cal+I ............... ........................... ...........................+11! ........................... .................. havioral+ Impacts+............ ......................................................... 4! Be ography+.... ........................+1 Beh avioral—+Bibli ............... ........................... ......................+15! ........................... ..................... ing+Imp acts+..................... demics+—+Bibliography+......... ! Learn dance,+Aca .....................+20 Activ e+Games,+Atten ............... ........................... ....................+21! ........................... .................. +Games+in +Therapy+......... graphy+.......................................... . Active iblio .......+25! +in+Therapy+D+B ........................... Active+Games ....................................... .................................+25! esign+................. .................. Imforcati ons+for+Game+D ign—+Bibliography+.................. pli inclusion or request a copy of annotated bibliography,...................+26! To suggest research r+Game+Des ........................... email bchamber@nmsu.edu Implications+fo ........................... ..............................................+26! ............... mmentary+....... ..................... Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2 G esis+and+Com Synth
  • 18. The Year in Exergaming: Research Report ~60 articles To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 19. The Year in Exergaming: Research Report What we did... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 20. The Year in Exergaming: Research Report Michelle Garza What we did... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 21. The Year in Exergaming: Research Report Michelle Garza What we did... Tracked • Google Scholar Updates • Games for Health Journal • Other literature review To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 22. The Year in Exergaming: Research Report Michelle Garza What we did... Tracked Sorted • Google Scholar • Physiological Impacts Updates • Behavioral Impacts • Games for Health • Learning Impacts Journal • Active Games in Therapy • Other literature • Implications for Game Design review • Synthesis and Commentary To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 23. The Year in Exergaming: Research Report Journals Archives of Pediatrics and Adolescent Medicine Archives of Exercise in Health and Disease Journal of Diabetes Science and Technology The Journal of the Canadian Game Studies Association, Developmental Psychology Child Development Perspectives Games for Health: Research, Development, Entertainment Computing. and Clinical Applications Journal of Rehabilitation Research and Development Clinical Pediatrics Games and Culture Undergraduate Research Journal for the Human Sciences Pediatrics Journal of Physical Activity & Health International Journal of Hypertension International Journal of Hypertension The American Journal of Geriatric Psychiatry Open Sports Sciences Journal Journal of Health Communication, European Journal of Applied Physiology American Journal of Preventive Medicine The Journal of Strength & Conditioning Research Psychology Research and Behavior Management Journal of Exercise Science & Fitness Jl. of Technology and Teacher Education Medicine & Science in Sports & Exercise Psychology and Aging Journal of Obesity Clinical Neurophysiology Psychology and Aging Journal of Geriatric Physical Therapy Cardiopulmonary Physical Therapy Journal Psychology Research and Behavior Management International Journal of Exercise Science Journal Bioengineer & Biomedical Sci Cyberpsychology, Behavior, and Social Networking American Journal of Geriatric Psychiatry To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 24. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 25. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 26. The Year in Exergaming: Research Report To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 27. The Year in Exergaming: Research Report generally speaking... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 28. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 29. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 30. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation • Need for less games research and more game research To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 31. The Year in Exergaming: Research Report generally speaking... • Commentary, synthesis • Bits on why, how, for whom & motivation • Need for less games research and more game research • Lots of conferences, diversity To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 32. The Year in Exergaming: Research Report and more specifically... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 33. The Year in Exergaming: Research Report we missed some we interpreted differently and more specifically... we are a community To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 34. The Year in Exergaming: Research Report Physiological Impacts To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 35. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 36. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 37. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 38. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 39. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 40. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 41. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 42. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 43. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) • including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 44. The Year in Exergaming: Research Report Physiological Impacts Exergames provide light energy expenditure • meta-analysis of previous work (Peng, Lin, & Crouse, 2011) • step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves, 2011) • Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011) • Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011) and increase heart rate • Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012) • & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011) • including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 45. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 46. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 47. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 48. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 49. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 50. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 51. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 52. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 53. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 54. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time • health management program with overweight children (Christison & Kahn, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 55. The Year in Exergaming: Research Report Physiological Impacts (continued) Move energy expenditure to moderate or vigorous levels. • DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011) • DDR over 12-week period (Bethea, Maloney & Sikich, 2012) • Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser: Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012) • but only with lower limbs in men (Jordan, Donne & Fletcher, 2011) • DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011) • Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011) Increase in total exercise time • health management program with overweight children (Christison & Kahn, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 56. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 57. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 58. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 59. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 60. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 61. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss • Wii Active with obese adolescents playing cooperatively (Staiano & Calvert, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 62. The Year in Exergaming: Research Report Physiological Impacts (continued) Decrease in BMI • DDR in adults over 6 week (Mejia-Downs et. a., 2011) Weight loss • Wii Active with obese adolescents playing cooperatively (Staiano & Calvert, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 63. The Year in Exergaming: Research Report Physiological Impacts (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 64. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 65. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 66. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 67. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 68. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 69. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) • Jackie Chan Action Run same aerobic as traditional running, with lower perceived exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 70. The Year in Exergaming: Research Report Physiological Impacts (continued) Exergaming as equivalent to other types of physical activity • Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey, 2011) • Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman & Hall, 2011) • Meta analysis of Wii games comparable to walking but not to actual sports (Taylor, McCormick, Shawis, Impson, & Griffin 2011) • Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011) • Jackie Chan Action Run same aerobic as traditional running, with lower perceived exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 71. The Year in Exergaming: Research Report Behavioral To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 72. The Year in Exergaming: Research Report Behavioral Access to exergames not enough To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 73. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 74. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) with additional clarification... To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 75. The Year in Exergaming: Research Report Behavioral Access to exergames not enough • Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin & Chen 2011) with additional clarification... • Games for Health (Baranowski, Baranowski, O'Connor, Lu, & Thompson, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 76. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 77. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 78. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 79. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 80. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 81. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 82. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 83. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 84. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) • Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 85. The Year in Exergaming: Research Report Behavioral (continued) Coaching and support • Lower BMI and increased weekly, decrease in soda and screen time when part of larger program (Christison, & Khan, 2011) • DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson, Maloney, Thorpe, Guiliani, & Rosenberg, 2012) Game-related motivation • Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010) • Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, & Suma, 2011) • When given choice, children split time between seated and more active (Lam, Sit, & McManus, 2011) • Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes, 2012) • Youth positive about exergames, particulary in at-home social situations. (Simons, deVet, Brug, Seidell, Chinapaw, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 86. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 87. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 88. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 89. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 90. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 91. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) Perception To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 92. The Year in Exergaming: Research Report Behavioral (continued) Psychosocial • Showing body image was motivational for those with high-self body image, but de- motivating for those with low image (Song, Peng, & Lee, 2011) • Players of Wii Active lost more weight when playing collaboratively than competitively (Staiano & Calvert, 2011) • More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012) Perception • Enjoyment lessons perceived exertion (Thin, Hansen & McEachen, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 93. The Year in Exergaming: Research Report Behavioral (continued) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 94. The Year in Exergaming: Research Report Behavioral (continued) Game design To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 95. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 96. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) Mental health To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 97. The Year in Exergaming: Research Report Behavioral (continued) Game design • In non-exergame, Hispanic and African American children increased motivation/preference for physical activity with similar character and narrative (Lu, Thompson, Baranowski, Buday, & Baranowski, 2012) Mental health • 12-week program with seniors, decrease in depressive symptoms (Rosenburg, Depp, Vahia, Reichstadt, Palmer, Kerr, Norman & Jest, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 98. The Year in Exergaming: Research Report Learning To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 99. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 100. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 101. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 102. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 103. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex, Scudder, Brown, & Hillman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 104. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex, Scudder, Brown, & Hillman, 2011) Academic achievement To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 105. The Year in Exergaming: Research Report Learning Can improve cognitive function • Children with active games (Best, 2011) • Older adults’ executive control and processing speed and social interaction (Maillot, Perrot & Hartley, 2011) • Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman, Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012) • Treadmill games v. treadmill increased task performance, cognitive function and enjoyment (Gao, & Mandryk, 2012) • Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex, Scudder, Brown, & Hillman, 2011) Academic achievement • executive functioning cognitive assessment children with active games (Best, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 106. The Year in Exergaming: Research Report Learning To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 107. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 108. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) • More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Alja'am & Saddik, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 109. The Year in Exergaming: Research Report Learning Other behaviors • DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson- Hanley, Tureck, & Schneiderman, 2011) • More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Alja'am & Saddik, 2011) • Teachers who played exergames more like to use in class and perceive as beneficial and moderate challenges, but less likely to use when pressured (Lin,& Zhang, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 110. The Year in Exergaming: Research Report Therapy To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 111. The Year in Exergaming: Research Report Therapy Balance To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 112. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 113. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 114. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 115. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 116. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 117. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other • Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 118. The Year in Exergaming: Research Report Therapy Balance • Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris & Nguyen, 2011) • No improvement in body balance with Wii Fit, and adults were sensistive to competitive and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui, 2011) • Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem & Wiemeyer, 2010) • Wii Active almost as good for fuctional fitness as non-exergame program, no change with Wii Fit (Stutz, Denning, Cary & Phillipson, 2011) Other • Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011) • Effective for patients with burns on sustaining engagement, balance and rehabilitation (Yohannan, Schwabe, Sauro, Kwon, Polistena, Gorga & Yurt, 2012) To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 119. The Year in Exergaming: Research Report but wait, there’s more To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 120. The Year in Exergaming: Research Report but wait, there’s more • Game design - case studies To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 121. The Year in Exergaming: Research Report but wait, there’s more • Game design - case studies • Synthesis and commentary To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 122. The Year in Exergaming: Research Report Our wish list To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 123. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 124. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 125. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 126. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives • Game design strategies for individualization To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 127. The Year in Exergaming: Research Report Our wish list • Game-specific research, not exergames • Consistent measure of physiological • Motivation, incentives • Game design strategies for individualization • Intervention and coaching approaches To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012
  • 128. The Year in Exergaming: Research Report Agmon, M., Perry, C. K., Phelan, E., Demiris, G., & Nguyen, H. Q. (2011). A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults. Journal of Geriatric Physical Therapy. Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., . . . Zimmerman, E. A. (2012). Exergaming and Older Adult Cognition: A Cluster Randomized Clinical Trial. American Journal of Preventive Medicine, 42(2), 109-119. Anderson-Hanley, C., Tureck, K., & Schneiderman, R. (2011). Autism and exergaming: effects on repetitive behaviors and cognition. Psychology Research and Behavior Management, 4, 129-137. Bailey, B. W., & McInnis, K. (2011). Energy Cost of Exergaming: A Comparison of the Energy Cost of 6 Forms of Exergaming. Archives of Pediatrics and Adolescent Medicine, archpediatrics. 2011.2015 v2011. Ben, M. (2011). New directions in virtual environments and gaming to address obesity and diabetes: industry perspective. Journal of Diabetes Science and Technology, 5(2), 277-282. Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., & Baghaei, N. (2010, April 10–15). Physical activity motivating games: virtual rewards for real activity. Paper presented at the CHI, Atlanta, Georgia. Best, J. R. (2011). Exergaming immediately enhances children's executive function. Developmental Psychology. doi: 10.1037/a0026648 Bethea, T. C., Berry, D., Maloney, A. E., & Sikich, L. (2012). Pilot Study of an Active Screen Time Game Correlates with Improved Physical Fitness in Minority Elementary School Youth. GAMES FOR HEALTH: Research, Development, and Clinical Applications. Brox, E., & Hernandez, J. E. G. (2011, May 23-26). Exergames for elderly: Social exergames to persuade seniors to increase physical activity. Paper presented at the 5th International Conference on Pervasive Computing Technologies for Healthcare Tromso, Norway Castelli, D. M., Hillman, C. H., Hirsch, J., Hirsch, A., & Drollette, E. (2011). FIT Kids: Time in target heart zone and cognitive performance. Preventitive Medicine, 52(Supplement 1), S55-S59. doi: 10.1016/j.ypmed.2011.01.019 Chamberlin, B., Maloney, A., Gallagher, R. R., & Garza, M. L. (2013). Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for Implementation Serious Games for Healthcare: Applications and Implications (pp. 191-212): IGI Global. Christison, A., & Khan, H. A. (2011). Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active Video Gaming. Clinical Pediatrics. Donnelly, J. E., & Lambourne, K. (2011). Classroom-based physical activity, cognition, and academic achievement. Preventive Medicine, 52, Supplement(0), S36-S42. doi: 10.1016/j.ypmed.2011.01.021 Doyle, J., Kelly, D., & Caulfield, B. (2011). Design considerations in therapeutic exergaming. To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu Games for Health Conference 2012

Notas do Editor

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  15. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  16. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  17. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  18. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  19. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  20. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  21. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  22. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  23. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  24. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  25. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
  26. A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
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  31. And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
  32. And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
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  83. NOT Much done here. Physically active games actually prompt social interaction.\n
  84. NOT Much done here. Physically active games actually prompt social interaction.\n
  85. NOT Much done here. Physically active games actually prompt social interaction.\n
  86. NOT Much done here. Physically active games actually prompt social interaction.\n
  87. NOT Much done here. Physically active games actually prompt social interaction.\n
  88. NOT Much done here. Physically active games actually prompt social interaction.\n
  89. NOT Much done here. Physically active games actually prompt social interaction.\n
  90. NOT Much done here. Physically active games actually prompt social interaction.\n
  91. NOT Much done here. Physically active games actually prompt social interaction.\n
  92. NOT Much done here. Physically active games actually prompt social interaction.\n
  93. NOT Much done here. Physically active games actually prompt social interaction.\n
  94. NOT Much done here. Physically active games actually prompt social interaction.\n
  95. NOT Much done here. Physically active games actually prompt social interaction.\n
  96. NOT Much done here. Physically active games actually prompt social interaction.\n
  97. NOT Much done here. Physically active games actually prompt social interaction.\n
  98. NOT Much done here. Physically active games actually prompt social interaction.\n
  99. NOT Much done here. Physically active games actually prompt social interaction.\n
  100. NOT Much done here. Physically active games actually prompt social interaction.\n
  101. NOT Much done here. Physically active games actually prompt social interaction.\n
  102. NOT Much done here. Physically active games actually prompt social interaction.\n
  103. NOT Much done here. Physically active games actually prompt social interaction.\n
  104. NOT Much done here. Physically active games actually prompt social interaction.\n
  105. NOT Much done here. Physically active games actually prompt social interaction.\n
  106. not much here... so here are some references that say, there aren’t much here.\n
  107. not much here... so here are some references that say, there aren’t much here.\n
  108. not much here... so here are some references that say, there aren’t much here.\n
  109. not much here... so here are some references that say, there aren’t much here.\n
  110. not much here... so here are some references that say, there aren’t much here.\n
  111. not much here... so here are some references that say, there aren’t much here.\n
  112. not much here... so here are some references that say, there aren’t much here.\n
  113. not much here... so here are some references that say, there aren’t much here.\n
  114. not much here... so here are some references that say, there aren’t much here.\n
  115. not much here... so here are some references that say, there aren’t much here.\n
  116. not much here... so here are some references that say, there aren’t much here.\n
  117. not much here... so here are some references that say, there aren’t much here.\n
  118. not much here... so here are some references that say, there aren’t much here.\n
  119. not much here... so here are some references that say, there aren’t much here.\n
  120. not much here... so here are some references that say, there aren’t much here.\n
  121. not much here... so here are some references that say, there aren’t much here.\n
  122. not much here... so here are some references that say, there aren’t much here.\n
  123. not much here... so here are some references that say, there aren’t much here.\n
  124. not much here... so here are some references that say, there aren’t much here.\n
  125. not much here... so here are some references that say, there aren’t much here.\n
  126. not much here... so here are some references that say, there aren’t much here.\n
  127. not much here... so here are some references that say, there aren’t much here.\n
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