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Presenter:
Natalie Denmeade
@moodlemuse
Why games light
up your
hippocampus, and
exams do not
iMoot 2013 - Session B-33
Gamification in Moodle- more
than just badges
Gamification in Moodle
a) I will give you a Moodle for Motivation poster if you ask 2
questions during this presentation
b) What questions do you have about gamification and
education?
c) I bet you can't ask me a question about gamification that I
can't answer!
d) I will feel really sad if no-one asks any questions about
gamification :(
Which statement most motivates
you?
It's not what you do .. but why you do it
Bartle Player Types
Gamification in Moodle
Questions about Gamification in
Education with Moodle
Tweet questions
to #m4e
http://bit.ly/106ZMmV
Gamification in Moodle
Interacting
Players
Acting
Killer
Socialiser
Explorer
Achiever
Gamification in Moodle
Interacting
Players
Acting
http://bit.ly/11XHfOk
Write Essay
Chat - Interview
Database - structured info
Forum asynchronous
discussion
Glossary – define / rate
concepts
Lesson - pathways of
learning
Quiz - Multiple choice
Wiki - collect info
Workshop - peer
assessment
Forum - online debate
Which Moodle Activity BEST
suits each player type?
Killer
Socialiser
Explorer
Achiever
Gamification in Moodle
Interacting
Players Acting
Write Essay
Chat - Interview
Database –
structured info
Forum asynchronous
discussion
Glossary – define / rate
concepts
Lesson pathways of
learning
Quiz - Multiple
choice
Wiki
Workshop - peer
assessment
Forum - online debate
Killer
Socialiser
Explorer
Achiever
Which Moodle Activity BEST
suits each player type?
Gamification in Moodle
Exam Time!
Gamification in Moodle
The Hippocampus?
http://blog.superbetter.com/show-me-the-science-resilience-
games-post-traumatic-growth-and-more/
The hippocampus
is the part of our
brain used when
committing
something to long
term memory
”
“
Gamification in Moodle
What lights up your hippocampus?
http://www.youtube.com/watch?v=AzLjXF--G1w
The more the
hippocampus is lit
up the more likely
we are to repeat a
new behaviour…
400%
improvements in
long term
behaviour change
Jane McGonigal
”
“
Gamification in Moodle
What can we borrow from games?
Intheflow
Build resilience by balancing positive and
negative emotions
A feeling of continuous progression
Clear goals, rules, feedback and choices
Use extrinsic motivation to build intrinsic
motivation
Offer status, access, power and stuff - in that order
Gamification in Moodle
Negative vs Positive emotions
http://www.mrtoledano.com/gamers/04
Gamification in Moodle
A feeling of continuous
progression
Gamification in Moodle
What is a game?
When you strip
away the genre
differences and the
technological
complexities, all
games share four
defining traits: a
goal, rules, a
feedback system,
and voluntary
participation.
Jane McGonigal,
Reality is Broken
“
”
http://janemcgonigal.com/my-book/
10 million Minecrafters
241,920,000 logins per month
1,000 logins per hour
2,000,000,000 files downloaded
Gamification in Moodle
Four Common Elements
Element Angry Birds Tetris Linked In
(a non-game
example)
Goals Kill Pigs Fill an entire row Online Resume - join
discussions
Rules Have to fling the
birds in the right
direction
Within the time given
turn the blocks to
build up rows
Only members can see
Must get connected to
as many people as
possible
Feedback Pigs die
(audio/animation)
Points, Score, Game
ends when top is
reached
Progress Bar
Leaderboard –
Most popular
Voluntary
Participation
Choose your level of
achievement within
each level
Choose to beat your
own score eg 12,000
points
Log in, optional
subscription to
discussions
Gamification in Moodle
Four Elements – applied in Education
Element Games 1995 - Paper based
Assessment by
Distance Learning
2015 – Learning
Management
Systems
Goals Small goals Big Goals ( 1 or 2 major
assessments)
??
Rules Clear objectives Too much information
(1000 page text books)
??
Feedback Quick feedback on
achieving objective -
Anonymous
Wait for the results
(often weeks after the
class has finished) -
Public Failure
??
Voluntary
Participation
I can leave at any time
–
I am in control
Teacher centred ??
Gamification in Moodle
Four elements – applied in Moodle
Element Course –
eg How to
pour a Beer
Core Moodle LMS Moodle
Plugins
Goals What activities do I
have to do?
(Elements of
Competence)
• Check boxes
• Gradebook
Progress Bar
Rules/
Challenges/
Obstacles
When are they due?
How can I submit
my work?
(Assignments)
• Due Dates (My Home)
• Lesson
• Groups
Collapsed Topic
Feedback Have I done enough
, am I finished yet?
Did I pass
(Gradebook)
• Completion Block
• Gradebook
• Permissions
• Badges Moodle 2.5
Moo Profile
Voluntary
Participation
Self-directed, self-
assessment, self-
paced (RPL)
• Groups
• Conditional Activities
Self enrol
groups based on
choice
Gamification in Moodle
Motivation Loops
Motivation
Action
Reward
Gamification in Moodle
Pitfalls of Gamification Design
The introduction of
carefully selected extrinsic
rewards, built around a
design that speaks to
intrinsic motivational
states (sometimes not the
ones most closely aligned
with the behaviour we
seek to change), is the
most powerful design
model we have today.
Status – we do it because other
people will think we’re cool
Access – to something special that
other people don’t have
Power – able to do certain things
Stuff – tangible rewards: Awards,
Badges, Certificates, Virtual
Goods, Points, Levels, Scores
Gabe Zichermann http://www.gamification.co/2011/10/27/intrinsic-and-
extrinsic-motivation-in-gamification/
“
”
Gamification in Moodle
Insatiable expectations of the
caudate and thalamus
Since extrinsic incentives
will ultimately decrease a
person’s intrinsic
motivation for the gamified
behaviour…. The key
realization is that
gamification doesn’t have to
work long term to create
sustainable value. It just has
to work long enough for
some other processes to take
over as the primary driver
of value.
Michael Wu : The Gamification Backlash +
Two Long Term Business Strategies
“
”
Gamification in Moodle
Relatedness
Autonomy
Mastery
Self-Determination Theory
Intrinsic Motivation
Gamification in Moodle
Intrinsic Motivation
Intrinsic - conscious satisfaction
 Mastery - achieving something
ie. Self-Assessment checkpoints ,
formative Assessment
 Autonomy - I’m in control, doing it
by my own free choice. Player’s
choice, not game’s
ie. Self-directed and self-paced
learning pathways
 Relatedness - activity is connected to
something beyond myself, meaning
and purpose
ie. Scenarios and simulations
experiential/constructivist learning
Project Based Learning
http://gamifyforthewin.com/
Gamification in Moodle
Insatiable Expectations
A positive feedback loop that
ultimately turns the gamified
activity into something
intrinsically motivating for
the player.
So even though gamification
doesn’t work long term, it
doesn’t have to. It just has to
work long enough for the
player to realize the value he
creates.
Michael Wu : The Gamification Backlash + Two Long Term Business
Strategies
“
”
Gamification in Moodle
Insatiable Expectations
Make it social, make it meaningful and give people some
freedom. Then, integrate a well thought out reward system
(points, badges etc).
If you do it this way around, you are not creating a system
that relies on the rewards to run. That way, you get the
intrinsically motivated people anyway and those that are
there for rewards are catered for.
http://marczewski.me.uk/user-types/
Andrzej Marczewski
“
”
Gamification in Moodle
Insatiable Expectations
http://marczewski.me.uk/user-types/
Gamification in Moodle
Define Business Objectives
Delineate target behaviors
Describe your players
Devise your activity loops
Don't forget the fun
Deploy the appropriate tools
6 Step Gamification Design
Framework (Kevin Werbach)
http://gamifyforthewin.com
Gamification in Moodle
Summary
But real gamification lies not in
the scattershot application of
points (or badges, or whatever)
but in the design of a learning
experience that engages (and
delights!) learners and helps
them to see where they are
going and how they are doing
at any one time (feedback).
http://mozuku.edublogs.org/2013/02/08/efl-
gamification-1/
“
”
Gamification in Moodle
What can we borrow from games?
Intheflow Build resilience by balancing positive and
negative emotions
A feeling of continuous progression
Clear goals, rules, feedback and choices
Use extrinsic motivation to build intrinsic
motivation
Offer status, access, power and stuff - in that order
Gamification in Moodle
Julian Ridden - Moodle Course
http://features.demo.moodle.com.au/course/view.php?id=4
Gamification in Moodle
Natalie Denmeade - Moodle Course
http://www.md.moojoo.com.au/
Demo courses in gamification
Moodle Gradebook configuration
– Custom scales
– Custom Totals and categories
– Custom links eg Scoreboard
Progress Bar with stars
download customised version
Collapsed topic multi-column layout
Group self-selection
Profile Block
Gamification in Moodle
Moodle for Motivation Guide
http://bit.ly/106ZMmV
Gamification in Moodle
Further Information
Linked in Group
“Moodle For Motivation”
Share ideas and resources
Natalie Denmeade
@moodlemuse natalie@moojoo.com.au
Credits
Hippo artwork: Gabe Cunnett
gabe@klevar.com
Photos of gamers: Mr Toledano
Unless noted, all images public domain
from wikimedia
www.moojoo.com.au

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Gamification In Education

  • 1. Presenter: Natalie Denmeade @moodlemuse Why games light up your hippocampus, and exams do not iMoot 2013 - Session B-33 Gamification in Moodle- more than just badges
  • 2. Gamification in Moodle a) I will give you a Moodle for Motivation poster if you ask 2 questions during this presentation b) What questions do you have about gamification and education? c) I bet you can't ask me a question about gamification that I can't answer! d) I will feel really sad if no-one asks any questions about gamification :( Which statement most motivates you? It's not what you do .. but why you do it Bartle Player Types
  • 3. Gamification in Moodle Questions about Gamification in Education with Moodle Tweet questions to #m4e http://bit.ly/106ZMmV
  • 5. Gamification in Moodle Interacting Players Acting http://bit.ly/11XHfOk Write Essay Chat - Interview Database - structured info Forum asynchronous discussion Glossary – define / rate concepts Lesson - pathways of learning Quiz - Multiple choice Wiki - collect info Workshop - peer assessment Forum - online debate Which Moodle Activity BEST suits each player type? Killer Socialiser Explorer Achiever
  • 6. Gamification in Moodle Interacting Players Acting Write Essay Chat - Interview Database – structured info Forum asynchronous discussion Glossary – define / rate concepts Lesson pathways of learning Quiz - Multiple choice Wiki Workshop - peer assessment Forum - online debate Killer Socialiser Explorer Achiever Which Moodle Activity BEST suits each player type?
  • 8. Gamification in Moodle The Hippocampus? http://blog.superbetter.com/show-me-the-science-resilience- games-post-traumatic-growth-and-more/ The hippocampus is the part of our brain used when committing something to long term memory ” “
  • 9. Gamification in Moodle What lights up your hippocampus? http://www.youtube.com/watch?v=AzLjXF--G1w The more the hippocampus is lit up the more likely we are to repeat a new behaviour… 400% improvements in long term behaviour change Jane McGonigal ” “
  • 10. Gamification in Moodle What can we borrow from games? Intheflow Build resilience by balancing positive and negative emotions A feeling of continuous progression Clear goals, rules, feedback and choices Use extrinsic motivation to build intrinsic motivation Offer status, access, power and stuff - in that order
  • 11. Gamification in Moodle Negative vs Positive emotions http://www.mrtoledano.com/gamers/04
  • 12. Gamification in Moodle A feeling of continuous progression
  • 13. Gamification in Moodle What is a game? When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation. Jane McGonigal, Reality is Broken “ ” http://janemcgonigal.com/my-book/ 10 million Minecrafters 241,920,000 logins per month 1,000 logins per hour 2,000,000,000 files downloaded
  • 14. Gamification in Moodle Four Common Elements Element Angry Birds Tetris Linked In (a non-game example) Goals Kill Pigs Fill an entire row Online Resume - join discussions Rules Have to fling the birds in the right direction Within the time given turn the blocks to build up rows Only members can see Must get connected to as many people as possible Feedback Pigs die (audio/animation) Points, Score, Game ends when top is reached Progress Bar Leaderboard – Most popular Voluntary Participation Choose your level of achievement within each level Choose to beat your own score eg 12,000 points Log in, optional subscription to discussions
  • 15. Gamification in Moodle Four Elements – applied in Education Element Games 1995 - Paper based Assessment by Distance Learning 2015 – Learning Management Systems Goals Small goals Big Goals ( 1 or 2 major assessments) ?? Rules Clear objectives Too much information (1000 page text books) ?? Feedback Quick feedback on achieving objective - Anonymous Wait for the results (often weeks after the class has finished) - Public Failure ?? Voluntary Participation I can leave at any time – I am in control Teacher centred ??
  • 16. Gamification in Moodle Four elements – applied in Moodle Element Course – eg How to pour a Beer Core Moodle LMS Moodle Plugins Goals What activities do I have to do? (Elements of Competence) • Check boxes • Gradebook Progress Bar Rules/ Challenges/ Obstacles When are they due? How can I submit my work? (Assignments) • Due Dates (My Home) • Lesson • Groups Collapsed Topic Feedback Have I done enough , am I finished yet? Did I pass (Gradebook) • Completion Block • Gradebook • Permissions • Badges Moodle 2.5 Moo Profile Voluntary Participation Self-directed, self- assessment, self- paced (RPL) • Groups • Conditional Activities Self enrol groups based on choice
  • 17. Gamification in Moodle Motivation Loops Motivation Action Reward
  • 18. Gamification in Moodle Pitfalls of Gamification Design The introduction of carefully selected extrinsic rewards, built around a design that speaks to intrinsic motivational states (sometimes not the ones most closely aligned with the behaviour we seek to change), is the most powerful design model we have today. Status – we do it because other people will think we’re cool Access – to something special that other people don’t have Power – able to do certain things Stuff – tangible rewards: Awards, Badges, Certificates, Virtual Goods, Points, Levels, Scores Gabe Zichermann http://www.gamification.co/2011/10/27/intrinsic-and- extrinsic-motivation-in-gamification/ “ ”
  • 19. Gamification in Moodle Insatiable expectations of the caudate and thalamus Since extrinsic incentives will ultimately decrease a person’s intrinsic motivation for the gamified behaviour…. The key realization is that gamification doesn’t have to work long term to create sustainable value. It just has to work long enough for some other processes to take over as the primary driver of value. Michael Wu : The Gamification Backlash + Two Long Term Business Strategies “ ”
  • 21. Gamification in Moodle Intrinsic Motivation Intrinsic - conscious satisfaction  Mastery - achieving something ie. Self-Assessment checkpoints , formative Assessment  Autonomy - I’m in control, doing it by my own free choice. Player’s choice, not game’s ie. Self-directed and self-paced learning pathways  Relatedness - activity is connected to something beyond myself, meaning and purpose ie. Scenarios and simulations experiential/constructivist learning Project Based Learning http://gamifyforthewin.com/
  • 22. Gamification in Moodle Insatiable Expectations A positive feedback loop that ultimately turns the gamified activity into something intrinsically motivating for the player. So even though gamification doesn’t work long term, it doesn’t have to. It just has to work long enough for the player to realize the value he creates. Michael Wu : The Gamification Backlash + Two Long Term Business Strategies “ ”
  • 23. Gamification in Moodle Insatiable Expectations Make it social, make it meaningful and give people some freedom. Then, integrate a well thought out reward system (points, badges etc). If you do it this way around, you are not creating a system that relies on the rewards to run. That way, you get the intrinsically motivated people anyway and those that are there for rewards are catered for. http://marczewski.me.uk/user-types/ Andrzej Marczewski “ ”
  • 24. Gamification in Moodle Insatiable Expectations http://marczewski.me.uk/user-types/
  • 25. Gamification in Moodle Define Business Objectives Delineate target behaviors Describe your players Devise your activity loops Don't forget the fun Deploy the appropriate tools 6 Step Gamification Design Framework (Kevin Werbach) http://gamifyforthewin.com
  • 26. Gamification in Moodle Summary But real gamification lies not in the scattershot application of points (or badges, or whatever) but in the design of a learning experience that engages (and delights!) learners and helps them to see where they are going and how they are doing at any one time (feedback). http://mozuku.edublogs.org/2013/02/08/efl- gamification-1/ “ ”
  • 27. Gamification in Moodle What can we borrow from games? Intheflow Build resilience by balancing positive and negative emotions A feeling of continuous progression Clear goals, rules, feedback and choices Use extrinsic motivation to build intrinsic motivation Offer status, access, power and stuff - in that order
  • 28. Gamification in Moodle Julian Ridden - Moodle Course http://features.demo.moodle.com.au/course/view.php?id=4
  • 29. Gamification in Moodle Natalie Denmeade - Moodle Course http://www.md.moojoo.com.au/ Demo courses in gamification Moodle Gradebook configuration – Custom scales – Custom Totals and categories – Custom links eg Scoreboard Progress Bar with stars download customised version Collapsed topic multi-column layout Group self-selection Profile Block
  • 30. Gamification in Moodle Moodle for Motivation Guide http://bit.ly/106ZMmV
  • 31. Gamification in Moodle Further Information Linked in Group “Moodle For Motivation” Share ideas and resources Natalie Denmeade @moodlemuse natalie@moojoo.com.au Credits Hippo artwork: Gabe Cunnett gabe@klevar.com Photos of gamers: Mr Toledano Unless noted, all images public domain from wikimedia www.moojoo.com.au