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It’s a Virtual World




a strategy+business exclusive
by Rita J. King

04/21/2009




© 2009 Booz & Company Inc. All rights reserved.
It’s a Virtual World
               Slowly, companies are leaving the physical world behind to cut costs,
               improve communication, and find new ways to collaborate.

               by Rita J. King
   1
strategy+business
leadingIDEAS




               S        andra Kearney sat across from me during our
                        first meeting in early 2007. Between us, a bot-
                        tle of champagne bubbled and a platter of sushi
               beckoned. I had been interviewing dozens of IBM
               employees without permission from the company.
                                                                            and are used for everything from entertainment to
                                                                            business to socializing. An estimated 300 million peo-
                                                                            ple worldwide have registered for participation in some
                                                                            form of this activity, according to Kzero, a virtual
                                                                            world marketing and development company. In 2008,
               Kearney (who has since left Big Blue) dropped in on me       according to trade group Virtual Worlds Management,
               unexpectedly, wanting to know why I was snooping             venture capitalists and other investors bet nearly
               around; was I writing a book or an article?                  US$600 million on more than 60 software producers
                    I responded that I had stumbled upon a sizable          involved in the fledgling technology.
               number of IBMers who were using the Internet in an                In most applications, anyone can register for free to
               entirely new way, and I hoped to document what could         create an avatar. An avatar can be customized down to
               be a complete transformation of the business world. For      the smallest detail to look like the person operating it or
               a moment, her face revealed nothing and she remained         it can veer wildly from the physical reality.
               perfectly motionless. Then Kearney, at the time IBM’s        Communication is conducted with a blend of text, chat,
               global director of emerging 3D Internet, began to tell       and mixed media. Translation devices let people sur-
               me what the company was up to.                               mount language barriers. Data files can be shared
                    Although it was almost as if we were speaking in        instantly. Movement is controlled in real time by the
               person, Kearney and I met that night not in an upscale       person behind each avatar, and also through scripted
               restaurant but in Second Life, an immersive, three-          animations that allow for increasingly realistic move-
               dimensional Internet platform where people create            ments — instead of looking stiff and motionless, avatars
               avatars to represent themselves. In such virtual world       can shift in their seats, for example, or follow the script
               software platforms, an individual’s avatar can get togeth-   cues for other smooth-flowing gestures.
               er and talk with other similarly constructed digital              Although viewed as novel and innovative, for much
               stand-ins in real time. Kearney, in fact, was in Arizona,    of the past five years or so virtual worlds were mostly
               and I was at my desk in New York.                            pigeonholed by the media and even the digerati as
                    Scores of virtual platforms exist on the Internet       another way to social network — a multidimensional,
Rita J. King
(rita@dancinginkproductions.com)
is senior fellow at the Carnegie
Council for Ethics in International
Affairs and the CEO and creative
director of Dancing Ink
Productions, a company that
specializes in research, strategy,
and creative content for new
global digital cultures.




                                                                                                                               2




                                                                                                                             strategy+business
                                                                                                                             leadingIDEAS
more anonymous version of MySpace or Facebook.                  duce such diseases as Alzheimer’s and mad cow.
Almost completely neglected was the value of the virtu-         During this virtual world session, IBM scientists gen-
al world as a tool for business, for example, in bringing       erated a three-dimensional molecule of protein on the
together global workforces instantly at any time, offer-        screen and slowly depicted its evolution into its final
ing an opportunity for far-flung teams to share and pore        form. This representation of protein formation then
over findings, conducting sophisticated simulations,            became the centerpiece for ongoing research in differ-
and training new recruits at a fraction of the cost of in-      ent time zones at the same time, blurring the line
person sessions. IBM estimates that, with an investment         between a physical and virtual lab.
of roughly $80,000, it saved more than $250,000 in                   Indeed, modeling difficult-to-illustrate ideas and
travel and venue costs for a recent corporate Academy of        products and sharing them with prospective clients or
Technology event and enjoyed more than $150,000 in              internal teams is one of the more attractive aspects of
additional productivity gains, because these virtual par-       virtual worlds to companies. Northrop Grumman
ticipants were at their computers and able to dive back         Corporation, for example, has used this technology to
into work immediately at the conclusion of the meeting.         generate mock versions of expensive and complex —
Certainly, IBM could have enjoyed similar cost savings          and highly classified — defense equipment planned or
by holding these sessions as Webinars or teleconferences        under development. Using a virtual network, Northrop
— in other words, with people communicating face to             has been able to keep customers closely involved in the
face via video, viewing staid exhibits and illustrations —      design and engineering of critical projects and to lead
but company executives much preferred the rich and              simulated operational training sessions.
compelling full-motion graphics in the virtual world as              The employment search firm Manpower Inc. is
well as the ability for participants to instantly share their   among the most innovative organizations with a high
insights about particular pieces of information and             comfort level in the virtual world. The company began
change content in real time.                                    using Second Life in 2007 to reach and organize people
     Today some 6,000 IBMers are linked in virtual              who had already been initiated into the virtual world, or
worlds. One of the more intriguing applications has             who were interested in starting to. “The virtualization of
been crafted by the Blue Gene research team, which is           the labor market is a key issue as the world of virtual
developing supercomputing programs that, among                  work is morphing into something that will become an
other things, explore biological processes. I (well, my         integral part of how companies get work done,” says
avatar) met with Blue Gene avatars from multiple con-           Manpower CEO Jeffrey Joerres.
tinents to discuss how virtual worlds enable them to                 In Manpower’s Second Life office, thousands of vis-
collaborate more efficiently. They described with               itors and job seekers from more than 50 countries have
enthusiasm a recent presentation on protein folding,            already experienced avatar-to-avatar communication
the process by which critical molecules in the body             through employment fairs, live events, and seminars.
take and maintain their shape, or, if they fail to, pro-        Manpower even helps applicants learn how to become
worlds) to do old tasks. +
   3
strategy+business




               Resources
               more businesslike in their new, unfamiliar avatar form,
               including lessons on dressing their virtual alter egos in
               professional attire. What’s more, traditionally marginal-
               ized segments of the workforce, such as the physically
               disabled, often find that biases and prejudices against
               them are minimized in a virtual environment where
leadingIDEAS




               avatars, in theory at least, have no disadvantages.
                    Despite successes in the corporate world, virtual
               environments are still probably some years away from
               mainstream acceptance. In August 2008, research firm
               Gartner Inc. said in a report on emerging technologies
               that it will take at least two to five years before virtual
               worlds become prevalent for business applications. By
               then, companies may not have much of a choice: The
               need to cut travel, training, and meeting costs, gain
               substantial access to global talent, trim back internal
               redundancy, and increase communications among
               departments that were once isolated from one another
               will force organizations to find new ways (and new




               “How Meeting in Second Life Transformed IBM’s Technology Elite into
               Virtual World Believers,” Linden Research Inc., 2009: A case study about
               IBM’s use of virtual worlds. (PDF) http://secondlifegrid.net.s3.amazonaws
               .com/docs/Second_Life_Case_IBM.pdf

               Rita J. King, “Power of Collaboration: Manpower’s First Anniversary in
               Second Life,” Manpower Inc., July 2008: Documents Manpower’s use of
               virtual worlds for encouraging and developing a global and nomadic
               workforce. (PDF) http://dancinginkproductions.com/uploads/pdfs/
               DIP_Manpower_July2008.pdf

               Rita J. King, “From the Fire Pit to the Forbidden City: An Outsider’s
               Inside Look at the Evolution of IBM’s Virtual Universe Community,”
               May 2008: A report on the community of IBM employees communicat-
               ing via virtual worlds. (PDF) http://dancinginkproductions.com/
               uploads/pdfs/Firepit_to_Forbidden_City_Final.pdf

               “Virtual Journalism: Inside the Virtual Newsroom of the American
               University in Cairo,” DancingInkTV (available on YouTube), April 2009:
               Avatars for eight Egyptian political bloggers and former U.S. Under
               Secretary of State for Public Diplomacy and Public Affairs James K.
               Glassman discuss the Obama administration in a virtual interview session.
               www.youtube.com/watch?v=PkbH7J22N5Y&feature=channel_page
strategy+business magazine
is published by Booz & Company Inc.
To subscribe, visit www.strategy-business.com
or call 1-877-829-9108.

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Virtual Worlds Transforming Business Collaboration

  • 1. It’s a Virtual World a strategy+business exclusive by Rita J. King 04/21/2009 © 2009 Booz & Company Inc. All rights reserved.
  • 2. It’s a Virtual World Slowly, companies are leaving the physical world behind to cut costs, improve communication, and find new ways to collaborate. by Rita J. King 1 strategy+business leadingIDEAS S andra Kearney sat across from me during our first meeting in early 2007. Between us, a bot- tle of champagne bubbled and a platter of sushi beckoned. I had been interviewing dozens of IBM employees without permission from the company. and are used for everything from entertainment to business to socializing. An estimated 300 million peo- ple worldwide have registered for participation in some form of this activity, according to Kzero, a virtual world marketing and development company. In 2008, Kearney (who has since left Big Blue) dropped in on me according to trade group Virtual Worlds Management, unexpectedly, wanting to know why I was snooping venture capitalists and other investors bet nearly around; was I writing a book or an article? US$600 million on more than 60 software producers I responded that I had stumbled upon a sizable involved in the fledgling technology. number of IBMers who were using the Internet in an In most applications, anyone can register for free to entirely new way, and I hoped to document what could create an avatar. An avatar can be customized down to be a complete transformation of the business world. For the smallest detail to look like the person operating it or a moment, her face revealed nothing and she remained it can veer wildly from the physical reality. perfectly motionless. Then Kearney, at the time IBM’s Communication is conducted with a blend of text, chat, global director of emerging 3D Internet, began to tell and mixed media. Translation devices let people sur- me what the company was up to. mount language barriers. Data files can be shared Although it was almost as if we were speaking in instantly. Movement is controlled in real time by the person, Kearney and I met that night not in an upscale person behind each avatar, and also through scripted restaurant but in Second Life, an immersive, three- animations that allow for increasingly realistic move- dimensional Internet platform where people create ments — instead of looking stiff and motionless, avatars avatars to represent themselves. In such virtual world can shift in their seats, for example, or follow the script software platforms, an individual’s avatar can get togeth- cues for other smooth-flowing gestures. er and talk with other similarly constructed digital Although viewed as novel and innovative, for much stand-ins in real time. Kearney, in fact, was in Arizona, of the past five years or so virtual worlds were mostly and I was at my desk in New York. pigeonholed by the media and even the digerati as Scores of virtual platforms exist on the Internet another way to social network — a multidimensional,
  • 3. Rita J. King (rita@dancinginkproductions.com) is senior fellow at the Carnegie Council for Ethics in International Affairs and the CEO and creative director of Dancing Ink Productions, a company that specializes in research, strategy, and creative content for new global digital cultures. 2 strategy+business leadingIDEAS more anonymous version of MySpace or Facebook. duce such diseases as Alzheimer’s and mad cow. Almost completely neglected was the value of the virtu- During this virtual world session, IBM scientists gen- al world as a tool for business, for example, in bringing erated a three-dimensional molecule of protein on the together global workforces instantly at any time, offer- screen and slowly depicted its evolution into its final ing an opportunity for far-flung teams to share and pore form. This representation of protein formation then over findings, conducting sophisticated simulations, became the centerpiece for ongoing research in differ- and training new recruits at a fraction of the cost of in- ent time zones at the same time, blurring the line person sessions. IBM estimates that, with an investment between a physical and virtual lab. of roughly $80,000, it saved more than $250,000 in Indeed, modeling difficult-to-illustrate ideas and travel and venue costs for a recent corporate Academy of products and sharing them with prospective clients or Technology event and enjoyed more than $150,000 in internal teams is one of the more attractive aspects of additional productivity gains, because these virtual par- virtual worlds to companies. Northrop Grumman ticipants were at their computers and able to dive back Corporation, for example, has used this technology to into work immediately at the conclusion of the meeting. generate mock versions of expensive and complex — Certainly, IBM could have enjoyed similar cost savings and highly classified — defense equipment planned or by holding these sessions as Webinars or teleconferences under development. Using a virtual network, Northrop — in other words, with people communicating face to has been able to keep customers closely involved in the face via video, viewing staid exhibits and illustrations — design and engineering of critical projects and to lead but company executives much preferred the rich and simulated operational training sessions. compelling full-motion graphics in the virtual world as The employment search firm Manpower Inc. is well as the ability for participants to instantly share their among the most innovative organizations with a high insights about particular pieces of information and comfort level in the virtual world. The company began change content in real time. using Second Life in 2007 to reach and organize people Today some 6,000 IBMers are linked in virtual who had already been initiated into the virtual world, or worlds. One of the more intriguing applications has who were interested in starting to. “The virtualization of been crafted by the Blue Gene research team, which is the labor market is a key issue as the world of virtual developing supercomputing programs that, among work is morphing into something that will become an other things, explore biological processes. I (well, my integral part of how companies get work done,” says avatar) met with Blue Gene avatars from multiple con- Manpower CEO Jeffrey Joerres. tinents to discuss how virtual worlds enable them to In Manpower’s Second Life office, thousands of vis- collaborate more efficiently. They described with itors and job seekers from more than 50 countries have enthusiasm a recent presentation on protein folding, already experienced avatar-to-avatar communication the process by which critical molecules in the body through employment fairs, live events, and seminars. take and maintain their shape, or, if they fail to, pro- Manpower even helps applicants learn how to become
  • 4. worlds) to do old tasks. + 3 strategy+business Resources more businesslike in their new, unfamiliar avatar form, including lessons on dressing their virtual alter egos in professional attire. What’s more, traditionally marginal- ized segments of the workforce, such as the physically disabled, often find that biases and prejudices against them are minimized in a virtual environment where leadingIDEAS avatars, in theory at least, have no disadvantages. Despite successes in the corporate world, virtual environments are still probably some years away from mainstream acceptance. In August 2008, research firm Gartner Inc. said in a report on emerging technologies that it will take at least two to five years before virtual worlds become prevalent for business applications. By then, companies may not have much of a choice: The need to cut travel, training, and meeting costs, gain substantial access to global talent, trim back internal redundancy, and increase communications among departments that were once isolated from one another will force organizations to find new ways (and new “How Meeting in Second Life Transformed IBM’s Technology Elite into Virtual World Believers,” Linden Research Inc., 2009: A case study about IBM’s use of virtual worlds. (PDF) http://secondlifegrid.net.s3.amazonaws .com/docs/Second_Life_Case_IBM.pdf Rita J. King, “Power of Collaboration: Manpower’s First Anniversary in Second Life,” Manpower Inc., July 2008: Documents Manpower’s use of virtual worlds for encouraging and developing a global and nomadic workforce. (PDF) http://dancinginkproductions.com/uploads/pdfs/ DIP_Manpower_July2008.pdf Rita J. King, “From the Fire Pit to the Forbidden City: An Outsider’s Inside Look at the Evolution of IBM’s Virtual Universe Community,” May 2008: A report on the community of IBM employees communicat- ing via virtual worlds. (PDF) http://dancinginkproductions.com/ uploads/pdfs/Firepit_to_Forbidden_City_Final.pdf “Virtual Journalism: Inside the Virtual Newsroom of the American University in Cairo,” DancingInkTV (available on YouTube), April 2009: Avatars for eight Egyptian political bloggers and former U.S. Under Secretary of State for Public Diplomacy and Public Affairs James K. Glassman discuss the Obama administration in a virtual interview session. www.youtube.com/watch?v=PkbH7J22N5Y&feature=channel_page
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