-- Jack's Beanstalk Rush --
We developed a casual game for our course "Fundamentals of Human-Computer Interaction". The goal of this game is to climb up a beanstalk as high as possible while dodging the leaves.
This is our final presentation where we discuss "everything but the game".
11. HUMAN-COMPUTER
INTERACTION
CASUAL GAME
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
14. PAPER PROTOTYPING DIGITAL PROTOTYPE EVALUATION ITERATIONS
1 2 3
FIRST PAPER PROTOTYPE
SECOND PAPER PROTOTYPE
FINAL PAPER PROTOTYPE
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
1
MINIMAL VIABLE PRODUCT
COMBONEW LOOKCOLLISION DETECTIONTUTORIAL
Jack’s Beanstalk Rush
15. DIGITAL PROTOTYPE EVALUATION ITERATIONS
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
1
MINIMAL VIABLE PRODUCT
COMBONEW LOOKCOLLISION DETECTIONTUTORIAL
PAPER PROTOTYPING
1 2 3
FIRST PAPER PROTOTYPE
SECOND PAPER PROTOTYPE
FINAL PAPER PROTOTYPE
24. 2SECOND
PAPER PROTOTYPE
STORY MENU
MOVING BEANSTALK
MAIN MENU
JACK (PLAYER)
SCOREBOARD
ANIMATED TUTORIAL
NEW
NEW
PAUSE SCREEN
GAME OVER SCREEN
LAY-OVER
GAME SCREEN
5MENUS!
?
28. DIGITAL PROTOTYPE EVALUATION ITERATIONS
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
1
MINIMAL VIABLE PRODUCT
COMBONEW LOOKCOLLISION DETECTIONTUTORIAL
PAPER PROTOTYPING
1 2 3
FIRST PAPAR PROTOTYPE
SECOND PAPAR PROTOTYPE
FINAL PAPAR PROTOTYPE
29. PAPER PROTOTYPING EVALUATION ITERATIONS
1 2 3
FIRST PAPAR PROTOTYPE
SECOND PAPAR PROTOTYPE
FINAL PAPAR PROTOTYPE
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
COMBONEW LOOK
DIGITAL PROTOTYPE
1
MINIMAL VIABLE PRODUCT
COLLISION DETECTIONTUTORIAL
37. MINIMAL
VIABLE PRODUCT
“Perfection is achieved, not when there is
nothing more to add, but when there is
nothing left to take away.”
Antoine de Saint-Exupéry
38. MINIMAL
VIABLE PRODUCT
“Perfection is achieved, not when there is
nothing more to add, but when there is
nothing left to take away.”
Antoine de Saint-Exupéry
43. PAPER PROTOTYPING EVALUATION ITERATIONS
1 2 3
FIRST PAPAR PROTOTYPE
SECOND PAPAR PROTOTYPE
FINAL PAPAR PROTOTYPE
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
COMBONEW LOOK
DIGITAL PROTOTYPE
1
MINIMAL VIABLE PRODUCT
COLLISION DETECTIONTUTORIAL
45. TUTORIALTAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP
54. PAPER PROTOTYPING EVALUATION ITERATIONS
1 2 3
FIRST PAPAR PROTOTYPE
SECOND PAPAR PROTOTYPE
FINAL PAPAR PROTOTYPE
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
COMBONEW LOOK
DIGITAL PROTOTYPE
1
MINIMAL VIABLE PRODUCT
COLLISION DETECTIONTUTORIAL
55. DIGITAL PROTOTYPE
1
MINIMAL VIABLE PRODUCT
TUTORIAL
PAPER PROTOTYPING
1 2 3
FIRST PAPAR PROTOTYPE
SECOND PAPAR PROTOTYPE
FINAL PAPAR PROTOTYPE
EVALUATION ITERATIONS
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
COMBONEW LOOKCOLLISION DETECTION
85. DIGITAL PROTOTYPE
1
MINIMAL VIABLE PRODUCT
TUTORIAL
PAPER PROTOTYPING
1 2 3
FIRST PAPAR PROTOTYPE
SECOND PAPAR PROTOTYPE
FINAL PAPAR PROTOTYPE
EVALUATION ITERATIONS
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
COMBONEW LOOKCOLLISION DETECTION
86. DIGITAL PROTOTYPE
1
MINIMAL VIABLE PRODUCT
TUTORIAL
PAPER PROTOTYPING
1 2 3
FIRST PAPAR PROTOTYPE
SECOND PAPAR PROTOTYPE
FINAL PAPAR PROTOTYPE
EVALUATION ITERATIONS
1 2 3
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
GAME REVIEW QUESTIONNAIRE
COMBONEW LOOKCOLLISION DETECTION