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Service Creativity & Innovation:
An American Scholars Perspective

            Customers




                                       Presented by

                                      Raymond Fisk
                    Professor and Chair of Marketing
                 Texas State University - San Marcos

                              Ray.Fisk@txstate.edu
Topics
                    p

1.
1 Scarcity of Service Creativity & Innovation
2. Desperate Need for Service Creativity &
   Innovation
3. Technology for Service Creativity &
              gy                    y
   Innovation
4.
4 Broadening Our Perspective on Service
   Creativity & Innovation
5. Strategies for Personal Creativity &
   Innovation
1.
 1 Scarcity of Service
Creativity & Innovation
         y
What is Creativity?
                           y

• Creativity is finding new ideas
                            ideas.
• Creativity is the source of Invention and
  Innovation.
• Invention is the creation of new things
                                   things.
What i I
Wh t is Innovation?
              ti ?
• Innovation is b g g
     o at o s bringing
    new ideas to market.
•   The ideas have to be new
    to the market, but not
    necessarily the world
                    world.
No One is Born Creative or
           Innovative
           I      ti
• Al
  Almost all h
       t ll human b h i
                  behaviors are l
                                learned
                                      d
 behaviors.
Creativity and Innovation
         y
    are Temporary!
The first
Port Wine
could only
 be made
  once!
The Ponte Dom
 Luis was once the
longest single span
      bridge!
Good Id
G d Ideas Are Always Scarce
          A Al       S
2. Desperate N d f S
2 D        t Need for Service
                            i
    Creativity & Innovation
“New id
“N     ideas are easy,
getting rid of the old
   tti    id f th ld
    ones i hard.”
          is h d ”
   - Edwin Land, Founder, Polaroid
             Corporation
             C      ti
Service

• The word originates in Latin:
  – Service is from the Latin servus
                              servus,
    which means “slave, servant or serf”.
What are the Essentials of
       Human Civilization?
• Stuff – Food, water, clothing, and shelter
• Interaction – Human interactions are the
 essence of civilization.
•S i l i t d
 Sociologists describe fi key institutions
                    ib five k i tit ti
 of human society:
     • Family             The f il i th
                          Th family is the
     • Education           most essential
     • Government             service
     • Economy  y          organization in
     • Religion           human history!
Slow Progress of the Human
            Species
• Human history is full of bloodshed,
  mistreatment or neglect.
• Progress
   –hhappens d  despite these d
                    i h       destructive f
                                      i forces.
   – is a function of creativity and innovation.
• Innovations offer new solutions to ancient
  human problems
           problems.
Inverting the Power Pyramid



Dominance
 Culture




                              Service
                              Culture
Four Service Areas Where We
Need Service Creativity &
Innovation
Global Health Care (including the
Swine Flu Pandemic) is a service
            problem!
Global Warming is a service
        problem!
           bl !
Global Poverty is a service
        problem!
Global Ignorance is a service
        g
          problem!
3. Technologies for Service
   Creativity & I
   C   ti it    Innovation
                      ti
Technology Has Become More
          Interactive

     Phase 1: One Way                  Marketer             Customer




Phase 2: Partially Interactive         Marketer             Customer




                                                            Customer

 Phase 3: Fully Interactive            Marketer

                                                            Customer



                      Source: Fisk, Grove and John (2008)
Social Networking Is Changing
     Economies (and Elections)
• The Internet vastly reduced barriers to
  customer collaboration.
   – Customers are talking to each other.
   – Customer communities are forming.
   – Customers are raising their voices in unison.
• Crowds can become mobs or movements!
• Example - FlyersRights.org
Era of Portable Services

• GPS Enabled Smart Phones
  – Where Am I or Where Is it?
  – How Do I Get There?
  – Who Is There?
  – What Is Happening?
  – When Does it Start?
  – Why?
Two Examples of Service
Creativity and Innovation
A Global Example
                       p

• IBM began as a business machines
  company, then became a computer
  company, and now they are a global
              p y
  service company.
• IBM’s Service Innovations
  – Service Knowledge Advocate
    • Service Science, Management, Engineering and
      Design (SSMED)
  – Smarter Planet
AP t
       Portuguese E
                  Example
                       l
• Yd
  Ydreams – A i t
            An interactive experience
                      ti        i
  designer.
• Educational experiences – Braganza
  Science Center
• Promotional experiences - TMN Bluestore
4. Broadening Our Perspective
    on Service Creativity &
          Innovation
We Are Limited by Our Existing
                 y            g
      Knowledge & Skills
• Like the blind men and elephant parable,
  our understanding of services is limited
                                   limited.
• Disciplinary training can weaken one’s
  ability to perceive problems from other
  perspectives!
• Problems don’t know academic disciplines.
Typical Silos of Knowledge
 yp                     g


      Service     Service
      Science   Management




      Service     Service
       Arts
       At       Engineering
                E i     i
A Unified Perspective
              p



    Service      Service
    Science    Management

          Serving
         Customers
    Service      Service
     Arts      Engineering
Service Collaboration
• Our modern communications vastly
                                 y
 reduces the barriers to collaboration.
  – We need worldwide multidisciplinary
    social networks.
  – We need to move from silos of
    knowledge to webs of knowledge.
  – We need to include customers in the
    conversation!
5.
5 Ten Strategies for Personal
   Creativity and Innovation
            y
1. Question Assumptions
   Q             p
2. Dream Big
           g
3.
3 Be Flexible
4. Study Successful Creativity
       and Innovation
5. Experiment - Expect and Learn
         from F il
         f    Failures!
                      !
6. Practice, Practice, Practice!
           ,         ,
7. Gradual Change Is Always
   Better than No Change
8. Have Fun
9. Dare to Be Different
10. Take Action
Five Rules for Serving
                        g
Customers in the 21st Century

               1. Be Respectful


                2. Be Engaging


              3. Be Collaborative


            4. Design for Humans


      5. Be Technologically Sophisticated
Creativity-Innovation-Change
         y                g

             Innovation




    Creativity
             y            Change
                              g
Thank You!
2009-2010 Common E
   2009 2010 C         Experience
                             i
      at Texas State University


 The Whole New Mind:
Crossing Boundaries of
      Disciplines
Dan Pink’s A Whole New Mind

• Four Major Ages:
  1.   Agricultural Age (farmers)
  2.   Industrial Age (factory workers)
  3.   Information Age (knowledge workers)
  4.   Conceptual Age (creators and
       empathizers)
Pink’s Six Essential Senses:
 1. Design - Moving beyond function to
      engage th sense.
               the
 2.   Story - Narrative added to products and
      services
      ser ices - not just argument. Best of the
                     j st arg ment
      six senses.
 3.
 3    Symphony - Adding invention and big
      picture thinking (not just detail focus).
 4.
 4    Empathy - Going beyond logic and
      engaging emotion and intuition.
 5.   Play - Bringing humor and light-
                                   light
      heartedness to business and products.
 6.   Meaning - Immaterial feelings and values
               g                    g
      of products.

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Ray Fisk

  • 1. PDF processed with CutePDF evaluation edition www.CutePDF.com PDF processed with CutePDF evaluation edition www.CutePDF.com
  • 2. PDF processed with CutePDF evaluation edition www.CutePDF.com
  • 3. Service Creativity & Innovation: An American Scholars Perspective Customers Presented by Raymond Fisk Professor and Chair of Marketing Texas State University - San Marcos Ray.Fisk@txstate.edu
  • 4. Topics p 1. 1 Scarcity of Service Creativity & Innovation 2. Desperate Need for Service Creativity & Innovation 3. Technology for Service Creativity & gy y Innovation 4. 4 Broadening Our Perspective on Service Creativity & Innovation 5. Strategies for Personal Creativity & Innovation
  • 5. 1. 1 Scarcity of Service Creativity & Innovation y
  • 6. What is Creativity? y • Creativity is finding new ideas ideas. • Creativity is the source of Invention and Innovation. • Invention is the creation of new things things.
  • 7. What i I Wh t is Innovation? ti ? • Innovation is b g g o at o s bringing new ideas to market. • The ideas have to be new to the market, but not necessarily the world world.
  • 8. No One is Born Creative or Innovative I ti • Al Almost all h t ll human b h i behaviors are l learned d behaviors.
  • 9. Creativity and Innovation y are Temporary!
  • 10. The first Port Wine could only be made once!
  • 11. The Ponte Dom Luis was once the longest single span bridge!
  • 12. Good Id G d Ideas Are Always Scarce A Al S
  • 13. 2. Desperate N d f S 2 D t Need for Service i Creativity & Innovation
  • 14. “New id “N ideas are easy, getting rid of the old tti id f th ld ones i hard.” is h d ” - Edwin Land, Founder, Polaroid Corporation C ti
  • 15. Service • The word originates in Latin: – Service is from the Latin servus servus, which means “slave, servant or serf”.
  • 16.
  • 17. What are the Essentials of Human Civilization? • Stuff – Food, water, clothing, and shelter • Interaction – Human interactions are the essence of civilization. •S i l i t d Sociologists describe fi key institutions ib five k i tit ti of human society: • Family The f il i th Th family is the • Education most essential • Government service • Economy y organization in • Religion human history!
  • 18. Slow Progress of the Human Species • Human history is full of bloodshed, mistreatment or neglect. • Progress –hhappens d despite these d i h destructive f i forces. – is a function of creativity and innovation. • Innovations offer new solutions to ancient human problems problems.
  • 19. Inverting the Power Pyramid Dominance Culture Service Culture
  • 20. Four Service Areas Where We Need Service Creativity & Innovation
  • 21. Global Health Care (including the Swine Flu Pandemic) is a service problem!
  • 22. Global Warming is a service problem! bl !
  • 23. Global Poverty is a service problem!
  • 24. Global Ignorance is a service g problem!
  • 25. 3. Technologies for Service Creativity & I C ti it Innovation ti
  • 26. Technology Has Become More Interactive Phase 1: One Way Marketer Customer Phase 2: Partially Interactive Marketer Customer Customer Phase 3: Fully Interactive Marketer Customer Source: Fisk, Grove and John (2008)
  • 27. Social Networking Is Changing Economies (and Elections) • The Internet vastly reduced barriers to customer collaboration. – Customers are talking to each other. – Customer communities are forming. – Customers are raising their voices in unison. • Crowds can become mobs or movements! • Example - FlyersRights.org
  • 28. Era of Portable Services • GPS Enabled Smart Phones – Where Am I or Where Is it? – How Do I Get There? – Who Is There? – What Is Happening? – When Does it Start? – Why?
  • 29. Two Examples of Service Creativity and Innovation
  • 30. A Global Example p • IBM began as a business machines company, then became a computer company, and now they are a global p y service company. • IBM’s Service Innovations – Service Knowledge Advocate • Service Science, Management, Engineering and Design (SSMED) – Smarter Planet
  • 31.
  • 32. AP t Portuguese E Example l • Yd Ydreams – A i t An interactive experience ti i designer. • Educational experiences – Braganza Science Center • Promotional experiences - TMN Bluestore
  • 33. 4. Broadening Our Perspective on Service Creativity & Innovation
  • 34. We Are Limited by Our Existing y g Knowledge & Skills • Like the blind men and elephant parable, our understanding of services is limited limited. • Disciplinary training can weaken one’s ability to perceive problems from other perspectives! • Problems don’t know academic disciplines.
  • 35. Typical Silos of Knowledge yp g Service Service Science Management Service Service Arts At Engineering E i i
  • 36. A Unified Perspective p Service Service Science Management Serving Customers Service Service Arts Engineering
  • 37. Service Collaboration • Our modern communications vastly y reduces the barriers to collaboration. – We need worldwide multidisciplinary social networks. – We need to move from silos of knowledge to webs of knowledge. – We need to include customers in the conversation!
  • 38. 5. 5 Ten Strategies for Personal Creativity and Innovation y
  • 42. 4. Study Successful Creativity and Innovation
  • 43. 5. Experiment - Expect and Learn from F il f Failures! !
  • 44. 6. Practice, Practice, Practice! , ,
  • 45. 7. Gradual Change Is Always Better than No Change
  • 47. 9. Dare to Be Different
  • 49. Five Rules for Serving g Customers in the 21st Century 1. Be Respectful 2. Be Engaging 3. Be Collaborative 4. Design for Humans 5. Be Technologically Sophisticated
  • 50. Creativity-Innovation-Change y g Innovation Creativity y Change g
  • 52.
  • 53. 2009-2010 Common E 2009 2010 C Experience i at Texas State University The Whole New Mind: Crossing Boundaries of Disciplines
  • 54. Dan Pink’s A Whole New Mind • Four Major Ages: 1. Agricultural Age (farmers) 2. Industrial Age (factory workers) 3. Information Age (knowledge workers) 4. Conceptual Age (creators and empathizers)
  • 55. Pink’s Six Essential Senses: 1. Design - Moving beyond function to engage th sense. the 2. Story - Narrative added to products and services ser ices - not just argument. Best of the j st arg ment six senses. 3. 3 Symphony - Adding invention and big picture thinking (not just detail focus). 4. 4 Empathy - Going beyond logic and engaging emotion and intuition. 5. Play - Bringing humor and light- light heartedness to business and products. 6. Meaning - Immaterial feelings and values g g of products.