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THE IMPORTANCE OF
PERSONAL BRANDING
              Merlin Perez Gore
    (Merlin Entertainment, FlashGameLicense.com)
DO YOU…?

v  Have in-game branding?

v  In-game Ads?

v  A website/portfolio?

v  A page for each of your games?

v  A business card?

v  A pet velociraptor?
As an Indie Developer, you should have all that, and more!
                    Okay maybe not the Velociraptor




IS YOUR HAND STILL
        UP?
W H AT I S P E R S O N A L B R A N D I N G ?


v  You

v  Your style

v  Your passion

v  Your CV
WHO AM I?


v  Who are you?

v  What is your passion?

v  What do you want your brand to represent?
H OW I S I T D I F F E R E N T T O
           PRODUCT BRANDING?


v  The budget’s smaller!

v  Games are your products

v  Promote yourself as much as your promote your games
You are just as valuable as your games
W O U L D YO U B U Y T H I S P R O D U C T ?
W H AT A B O U T T H I S ?
WHY SHOULD I BRAND MYSELF?


v  Adds value to you

v  Adds value to your games

v  Encourages you to do a better job

v  Sponsors will respect you more

v  It’s not just for clicks to your website
A R E T H E R E D OW N S I D E S ?


v  Limiting yourself by your brand

v  (A little) Extra work
BRANDING IN THE INDIE GAMING
             WORLD


v  2 facets of branding for us Indie game makers
     •  Our games
     •  Outside our games
IN-GAME: PERSONAL LOGO & PRE-
            L OA D E R


v  On the front page

v  Adds identity to the game

v  Make the logo interesting, and people will want to find out more

v  A good way to point sponsors to you
P R O M O T I N G YO U R G A M E
                       DOING IT YOURSELF




v  Can be tough
v  Email multiple sponsors individually
      •  Professional tone
      •  Short and sweet

v  Sponsors aren’t friends, they’re clients
      •  Be shrewd
      •  Know the value of your game and stick by it

v  Enforce your branding in the game
P R O M O T I N G YO U R G A M E
                           GETTING HELP




v  Alternatively, let others do it for you

v  FlashGameLicense are there to pitch your game for you
      •  We attract multiple sponsors
      •  We pitch your game to sponsors we think will be interested
      •  The bidding system ensures you get a fair price for your game
      •  The game is shown to sponsors professionally and they have access
         to a multitude of tools to give you the right offer
      •  We can also help cut through the bureaucracy of working with big
         sponsors, (EasyLicense).
AFTER THE SALE


v  Distribution is vital for your game to be a success
      •  Sponsor will sometimes do this for you
      •  Submit to as many sites as you can
      •  Or let tools do it for you, like FGD and Mochi.

v  Keep relations with your sponsor
      •  Being on good terms with sponsors is always great when selling your
         next game!
WEBSITE/PORTFOLIO


v  An absolute necessity

v  A place for fans to go

v  A place for prospecting sponsors/employers

v  If you don’t have a website, there are always other options
     •  Social Media
     •  FGD, FGL
BU S I N E S S C A R D S


v  If you’re here, you should have business cards with you

v  You generate interest, be contactable

v  Your card is an extension of your brand, make it enticing
Branding isn’t necessarily for the public

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The Importance of Personal Branding for Indie Game Developers

  • 1. THE IMPORTANCE OF PERSONAL BRANDING Merlin Perez Gore (Merlin Entertainment, FlashGameLicense.com)
  • 2. DO YOU…? v  Have in-game branding? v  In-game Ads? v  A website/portfolio? v  A page for each of your games? v  A business card? v  A pet velociraptor?
  • 3. As an Indie Developer, you should have all that, and more! Okay maybe not the Velociraptor IS YOUR HAND STILL UP?
  • 4. W H AT I S P E R S O N A L B R A N D I N G ? v  You v  Your style v  Your passion v  Your CV
  • 5. WHO AM I? v  Who are you? v  What is your passion? v  What do you want your brand to represent?
  • 6. H OW I S I T D I F F E R E N T T O PRODUCT BRANDING? v  The budget’s smaller! v  Games are your products v  Promote yourself as much as your promote your games
  • 7. You are just as valuable as your games
  • 8. W O U L D YO U B U Y T H I S P R O D U C T ?
  • 9. W H AT A B O U T T H I S ?
  • 10. WHY SHOULD I BRAND MYSELF? v  Adds value to you v  Adds value to your games v  Encourages you to do a better job v  Sponsors will respect you more v  It’s not just for clicks to your website
  • 11. A R E T H E R E D OW N S I D E S ? v  Limiting yourself by your brand v  (A little) Extra work
  • 12. BRANDING IN THE INDIE GAMING WORLD v  2 facets of branding for us Indie game makers •  Our games •  Outside our games
  • 13. IN-GAME: PERSONAL LOGO & PRE- L OA D E R v  On the front page v  Adds identity to the game v  Make the logo interesting, and people will want to find out more v  A good way to point sponsors to you
  • 14. P R O M O T I N G YO U R G A M E DOING IT YOURSELF v  Can be tough v  Email multiple sponsors individually •  Professional tone •  Short and sweet v  Sponsors aren’t friends, they’re clients •  Be shrewd •  Know the value of your game and stick by it v  Enforce your branding in the game
  • 15. P R O M O T I N G YO U R G A M E GETTING HELP v  Alternatively, let others do it for you v  FlashGameLicense are there to pitch your game for you •  We attract multiple sponsors •  We pitch your game to sponsors we think will be interested •  The bidding system ensures you get a fair price for your game •  The game is shown to sponsors professionally and they have access to a multitude of tools to give you the right offer •  We can also help cut through the bureaucracy of working with big sponsors, (EasyLicense).
  • 16. AFTER THE SALE v  Distribution is vital for your game to be a success •  Sponsor will sometimes do this for you •  Submit to as many sites as you can •  Or let tools do it for you, like FGD and Mochi. v  Keep relations with your sponsor •  Being on good terms with sponsors is always great when selling your next game!
  • 17. WEBSITE/PORTFOLIO v  An absolute necessity v  A place for fans to go v  A place for prospecting sponsors/employers v  If you don’t have a website, there are always other options •  Social Media •  FGD, FGL
  • 18. BU S I N E S S C A R D S v  If you’re here, you should have business cards with you v  You generate interest, be contactable v  Your card is an extension of your brand, make it enticing