Accelerating technological change is driving dramatic transformations in society and in the workplace that demand greater imagination, creativity and innovation. What does this mean for education and human capital development? How do we fit in as organizations and individuals? More importantly, what do we need to do now? This talk focuses on the emerging qualities of innovation workers in the 21st century, the impact of social technologies and media (crowdsourcing, etc.), and “what’s next” as we build Society 3.0. This talk explores a framework for navigating our rapidly changing society, and plots a pathway for maximizing and leading with our creativity and innovation capital. (These slides were shared at Creative Company Conference, ITSMF Academy and the University of Oxford.)
16. The future is already here –
it is just unevenly
distributed.
% of popula#on with access
– William Gibson
Past Future
17. Innovation and Design Age
• Contextually applied knowledge
• Horizontalized diffusion of knowledge
• Heterarchical relationships
• Chaos and ambiguity are embraced
and attended to
18. Three drivers of Society 3.0
1. Accelerating change
2. Continuing globalization
3. Innovation society fueled by
knowmads
21. Accelerating change impacts the
half-life of useful knowledge.
• The amount of information available is
doubling at an exponential rate
• The half-life of knowledge is
decreasing exponentially
33. Educa;on 1.0 Educa;on 2.0 Educa;on 3.0
Socially constructed and
Meaning is… Dictated Socially constructed
contextually reinvented
Confiscated at the
Cau#ously adopted Everywhere (ambient,
Technology is… classroom door (digital
(digital immigrants) digital universe)
refugees)
Teacher to student,
student to student,
Teacher to student and
student to teacher,
Teaching is done … Teacher to student student to student
people‐technology‐
(progressivism)
people (co‐
construc#vism)
Everywhere (thoroughly
In a building or online infused into society:
Schools are located… In a building (brick) (brick and click) cafes, bowling alleys,
bars, workplaces, etc.)
Parents view schools A place for them to learn,
Daycare Daycare
as… too
Teachers are… Licensed professionals Licensed professionals Everybody, everywhere
Hardware and Are purchased at great Are open source and Are available at low cost
soLware in schools… cost and ignored available at lower cost and are used purposively
As ill‐prepared assembly
Industry views As co‐workers or
Assembly line workers line workers in a
graduates as… entrepreneurs
knowledge economy
34.
35. 3.0 schools
• Produce knowledge-producing kids,
not automatons.
• Share, remix and capitalize on new
ideas.
• Embrace accelerating change rather
than fighting it.
38. Ambient computing
O’Reilly: We really are moving beyond the era
of the PC into the era of ambient computing,
where we’re interacting with the global
network through devices that are sprinkled
throughout the world, smart objects, and I
think the next big thing is really not to do
with the Web at all. I think the next big thing
has not to do with the Web at all. I think it's
beyond the Web.
40. Ambient education means 3.0
schools are located in:
• Bricks • Taquerías
• Clicks • Universities
• Bowling alleys • On our phones
• Coffee shops • On television
• In our
• Parks
imaginations
• Subway stations
…everywhere!
44. No matter how
hard we try to
cover up
19th century
institutions,
they will still be
19th century
institutions.
45. Beware, in 3.0 schools:
Technology is key, but…
1. Technology is not the answer.
2. Technology must be purposive.
46. “Technology is a word that describes
something that doesn’t work yet... We notice
things that don’t work. We don’t notice things
that do. We notice computers, we don’t
notice pennies. We notice e-book readers, we
don’t notice books.”
– Douglas Adams
JavaOne Keynote, 1999
47. Key point
Schools should not use
new technologies to
teach the same old crap.