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The story
• 'Lost' was produced for ABC by Touchstone Television . The creators of the
  TV series were Jeffrey Lieber and J.J. Abrams (Abrams) & Damon Lindelof
  (Lindelof).
• Abrams, Lindelof, Bryan Burk, Jack Bender, and Carlton Cuse (Cuse) served
  as executive producers for 'Lost'.
• The story is about a plane crash, after which the survivors find themselves
  stranded on a remote Pacific island. The island is apparently populated by
  supernatural forces.
The story
• A character for all
• Different level of interest
   – Theory lovers
   – Nickname generators
   – Literature fans
   – Math and science geeks
   – A man of faith
   – A man of science
Marketing for Lost
"The show breaks so many rules, and we're really trying to do the same
with our marketing and be organic," Mike Benson, senior vice president of
marketing for ABC Entertainment said.
Integrated marketing mix
The media strategy for 'Lost' was predominantly TV led. The show was
extensively advertised on TV and this medium accounted for a sizable
portion of the promotional budget.

ABC showed a lot of re-caps in the breaks between the two episodes. It
also showed narrated recaps to ensure that new viewers were quickly
updated on the story. Viewers who had missed one or two episodes could
also get updated...
Lesson to learn
                                               Lesson to learn
          • Make your product available!
          • Marketing idea has to start with the product!



http://www.flickr.com/photos/timothyschenck/
Marketing 2.0

IS NOT                         IT IS



          PRODUCT                        PRODUCT

         PACKAGING                      PACKAGING
         DISTRIBUTION
                                        DISTRIBUTION
             CRM
                                            CRM
         ADVERTISING
                                        ADVERTISING

          CONSUMER


                                        What’s Next in Marketing PAUL ISAKSON
Advertising
• ABC had developed an integrated marketing campaign for 'Lost' that cut
  across various media channels - official and unofficial websites, fan
  message boards, websites that provided details about the characters,
  podcasts, text-message updates, print magazines, newsletters, Video-on-
  demand(VOD), etc.
ABC Raises the Bar
• Tom Lowry of BusinessWeek wrote, "Using podcasts, interactive games,
  websites, and good, old-fashioned hype, ABC has turned a cult-style show
  into a cross-media sensation."
Lesson to learn
      •   Use multiple channels to reach
          audience
      •   Give more information and details
          to the ones who ask for it
      •   Don’t just copy same information
          through channels
Advertising 2.0
         Advertising 2.0
IS NOT           IT IS




                           11
PR
• The integrated marketing effort strove to keep the 'Lost' fans involved
  during the summer reruns, when viewership generally fell drastically, and
  before the launch of the third season.
• A tie-in book called 'Bad Twin' was also launched, which went on to
  become a best-seller in the US. ABC resorted to publicity stunts and TV
  and print ads that gave a real feel to the show.
Bad Twin
Lesson to learn
• Love your Fans!
• Feed your Fans!
• Layered messages through different involvement levels works!
PR 2.0

IS NOT      IT IS
Viral
• May 2006, ABC provided free ad-supported episodes via ABC.com.
• In October 2006, ABC began to provide downloads of 'Lost' to iPodsvia
  iTunes for US$ 1.99 per episode. These downloads proved quite popular
  and surprisingly did not even affect the viewership of the TV show.
• In fall 2006, ABC was set to launch a serialized version of 'Lost' videos that
  could be downloaded into mobile phones. A video console game and a
  mobile game were also being developed based on 'Lost'.
A new way…
• Earlier, advertisers were concerned that consumers, especially those who
  had DVRs, could skip the ads that were aired during commercial breaks..
Marketing the experience
• On April 24, 2006, ABC Entertainment (ABC) along with UK's
  Channel 4 Television (Channel 4) and Australia's Seven
  Network (Seven Network) announced the launch of 'The Lost
  Experience' (TLE), a web-based alternative reality game (ARG).
• With TLE, ABC was seeking to engage its loyal fan base
  through yet another medium. The game was designed to
  reveal many secrets about the show, in which the mystery
  was yet to be unraveled even after two successful seasons
  had been completed.
Marketing the experience
• ABC aired ads of a fictitious organization that featured in the
  show. These ads provided vital clues to TLE and directed the
  fans to different websites that provided clues. Several
  websites were created by fans to discuss, analyze, and share
  clues.
re fans
                           e of those hard-co     e
           nee d to be on pisode, he said. "W
You don't                 ry e                   t' from
           em orized eve if you watched 'Los
who've m                 that                   e show
            make it so e never watched th
 wanted to        r if you'v
 the b eginning o           this."
            u can get into
 before yo
                                   "When we
                                               built the s
                                   we wanted               ite for Oce
                                                to do som              anic Airline
                                  from all th               ething tha              s,
                                              e other TV               t was diffe
                                                          show sites               rent
                                                                      ," Benson
                                                                                  said.
           No furthe
                     r informat
          network e             ion for "Lo
                     xecutives              st Experie
          world and            say future              nce" is be
                     on any me             clues could            ing releas
         reach out               dium. Fan              pop up in           ed, and
                    to each ot             s from dif               any part o
                               her and tr             fer                      f the
         sleuthing.                       ade inform ent countries will h
                                                      ation if th             av
                                                                 ey want to e to
                                                                             start
Dharma wants you!
• ABC and Sky’s flagship television show “Lost”
  is embracing the Internet to drive publicity for
  the new series in the form of a new viral
  marketing message.
• A press release has been distributed online for
  fictional company “Dharma Initiative” as part
  of an ongoing recruitment guide.
Lesson to learn
• Don’t tell a story, create an experience
• Let them be part of the “game”
• Customer is not a moron!
Viral 2.0

IS NOT        IT IS

             “Something remarkable is worth talking
             about. Worth noticing. Exceptional. New.
             Interesting. It’s a Purple Cow. Boring stuff
             is invisible. It’s a brown cow. …
             Remarkable marketing is the art of
             building things worth noticing right into
             your product or service.”
                       Seth Godin
Bonus
•   Sprite/LOST Experience
•   Program Summary:
•   Sprite began on May 10th by placing the new Sublymonal.com URL into a faux TV
    commercial that ran in primetime during the ABC network show LOST. The URL
    drove consumers to a puzzle solely related to the show with the only brand
    mention being the actual URL. Afterwards, the ARG transitioned to a scavenger
    hunt with embedded DJ podcasts, videos, and hidden memos within
    Sublymonal.com. A final component includes embedded codes in print ads in
    Entertainment Weekly and People Magazine. The codes can then be used to
    unlock further content online.
•   Results:
    1. Sprite web traffic up 400%
    2. Average visit time up 275% and +300% vs benchmark
    3. 500K valid codes entered ... and climbing!
Lesson to learn
                 Lesson to learn
•   It works!
•   Give something worthy not just free give aways! And they will come…
•   And they will remember the experience…
Marketing mix in the new era

                COMPANY




        INNOVATION     INFORMATION
         & CONTENT        & INPUT

                 BETTER
                 BRANDS

    AGENCY       INSIGHTS    CONSUMERS
                  & IDEAS




                                     What’s Next in Marketing PAUL ISAKSON
1. Entertain them

2. Don’t try to be something
   you are not

3. Put them in control

4. Re-calibrate your risk
   tolerance

5. Leverage the power of
   your network


                 Youth Marketing DAVE KNOX
Marketing 2.0

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Marketing 2.0

  • 1. The story • 'Lost' was produced for ABC by Touchstone Television . The creators of the TV series were Jeffrey Lieber and J.J. Abrams (Abrams) & Damon Lindelof (Lindelof). • Abrams, Lindelof, Bryan Burk, Jack Bender, and Carlton Cuse (Cuse) served as executive producers for 'Lost'. • The story is about a plane crash, after which the survivors find themselves stranded on a remote Pacific island. The island is apparently populated by supernatural forces.
  • 2. The story • A character for all • Different level of interest – Theory lovers – Nickname generators – Literature fans – Math and science geeks – A man of faith – A man of science
  • 3. Marketing for Lost "The show breaks so many rules, and we're really trying to do the same with our marketing and be organic," Mike Benson, senior vice president of marketing for ABC Entertainment said.
  • 4. Integrated marketing mix The media strategy for 'Lost' was predominantly TV led. The show was extensively advertised on TV and this medium accounted for a sizable portion of the promotional budget. ABC showed a lot of re-caps in the breaks between the two episodes. It also showed narrated recaps to ensure that new viewers were quickly updated on the story. Viewers who had missed one or two episodes could also get updated...
  • 5. Lesson to learn Lesson to learn • Make your product available! • Marketing idea has to start with the product! http://www.flickr.com/photos/timothyschenck/
  • 6. Marketing 2.0 IS NOT IT IS PRODUCT PRODUCT PACKAGING PACKAGING DISTRIBUTION DISTRIBUTION CRM CRM ADVERTISING ADVERTISING CONSUMER What’s Next in Marketing PAUL ISAKSON
  • 7.
  • 8. Advertising • ABC had developed an integrated marketing campaign for 'Lost' that cut across various media channels - official and unofficial websites, fan message boards, websites that provided details about the characters, podcasts, text-message updates, print magazines, newsletters, Video-on- demand(VOD), etc.
  • 9. ABC Raises the Bar • Tom Lowry of BusinessWeek wrote, "Using podcasts, interactive games, websites, and good, old-fashioned hype, ABC has turned a cult-style show into a cross-media sensation."
  • 10. Lesson to learn • Use multiple channels to reach audience • Give more information and details to the ones who ask for it • Don’t just copy same information through channels
  • 11. Advertising 2.0 Advertising 2.0 IS NOT IT IS 11
  • 12. PR • The integrated marketing effort strove to keep the 'Lost' fans involved during the summer reruns, when viewership generally fell drastically, and before the launch of the third season. • A tie-in book called 'Bad Twin' was also launched, which went on to become a best-seller in the US. ABC resorted to publicity stunts and TV and print ads that gave a real feel to the show.
  • 14. Lesson to learn • Love your Fans! • Feed your Fans! • Layered messages through different involvement levels works!
  • 15. PR 2.0 IS NOT IT IS
  • 16. Viral • May 2006, ABC provided free ad-supported episodes via ABC.com. • In October 2006, ABC began to provide downloads of 'Lost' to iPodsvia iTunes for US$ 1.99 per episode. These downloads proved quite popular and surprisingly did not even affect the viewership of the TV show. • In fall 2006, ABC was set to launch a serialized version of 'Lost' videos that could be downloaded into mobile phones. A video console game and a mobile game were also being developed based on 'Lost'.
  • 17. A new way… • Earlier, advertisers were concerned that consumers, especially those who had DVRs, could skip the ads that were aired during commercial breaks..
  • 18. Marketing the experience • On April 24, 2006, ABC Entertainment (ABC) along with UK's Channel 4 Television (Channel 4) and Australia's Seven Network (Seven Network) announced the launch of 'The Lost Experience' (TLE), a web-based alternative reality game (ARG). • With TLE, ABC was seeking to engage its loyal fan base through yet another medium. The game was designed to reveal many secrets about the show, in which the mystery was yet to be unraveled even after two successful seasons had been completed.
  • 19. Marketing the experience • ABC aired ads of a fictitious organization that featured in the show. These ads provided vital clues to TLE and directed the fans to different websites that provided clues. Several websites were created by fans to discuss, analyze, and share clues.
  • 20. re fans e of those hard-co e nee d to be on pisode, he said. "W You don't ry e t' from em orized eve if you watched 'Los who've m that e show make it so e never watched th wanted to r if you'v the b eginning o this." u can get into before yo "When we built the s we wanted ite for Oce to do som anic Airline from all th ething tha s, e other TV t was diffe show sites rent ," Benson said. No furthe r informat network e ion for "Lo xecutives st Experie world and say future nce" is be on any me clues could ing releas reach out dium. Fan pop up in ed, and to each ot s from dif any part o her and tr fer f the sleuthing. ade inform ent countries will h ation if th av ey want to e to start
  • 21. Dharma wants you! • ABC and Sky’s flagship television show “Lost” is embracing the Internet to drive publicity for the new series in the form of a new viral marketing message. • A press release has been distributed online for fictional company “Dharma Initiative” as part of an ongoing recruitment guide.
  • 22.
  • 23. Lesson to learn • Don’t tell a story, create an experience • Let them be part of the “game” • Customer is not a moron!
  • 24. Viral 2.0 IS NOT IT IS “Something remarkable is worth talking about. Worth noticing. Exceptional. New. Interesting. It’s a Purple Cow. Boring stuff is invisible. It’s a brown cow. … Remarkable marketing is the art of building things worth noticing right into your product or service.” Seth Godin
  • 25. Bonus • Sprite/LOST Experience • Program Summary: • Sprite began on May 10th by placing the new Sublymonal.com URL into a faux TV commercial that ran in primetime during the ABC network show LOST. The URL drove consumers to a puzzle solely related to the show with the only brand mention being the actual URL. Afterwards, the ARG transitioned to a scavenger hunt with embedded DJ podcasts, videos, and hidden memos within Sublymonal.com. A final component includes embedded codes in print ads in Entertainment Weekly and People Magazine. The codes can then be used to unlock further content online. • Results: 1. Sprite web traffic up 400% 2. Average visit time up 275% and +300% vs benchmark 3. 500K valid codes entered ... and climbing!
  • 26. Lesson to learn Lesson to learn • It works! • Give something worthy not just free give aways! And they will come… • And they will remember the experience…
  • 27. Marketing mix in the new era COMPANY INNOVATION INFORMATION & CONTENT & INPUT BETTER BRANDS AGENCY INSIGHTS CONSUMERS & IDEAS What’s Next in Marketing PAUL ISAKSON
  • 28. 1. Entertain them 2. Don’t try to be something you are not 3. Put them in control 4. Re-calibrate your risk tolerance 5. Leverage the power of your network Youth Marketing DAVE KNOX

Notas do Editor

  1. All about pushing things out at people. A one way process. Shove, shout, sell.
  2. Credit Information -------------------------------------- Client: Coca-Cola North America Agency: AKQA Budget: <$150,000 excluding media Date of Campaign: May - September 2006
  3. The Web is enabling collaboration to take place easier and quicker… companies can share information with consumers and get their input directly … agencies can pull insights out of that information exchange as well as get quick feedback on ideas as they develop… the agency and company can then take the learnings and insights to create things people need or want, even if they didn’t realize these things when they were talking to them… this goes along with a growing idea in the planner blog world for Brands in Beta … where brands are constantly tweaking and improving by getting real-time, on-going feedback from consumers… But to the earlier quotes from Sony and Apple… the web is enabling people to now know more about what they didn’t know. As this continues, brands can get even better insights and feedback, which is going on right now…