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What Makes a City Smart? :: Interaction
   Design and the Future Hybrid City




   Michael Smyth
   Centre for Interaction Design
   Edinburgh Napier University, UK
   @michael_smyth


Friday, 1 March 13
We live in a world where everything seems
               possible and as a consequence have lost
               the sense of wonder.

               Branko Lukic, NonObject, MIT Press (2011)




Friday, 1 March 13
Where do these moments of
  design inspiration come from?




Friday, 1 March 13
One method favoured by Interaction Designers
    is ethnography.




                     Observation that aims to provide insight into
                     work, culture and behavioural practices.

Friday, 1 March 13
A tension between the pressure of solution-focused
    design practice and ethnography’s concern with
    meanings and culture.



Friday, 1 March 13
Critical Design acts as a catalyst or provocation
                     for thought (Anthony Dunne, 1999).




Friday, 1 March 13
Critical Design challenges our
                     assumptions and preconceptions about
                     the role that products and services play in
                     everyday life.


Friday, 1 March 13
Street Art (Tom Welsh, 2009).


Friday, 1 March 13
Video as a way of understanding the design space.




                                     Layers of meaning.




Friday, 1 March 13
Friday, 1 March 13
Defining trend for the first half of this
    century is the growth of urbanisation.




Friday, 1 March 13
Today, half of the world’s population,
    3 billion people live in urban areas.




Friday, 1 March 13
How do people interact with technology
  in the urban environment?

Friday, 1 March 13
How do we gather data from the environment?



Friday, 1 March 13
How does the environment gather
   information about citizens?


Friday, 1 March 13
As pervasive technologies become
  increasingly prevalent, will this
  change our relationship with the city?




Friday, 1 March 13
What happens when we have no choice
   about how and when we interact?




Friday, 1 March 13
No such thing as a Smart City.




Friday, 1 March 13
It is the individuals who inhabit cities
  that make them smart.




Friday, 1 March 13
Individuals as creators and sharers of data.


Friday, 1 March 13
Yellow Arrow Project (2004)




Friday, 1 March 13
a cartography of the intimate & the everyday




Friday, 1 March 13
Walking Path to Avoid CCTV in New York (2001)

Friday, 1 March 13
Derive App :: Cachucho (2012)




Friday, 1 March 13
Friday, 1 March 13
Dead Drops :: Aram Bartholl (2010)



Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Trash|Track :: MIT Lab (2009)



Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
The Copenhagan Wheel ::
   Senseable City Lab, MIT (2009)


Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Ingress :: Niantic Labs (2012)




Friday, 1 March 13
AR game that encourages players to input
 data about physical monuments.




Friday, 1 March 13
The hybrid city is characterised by
  increasing layers of data.




Friday, 1 March 13
A human centred approach to Urban
   Interaction Design gives the opportunity to re-
   think what intelligent connected communities
   of the future might actually look like.

Friday, 1 March 13
urbanIxD :: EU FP7 Coordination Action (2013)

    www.urbanixd.eu
    @urbanixd




Friday, 1 March 13
www.michael-smyth.co.uk
    www.urbanixd.eu

    @michael_smyth
    @urbanixd




Friday, 1 March 13

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What Makes a City Smart? :: Interaction Design and the Future Hybrid City