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Social Networking in Schools: Incentives for
    Participation
   By Patricia Deubel
   09/16/09
    In July 2007, the National School Board Association published results of three surveys
    regarding social networking, which included 9- to 17-year-olds, parents, and school
district leaders in charge of Internet policy. While it came as no surprise that 52 percent
of all districts interviewed prohibited any use of social networking sites in school, an
interesting result with implications for schools was that "almost 60 percent of students
who use social networking talk about education topics online and, surprisingly, more
than 50 percent talk specifically about schoolwork" (NSBA, 2007, p. 1). The NSBA also
found that schools and especially parents have strong expectations about the positive
roles that social networking could play in students' lives, and both are interested in social
networking as a tool.
With this in mind, one has to wonder why social networking has not been leveraged
more in schools to enhance the education of youth. A quick answer would have to do
with ensuring their online safety, which has posed a challenge to schools, as well as the
typical issues surrounding introduction of any innovation. Such issues include factors
that teachers can not easily influence or alter: research and policy factors and factors
inherent to technology itself, and those factors that they can influence: district/school
factors such as culture, factors associated with teachers' and students' beliefs, attitudes,
experience, technology skills, and so on, and the technology-enhanced project itself
(Groff & Mouza, 2008, cited in Klopfer, Osterweil, Groff, & Haas, 2009, p. 16).
However, there are at least two more issues to consider. District leaders want some
evidence that social networking would fulfill their expectation of adding strong
educational value and purpose. According to NSBA, before district leaders would buy
into social networking for school use, there would need to be a strong emphasis on
collaborative and planned activities, strong tools for students to express themselves, and
an emphasis on bringing different kinds of students together, all with adult monitoring. I
would add that social networking activities have not been promoted in schools, in part,
owing to how student achievement has been measured as mandated by the No Child
Left Behind accountability system, which has strongly influenced daily life in classrooms.
So where is the evidence that district leaders need, and what are the incentives for
participation in social networking activities? Such evidence is tied to providing a 21st
century global education, including project-based learning, which connects the social
and the networking to curriculum and standards. An additional incentive considers the
value and renewed focus on the development of the whole child, if changes in school
accountability noted within School Accountability: A Broader Bolder Approach (BBA,
2009) become a reality.
Going Global
Interest in social networking in education is global, as evidenced by the wiki Social
Networks in Education, which contains a "must-see" extensive list of social networks
used in a variety of educational environments or for educational purposes. While open-
access sites like Flickr, MySpace, YouTube, Del.icio.us, and Facebook might easily
come to mind and contain relevant curricular content or groups with dedicated purpose
(e.g. YouTube's education channel or Flickr's Visual Story Telling), schools often ban
their use. They might be considered just too global and too scary. You'll find some
alternatives among the Global Projects listed by the Department of Education and Early
Childhood Development in Victoria, Australia. Childnet International, a London (UK)
based company, provides additional information, advice, ideas and examples, and
resources for using social networking services with young people at its Digizen.org.


As Tim DiScipio (2008), co-founder of ePals, noted, we need a dialog to determine "what
kind of curriculum-based activities can be enhanced through use of social networking
tools. There are many tools available. The key is to incorporate a holistic approach--
weaving a combination of tools throughout the curriculum and across the pedagogy" (p.
10). The learning theory is Social Constructivism. Further, "[w]hat needs to be
incorporated across the curriculum is a social learning network--if we focus only on the
"social" and "network," we are missing the mark. A true social learning network
incorporates innovative pedagogy through internet-connected communities, digital
resources, and a series of Web 2.0 tools that empower students to master the
curriculum and to learn issues beyond the classroom" (p. 10). It is evident that projects
linked to specific subject areas will also ensure that many state academic content
standards can be met, as illustrated by ePals and CultureQuest.
ePals provides collaborative projects linking classrooms from over 200 countries. Among
focus areas are biodiversity, black history, geography, and human rights. You'll find
projects on global warming, habitats, maps, natural disasters, the way we are, water,
and weather. Educators will value the essential questions, objectives, the culminating
activities to demonstrate learning, and links to standards. Students have opportunities to
develop many of the skills identified within the 21st century framework by the
Partnership for 21st Century Skills, as well as National Education Technology Standards
for Students from the International Society for Technology in Education (ISTE), such as
computer literacy, critical-thinking abilities, global awareness, collaborative skills, and
multicultural friendships. Writing skills are improved owing to the e-mail and blogging
tools provided. Best of all, e-mail can be automatically translated into eight other
languages to support collaboration.
CultureQuest, co-directed by Sheila Gersh (2009), has a partnership with ePals.
Learners explore other peoples and cultures via inquiry-based classroom projects that
"involve the focused, intensive study of one or more aspects of the art, music, literature,
religion, values, daily life customs and traditions of other cultures. Students supplement
traditional resources with extensive use of the Internet, both for information and for
communication with knowledgeable adults and peers in the country they are studying"
(sec: Welcome to CultureQuest). They might even communicate using Skype, which is
free online videoconferencing software. Their work becomes part of a class web site,
which may be accessed at the CultureQuest site.
Thus, these web resources provide evidence that district leaders would need for using
social learning networks in their schools. But there are so many others to explore that
add strong educational value and purpose. For example, consider Voices of Youth,
Global SchoolNet, and Oracle Education Foundation's ThinkQuest.
Demonstrating Legitimacy
If we want social networking to make a difference in instruction and learning, the medium
should also be used for its publishing and production aspects, reaching higher levels of
collaboration and creativity, and for enabling learners to network with experts and peers
in a manner where their work gains legitimacy within the larger community of experts in
various fields. It also makes learning more interesting (Reynard, 2008). The tangibles
developed by learners participating in the social learning activities within the
International Education and Resource Network (iEARN) and the Globaloria networks
illustrate such value.


There are more than 150 projects at iEARN designed and facilitated by teachers and
students to fit their curriculum, classroom needs, and schedules. Online forums enable
collaboration with learners in other classrooms around the world that are working on the
same project. Projects help learners become global citizens because all projects must
demonstrate a contribution to improving the quality of life on the planet in keeping with
iEARN's mission. Strong educational value is evident in the final products or exhibitions
of the learning required of all projects. "These have included magazines, creative writing
anthologies, websites, reports to government officials, arts exhibits, performances, and
many more examples of youth taking action as part of what they are learning in the
classroom" (sec: Projects).
Youth 13 and older develop creative self-expression, communication, collaboration, and
research skills by participating in Globaloria from the World Wide Workshop Foundation.
Globaloria is a social learning network of educational, programmable web sites and
related wikis and blogs that has been touted as a pathway for digital literacy of young
people. Working alone or in collaboration with other learners worldwide and local or
global mentors, they are using Internet social media tools to make interactive games and
simulations for their personal and professional development and for the social and
economic benefit of their communities (sec: About Globaloria). At present there are three
active theme-oriented global networks of young people. Within MyGLife, students
collaborate to develop educational games on global and social issues, such as climate
change, ecology, water, community services, technology skills, and peace; participants
in MySLife develop games and simulations on global warming with other topics in
science to follow; and MyHLife is for those who are interested in creating games and
animations about living a healthy life. MyALife, MyMLife, and MyRLife are still to come,
which will be networked communities about art, mathematics, and human rights,
respectively (sec: Globaloria FAQ). The value to 21st century learning and to curriculum
in this country is clear, as evidenced by the many West Virginia schools participating in
the program.
Broader, Bolder Approach to Education
Even with evidence of safe social networking possibilities to help students acquire skills
needed for the 21st century and to meet standards within curriculum frameworks of
major national education organizations, there remains one challenge to an expanded
use of social networks in schools. Namely, this is the current NCLB accountability
system with its singular quantitative measure of achievement based on test scores.
The good news is that details of a new accountability system were released on June 25,
2009 in the report School Accountability: A Broader Bolder Approach (BBA). The BBA
(2009) proposes new accountability systems that combine appropriate qualitative and
quantitative methods. Such methods at the federal level would include an expanded role
of the National Assessment of Education Progress and would "[r]equire states to
develop accountability systems that rely upon scores on states' own academic tests and
other key educational, health, and behavioral indicators, along with approved inspection
systems to evaluate school quality" (p. 1). It is those inspection systems that will make
the difference. Obviously, as the BBA drafters recognized, developing such a rigorous
and comprehensive accountability system will take time.
What does this mean for educators should these recommendations for new
accountability systems become a reality? Everything that teachers do in their
classrooms, beyond preparing youth for state standardized tests, would matter greatly
and be taken into consideration in accountability, including their innovative teaching
practices. The BBA (2009) "urges that national and state policy abandon its
disproportionate focus on basic academic skills narrowly defined, and pay attention
instead to the development of the whole person including, along with academic skills,
physical health, character, civic and social development, from birth through the end of
formal schooling. BBA assigns value to the new knowledge and skills that young people
need to become effective participants in a global environment, including citizenship,
creativity, and the ability to respect and work with persons in a pluralist society" (p. 3).
This latter is the ultimate additional incentive to use social networks in schools as one
contributor to developing youth to take an appropriate role in a global society. Only time
will tell.


So much evidence can be provided--one just needs to know where to look for quality
resources. I've only tweaked your appetite by those I've provided here. As Henry Jenkins
and his colleagues (2006) pointed out, "Our goals should be to encourage youth to
develop the skills, knowledge, ethical frameworks, and self-confidence needed to be full
participants in contemporary culture" (p. 8). Many of our youth are already doing that
informally through their various affiliations in popular open social networking sites, their
creative forms of expression using social media tools, their collaborative problem solving
(e.g., via alternate reality games) and in what they circulate in their podcasts, blogs, and
so on. Our challenge is to harness that informal learning bringing it to school settings as
"each of those activities contains opportunities for learning, creative expression, civic
engagement, political empowerment, and economic advancement" (p. 8). There are
many ways to be social; there's more than one way to learn, and definitely a nearly
infinite number of ways to form a network. But, you have a winner if you can put all three
together in a social learning network in schools.


  References
  DiScipio, T. (2008). Adapting social networking to address 21st-century skills.
  MultiMedia & Internet@Schools, 15(5), 10-11. Also available here.
  Gersh, S. O. (2009). Global projects and digital tools. MultiMedia &
  Internet@Schools,16(1),10-13.
  Jenkins, H., Purushotma, R., Clinton, K., Weigel, M., & Robison, A. (2006).
  Confronting the challenges of participatory culture: Media education for the 21st
  century. Chicago, IL: The MacArthur Foundation. Available here.
  Klopfer, E., Osterweil, S., Groff, J., & Haas, J. (2009). Using the technology of today
  in the classroom today: The instructional power of digital games, social networking
  and simulations and how teachers can leverage them. Boston: Massachusetts
  Institute of Technology, The Education Arcade. Available here.
  National School Board Association (2007, July). Creating & connecting: Research
  and guidelines on online social--and educational--networking. Alexandria, VA.
  Available here.
  Reynard, R. (2008, May 28). Social networking: Learning theory in action. Campus
  Technology. Available here.
  School Accountability: A Broader Bolder Approach (2009, June 25). Washington,
  D.C.: A report from the Accountability Committee of the Broader Bolder Approach to
  Education Campaign. Available here.

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Social Networking in Schools: Evidence of Educational Value and Participation Incentives

  • 1. , -- olds NSBA, , p. NSBA ' Groff & Mouza, , Klopfer, Osterweil, Groff, & Haas, , NSBA ? BBA,
  • 2. Flickr, MySpace, YouTube, Del.icio.us, Facebook YouTube Visual Flickr , Childnet , UK Digizen.org DiScipio , ePals Constructivism w] ePals CultureQuest ePals , , ISTE , e-mail , e- mail
  • 3. CultureQuest Sheila Gersh , ePals , , , , CultureQuest Skype CultureQuest NSBA -- ThinkQuest Oracle Education Foundation Reynard, iEARN Globaloria
  • 4. iEARN iEARN , , , Globaloria Globaloria wikis touted Globaloria MyGLife , ; MySLife ; MyHLife MyALife, MyMLife MyRLife , Globaloria NCLB
  • 5. BBA) R] equire ' drafters BBA , ? , BBA podcasts , , , ;
  • 6. Social Networking in Schools: Incentives for Participation  By Patricia Deubel  09/16/09 In July 2007, the National School Board Association published results of three surveys regarding social networking, which included 9- to 17-year-olds, parents, and school
  • 7. district leaders in charge of Internet policy. While it came as no surprise that 52 percent of all districts interviewed prohibited any use of social networking sites in school, an interesting result with implications for schools was that "almost 60 percent of students who use social networking talk about education topics online and, surprisingly, more than 50 percent talk specifically about schoolwork" (NSBA, 2007, p. 1). The NSBA also found that schools and especially parents have strong expectations about the positive roles that social networking could play in students' lives, and both are interested in social networking as a tool. With this in mind, one has to wonder why social networking has not been leveraged more in schools to enhance the education of youth. A quick answer would have to do with ensuring their online safety, which has posed a challenge to schools, as well as the typical issues surrounding introduction of any innovation. Such issues include factors that teachers can not easily influence or alter: research and policy factors and factors inherent to technology itself, and those factors that they can influence: district/school factors such as culture, factors associated with teachers' and students' beliefs, attitudes, experience, technology skills, and so on, and the technology-enhanced project itself (Groff & Mouza, 2008, cited in Klopfer, Osterweil, Groff, & Haas, 2009, p. 16). However, there are at least two more issues to consider. District leaders want some evidence that social networking would fulfill their expectation of adding strong educational value and purpose. According to NSBA, before district leaders would buy into social networking for school use, there would need to be a strong emphasis on collaborative and planned activities, strong tools for students to express themselves, and an emphasis on bringing different kinds of students together, all with adult monitoring. I would add that social networking activities have not been promoted in schools, in part, owing to how student achievement has been measured as mandated by the No Child Left Behind accountability system, which has strongly influenced daily life in classrooms. So where is the evidence that district leaders need, and what are the incentives for participation in social networking activities? Such evidence is tied to providing a 21st century global education, including project-based learning, which connects the social and the networking to curriculum and standards. An additional incentive considers the value and renewed focus on the development of the whole child, if changes in school accountability noted within School Accountability: A Broader Bolder Approach (BBA, 2009) become a reality. Going Global Interest in social networking in education is global, as evidenced by the wiki Social Networks in Education, which contains a "must-see" extensive list of social networks used in a variety of educational environments or for educational purposes. While open- access sites like Flickr, MySpace, YouTube, Del.icio.us, and Facebook might easily come to mind and contain relevant curricular content or groups with dedicated purpose (e.g. YouTube's education channel or Flickr's Visual Story Telling), schools often ban their use. They might be considered just too global and too scary. You'll find some alternatives among the Global Projects listed by the Department of Education and Early Childhood Development in Victoria, Australia. Childnet International, a London (UK) based company, provides additional information, advice, ideas and examples, and resources for using social networking services with young people at its Digizen.org. As Tim DiScipio (2008), co-founder of ePals, noted, we need a dialog to determine "what kind of curriculum-based activities can be enhanced through use of social networking tools. There are many tools available. The key is to incorporate a holistic approach--
  • 8. weaving a combination of tools throughout the curriculum and across the pedagogy" (p. 10). The learning theory is Social Constructivism. Further, "[w]hat needs to be incorporated across the curriculum is a social learning network--if we focus only on the "social" and "network," we are missing the mark. A true social learning network incorporates innovative pedagogy through internet-connected communities, digital resources, and a series of Web 2.0 tools that empower students to master the curriculum and to learn issues beyond the classroom" (p. 10). It is evident that projects linked to specific subject areas will also ensure that many state academic content standards can be met, as illustrated by ePals and CultureQuest. ePals provides collaborative projects linking classrooms from over 200 countries. Among focus areas are biodiversity, black history, geography, and human rights. You'll find projects on global warming, habitats, maps, natural disasters, the way we are, water, and weather. Educators will value the essential questions, objectives, the culminating activities to demonstrate learning, and links to standards. Students have opportunities to develop many of the skills identified within the 21st century framework by the Partnership for 21st Century Skills, as well as National Education Technology Standards for Students from the International Society for Technology in Education (ISTE), such as computer literacy, critical-thinking abilities, global awareness, collaborative skills, and multicultural friendships. Writing skills are improved owing to the e-mail and blogging tools provided. Best of all, e-mail can be automatically translated into eight other languages to support collaboration. CultureQuest, co-directed by Sheila Gersh (2009), has a partnership with ePals. Learners explore other peoples and cultures via inquiry-based classroom projects that "involve the focused, intensive study of one or more aspects of the art, music, literature, religion, values, daily life customs and traditions of other cultures. Students supplement traditional resources with extensive use of the Internet, both for information and for communication with knowledgeable adults and peers in the country they are studying" (sec: Welcome to CultureQuest). They might even communicate using Skype, which is free online videoconferencing software. Their work becomes part of a class web site, which may be accessed at the CultureQuest site. Thus, these web resources provide evidence that district leaders would need for using social learning networks in their schools. But there are so many others to explore that add strong educational value and purpose. For example, consider Voices of Youth, Global SchoolNet, and Oracle Education Foundation's ThinkQuest. Demonstrating Legitimacy If we want social networking to make a difference in instruction and learning, the medium should also be used for its publishing and production aspects, reaching higher levels of collaboration and creativity, and for enabling learners to network with experts and peers in a manner where their work gains legitimacy within the larger community of experts in various fields. It also makes learning more interesting (Reynard, 2008). The tangibles developed by learners participating in the social learning activities within the International Education and Resource Network (iEARN) and the Globaloria networks illustrate such value. There are more than 150 projects at iEARN designed and facilitated by teachers and students to fit their curriculum, classroom needs, and schedules. Online forums enable collaboration with learners in other classrooms around the world that are working on the same project. Projects help learners become global citizens because all projects must demonstrate a contribution to improving the quality of life on the planet in keeping with
  • 9. iEARN's mission. Strong educational value is evident in the final products or exhibitions of the learning required of all projects. "These have included magazines, creative writing anthologies, websites, reports to government officials, arts exhibits, performances, and many more examples of youth taking action as part of what they are learning in the classroom" (sec: Projects). Youth 13 and older develop creative self-expression, communication, collaboration, and research skills by participating in Globaloria from the World Wide Workshop Foundation. Globaloria is a social learning network of educational, programmable web sites and related wikis and blogs that has been touted as a pathway for digital literacy of young people. Working alone or in collaboration with other learners worldwide and local or global mentors, they are using Internet social media tools to make interactive games and simulations for their personal and professional development and for the social and economic benefit of their communities (sec: About Globaloria). At present there are three active theme-oriented global networks of young people. Within MyGLife, students collaborate to develop educational games on global and social issues, such as climate change, ecology, water, community services, technology skills, and peace; participants in MySLife develop games and simulations on global warming with other topics in science to follow; and MyHLife is for those who are interested in creating games and animations about living a healthy life. MyALife, MyMLife, and MyRLife are still to come, which will be networked communities about art, mathematics, and human rights, respectively (sec: Globaloria FAQ). The value to 21st century learning and to curriculum in this country is clear, as evidenced by the many West Virginia schools participating in the program. Broader, Bolder Approach to Education Even with evidence of safe social networking possibilities to help students acquire skills needed for the 21st century and to meet standards within curriculum frameworks of major national education organizations, there remains one challenge to an expanded use of social networks in schools. Namely, this is the current NCLB accountability system with its singular quantitative measure of achievement based on test scores. The good news is that details of a new accountability system were released on June 25, 2009 in the report School Accountability: A Broader Bolder Approach (BBA). The BBA (2009) proposes new accountability systems that combine appropriate qualitative and quantitative methods. Such methods at the federal level would include an expanded role of the National Assessment of Education Progress and would "[r]equire states to develop accountability systems that rely upon scores on states' own academic tests and other key educational, health, and behavioral indicators, along with approved inspection systems to evaluate school quality" (p. 1). It is those inspection systems that will make the difference. Obviously, as the BBA drafters recognized, developing such a rigorous and comprehensive accountability system will take time. What does this mean for educators should these recommendations for new accountability systems become a reality? Everything that teachers do in their classrooms, beyond preparing youth for state standardized tests, would matter greatly and be taken into consideration in accountability, including their innovative teaching practices. The BBA (2009) "urges that national and state policy abandon its disproportionate focus on basic academic skills narrowly defined, and pay attention instead to the development of the whole person including, along with academic skills, physical health, character, civic and social development, from birth through the end of formal schooling. BBA assigns value to the new knowledge and skills that young people need to become effective participants in a global environment, including citizenship, creativity, and the ability to respect and work with persons in a pluralist society" (p. 3).
  • 10. This latter is the ultimate additional incentive to use social networks in schools as one contributor to developing youth to take an appropriate role in a global society. Only time will tell. So much evidence can be provided--one just needs to know where to look for quality resources. I've only tweaked your appetite by those I've provided here. As Henry Jenkins and his colleagues (2006) pointed out, "Our goals should be to encourage youth to develop the skills, knowledge, ethical frameworks, and self-confidence needed to be full participants in contemporary culture" (p. 8). Many of our youth are already doing that informally through their various affiliations in popular open social networking sites, their creative forms of expression using social media tools, their collaborative problem solving (e.g., via alternate reality games) and in what they circulate in their podcasts, blogs, and so on. Our challenge is to harness that informal learning bringing it to school settings as "each of those activities contains opportunities for learning, creative expression, civic engagement, political empowerment, and economic advancement" (p. 8). There are many ways to be social; there's more than one way to learn, and definitely a nearly infinite number of ways to form a network. But, you have a winner if you can put all three together in a social learning network in schools. References DiScipio, T. (2008). Adapting social networking to address 21st-century skills. MultiMedia & Internet@Schools, 15(5), 10-11. Also available here. Gersh, S. O. (2009). Global projects and digital tools. MultiMedia & Internet@Schools,16(1),10-13. Jenkins, H., Purushotma, R., Clinton, K., Weigel, M., & Robison, A. (2006). Confronting the challenges of participatory culture: Media education for the 21st century. Chicago, IL: The MacArthur Foundation. Available here. Klopfer, E., Osterweil, S., Groff, J., & Haas, J. (2009). Using the technology of today in the classroom today: The instructional power of digital games, social networking and simulations and how teachers can leverage them. Boston: Massachusetts Institute of Technology, The Education Arcade. Available here. National School Board Association (2007, July). Creating & connecting: Research and guidelines on online social--and educational--networking. Alexandria, VA. Available here. Reynard, R. (2008, May 28). Social networking: Learning theory in action. Campus Technology. Available here. School Accountability: A Broader Bolder Approach (2009, June 25). Washington, D.C.: A report from the Accountability Committee of the Broader Bolder Approach to Education Campaign. Available here.