This document introduces Meggan Russell and her journey pursuing a career in art and game development. As a child, Meggan was inspired by art and found her passion for creativity. She taught herself various artistic skills like drawing, anatomy, and digital painting. Meggan is now a student studying game art at Full Sail University where she has received several awards for her work. Her goal is to work for a small indie game company creating thought-provoking games, and to one day develop her own artistic projects like a game, comic, or cartoon.
19. I am a GAME ARTIST student, now.
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20. I’ve gotten THREE awards for my work.
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21. I PRIDE myself on being ADAPTIVE and HELPFUL.
Image Credit: Meggan Russell 2015
22. I create art for FRIENDS & FAMILY.
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23. People that need HELP visually depicting IDEAS…
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24. …that is my TARGET AUDIENCE.
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25. What is SUCCESS to me?
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26. To work at a SMALL INDIE COMPANY…
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27. Working on THOUGHT PROVOKING games.
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28. I’d LOVE to work on my OWN PROJECT.
Image Credit: Meggan Russell 2015
29. A GAME, COMIC, CARTOON…
Image Credit: Meggan Russell 2015
30. Something that is my OWN CREATION.
Image Credit: Meggan Russell 2015
31. Let me DRAW you in with a LINE…
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32. A LINE from my PENCIL.
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Notas do Editor
There’s a point in everyone’s life where a door opens in everyone’s life—not the average door that leads from one room to another, but one that leads the one traversing through it from one opportunity to another.
Has that door opened for you? What did it look like, what possibilities did it bring? Was it immediate in results, or did it open to a staircase of events that took a lifetime to notice the results?
My name is Meggan Russell, 29 years old, and I am a Game Art student at Full Sail university.
My door opened for me when I was five, and it happened at a relatively uneventful place.
It was a box of crayons, beaten up and a little battered at the local supermarket.
I’ve been hooked to art since then. There was no desire for much else, ever since.
At five, I gave my mother pictures. “I want to be a drawer!” I declared, as my mother chuckled and put my art on the fridge.
At 12, I got into gaming. I still drew, but I started to imitate art that I saw in concept art from them.
By 18, I was making characters and stories, making up the world that they came from—and what they would eventually witness.
My 22nd year was a wall of reality. I was working a minimum wage, part time job, and I came from a poor family. I thought I couldn’t go to college. I thought that I could not live up to my dream.
By 26, I had enough. I was tired of people being unappreciative of the people that I tried to help, taking calls day in, day out. I wanted to be more.
I didn’t want to be held down by anything—money, people, location.
I wanted to be creative, adaptive, and professional. I wanted to have no limitations with my artwork—and I wanted to see my art be in a big production one day.
During my childhood to present, I’ve taught myself many things in the hopes that I could bypass college to a degree.
I learned how to draw, how to make a body look humanoid, and even how to digitally color in Photoshop.
I push myself to get projects done, and I practice to keep up. I never want to be late for a project or an arrival; “better to be an hour early than five minutes late” is one of my mottos.
Since I’ve enrolled into college, I’ve learned so much through Full Sail University. It was a huge leap of faith in a school I had only heard of, but I’ve never once regretted it.
Now, after almost three years, I know how to model in Maya, sculpt in Zbrush, build levels you can run around in…
Seriously, how fantastic is that? Anybody that’s played a game had to have thought of suggestions or improvements to the environments they’ve seen—or marveled at how well they were crafted.
I’ve gotten three awards for my schoolwork.
I pride myself on being adaptive and helpful,
Creating art for friends and family.
People that need help visually depicting ideas.
This is my target audience.
What is success to me?
To work at a small indie company.
Working on thought provoking games over action oriented.