2. • It is derived from the belief that free will is an illusion.
• Humans beings are shaped by the environment.
• Behaviorists believe that learning consist of habit formation
learned through stimulus and response association.
3. BEHAVIORISM
POSITIVE NEGATIVE
REINFORCEMENT REINFORCEMENT
Positive indicates Negative indicates
the application of the withholding of a
a stimulus stimulus
4. • Both positive reinforcement and negative reinforcement increase the
probability that the antecedent behavior will happen again.
• Punishment: decreases the likelihood that the antecedent behavior will
happen again.
• Punishment is a positive and negative reinforcement.
5. 1. IVAN PAVLOV
• Experiments with dogs.
• Classical Conditioning: process of reflex learning investigated by Pavlov through which an
unconditioned stimulus which produces an unconditioned response is presented together
with a conditioned stimulus.
2. B.F. SKINNER
• Harvard professor.
• Became the leading advocate of behaviorism.
• He did much to popularize the use of positive reinforcement to promote desired learning.
3. ALBERT BANDURA
• He suggested that environment causes behavior, but behavior causes environment as
well.
• Reciprocal determinism: The world and a person’s behavior cause each other.
• Steps involved in the modeling process: attention, retention, reproduction, motivation.
6. • Simple to understand. It relies only on observable behavior and describes several
universal laws of behavior
• Its positive and negative reinforcement techniques can be very effective: treatments
for human disorders including autism, anxiety disorders and antisocial behavior.
• Behaviorism is often used by teachers who reward or punish student behaviors
• Classroom management.
• Integrating technology in the classroom can facilitate learning and address many
educational issues.
• Integrating technology in the classroom may be a solution but it is also the problem.
• The learning environment is no longer reflected by frontal teaching.
7. • Negative reinforcement discourages the student from
making bad decisions, which in turn encourages them to
make the right decision.
•Example: Bad scores lead to bad grades, which leads to
more negative reinforcement i.e; punishment from
parents.
•Positive reinforcement encourages the student to make
the right decision, for one, to avoid the outcome of making
the wrong decision (negative reinforcement), and
secondly, to receive the reward obtained by making the
correct decision.
•Example: good scores that lead to good grades, which
leads to more positive reinforcement i.e; rewards from
parents.
•Technology incorporates behaviorism with programs that deny access to next levels or completion of
task for incorrect answers, which encourages the user to enter the correct response in order to reach the
next level or complete the task.