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USER-CENTERED INNOVATION
        LEARN, SHAPE AND CHECK
WHO WE ARE
CERTI                                                           The Digital Convergence Center
Reference Centers for Innovative Tecnologies Foundation         The Digital Convergence Center (CCD) works in the de-
(CERTI) is an institute of Science, Technology and Innova-      velopment of innovative products and services to society
tion located in Florianópolis (Santa Catarina), that offers a   software, internet, embedded systems, digital television,
set of skills as a solution to different demands of private     telecommunications, networks, mobile communications,
institutions, government and third sector.                      digital inclusion, business strategy, market analysis and
                                                                technology areas. CCD applies multidisciplinary approach
                                                                and works collaboratively, working in three areas:
The excellence of the projects we run and of the services
and products we develop are the result of a careful and
systematic work in network, started more than 25 years,         • Research and technology evaluation.
through technical and scientific partnerships held with uni-    • Software and plataforms development.
versities and research centers in the country and abroad.       • Hardware development.
HOW WE WORK
EVALUATION AND
 EXPLORATION       IDEATION
                                 VALIDATION




INTERPRETATION,                IMPLEMENTATION
 ANALYSIS AND     CONCEPTION
                                 AND RELEASE
   SYNTHESIS                        PLAN




  LEARN           SHAPE          CHECK
LEARN
Exploration
“QUESTIONS ABOUT NEEDS AND DESIRES
ARE ANSWERED BY PEOPLE”
Appropriate solutions arise when there is a deep and well-   in all its extension. Watch users and see what they think,
directed knowledge about the problem and its elements. In-   make, use and feel in a real context, increase the chances
novative solutions emerge when there are efforts towards     of a successful solution.
the understanding of the field, customer and users views,
Techniques and Artifacts to Exploration
•   Briefing.
•   Benchmarking.
•   User interviews.
•   Contextual interviews.
•   Focus groups.
•   Product Vision Box.
•   Elevator Statement.
•   Documentation analysis.
•   Specialized literature studies.
•   Accessibility and Universal Design studies.
•   Usability and sustainability studies.
•   Interface and interaction studies.
•   Sistematic observation.
•   Etnographic study.
•   Netnography.
•   Polls and surveys.
•   Questionnaires.
•   Records and database analysis.
Interpretation, Analysis and Synthesis
“NEW OPPORTUNITIES FOR
TECHNOLOGIES ARE IDENTIFIED IN
OBJECTIVES, MOTIVATION AND LIMITATIONS”
We recognize that for the understanding, maturation and          tems analysis, usability, design, psychology and engineer-
transformation of information into knowledge, a multi-dis-       ing, in order to achieve better results in the understanding
ciplinary team of specialists is a key part. Our team consists   of problems and synthesis of information.
of experienced and talented professionals in business, sys-
Techniques and Artifacts to
Interpretation, Analysis and Synthesis
•   Tasks Analysis.
•   Flowcharts.
•   Mental maps.
•   Goalstorming.
•   Personas.
•   Scenarios.
•   Use cases.
•   Matrix functions.
•   Specification Documents.
•   Infographics.
•   Storyboards.
•   Workshops.
SHAPE
Ideation and Conception
“IN THE DESIGN OF THE SOLUTION, USERS
INFORMATION IS RAW MATERIAL FOR INNOVATION”
We are aware that the success of an effective solution is    rations and desires of people by understanding their needs.
deeply tied to the conversion of findings from studies and   In its essence, conceive is materialize ideas, interpret needs
interpretations and unique solutions appropriate to the      and problems to create hypotheses and solutions.
user. Conceive and devise means to make tangible the aspi-
Techniques and Artifacts to
Ideation and Conception
•   Storyboards and Illustration.
•   Sketches and Wireframes.
•   Generation of alternatives.
•   Participatory Design.
•   GUI Design.
•   Interaction Design.
•   Information Architecture.
•   Card Sorting.
•   Copywriting.
•   Paper prototyping and non-functional prototyping.
•   Functional prototyping of high and low fidelity.
•   Product Design and CAD.
•   Design of accessibility and Universal Design.
•   Project sustainability and usability.
•   Solutions redesign.
CHECK
Evaluation e Validation
“SPECIALIZED ASSESSMENT TO ENSURE
EFFICIENCY, EFFECTIVENESS AND SATISFACTION”
The main objective of the evaluations, including usabil-      carried out in pilot projects at various stages of the devel-
ity, ergonomics and accessibility, is to validate the solu-   opment, ensure consistency and increase the success rate
tion based on norms and standards already consolidated,       of a solution after its market launch.
increasing its effectiveness for the user. Evaluation steps
Techniques and Artifacts to
Evaluation and Validation
•   Usability Testing.
•   Usability inspections.
•   Ergonomic assessments.
•   Heuristic evaluations.
•   Systematic observations.
•   A/B test.
•   Cognitive route.
•   Questionnaires.
•   Interviews.
Implementation and Release Plan
“GOOD IDEAS TAKE SHAPE WHEN THEY
ARE INTRODUCED TO THE WORLD”
The disclosure of a solution with the establishment of an   the begining to the end of projects enable us to under-
implementation plan, containing specification documents,    stand the needs of development teams and marketing dur-
interface and interaction standards are key steps in the    ing the life cycle of solutions.
materialization of a new solution. Our participation from
Techniques and Artifacts to
the Implementation and
Release Plan
•   Standards GUI.
•   Interaction standards.
•   Documents specification.
•   Infographics.
•   IIustrations.
•   Animation (motion graphics).
•   Communication.
•   Branding.
•   Naming.
WHAT WE DO
LEARN              SHAPE                       CHECK                          SHAPE         CHECK




Survey of             Product                   Use observation                 Adjustments   Documentation
technologies          conception and                                                          and final prototypes
                      prototyping               Ergonomics and
Socio-educational                               usability research
research in schools




                                                        ProInfo Projector
                                The development of ProInfo Projector involved intensive
                            research for the definition of a projector and computer inte-
                                    grated into a single device for use in the classroom.
LEARN                   SHAPE                         LEARN                          SHAPE                   CHECK




Research launch              Sketches,              Presencial and online             Sketches, wireframes,      Workshop and
                             wireframes,            systematic observation            graphic project            results analysis
Presencial and online        graphic project
systematic observation                              Interviews, questionnaires        High fidelity functional
                             High fidelity          and usability testing             prototypes
Interviews, questionnaires   functional
and usability testing        prototypes

Personas and scenarios

                                                 Portal do Estudante Pilot                                                          * In progress
                                          Evaluation of the Student Portal under development in                                        project
                                         the real environment of use in 12 schools and different
                                                                                states of Brazil.
LEARN               SHAPE                        CHECK                         SHAPE




Gathering information   Ideation and                 Validation                    Ideation and
                        conception                                                 conception
Interviews

Analysis and
interpretation

Modeling



                                                      Especial Education
                               Concept development, prototypes and specifications of an           * In progress
                                accessibility device for students with visual impairments.           project
                                                                      Focus on pedagogy.
LEARN                  SHAPE                      CHECK




Understanding the        Brainstorming          Specification,
problem                  and workshop           interface and interaction
                                                standards
Specialized literature   Information
studies                  Architecture

Benchmarking and         Sketches,
usability inspection     wireframes,
                         prototypes
                                                             OiTV HD Project
                                         Joint development between OiTV and CERTI to es-
                                         tablish the base for solutions proposed by a study
                                          and by the identification of best market practices
                                                                     and usability inspection.
LEARN             SHAPE                         CHECK




Benchmarking         Graphic project             Test versions to
                                                 solution validation
Briefing             Behavior and
                     interaction                 Implementation
Product vision box   definitions                 plan

Elevator statement   Adjustments

User research

Personas                                                      LabEEE Project
                                    Development of a simulator for evaluating the energy
                                      efficiency of commercial buildings to be used in the
                                       early stages of the project of new buildings, when
                                                              ecisions have great impact.    * In progress
                                                                                                project
FOR WHOM
    WE DO
CERTI Foundation
  Campus Universitário UFSC, Setor C | Florianópolis, SC, Brasil
CEP: 88040-970 | Tel: 55 (48) 3239-2000 | www.certi.org.br




                     Digital Convergence Center
                           Marcelo Otte - Diretor Executivo
                                      Tel: 55 (48) 3239-2171
                                              mot@certi.org.br

                             Luciano B. Roncalio - Gerente
                                      Tel: 55 (48) 3239-2158
                                                lrn@certi.org.br
Copyright © 2011 CERTI Foundation

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User Centered Innovation

  • 1. USER-CENTERED INNOVATION LEARN, SHAPE AND CHECK
  • 3. CERTI The Digital Convergence Center Reference Centers for Innovative Tecnologies Foundation The Digital Convergence Center (CCD) works in the de- (CERTI) is an institute of Science, Technology and Innova- velopment of innovative products and services to society tion located in Florianópolis (Santa Catarina), that offers a software, internet, embedded systems, digital television, set of skills as a solution to different demands of private telecommunications, networks, mobile communications, institutions, government and third sector. digital inclusion, business strategy, market analysis and technology areas. CCD applies multidisciplinary approach and works collaboratively, working in three areas: The excellence of the projects we run and of the services and products we develop are the result of a careful and systematic work in network, started more than 25 years, • Research and technology evaluation. through technical and scientific partnerships held with uni- • Software and plataforms development. versities and research centers in the country and abroad. • Hardware development.
  • 5. EVALUATION AND EXPLORATION IDEATION VALIDATION INTERPRETATION, IMPLEMENTATION ANALYSIS AND CONCEPTION AND RELEASE SYNTHESIS PLAN LEARN SHAPE CHECK
  • 7. Exploration “QUESTIONS ABOUT NEEDS AND DESIRES ARE ANSWERED BY PEOPLE” Appropriate solutions arise when there is a deep and well- in all its extension. Watch users and see what they think, directed knowledge about the problem and its elements. In- make, use and feel in a real context, increase the chances novative solutions emerge when there are efforts towards of a successful solution. the understanding of the field, customer and users views,
  • 8. Techniques and Artifacts to Exploration • Briefing. • Benchmarking. • User interviews. • Contextual interviews. • Focus groups. • Product Vision Box. • Elevator Statement. • Documentation analysis. • Specialized literature studies. • Accessibility and Universal Design studies. • Usability and sustainability studies. • Interface and interaction studies. • Sistematic observation. • Etnographic study. • Netnography. • Polls and surveys. • Questionnaires. • Records and database analysis.
  • 9. Interpretation, Analysis and Synthesis “NEW OPPORTUNITIES FOR TECHNOLOGIES ARE IDENTIFIED IN OBJECTIVES, MOTIVATION AND LIMITATIONS” We recognize that for the understanding, maturation and tems analysis, usability, design, psychology and engineer- transformation of information into knowledge, a multi-dis- ing, in order to achieve better results in the understanding ciplinary team of specialists is a key part. Our team consists of problems and synthesis of information. of experienced and talented professionals in business, sys-
  • 10. Techniques and Artifacts to Interpretation, Analysis and Synthesis • Tasks Analysis. • Flowcharts. • Mental maps. • Goalstorming. • Personas. • Scenarios. • Use cases. • Matrix functions. • Specification Documents. • Infographics. • Storyboards. • Workshops.
  • 11. SHAPE
  • 12. Ideation and Conception “IN THE DESIGN OF THE SOLUTION, USERS INFORMATION IS RAW MATERIAL FOR INNOVATION” We are aware that the success of an effective solution is rations and desires of people by understanding their needs. deeply tied to the conversion of findings from studies and In its essence, conceive is materialize ideas, interpret needs interpretations and unique solutions appropriate to the and problems to create hypotheses and solutions. user. Conceive and devise means to make tangible the aspi-
  • 13. Techniques and Artifacts to Ideation and Conception • Storyboards and Illustration. • Sketches and Wireframes. • Generation of alternatives. • Participatory Design. • GUI Design. • Interaction Design. • Information Architecture. • Card Sorting. • Copywriting. • Paper prototyping and non-functional prototyping. • Functional prototyping of high and low fidelity. • Product Design and CAD. • Design of accessibility and Universal Design. • Project sustainability and usability. • Solutions redesign.
  • 14. CHECK
  • 15. Evaluation e Validation “SPECIALIZED ASSESSMENT TO ENSURE EFFICIENCY, EFFECTIVENESS AND SATISFACTION” The main objective of the evaluations, including usabil- carried out in pilot projects at various stages of the devel- ity, ergonomics and accessibility, is to validate the solu- opment, ensure consistency and increase the success rate tion based on norms and standards already consolidated, of a solution after its market launch. increasing its effectiveness for the user. Evaluation steps
  • 16. Techniques and Artifacts to Evaluation and Validation • Usability Testing. • Usability inspections. • Ergonomic assessments. • Heuristic evaluations. • Systematic observations. • A/B test. • Cognitive route. • Questionnaires. • Interviews.
  • 17. Implementation and Release Plan “GOOD IDEAS TAKE SHAPE WHEN THEY ARE INTRODUCED TO THE WORLD” The disclosure of a solution with the establishment of an the begining to the end of projects enable us to under- implementation plan, containing specification documents, stand the needs of development teams and marketing dur- interface and interaction standards are key steps in the ing the life cycle of solutions. materialization of a new solution. Our participation from
  • 18. Techniques and Artifacts to the Implementation and Release Plan • Standards GUI. • Interaction standards. • Documents specification. • Infographics. • IIustrations. • Animation (motion graphics). • Communication. • Branding. • Naming.
  • 20. LEARN SHAPE CHECK SHAPE CHECK Survey of Product Use observation Adjustments Documentation technologies conception and and final prototypes prototyping Ergonomics and Socio-educational usability research research in schools ProInfo Projector The development of ProInfo Projector involved intensive research for the definition of a projector and computer inte- grated into a single device for use in the classroom.
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  • 26. LEARN SHAPE LEARN SHAPE CHECK Research launch Sketches, Presencial and online Sketches, wireframes, Workshop and wireframes, systematic observation graphic project results analysis Presencial and online graphic project systematic observation Interviews, questionnaires High fidelity functional High fidelity and usability testing prototypes Interviews, questionnaires functional and usability testing prototypes Personas and scenarios Portal do Estudante Pilot * In progress Evaluation of the Student Portal under development in project the real environment of use in 12 schools and different states of Brazil.
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  • 33. LEARN SHAPE CHECK SHAPE Gathering information Ideation and Validation Ideation and conception conception Interviews Analysis and interpretation Modeling Especial Education Concept development, prototypes and specifications of an * In progress accessibility device for students with visual impairments. project Focus on pedagogy.
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  • 39. LEARN SHAPE CHECK Understanding the Brainstorming Specification, problem and workshop interface and interaction standards Specialized literature Information studies Architecture Benchmarking and Sketches, usability inspection wireframes, prototypes OiTV HD Project Joint development between OiTV and CERTI to es- tablish the base for solutions proposed by a study and by the identification of best market practices and usability inspection.
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  • 45. LEARN SHAPE CHECK Benchmarking Graphic project Test versions to solution validation Briefing Behavior and interaction Implementation Product vision box definitions plan Elevator statement Adjustments User research Personas LabEEE Project Development of a simulator for evaluating the energy efficiency of commercial buildings to be used in the early stages of the project of new buildings, when ecisions have great impact. * In progress project
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  • 52. FOR WHOM WE DO
  • 53.
  • 54. CERTI Foundation Campus Universitário UFSC, Setor C | Florianópolis, SC, Brasil CEP: 88040-970 | Tel: 55 (48) 3239-2000 | www.certi.org.br Digital Convergence Center Marcelo Otte - Diretor Executivo Tel: 55 (48) 3239-2171 mot@certi.org.br Luciano B. Roncalio - Gerente Tel: 55 (48) 3239-2158 lrn@certi.org.br
  • 55. Copyright © 2011 CERTI Foundation