13. Design Process
User
Graphical
Storyboarding Experience
User
& Wireframes (UX)
Interface
(UI)
Implementation,
Provisioning
IDEA
LAUNCH
14. Graphical User Interface (GUI)
• Good user interface design enables finishing
the task without drawing unnecessary
attention to itself
• It's all about functionality so don't rune it
• Design and list content with logic
• Communicate with the user
• Efficient use for device screen size
• Attention to details
15. Graphical User Interface (GUI)
• Identity, consistency and standing-
out
• Font size
• Screen elements
• Arabic handling
• Alignment
16. Graphical User Interface (GUI)
• Ads positioning
• Colors and shapes reflecting
moods and meanings
• Consider screen
orientation
• Alerts and
notifications
18. Values that Good UI and UX Should Add
Increase Decrease
• User engagement • Development and redesign cost
• Ease of use • Support and service costs
• User satisfaction • Training time
• Repeat the experience • Error rates
• Trust • Accidents and injuries
• Loyalty • Get lost
• Increase sales and market share
• Productivity and quality
• Safety
20. Recommendations
• Mobilize, don't miniaturize
• Always treat your project as a
product
• Do not distract the user with too
many information.
• Give the user the ability to
participate, by adding comments
and sharing stuff and at the same
time he is free to withdraw his
participation
• Lead the user and help him recover
from an error
21. Recommendations
• Cope with each device UI
• Think of all types of users, new
users, frequent ones.
• Always be updated, check new
apps on stores and read about top
new apps.
• Do not let the user feel bad about
himself, if there is a fault it's
probably yours, instead make them
feel that they're much smarter
22. Recommendations
• We're not design a user experience, we
design for a user experience (Picture
for man and memory)
• Instant feedback, once he click or tap
he should get something