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Mike Cohn
Norwegian Developer’s Conference
6 June 2012
Leading a Self-
Organizing Team
1
© Copyright Mountain Goat Software
®
Agenda
Self-organization and subtle control
Containers, Differences and Exchanges
Influencing how the team evolves
2
© Copyright Mountain Goat Software
®
What is a self-organizing team?
Self-organizing does not mean
the team gets to decide what goal they pursue
or even necessarily who is on the team
(some self-organizing teams are given this responsibility)
Self-organizing is about the team determining
how they will respond to their environment
(and mangers/leads can influence that environment)
3
© Copyright Mountain Goat Software
®
A dynamic network of many agents
acting in parallel
acting and reacting to what other agents are
doing
Control is highly dispersed and decentralized
Overall system behavior is the result of a
huge number of decisions made constantly by
many agents
A CAS is characterized by:
Complex adaptive systems
4
© Copyright Mountain Goat Software
®
Some examples
Ant colony or bee
hive
Flock of geese
heading south
A family preparing,
eating, and
cleaning up after a
meal
Us right now
A crowd queued
up to get into a
concert or sporting
event
Cars on a highway
A software team
5
© Copyright Mountain Goat Software
®
Control is not evil
Simple rules or incentives are used to guide or
direct behavior
“Drive this direction and on this side of the highway.”
For bioteams, these are provided by nature
“Produce honey”
For our teams,
Rules and incentives can be added by managers or
leaders…or in some cases by team members
6
© Copyright Mountain Goat Software
®
Self-organization does not mean that workers
instead of managers engineer an organization
design. It does not mean letting people do
whatever they want to do. It means that
management commits to guiding the
evolution of behaviors that emerge from the
interaction of independent agents instead of
specifying in advance what effective behavior
is.
—Philip Anderson, The Biology of Business
7
© Copyright Mountain Goat Software
®
—Takeuchi & Nonaka “The New New Product Development Game”
Although project teams are largely on their
own, they are not uncontrolled. Management
establishes enough checkpoints to prevent
instability, ambiguity, and tension from
turning into chaos. At the same time,
management avoids the kind of rigid control
that impairs creativity and spontaneity.
8
© Copyright Mountain Goat Software
®
—Peter DeGrace & Leslie Stahl
Wicked Problems, Righteous Solutions
To be sure,
control is still exercised;
but, it is subtle
and much of it is indirect.
9
© Copyright Mountain Goat Software
®
What this is not
We’re not talking about
Being deceptive or sneaky
Manipulating people
Nothing I’m going to advocate needs to be
secret
But there may be reasons why you don’t
broadcast your reasons
10
© Copyright Mountain Goat Software
®
Agenda
Self-organization and subtle control
Containers, Differences and Exchanges
Influencing how the team evolves
11
© Copyright Mountain Goat Software
®
A boundary within which self-organization occurs
Company, project, team, city role, nationality
Container
There must be differences among the agents acting in our
system
Technical knowledge, domain knowledge, education,
experience, power, gender
Differences
Agents in the system interact and exchange resources
Information, money, energy (vision)
Transforming Exchanges
Glenda Eoyang: Conditions for Self-Organizing in Human Systems
12
© Copyright Mountain Goat Software
®
Using the CDE model
You can influence how a team self-organizes by
altering the:
Containers
formal teams, informal teams, clarify (or not) expectations
Differences
Dampen or amplify them within or between containers
Exchanges
Insert new exchanges, new people, new techniques or tools
13
© Copyright Mountain Goat Software
®
Containers
Enlarge or shrink teams
Enlarge or shrink the responsibility
boundary of teams
Change team membership
Create new teams or groups
14
© Copyright Mountain Goat Software
®
Differences
Don’t require consensus
Creativity comes from tension
Quiet disagreement is not as good as fierce
debate that leads to behavior change
Ask hard questions
Then expect teams to find solutions
15
© Copyright Mountain Goat Software
®
Transforming exchanges
Encourage communication between teams
and groups
Who isn’t talking who should?
Add or remove people from exchanges
Change reporting relationships
Relocate people
Compliance with external groups
Encourage learning
16
© Copyright Mountain Goat Software
®
• The next slides describes some teams with some
trouble spots. Think about how you might help them
by changing their Containers, amplifying or dampening
Differences, or changing their Exchanges.
• For each case, identify at least one thing you’d do.
• Note whether you are tweaking their Container,
Differences, or Exchanges. (You might be affecting
more than one.)
You are the ScrumMaster or coach…
17
© Copyright Mountain Goat Software
®
The team consists of four programmers, two
testers, a database engineer and you. The
programmers and testers are not working well
together. Programmers work in isolation until
two days are left in the iteration. They then throw
code “over the wall” to the testers.
1
The team is failing to deliver potentially
shippable software at the end of each interation.
None of the items they start are 100% finished.
They’re close but work is always left do be done
in the next iteration.
2
18
© Copyright Mountain Goat Software
®
The team seems to be consistently
undercommitting during iteration planning. They
finish the work they commit but it doesn’t seem
like much. The product owner hasn’t complained
yet but you’re worried she will soon.
3
Your organization has 20 different agile teams.
Each team has its own testers who are starting
to go in different directions in terms of preferred
tools and approaches.
4
19
© Copyright Mountain Goat Software
®
Jeff, a senior developer, is very domineering.
During iteration planning the team defers to him
on every decision even though he is a horrible
estimator. You notice glances that the other
team members exchange when he suggests
very low estimates on some tasks.
5
You are responsible for two teams. Team
members on on discuss all sides of various
issues before making a decision. This has been
working well. On the other team, discussions
drag on endlessly because they pursue absolute
consensus in all cases.
6
20
© Copyright Mountain Goat Software
®
Agenda
Self-organization and subtle control
Containers, Differences and Exchanges
Influencing how the team evolves
21
© Copyright Mountain Goat Software
®
The self-organizing path
Self-organization is not something that
happens one time
A team is never done doing it
The team continually re-organizes in a sense-
and-respond manner to its environment
As you see the team self-organize you can
influence, but not control or direct, its path
We can view this as the evolution of a team
22
© Copyright Mountain Goat Software
®
Self-organization proceeds from the premise that effective
organization is evolved, not designed. It aims to create an
environment in which successful divisions of labor and
routines not only emerge but also self-adjust in response
to environmental changes. This happens because
management sets up an environment and encourages
rapid evolution toward higher fitness, not because
management has mastered the art of planning and
monitoring workflows.
—Philip Anderson, The Biology of Business
23
© Copyright Mountain Goat Software
®
Team evolution
Evolution is the result of three elements:
Variation, selection and retention
Consider a giraffe:
Variation: A random mutation that leads to
a longer neck
Selection: The long neck helps it reach food
others can’t; so it it more likely to
survive and breed
Retention: The mutation is passed to its
descendants
24
© Copyright Mountain Goat Software
®
7 levers for influencing evolution
1. Selecting the external environment
2. Defining performance
3. Managing meaning
4. Choosing people
5. Reconfiguring the network
6. Evolving vicarious selection systems
7. Energizing the system
Philip Anderson, “Seven Levers for Guiding the Evolving Enterprise.”
25
© Copyright Mountain Goat Software
®
Select the external environment
More than just the physical environment
What business are we in?
(OK, maybe you can’t influence this one, but
someone can
The company’s approach to innovation
Fast follower or innovator? Are mistakes OK? When?
Types of projects worked on and the rate at
which they are introduced to the organization
Expectations about multitasking and focus
1
26
© Copyright Mountain Goat Software
®
Define performance
The principle of selection tells us that the traits that help us
survive will be the ones retained
Managers and leaders send messages about which traits
should survive
What message is your organization sending about the
relative importance of short vs. long-term performance?
What messages are sent if the organization:
Provides training
Supports working at a sustainable pace
Allows employees time to explore wild ideas
Doesn’t exchange meeting a deadline for unmaintainable code
2
27
© Copyright Mountain Goat Software
®
Manage meaning
Individuals in a CAS respond to the messages they
receive; e.g.,
bees responding to a “danger” message
ants responding to a “food found over here” message
Leaders can push messages into the system
e.g., putting the the team in touch with customers
Or keep messages out
Meaning often comes from the stories, myths and
rituals that are repeated
“We will become profitable this quarter.”
“Our GM counts the cars in the lot every day at 5 PM”
3
28
© Copyright Mountain Goat Software
®
Choose people
Clearly, who is on the team influences how
they self-organize
Adjust
Some people are like “glue” and pull a
team together and keep it there
4
Team Size
Location
Background
Experience
Decision-making style
Gender
Motivation
Skepticism
29
© Copyright Mountain Goat Software
®
Should a development team be allowed
full control over who is on the team?
Under all circumstances or only some?
Which?
What are the advantages and
disadvantages?
?
30
© Copyright Mountain Goat Software
®
Reconfigure the network
Communication paths (formal and informal) can
be more important than the individuals
You can introduce or remove flows
To other teams, experts in the organization, customers
5
31
© Copyright Mountain Goat Software®
Reconfiguring the network for a
global team
Coordinating
Collocated
Teams
Oslo Denver
Team 1 Team 2
Oslo DenverDeliberately
Distributed
Teams Team 2
Team 1
32
© Copyright Mountain Goat Software
®
Evolve vicarious selection systems
Variation—Selection—Retention
Selection determines which variations will be retained
Can take a long time
So we often use vicarious selection systems
This is an animal that can smell that a food is
poisonous, rather than eating it
Using only the marketplace as our selection
mechanism takes too long
Organizations can evolve vicarious selection
systems
Retrospectives, Google’s 20% policy, compensation
6
33
© Copyright Mountain Goat Software
®
Energize the system
Unless energy is pumped into a system, entropy sets
in
Make sure the group has a “clear, elevating goal”† or
an “igniting purpose”‡
Project chartering: Vision box, press release, magazine
review, elevator statement
Opportunity
To learn, a bigger role, to go onto even better projects, and
so on
Information
Customer visits, training, conferences, brown-bags
7
†Larson and LaFasto: Teamwork; ‡Lynda Gratton: Hot Spots
34
© Copyright Mountain Goat Software
®
To: All Microsoft Employees
Subject: Internet Tidal Wave
The Internet is a tidal wave. It changes
the rules. It is an incredible opportunity
as well as an incredible challenge. I am
looking forward to your input on how we
can improve our strategy to continue our
track record of incredible success.
May 25, 1995
Bill G.
35
© Copyright Mountain Goat Software
®
Date Course
3–4 September
5–6 September
Certified ScrumMaster
Certified Scrum Product Owner
3–4 December
5–6 December
Certified ScrumMaster
Certified Scrum Product Owner
Upcoming courses in Oslo
Information and
registration at
www.programutvikling.no
36
© Copyright Mountain Goat Software
®
mike@mountaingoatsoftware.com
www.mountaingoatsoftware.com
twitter: mikewcohn
(720) 890-6110
Mike Cohn
37

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Leading a Self-Organizing Team

  • 1. Mike Cohn Norwegian Developer’s Conference 6 June 2012 Leading a Self- Organizing Team 1
  • 2. © Copyright Mountain Goat Software ® Agenda Self-organization and subtle control Containers, Differences and Exchanges Influencing how the team evolves 2
  • 3. © Copyright Mountain Goat Software ® What is a self-organizing team? Self-organizing does not mean the team gets to decide what goal they pursue or even necessarily who is on the team (some self-organizing teams are given this responsibility) Self-organizing is about the team determining how they will respond to their environment (and mangers/leads can influence that environment) 3
  • 4. © Copyright Mountain Goat Software ® A dynamic network of many agents acting in parallel acting and reacting to what other agents are doing Control is highly dispersed and decentralized Overall system behavior is the result of a huge number of decisions made constantly by many agents A CAS is characterized by: Complex adaptive systems 4
  • 5. © Copyright Mountain Goat Software ® Some examples Ant colony or bee hive Flock of geese heading south A family preparing, eating, and cleaning up after a meal Us right now A crowd queued up to get into a concert or sporting event Cars on a highway A software team 5
  • 6. © Copyright Mountain Goat Software ® Control is not evil Simple rules or incentives are used to guide or direct behavior “Drive this direction and on this side of the highway.” For bioteams, these are provided by nature “Produce honey” For our teams, Rules and incentives can be added by managers or leaders…or in some cases by team members 6
  • 7. © Copyright Mountain Goat Software ® Self-organization does not mean that workers instead of managers engineer an organization design. It does not mean letting people do whatever they want to do. It means that management commits to guiding the evolution of behaviors that emerge from the interaction of independent agents instead of specifying in advance what effective behavior is. —Philip Anderson, The Biology of Business 7
  • 8. © Copyright Mountain Goat Software ® —Takeuchi & Nonaka “The New New Product Development Game” Although project teams are largely on their own, they are not uncontrolled. Management establishes enough checkpoints to prevent instability, ambiguity, and tension from turning into chaos. At the same time, management avoids the kind of rigid control that impairs creativity and spontaneity. 8
  • 9. © Copyright Mountain Goat Software ® —Peter DeGrace & Leslie Stahl Wicked Problems, Righteous Solutions To be sure, control is still exercised; but, it is subtle and much of it is indirect. 9
  • 10. © Copyright Mountain Goat Software ® What this is not We’re not talking about Being deceptive or sneaky Manipulating people Nothing I’m going to advocate needs to be secret But there may be reasons why you don’t broadcast your reasons 10
  • 11. © Copyright Mountain Goat Software ® Agenda Self-organization and subtle control Containers, Differences and Exchanges Influencing how the team evolves 11
  • 12. © Copyright Mountain Goat Software ® A boundary within which self-organization occurs Company, project, team, city role, nationality Container There must be differences among the agents acting in our system Technical knowledge, domain knowledge, education, experience, power, gender Differences Agents in the system interact and exchange resources Information, money, energy (vision) Transforming Exchanges Glenda Eoyang: Conditions for Self-Organizing in Human Systems 12
  • 13. © Copyright Mountain Goat Software ® Using the CDE model You can influence how a team self-organizes by altering the: Containers formal teams, informal teams, clarify (or not) expectations Differences Dampen or amplify them within or between containers Exchanges Insert new exchanges, new people, new techniques or tools 13
  • 14. © Copyright Mountain Goat Software ® Containers Enlarge or shrink teams Enlarge or shrink the responsibility boundary of teams Change team membership Create new teams or groups 14
  • 15. © Copyright Mountain Goat Software ® Differences Don’t require consensus Creativity comes from tension Quiet disagreement is not as good as fierce debate that leads to behavior change Ask hard questions Then expect teams to find solutions 15
  • 16. © Copyright Mountain Goat Software ® Transforming exchanges Encourage communication between teams and groups Who isn’t talking who should? Add or remove people from exchanges Change reporting relationships Relocate people Compliance with external groups Encourage learning 16
  • 17. © Copyright Mountain Goat Software ® • The next slides describes some teams with some trouble spots. Think about how you might help them by changing their Containers, amplifying or dampening Differences, or changing their Exchanges. • For each case, identify at least one thing you’d do. • Note whether you are tweaking their Container, Differences, or Exchanges. (You might be affecting more than one.) You are the ScrumMaster or coach… 17
  • 18. © Copyright Mountain Goat Software ® The team consists of four programmers, two testers, a database engineer and you. The programmers and testers are not working well together. Programmers work in isolation until two days are left in the iteration. They then throw code “over the wall” to the testers. 1 The team is failing to deliver potentially shippable software at the end of each interation. None of the items they start are 100% finished. They’re close but work is always left do be done in the next iteration. 2 18
  • 19. © Copyright Mountain Goat Software ® The team seems to be consistently undercommitting during iteration planning. They finish the work they commit but it doesn’t seem like much. The product owner hasn’t complained yet but you’re worried she will soon. 3 Your organization has 20 different agile teams. Each team has its own testers who are starting to go in different directions in terms of preferred tools and approaches. 4 19
  • 20. © Copyright Mountain Goat Software ® Jeff, a senior developer, is very domineering. During iteration planning the team defers to him on every decision even though he is a horrible estimator. You notice glances that the other team members exchange when he suggests very low estimates on some tasks. 5 You are responsible for two teams. Team members on on discuss all sides of various issues before making a decision. This has been working well. On the other team, discussions drag on endlessly because they pursue absolute consensus in all cases. 6 20
  • 21. © Copyright Mountain Goat Software ® Agenda Self-organization and subtle control Containers, Differences and Exchanges Influencing how the team evolves 21
  • 22. © Copyright Mountain Goat Software ® The self-organizing path Self-organization is not something that happens one time A team is never done doing it The team continually re-organizes in a sense- and-respond manner to its environment As you see the team self-organize you can influence, but not control or direct, its path We can view this as the evolution of a team 22
  • 23. © Copyright Mountain Goat Software ® Self-organization proceeds from the premise that effective organization is evolved, not designed. It aims to create an environment in which successful divisions of labor and routines not only emerge but also self-adjust in response to environmental changes. This happens because management sets up an environment and encourages rapid evolution toward higher fitness, not because management has mastered the art of planning and monitoring workflows. —Philip Anderson, The Biology of Business 23
  • 24. © Copyright Mountain Goat Software ® Team evolution Evolution is the result of three elements: Variation, selection and retention Consider a giraffe: Variation: A random mutation that leads to a longer neck Selection: The long neck helps it reach food others can’t; so it it more likely to survive and breed Retention: The mutation is passed to its descendants 24
  • 25. © Copyright Mountain Goat Software ® 7 levers for influencing evolution 1. Selecting the external environment 2. Defining performance 3. Managing meaning 4. Choosing people 5. Reconfiguring the network 6. Evolving vicarious selection systems 7. Energizing the system Philip Anderson, “Seven Levers for Guiding the Evolving Enterprise.” 25
  • 26. © Copyright Mountain Goat Software ® Select the external environment More than just the physical environment What business are we in? (OK, maybe you can’t influence this one, but someone can The company’s approach to innovation Fast follower or innovator? Are mistakes OK? When? Types of projects worked on and the rate at which they are introduced to the organization Expectations about multitasking and focus 1 26
  • 27. © Copyright Mountain Goat Software ® Define performance The principle of selection tells us that the traits that help us survive will be the ones retained Managers and leaders send messages about which traits should survive What message is your organization sending about the relative importance of short vs. long-term performance? What messages are sent if the organization: Provides training Supports working at a sustainable pace Allows employees time to explore wild ideas Doesn’t exchange meeting a deadline for unmaintainable code 2 27
  • 28. © Copyright Mountain Goat Software ® Manage meaning Individuals in a CAS respond to the messages they receive; e.g., bees responding to a “danger” message ants responding to a “food found over here” message Leaders can push messages into the system e.g., putting the the team in touch with customers Or keep messages out Meaning often comes from the stories, myths and rituals that are repeated “We will become profitable this quarter.” “Our GM counts the cars in the lot every day at 5 PM” 3 28
  • 29. © Copyright Mountain Goat Software ® Choose people Clearly, who is on the team influences how they self-organize Adjust Some people are like “glue” and pull a team together and keep it there 4 Team Size Location Background Experience Decision-making style Gender Motivation Skepticism 29
  • 30. © Copyright Mountain Goat Software ® Should a development team be allowed full control over who is on the team? Under all circumstances or only some? Which? What are the advantages and disadvantages? ? 30
  • 31. © Copyright Mountain Goat Software ® Reconfigure the network Communication paths (formal and informal) can be more important than the individuals You can introduce or remove flows To other teams, experts in the organization, customers 5 31
  • 32. © Copyright Mountain Goat Software® Reconfiguring the network for a global team Coordinating Collocated Teams Oslo Denver Team 1 Team 2 Oslo DenverDeliberately Distributed Teams Team 2 Team 1 32
  • 33. © Copyright Mountain Goat Software ® Evolve vicarious selection systems Variation—Selection—Retention Selection determines which variations will be retained Can take a long time So we often use vicarious selection systems This is an animal that can smell that a food is poisonous, rather than eating it Using only the marketplace as our selection mechanism takes too long Organizations can evolve vicarious selection systems Retrospectives, Google’s 20% policy, compensation 6 33
  • 34. © Copyright Mountain Goat Software ® Energize the system Unless energy is pumped into a system, entropy sets in Make sure the group has a “clear, elevating goal”† or an “igniting purpose”‡ Project chartering: Vision box, press release, magazine review, elevator statement Opportunity To learn, a bigger role, to go onto even better projects, and so on Information Customer visits, training, conferences, brown-bags 7 †Larson and LaFasto: Teamwork; ‡Lynda Gratton: Hot Spots 34
  • 35. © Copyright Mountain Goat Software ® To: All Microsoft Employees Subject: Internet Tidal Wave The Internet is a tidal wave. It changes the rules. It is an incredible opportunity as well as an incredible challenge. I am looking forward to your input on how we can improve our strategy to continue our track record of incredible success. May 25, 1995 Bill G. 35
  • 36. © Copyright Mountain Goat Software ® Date Course 3–4 September 5–6 September Certified ScrumMaster Certified Scrum Product Owner 3–4 December 5–6 December Certified ScrumMaster Certified Scrum Product Owner Upcoming courses in Oslo Information and registration at www.programutvikling.no 36
  • 37. © Copyright Mountain Goat Software ® mike@mountaingoatsoftware.com www.mountaingoatsoftware.com twitter: mikewcohn (720) 890-6110 Mike Cohn 37