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Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
September 20, 2007
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
MuseStorm
Top 10 Widget & Social Application
Mistakes
The Professional Way to Widget™
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
This session

  Fast, furious, fun!
•  "Hands On Workshop: The Top 10 Widget
Mistakes.”
•  Both widgets and social applications
•  Actionable knowledge you can start applying
Wednesday morning!
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Case #1

  Breaking Bad

  AMC Original
•  Designed for cross over appeal with a 40
-something protagonist chemistry teacher
•  Teams up with one of his 20-something
students to cook meth
•  “Black humor”
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Mistakes Made

  Breaking Bad
•  60M people on Facebook but only 19 of them
use this widget each day

  Multiple problems
•  Mismatch demographics
•  Game does not take advantage of social
graph
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Lessons Learned
•  DO measure/optimize engagement value of
your content
•  DON’T overinvest in custom content before
you know what works
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Case #2

  Free Rice (633K uniques)

  Ideal fit with demographics
•  4M high school students on Facebook as of
May 2007
•  Majority college bound
•  Third-world causes strongly resonate with this
age group
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Mistakes Made
•  90 active users for “bumper sticker”
implementation
•  Re-mixed as a true Facebook application –
but with only ~1000 active users today
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
20 grains vs. 10 grains
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Lessons learned
•  DO pay attention to naming of your
application particularly if there are multiple
apps or widgets that do the same thing
•  DO look at your reward structure and make
sure it is competitive with offerings elsewhere
on the web
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Case #3

  Blockbuster Movie Clique
•  Collaborative filtering recommendation
engine for films
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Mistakes Made

  When it comes to widgets, it’s content that rules,
not the brand
•  Application is just not all that compelling
when compared with Flixster – an application
built from the ground up for film lovers
•  Difference shows in the numbers –
Blockbuster 238 daily active users versus
439,699 for Flixster
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Lessons Learned
•  DO a competitive analysis of your category
before you develop your widget or social
application
•  DON’T bet the farm on a single social network
– consider going where your competition isn’t
•  DO provide content that is useful,
entertaining, and energizing to your
audience – versus self serving
•  DO remember why people post/share your
widget or social application – it’s the content
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Case #4

  Electronic Arts
•  My Need for Speed
•  An electronic racing game
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Mistakes Made

  Not refreshing content prior to game launch
•  Initially this application was a dud
•  Application came back from the dead after
the game launched
•  Perfect fit with the FB demographic
•  Provides a natural vehicle for self expression
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Lessons Learned

  Build success quickly on the back of mistake
•  Widgets and social applications are by
definition new media
•  Experiment now – but make sure what you are
doing is measurable
•  Respond, react, and iterate
•  Your audience will tolerate mistakes so long as
you are responsive to their needs
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Summary Mistakes

   Breaking Bad Case
•  Bad fit with demographics
•  Failing to test content with target users

   Free Rice Case
•  Not integrating into the social graph/bumper stickers
•  Not naming your widget in a distinctive way
•  Lack of alignment in reward structure

   Movie Clique vs. Flixster
•  Forgetting that content is king and queen
•  Relying on a single social network to carry the day
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Additional Mistakes
•  Electronic Arts Case
•  Over relying on generic content
•  Focusing on business objectives to the exclusion of
audience needs
•  General Widget mistakes we see every day
•  Letting your widget go stale over time
•  Forgetting to make your widget search able
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
MuseStorm

   Professional solution for agencies and marketers
•  Cross-platform widgets
•  Engaging content with a set of dynamic components
•  Accountability across all touchpoints
•  Convenience and control right down to the pixel
•  Proven with blue-chip agencies and marketers
Company Private & Confidential
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
September 20, 2007
Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
Thank You
www.musestorm.com
marciak@musestorm.com
650.270.4309

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Musestorm Top 10 widget and social media mistakes

  • 1. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com September 20, 2007 Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com MuseStorm Top 10 Widget & Social Application Mistakes The Professional Way to Widget™
  • 2. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com This session  Fast, furious, fun! •  "Hands On Workshop: The Top 10 Widget Mistakes.” •  Both widgets and social applications •  Actionable knowledge you can start applying Wednesday morning!
  • 3. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Case #1  Breaking Bad  AMC Original •  Designed for cross over appeal with a 40 -something protagonist chemistry teacher •  Teams up with one of his 20-something students to cook meth •  “Black humor”
  • 4. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
  • 5. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Mistakes Made  Breaking Bad •  60M people on Facebook but only 19 of them use this widget each day  Multiple problems •  Mismatch demographics •  Game does not take advantage of social graph
  • 6. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Lessons Learned •  DO measure/optimize engagement value of your content •  DON’T overinvest in custom content before you know what works
  • 7. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Case #2  Free Rice (633K uniques)  Ideal fit with demographics •  4M high school students on Facebook as of May 2007 •  Majority college bound •  Third-world causes strongly resonate with this age group
  • 8. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
  • 9. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Mistakes Made •  90 active users for “bumper sticker” implementation •  Re-mixed as a true Facebook application – but with only ~1000 active users today
  • 10. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com 20 grains vs. 10 grains
  • 11. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Lessons learned •  DO pay attention to naming of your application particularly if there are multiple apps or widgets that do the same thing •  DO look at your reward structure and make sure it is competitive with offerings elsewhere on the web
  • 12. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Case #3  Blockbuster Movie Clique •  Collaborative filtering recommendation engine for films
  • 13. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
  • 14. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Mistakes Made  When it comes to widgets, it’s content that rules, not the brand •  Application is just not all that compelling when compared with Flixster – an application built from the ground up for film lovers •  Difference shows in the numbers – Blockbuster 238 daily active users versus 439,699 for Flixster
  • 15. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
  • 16. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Lessons Learned •  DO a competitive analysis of your category before you develop your widget or social application •  DON’T bet the farm on a single social network – consider going where your competition isn’t •  DO provide content that is useful, entertaining, and energizing to your audience – versus self serving •  DO remember why people post/share your widget or social application – it’s the content
  • 17. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Case #4  Electronic Arts •  My Need for Speed •  An electronic racing game
  • 18. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com
  • 19. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Mistakes Made  Not refreshing content prior to game launch •  Initially this application was a dud •  Application came back from the dead after the game launched •  Perfect fit with the FB demographic •  Provides a natural vehicle for self expression
  • 20. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Lessons Learned  Build success quickly on the back of mistake •  Widgets and social applications are by definition new media •  Experiment now – but make sure what you are doing is measurable •  Respond, react, and iterate •  Your audience will tolerate mistakes so long as you are responsive to their needs
  • 21. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Summary Mistakes   Breaking Bad Case •  Bad fit with demographics •  Failing to test content with target users   Free Rice Case •  Not integrating into the social graph/bumper stickers •  Not naming your widget in a distinctive way •  Lack of alignment in reward structure   Movie Clique vs. Flixster •  Forgetting that content is king and queen •  Relying on a single social network to carry the day
  • 22. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Additional Mistakes •  Electronic Arts Case •  Over relying on generic content •  Focusing on business objectives to the exclusion of audience needs •  General Widget mistakes we see every day •  Letting your widget go stale over time •  Forgetting to make your widget search able
  • 23. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com MuseStorm   Professional solution for agencies and marketers •  Cross-platform widgets •  Engaging content with a set of dynamic components •  Accountability across all touchpoints •  Convenience and control right down to the pixel •  Proven with blue-chip agencies and marketers
  • 24. Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com September 20, 2007 Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com Thank You www.musestorm.com marciak@musestorm.com 650.270.4309