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Focus Groups
                                                               +
                                                          Fun Activity
                                                               =
                                                         Useful Results


In the previous post, we described how focus groups can go wrong. Here, we’ll talk about
focus groups as an example of an interaction that - when designed well - can yield useful
and surprising results.
Focus Groups
                                                              +
                                                        What kinds of
                                                            fun?
                                                              =
                                                        What’s a useful
                                                           result?

And you’ll ask “What do you mean ‘fun’?” and “What kinds of useful results”
http://www.flickr.com/photos/jramspott/5714513775/in/photostream/   http://www.flickr.com/photos/jramspott/5715072036/in/photostream/




             Typical Civic Engagement

In a typical civic engagement, the City Council sits in their usual ceremonial chairs or a table
at the front of the room facing an aroused audience of citizens. The question on the agenda
is “How shall we create a budget for next year? What items can we cut? Which of our revenue
generating measures is least painful for most people? How to assign limited resources to too
many categories?” The city staff might provide a Powerpoint presentation. The council may
ask staff a few questions, and then open up the microphone to citizens.
flickr.com/jramspott




                          Citizens testify...

Citizens are impassioned and rise to testify, likely on a single topic.
http://www.flickr.com/photos/bz3rk/3641520081/in/photostream/




                          ...one at a time

...they come to the microphone one-by-one. This is a poor use of time, and what’s more...
http://www.flickr.com/photos/bz3rk/3641520081/in/photostream/




                     “...People can say whatever they want
                     without having to wrestle with complexity.
                     It encourages extreme thinking.”



                                                 Kip Harkness, Senior Project Manager, City of San Jose
                                          http://www.businessweek.com/articles/2012-08-30/making-sense-of-the-games-politicians-play


This method of getting citizen feedback leads to extreme thinking and less engagement with
the full complexity of the budget.
And now, for something
         completely different


How to change it up?
For the past 3 years, the City of San Jose (California), the 3rd largest city in CA and 10th
largest in the US (as of this writing), has taken a different approach to getting citizen
involvement in the budget process. With pro bono support from the Innovation Games®
company and its non-profit collaborator, Every Voice Engaged, San Jose has played a version
of “Buy a Feature” calling it “Budget Games”.
[The image in this slide was created live at the event by Julia Feng]
City staff works with organizers:
 prepare spending & revenue proposals




The organizers work with city staff to create specific proposals for generating revenue and
spending it: The rules require specific cuts: “close libraries one hour earlier,” rather than “cut
library budgets by 5 percent.
Residents come downtown on Saturday
Citizens that are part of the local neighborhood associations, the youth commission or other
civic organizations are invited to come downtown on a Saturday morning in January. Instead
of a free-for-all discussion, there are a dozen or (this year) 17 proposals for how to spend
money, plus several candidates for raising revenue (bond measures, or increases to sales tax,
for example).

People are seated at tables of 8-10, with those from other neighborhoods. Each table has one
trained facilitator and a notetaker/observer from the external organizations. Each citizen is
given some (play) money, but even combined, the whole table doesn’t have sufficient funds to
purchase more than a couple of items on the list. Now the fun begins!

City staff people from various offices are available to answer questions (“If we remove
opportunities for overtime from these managers in law enforcement, will they leave San Jose?
Will we actually save money?”).
Brief engagement, many perspectives...




In a period of approximately 60 minutes, each table must determine whether to raise revenue
and how (within the constraints provided by the game), and how to spend that revenue.
People quickly realize that they need to explain their support for particular proposals in order
to sway others to their point of view and gain their contributions of “play money”.

The results from each table’s play of the game are then collated (after the Saturday) and
presented to the City Council as a report, influencing the Council’s decisions about how to
proceed with the following year’s budget.

The benefits attributed to traditional focus groups also are true for this activity-oriented
event:
+ Gather several viewpoints from many people at one time (info/unit time; listeners’ time)
+ Use the group setting to take the advantage of social interaction to draw out participants

 The expectation is people will have an ordinary conversation. “Yes, and what’s more...”
 or “No, I disagree, because...” While we rarely hear this kind of person-to-person discussion
in a traditional focus group, I’d argue that’s because of the design of the interaction where
we usually ask preference questions “Do you like X or Y?”
And it scales!




An additional benefit to this format for interaction is that it scales: more than one group
meets at the same time discussing the same questions, but possibly with different outcomes.
Although it’s sometimes a little hard to hear, we know we’re getting perspectives from 20
tables of neighbors from across the city.
Cooperation and civility rule




                             (No Fisticuffs!)
                                                                           http://www.flickr.com/photos/library_of_congress/2459829190/




Additional positives about choosing this design for in-person interaction:
+ Games in small groups lead to compromise
+ Elected officials gain permission for some hard decisions
+ No fisticuffs (Civil engagement in civic affairs; all join to play this cooperative game)
Let the fun begin!



                                                           Learn more:
                                                         www.fishbird.com




These forms of interaction can be considered participatory design, a method that involves the
users of a product or service (in this case, “paying for city government and services”) to be
present and participate in the creation or updating of the product/service. For more from
Nancy Frishberg, see www.fishbird.com

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Designing interactions

  • 1. Focus Groups + Fun Activity = Useful Results In the previous post, we described how focus groups can go wrong. Here, we’ll talk about focus groups as an example of an interaction that - when designed well - can yield useful and surprising results.
  • 2. Focus Groups + What kinds of fun? = What’s a useful result? And you’ll ask “What do you mean ‘fun’?” and “What kinds of useful results”
  • 3. http://www.flickr.com/photos/jramspott/5714513775/in/photostream/ http://www.flickr.com/photos/jramspott/5715072036/in/photostream/ Typical Civic Engagement In a typical civic engagement, the City Council sits in their usual ceremonial chairs or a table at the front of the room facing an aroused audience of citizens. The question on the agenda is “How shall we create a budget for next year? What items can we cut? Which of our revenue generating measures is least painful for most people? How to assign limited resources to too many categories?” The city staff might provide a Powerpoint presentation. The council may ask staff a few questions, and then open up the microphone to citizens.
  • 4. flickr.com/jramspott Citizens testify... Citizens are impassioned and rise to testify, likely on a single topic.
  • 5. http://www.flickr.com/photos/bz3rk/3641520081/in/photostream/ ...one at a time ...they come to the microphone one-by-one. This is a poor use of time, and what’s more...
  • 6. http://www.flickr.com/photos/bz3rk/3641520081/in/photostream/ “...People can say whatever they want without having to wrestle with complexity. It encourages extreme thinking.” Kip Harkness, Senior Project Manager, City of San Jose http://www.businessweek.com/articles/2012-08-30/making-sense-of-the-games-politicians-play This method of getting citizen feedback leads to extreme thinking and less engagement with the full complexity of the budget.
  • 7. And now, for something completely different How to change it up?
  • 8. For the past 3 years, the City of San Jose (California), the 3rd largest city in CA and 10th largest in the US (as of this writing), has taken a different approach to getting citizen involvement in the budget process. With pro bono support from the Innovation Games® company and its non-profit collaborator, Every Voice Engaged, San Jose has played a version of “Buy a Feature” calling it “Budget Games”. [The image in this slide was created live at the event by Julia Feng]
  • 9. City staff works with organizers: prepare spending & revenue proposals The organizers work with city staff to create specific proposals for generating revenue and spending it: The rules require specific cuts: “close libraries one hour earlier,” rather than “cut library budgets by 5 percent.
  • 10. Residents come downtown on Saturday Citizens that are part of the local neighborhood associations, the youth commission or other civic organizations are invited to come downtown on a Saturday morning in January. Instead of a free-for-all discussion, there are a dozen or (this year) 17 proposals for how to spend money, plus several candidates for raising revenue (bond measures, or increases to sales tax, for example). People are seated at tables of 8-10, with those from other neighborhoods. Each table has one trained facilitator and a notetaker/observer from the external organizations. Each citizen is given some (play) money, but even combined, the whole table doesn’t have sufficient funds to purchase more than a couple of items on the list. Now the fun begins! City staff people from various offices are available to answer questions (“If we remove opportunities for overtime from these managers in law enforcement, will they leave San Jose? Will we actually save money?”).
  • 11. Brief engagement, many perspectives... In a period of approximately 60 minutes, each table must determine whether to raise revenue and how (within the constraints provided by the game), and how to spend that revenue. People quickly realize that they need to explain their support for particular proposals in order to sway others to their point of view and gain their contributions of “play money”. The results from each table’s play of the game are then collated (after the Saturday) and presented to the City Council as a report, influencing the Council’s decisions about how to proceed with the following year’s budget. The benefits attributed to traditional focus groups also are true for this activity-oriented event: + Gather several viewpoints from many people at one time (info/unit time; listeners’ time) + Use the group setting to take the advantage of social interaction to draw out participants The expectation is people will have an ordinary conversation. “Yes, and what’s more...” or “No, I disagree, because...” While we rarely hear this kind of person-to-person discussion in a traditional focus group, I’d argue that’s because of the design of the interaction where we usually ask preference questions “Do you like X or Y?”
  • 12. And it scales! An additional benefit to this format for interaction is that it scales: more than one group meets at the same time discussing the same questions, but possibly with different outcomes. Although it’s sometimes a little hard to hear, we know we’re getting perspectives from 20 tables of neighbors from across the city.
  • 13. Cooperation and civility rule (No Fisticuffs!) http://www.flickr.com/photos/library_of_congress/2459829190/ Additional positives about choosing this design for in-person interaction: + Games in small groups lead to compromise + Elected officials gain permission for some hard decisions + No fisticuffs (Civil engagement in civic affairs; all join to play this cooperative game)
  • 14. Let the fun begin! Learn more: www.fishbird.com These forms of interaction can be considered participatory design, a method that involves the users of a product or service (in this case, “paying for city government and services”) to be present and participate in the creation or updating of the product/service. For more from Nancy Frishberg, see www.fishbird.com

Notas do Editor

  1. In the previous post, we described how focus groups can go wrong. Here, we’ll talk about focus groups as an example of an interaction that - when designed well - can yield useful and surprising results.
  2. In the previous post, we described how focus groups can go wrong. Here, we’ll talk about focus groups as an example of an interaction that - when designed well - can yield useful and surprising results.
  3. The City Council sits in their usual ceremonial chairs or a table at the front of the room facing an aroused audience of citizens. The question on the agenda is “How shall we create a budget for next year? What items can we cut? Which of our revenue generating measures is least painful for most people? How to assign limited resources to too many categories?” The city staff shows the Powerpoint presentation that’s been prepared. The council may ask a few questions, and then they open up the microphone to citizens.
  4. The City Council sits in their usual ceremonial chairs or a table at the front of the room facing an aroused audience of citizens. The question on the agenda is “How shall we create a budget for next year? What items can we cut? Which of our revenue generating measures is least painful for most people? How to assign limited resources to too many categories?” The city staff shows the Powerpoint presentation that’s been prepared. The council may ask a few questions, and then they open up the microphone to citizens.
  5. The City Council sits in their usual ceremonial chairs or a table at the front of the room facing an aroused audience of citizens. The question on the agenda is “How shall we create a budget for next year? What items can we cut? Which of our revenue generating measures is least painful for most people? How to assign limited resources to too many categories?” The city staff shows the Powerpoint presentation that’s been prepared. The council may ask a few questions, and then they open up the microphone to citizens.
  6. The City Council sits in their usual ceremonial chairs or a table at the front of the room facing an aroused audience of citizens. The question on the agenda is “How shall we create a budget for next year? What items can we cut? Which of our revenue generating measures is least painful for most people? How to assign limited resources to too many categories?” The city staff shows the Powerpoint presentation that’s been prepared. The council may ask a few questions, and then they open up the microphone to citizens.
  7. For the past 3 years, the City of San Jose (California), the 3rd largest city in CA and 10th largest in the US (as of this writing), has taken a different approach to getting citizen involvement in the budget process. With pro bono support from the Innovation Games® company and its non-profit collaborator, Every Voice Engaged, San Jose has played a version of “Buy a Feature” calling it “Budget Games”.
  8. Specific: “The rules require specific cuts: “close libraries one hour earlier,” rather than “cut library budgets by 5 percent.” The results from each table’s play of the game are then collated (after the Saturday) and presented to the City Council as a report, which influences the Council’s decisions about how to proceed with the following year’s budget.
  9. Citizens that are part of the local neighborhood associations are invited to come downtown on a Saturday morning in January. Instead of a free-for-all discussion, there are a dozen or (this year) 17 proposals for how to spend money, plus several candidates for raising revenue (bond measures, or increases to sales tax, for example). People are seated at tables of 8-10, with those from other neighborhoods. Each table has one trained facilitator and a notetaker from the external organizations. Each citizen is given some (play) money, but even combined, the whole table doesn’t have sufficient funds to purchase more than a couple of items on the list. Now the fun begins! City staff people from various offices are available to answer questions (“If we remove opportunities for overtime from these managers in law enforcement, will they leave San Jose? Will we actually save money?”).
  10. In a period of approximately 60 minutes, each table must determine whether to raise revenue and how (within the constraints provided by the game), and how to spend that revenue. People quickly realize that they need to explain their support for particular proposals in order to sway others to their point of view and gain their contributions of “play money”. The benefits attributed to traditional focus groups also are true for this activity-oriented event: + Gather several viewpoints from many people at one time (info/unit time; listeners’ time) + Use the group setting to take the advantage of social interaction to draw out participants The expectation is people will have an ordinary conversation. “Yes, and what’s more...” or “No, I disagree, because...” While we rarely hear this kind of person-to-person discussion in a focus group, I’d argue that’s because of the design of the interaction and the kinds of questions that we ask “do you like X? or Y?”
  11. An additional benefit is that this scales. Although it’s sometimes a little hard to hear, we know we’re getting perspectives from 20 tables of neighbors from across the city.
  12. Additional positives about choosing this design for in-person interaction are + Games in small groups lead to compromise + Elected officials feel they’ve gained permission for some hard decisions + No fisticuffs (Civil engagement in civic affairs; all join to play this cooperative game)
  13. This slide is about celebrating many ways to design the interaction for in-person (or online) small group activities. These forms of interaction can be considered participatory design.