This is my fundamental philosophy for overall communication design, that based on the presentation made by Paul Adams,
http://www.thinkoutsidein.com/blog/
4. ?
?
People are increasingly using the web to get the information they
need from each other, rather than from businesses. People are
spending much more time interacting with other people, and
much less time consuming content from websites. This shift is not
about any one particular social network. It’s about people
connecting to each other online.
www.mrcoincidence.com
5. Understanding sociability will become a core requirement for
designing communication.
Almost all of us will need to become skilled in interactive
communication design.
www.mrcoincidence.com
7. s
m checking ou t some Tokyo tip
Ia
What are you doing? I am using internet.
The problems we’re dealing with are social science problems,
not technology problems. The technology may be changing fast but
the underlying human motivations are changing very slowly,
and in many places not at all. We need to first understand what is
motivating people to use these services. Not jump on the latest
digital bandwagon.
www.mrcoincidence.com
8. Understanding sociability
is complex.
Yes it is!
But we just need to
start with a solid foundation
from which to build.
www.mrcoincidence.com
15. $? €? ¥?
Internal business communication gap sometimes makes for
terrible customer experiences.
Example, what good is a great website if your in-store staff never
use internet ? What good is a great online purchasing tool if people
don’t understand what you sell?
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16. Where am I supposed to look? Each element is screaming for attention.
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17. Everything is restricted by the Flash shell, it’s a horrible flashturbation.
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18. Customer experiences matter most because quality goods and
customer satisfaction are commoditised. In the early 21st
century, customer loyalty is increasingly necessary to be
competitive. And the best way to drive loyalty is to create
consistently compelling and authentic experiences. www.mrcoincidence.com
Photo credit: www.flickr.com/photos/mcluhan/448247204/sizes/l/
20. ! ! !
To design these experiences, we need
a new skill set,
a new way of understanding people,
a new way of understanding customers.
We need to understand how people think, and what motivates them
to behave in certain ways.
www.mrcoincidence.com
21. The best way to do this is to
design from the outside in.
To observe people in their own
environment, probing them so that
we understand their behaviour.
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22. This understanding enables us to
design things that are meaningful
and valuable to people.
So stop designing specific
tactics, and start designing
strategy for user experiences.
www.mrcoincidence.com
24. Real life is social network.
The most important thing to know about
social networks is that they are not new.
www.mrcoincidence.com
25. Online Offline
Colleagues Tokyo friends
Friends Family Sport teammates
The problem is that the social networks we’re creating online don’t
match the social networks we already have offline.
www.mrcoincidence.com
26. Colleagues Tokyo friends
Family Sport teammates
People don’t have one group of friends. People have multiple
independent groups of friends. We should start to design for
multiple groups.
www.mrcoincidence.com
27. Tokyo friends
Parties well
Eats well
Drinks well
One friends group means mixed up conversations. Therefore
people have different types of relationships.
A good framework exists around designing for relationships.
www.mrcoincidence.com
29. Weak ties
Colleagues Tokyo friends
Strong ties
Family Sport teammates
We actually have a framework for thinking about, and designing for,
our different relationships. For decades, people have spoken about
strong and weak ties.
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30. ? OK!
Strong ties often wield the most influence over people’s
decisions. For example, they are often the biggest factor in
purchase decisions. Think about the last time you consulted a
friend on whether to buy something. Chances are, it was quite
recently.
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31. 80%
Strong ties also dominate phone usage. 80% of phone calls are
made to the same 4 people.
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32. 80%
80% of Skype calls are made to the same 2 people.
www.mrcoincidence.com
33. A study in the 70’s showed that the majority of phone
calls were to people who live within five miles of the
caller’s home.
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34. Strong ties
So much of our lives revolve around our strong ties, and we
need to think about designing for them as distinct from other
types of relationships.
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35. Weak ties
Strong ties
Look at weak ties. Weak ties are people you know, but don’t
care much about. We communicate with weak ties infrequently.
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36. Weak ties
Strong ties
Our brains can only keep up with a limited number of weak tie
relationships. But online communications make it easier to
reconnect and catch up with weak ties.
www.mrcoincidence.com
37. Online communication, specially social network, have changed
some aspects of our weak tie relationships. We now have an easy
route to connect to them that didn’t previously exist. In the past
we would have to meet or phone them to catch up.
www.mrcoincidence.com
38. Temporary ties
Weak ties
Strong ties
But strong and weak ties are not enough when we think of
relationships online. We need a new category of tie, and call it the
temporary tie.
www.mrcoincidence.com
39. Temporary ties
Weak ties
Strong ties
Once the task has been completed, temporary ties are unlikely to
interact again. You don’t know these people beyond the one
conversation you had, or the words they typed and whatever online
profile they have. Your interaction with them is temporary.
www.mrcoincidence.com
40. With the rise of user
generated content online,
temporary ties are becoming
more important, becoming
more commonplace online.
www.mrcoincidence.com
41. As designers, the biggest thing
we need to think about
when designing for temporary
tie interaction is trust.
www.mrcoincidence.com
42. Temporary ties
Weak ties
Strong ties
The eco-system around which we need to design. But you’ll
probably never need to design for them all at once, It’s more likely that
you’ll be designing for one type of tie. Knowing which tie you’re
designing for can really help you prioritize features.
www.mrcoincidence.com
44. ? Buy now!
We don’t make decisions alone.
People try to behave rationally, they try to make objective decisions,
but other factors mean that they can’t.
www.mrcoincidence.com
45. The problem is that we all have limited access to information, and
limited memory. Because of this, we have learned to rely on others
to help us make decisions. We assume that other people know
things we don’t. In fact, we do this so often, that we automatically
look to the actions of others, even when the answer is obvious.
www.mrcoincidence.com
46. Information Memory
The web will increase our reliance on online communication to
make decisions. The web is increasing the volume of information
available to us, but our capacity for memory isn’t changing. So it’s
likely that we’ll increasingly turn to others to make decisions.
www.mrcoincidence.com
47. ? We will buy it
If other people are heavily influencing our decisions, and in some
cases making the decisions for us, how does this impact what we
buy, what sites we visit, how we spend our time? If we want people
to use our website, it is important that we design in features that
support our friends making decisions for us.
www.mrcoincidence.com
48. How people influence each other is complex, and the role of
“influentials” in society is over-estimated. It’s not as simple as
many people believe- that there are a small number of very
influential people in society
www.mrcoincidence.com
49. If you reach and influence them, they will influence hundreds,
thousands and even millions of others. This is the basis for “The
law of the few” as described in The Tipping Point.
www.mrcoincidence.com
50. Influential?
Influenceable?
There may be some individuals who have great influence, but it is
without doubt that how people influence each others has many
other factors. A key insight is that when we study how people
influence each other, it’s important to focus on the person being
influenced as well as the person doing the influencing.
www.mrcoincidence.com
51. There are two primary factors in
understanding whether someone
can be influenced :
What their social network looks like.
What they have experienced before.
www.mrcoincidence.com
52. Strong ties
We’re most influenced by the people around us – in other
words, our strong ties. However, it is more common for us to be
influenced by the people we are closest to emotionally – our family,
our best friends, and sometimes some of our co-workers.
www.mrcoincidence.com
53. Studies into buying behavior and decision making have
consistently found that we are disproportionally influenced by
the opinions and actions of the people around us. These can
be the people around us in a physical space.
www.mrcoincidence.com
Photo credit: http://www.flickr.com/photos/joanna8555/4041537710/
54. Voting studies from the 40’s showed that when it came to deciding
who to vote for, people were less influenced by the media, and
much more heavily influenced by members of their family and close
friends. This is also true with buying behavior today. This study
might be 60 – 70 years old, but remember that these behaviors are
hard wired into all of us.
www.mrcoincidence.com
55. Temporary ties
Multiple Weak ties Different
independent relationships
Strong ties
groups
High media literacy Very sociable
How can we find and reach influential people? The most important
thing to recognize about their identity, is that people don’t have one
identity. They must be very sociable, have a high media literacy,
are using multiple communication tools.
www.mrcoincidence.com
57. Key fundamental
We need to understand sociology, not technology.
We just need to start with a solid foundation from
which to build.
1. User experience
2. Social network
3. Relationship
4. Influence and Identity
www.mrcoincidence.com
58. User experience
User Experience
Magic
Start designing strategy for
user experiences.
www.mrcoincidence.com
59. Social network
Online Offline
Colleagues Tokyo friends
Friends Family Sport teammates
Real life is also social network and not new. But the problem is that
the social networks we’re creating online don’t match the social
networks we already have offline.
www.mrcoincidence.com
60. Relationship Temporary ties
Weak ties
Strong ties
Different
relationships
Multiple
independent
groups
There are different type of relationships and multiple
independent groups. Knowing which relationship you’re
designing for can really help you prioritize features.
www.mrcoincidence.com
61. Influence and Identity Temporary ties
Weak ties
Strong ties
High media literacy Very sociable
We’re most influenced by the people around us, our strong ties.
They must be very sociable, have a high media literacy, are using
multiple communication tools.
www.mrcoincidence.com
62. Quotation and reference
All things written on this document are based on the presentation
Paul Adams, works at Facebook as a researcher, made for IA
summit 2010.
I really appreciate and thank Paul Adams.
Paul Adams
http://www.thinkoutsidein.com/blog/
http://twitter.com/padday
www.mrcoincidence.com