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The Essential Steps For Mobile
Games Success
Todd Marks
CEO
Todd.Marks@mindgrub.com
@mindgrub
2
6 Key Steps To A Successful App
Brief History
4
Growth of the Gadget
http://conmoz.org/mobile-trends/mobile-devices-3g/?lang=en
5
1980
1982
1984
1986
1988
1990
1992
1994
1996
1998
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
Genre
Innovation
Gaming Timeline
6
Trends in Console Gaming
• Graphics, Graphics Graphics
• Deep Rich Storylines
• Connectivity  MMO Massive
Multiplayer Online Games
• Life Beyond the Story:
Unlocks, Replayability, Network Game play
• Appeal to Hardcore Gamers
7
Trends in Console Gaming
• Graphics
• Deep, Rich Storylines
• Connectivity  MMO
Massive Multiplayer
Online Games
• Life Beyond the Story:
Unlocks, Replayability, Network
Game play
• Appeal to Hardcore
Gamers
8
Casual Gaming – Online Social Games
9
Casual Gaming – Widening Demographics
10
Casual Gaming – Socializing & Competition
11
Mobile Gaming Explosion
Low Barriers
• Cheap- $1.07 and decreasing with
freemium model
• Freemium Model- roughly 3%
spending on in-app purchases
12
Mobile Gaming Explosion
13
Mobile Gaming Explosion
Simplicity
• Game story
• Controls/ Intuitive Play
• Time & Length of levels
14
Mobile Gaming Explosion
Connectivity
• 3G Connectivity- share or
download a new game any time!
15
Mobile Genre Innovation- Fragmentation?
16
Mobile Genre Innovation- Fragmentation?
Production:
What Makes a Good Mobile Game?
18
Game Design and Mechanics
Games tell a story
• What is the setting?
• Who is the hero?
• Who is the villain?
• What are the hero's desires?
19
Game Design and Mechanics
Cues
• Visual
• Audio
• Dynamic
20
Addicting Game Components
• Make the game easy and fun
• Lots of short levels
• More content they can unlock
• Depth- building up from a simple to difficult game play
21
Appropriate Game Controls
Controlsntrols
• One touch/swipe controls
• Multi touch controls
• Gyroscopic Games
Popular Games
23
Top Games
as comment "M5" all on one scree
• One touch controls
• Virtual Currency
• Great Graphics
• Unlocks and power-ups
24
Fruit Ninja
• Simplicity
• One touch control
• Not many short levels but one continuous
25
Where’s My Water
Where’s My Water
• Simple controls
• Physics based interactions
• Many short levels- increasing
difficulty makes more interesting
over time
• Fantastic Character and level
design
26
Words with Friends
Where’s My Water
• 3G connectivity
• Socialization
• Human Connection- Drives Competition, Emotional Investment
27
Temple Run
• Continuous level-stats
• Very easy controls that use
smartphones well-swipe/touch
accelerometer
• Easy, Simple & Fast!
28
Summary of Current Landscape
Mobile Game Engines
30
Game Engines
Corona SDK
• Fast development time
• Affordable when compared with a
tool such as Game Salad
• No Objective-C
• Good support
• No access to native API
31
Game Engines
Cocos2d
• Ease of use
• Speed through the use
of OpenGL ES
• Flexibility and simple
integrations such
as Box2D- and Chipmunk-
based physics
• Support from a
large, friendly community
32
Game Engines
Unity for 3D
• Open Source
• Supports nearly all
console and mobile
platforms
• Deferred Rendering-
Creates rich 3D
environments while
saving maximum
space
Monetization
34
Mobile Gaming :: Scuba Adventures
35
Download Cost
36
Why Pay? – Clickz Stats
• Expanded features and capabilities
(77 percent)
• Remove ads (44 percent)
• Trial expired (35 percent)
• To support the developer (22 percent)
• Curiosity (16 percent)
37
Mobile Ad Frameworks
Google AdSense
Millennial Media
iAd
AdMob
Brightroll
Greystripe
InMobi
Jumptap
MdotMSAY Media
ZestADZ
38
“Freemium”
• Free To Play. Costs to unlock additional
content
• Apple, Android and Amazon all Keep 30%
• Barnes and Noble most likely will do the same
39
Subscription
• Similar to Freemium which uses and In-App
Purchase
• Apple, Android and Amazon all Keep 30%
Distribution
41
Distribution
• iOS Apps Must go into the App store
• Amazon and Kindle Apps must go into
their respective stores
• Google Apps can be distributed a number of
different ways including Email, posting on
website and several 3rd Party distribution
channels.
• 3rd Party Distribution Channels include:
Amazon, GetJar, AppBrain, Appsfire
User Acquisition
43
iPad Applications : GEICO Glovebox
44
Case Study :: Escape From Detention
45
User Acquisition
• Can no longer just stick it in the store
• Good SEO practice with
Social Media Marketing
• Dark Art of “App Store Optimization.”
46
Submission To The Store
47
Mobile Marketing Steps to Measure ROI
1) Establish - a Baseline to measure results
2) Create an Activity Timeline
Activites, Social Data, Web Data, Transactions
3) Monitor – Sales Revenue
How often customers make transactions.
How many customers you are reaching.
How much customers are spending.
ROI =
Cost of Investment
(Gain from Investment - Cost of Investment)
48
How Do They Find It – Clickz Stats
• Categories (57 percent)
• Search (57 percent)
• Featured - new (52 percent)
• Top 25 overall (52 percent)
• Features - what's hot (48 percent)
• Featured - personalized recommendations
(e.g., Apple's Genius) (18 percent)
• Ads in other apps (12 percent)
Engagement &
Retention
50
Engagement & Retention
51
Analysis
• Flurry
• Google
Analytics
• Appboy
The Future of Games
53
Last Month- Convergence
54
Convergence- Bigger, Better, Faster, Social
• Social/Network
game play
• Upgrades in
hardware
• Network
Upgrades
55
Convergence- Location Based Mobile Social
56
Convergence- AR Games
57
App Gear- “Amplified Reality”
Questions?
Todd Marks
President & CEO
todd.marks@mindgrub.com
@mindgrub

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The Essential Steps For Mobile Games Success

Notas do Editor

  1. Mid 70’s to Mid 80’s: Golden Age of Arcade games1980’s: Genre Action adventure, fighting games, interactive movies, Role playing games, scrolling platformers, scrolling shooters, light gun shooters, maze etc.1983 Nintendo1990- 4th generation consoles 16 bit1990- handhelds come of age1993 Fifth Generation consoles 64 bit1998-2000- 6th generation consoles2004-2011- 7th gen consoles2007 Nintendo Wii Capitalizes on casual gaming + iPhone comes out2011- present 8th gen consoles- Nintendo 3DS playstation vitaMobile handhelds like the PSP and DS were highly anticipated and then crushed by the low barriers and popularity of smartphone gaming.
  2. Cheap to play- profitable to make
  3. Whale and scrooge are indicative of the mobile gaming audience- Mobile games are becoming better because they’re becoming smarter with how they make money. Depending on quality of game- gamers are 3-6% likely to spend make an in-app purchase in a game. Since the mobile gamer class tend to be affluent, tying in app purchases with game progress can yield higher returns among the whales- while recouping costs among the minnows.
  4. While casualgames become better in general (graphics, competitiveness, overall fun) they are also getting simpler not just to play- but to pick up and play on the go- there’s a difference and we’ll try to tackle that when talking about game design cues.
  5. 3G connectivity makes it easier to start games with others, share games with others, or even play games with others in real time.
  6. Similar to the early 80’s and 90’s with 8-bit and 16-bit games, we’re seeing genre innovation in Casual gaming. Due to new control mechanics and the democratization of game development (they’ve gotten easier to publish and program- iTunes) so there’s a constant evolution of new game ideas and concepts to advance upon.
  7. Todd wanted me to talk a little about mobile game engines- I’m the wrong person to do it but can give some feedback on integrating designs  talk to our developers in the audience.