This presentation was given at Lava Row Camp on November 4, 2009. We discussed emerging social and new media trends such as location-based social networks (Gowalla & Foursquare), Google's social networking initiatives, Google Sidewiki, Google Social Search, the future of Twitter and Facebook, and augmented reality.
7. The last 210 years of information (+10 years) (A.K.A. 220 years of marketers trying to connect businesses with publics) Source: http://www.baekdal.com/articles/Management/market-of-information/
8. 3 out of 4 Americans use social technology. - FORRESTER, THE GROWTH OF SOCIAL TECHNOLOGY ADOPTION, 2008
9. 93% of social media users believe a company should have a presence in social media. - CONE, BUSINESS IN SOCIAL MEDIA, SEPTEMBER 2008 photo via victoriapeckham flickr.com
10. Social networking is the 4 TH most popular form of online activity, ahead of personal email. - NIELSEN, GLOBAL FACES AND NETWORKED PLACES, 2009
11. On tap for tonight: Twitter’s future. (Is there one?) How Facebook will own you. The social network you use every day, but don’t realize it. Location-based social networks & augmented reality. (A.K.A. kick-ass Minority Report stuff.) Your insights.
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14. Do we really want teens on Twitter? (Updates from an anonymous Chaska Minnesota teenager.)
23. 300 million+ users and growing. 5 billion minutes spent on Facebook each day. 4 th -largest country if it had land mass. Women over 55 are the fastest-growing demo. Your mom will join this year. (www.myparentsjoinedfacebook.com) Facebook stats:
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25. (photo via qole / flickr.com) R.I.P.: Separate usernames & passwords for every website.
34. “ The impacts are far reaching, now every web page on the Internet is social and can have consumer opinion – both positive and negative.” - Jeremiah Owyang
35. Your website is now social, whether you like it or not. Your SideWiki entries will be tied to your Google Profile (real name) to prevent anonymous commenting & trolls. Entries can be voted helpful or non-helpful by the community. Barriers to entry may prevent mainstream adoption. Expect Facebook to make a similar play here.
39. AUGMENTED REALITY DEFINITION: a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery - creating a mixed reality ( THE COOL KIDS CALL IT “AR” )