5. The number of sold smartphones has been on the rise
for years …
http://commons.wikimedia.org/wiki/File:World_Wide_Smartphone_Sales.png
6. … which means that many have already grown up
with these devices.
7. Have you already included the
usage of mobile devices in your
company‘s eLearnings?
No and unlikely
4.17% (1)
n=24 at LEARNTEC 2014
No, but planned
29.17% (7)
Yes
66.67% (16)
Enterprise IT is changing as well – and so is eLearning:
9. Mobile is cool… but better ask yourself a few questions
to get started:
What are your expectations around mobile?
Which problems do you need to solve?
What should be mobile – learners, content, devices?
Which additional value will your learners have because of mobile?
Which specific problem does mobile solve for learners?
How would learners use mobile devices?
Who runs and manages those devices?
Which parts of a blended learning experience should be on a mobile device?
10. What does a „mobile“
course look like?
Now you know what you want, at least
kind of. And you ask yourself
Here we go. Take a look at an example
made for tablets by LearnChamp:
11.
12. You can see that
the way information is
structured for the learner
differs strongly from
„conventional courses“.
14. Pros and Cons of native and web apps:
NATIVE APP WEB APP
+ - + -
The device‘s capacities
(e.g. memory) can be
used
One single App for
each device
Always latest status of
content for the user
Limitation of ability for
offline use
Good performance
Distribution via
App Store (e.g. time,
updates, external
approval, publication
rights)
No third-party involved
in the approval process
Low local storage
Runs offline
Different programming
languages needed
SCORM-Tracking
Probably bad
performance
Better User Experience
(App is always
available)
SEO
(Analysis of user data)
SEO
(Analysis of user data)
Probaly insufficient
internet connection
Prominently featured
on the device
UX requirements individual input options
SCORM-Tracking for
„old“ SCORM-
Standards
Effort for integration for
SCORM-Tracking
Single development for
several devices
20. …which uses the new standard:
HTML5
This new markup language is
still in progress, but offers the
opportunity to create
eLearning content that works
on all devices.
26. Factors of success for a positive user experience
Lower the entry threshold as much as possible!
• Simple subscription processes
• Short sequences of mouseclicks within the LMS
• Consideration of the learner‘s temporal expectations
The mobile version‘s performance seems critical?
• Do not provide the desktop version for mobile use…
• … but acknowledge each device‘s requirements.
• Use the „mobile first“ approach.
Consistent design and user guidance
27. Any questions?
We will be glad to help you!
Please feel free to get in touch:
stefan.reicher@learnchamp.com
28. LearnChamp can help you with:
Learning Strategies
Custom eLearning Content
(including Mobile Learning)
with Articulate and Adapt
Learning portals with Totara LMS
… also regarding
Talent
Management
SAP Partner of the
Year 2013 –
SAP Cloud
Implementation
consulting for the
SuccessFactors
HCM Suite