SlideShare a Scribd company logo
1 of 9
Download to read offline
January 2014
By Michael Goodman

Nexus Research Group Report
Gamification: Driving Engagement and Loyalty
Executive Summary
In a world where consumer’s attention and loyalty are increasingly fragmented, brands are searching
for new ways to engage with consumers, build loyalty, and ultimately drive sales. One method is through
gamification, which is the use of game theory and game mechanics in a non-game context to engage and
motivate consumers. Gamification incorporates principles from game design, psychology, marketing,
economics, and strategy to create a powerful tool for engaging and motivating consumers.
Though the term gamification is relatively new the concept and techniques have been around for
decades. Early examples include prizes in boxes of Cracker Jacks and cereal boxes to entice young
shoppers while later, more sophisticated efforts include airline frequent flyer programs or the American
Express Platinum Card.
Today, retailers and manufacturers such as Samsung (Samsung Nation), Pepsi (Foursquare/Pepsi
Reward from SXSW 2011), Target (Virtual Currency, Rewards), and CVS (Extra Care Card) are using
gamification techniques to engage and guide consumer impulses (see Exhibit 1).
Exhibit 1
Gamification Examples
Source: Google Images. 2013

Nexus Research Group has published this content for the sole use of Nexus Research Group and its clients. It may not be
duplicated, reproduced or retransmitted in whole or in part without the express permission of Nexus Research Group. All
rights reserved. All opinions and estimates herein constitute Nexus Research Group’s judgment as of this date and are subject
to change without notice.
© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

The remainder of this article examines how these underlying principles form the foundation for
gamification, explore how brands can utilize gamification to engage and motivate consumers and
explore some examples of brands that are successfully utilizing gamification. While gamification
principles can be used in a variety of ways this POV will focus on their use in a marketing context.

© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

Introduction
Brands have always had to contend with the need to reach consumers through multiple forms of media – TV, Print,
Radio, Internet etc., but this challenge is compounded by the ever increasing number of connected devices consumers
can used to connect to media. According to the TVBs 2013 Infinite Dial Study, there are 256 million TV users in the
U.S., 243 million radio users, 232 million Internet users of which 182 million are connected at home via broadband,
139 million smartphone users and 27 million tablet users (see Exhibit 2). At times it seems like trying to reach
consumers is like searching for the provable needle in a haystack.

Exhibit 2
Media Fragmentation
Source: Infinite Dial 2013, TVB – TV Basics, Arbitron & RADAR

Number of Users
300
256

Persons 2+
(in Millions)

250

230

243

232

223

200

182

178

139

150

2003
2013

100
33

50

27
NA

NA

0
TV

Radio

Internet

Home Smartphone
Broadband

Tablets

Further compounding this issue is fragmentation within each medium. For example, television has seen an explosion in
the number of options available to viewers. According to the Nielsen Company’s "Television Audience 2008", the
average TV household received an average of 130.1 channels, of which they viewed 17.8 for 10 or more minutes per
week. While it might not seem like TV households are view a significant number of available channels it is important
to keep in mind that each households views different channels, resulting in a fragmented audience. This is evidenced by
the continued erosion of broadcast network TV ratings over the years.
Nor is the online world any better, examination of the top ten social networks shows an equally fragmented audience.
While Facebook clearly dominates with an estimated 750 million unique monthly visitors, other social networks have
very significant user bases as well. In addition, it is not uncommon for consumers to have accounts with multiple social
networks.
Also, the demographic composition of social networks can vary greatly. In a study conducted by the Pew Research
Group in 2012, Pinterest was rank 4th overall based upon estimated unique monthly visitors but among teens 12-17, it
fell to 8th place. In comparison, Instagram, which is not even ranked among the top ten social media networks in the
Pew study, was the 3rd most popular social media network among teens 12-17.

© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

Exhibit 2
Top Ten Social Networks
Source: eBizMBA, Most Popular Social Networking Websites - October 2013

Top Ten Social Networks
Facebook

750.0

Twitter

250.0

Linkedin

110.0

Pinterest

85.5

MySpace

70.5

Google+

65.0

DeviantArt

25.5

LiveJournal

Est. Unique Monthly Visitors

20.5

Tagged

19.5

Orkut

17.5
0

100

200

300

400

500

600

700

800

Est. Unique Monthly Visitors
(in Millions)
As a result of all this fragmentation, brands must to try to catch an increasingly elusive consumer, requiring them to
attempt to engage consumers across multiple media types and platforms. To counter this fragmentation, brands need
new ways to engage with and build a loyal customer base. One way to achieve this is through gamification.
Gamification is not a game, nor is it an attempt to make everything into a game. Rather it is the application of game
dynamics, game elements, and game mechanics to non-game experiences to motivate and drive a behavior. This might
include building brand loyalty, increasing spend, driving consumers into a store, increasing website traffic, registering
new users, or getting shoppers to write a product review or send an invite to a friend. While not a game, gamification
techniques do utilize many key game principles – the most important being fun.
Other principles include:
Implied rules of play.
A framework within which play is undertaken.
A problem solving activity approach with a playful attitude .
A balance of structure and exploration. Too much structure (rules) and the game is not fun, too open-ended and
the game has no purpose.
Criteria for success (winning) and failure (losing).
Players must make meaningful choices.
Involve learning or problem solving. At some level there has to be a challenge or problem to be overcome.
Chance or randomness.

© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

Growth of Gaming
While gamification is not gaming they do share many core principles and gaming has seen tremendous growth over the
past decade. No longer the domain of adolescent males, games are played by everyone (young, old, male, female) on a
variety of devices (PCs, laptops, smartphones, tablets, video game consoles, handheld consoles, etc.). It is estimated
that 2 out of 3 U.S. households are active in electronic games of some sort with over half the population between 18
and 49 playing some form of game once a week. According to the Entertainment Software Association 2012 Essential
Facts Report:
Consumers spent $24.75 billion on video games (physical and digital), hardware and accessories in 2011.
The average gamer in the US is 30 years old and has been playing for 12 years. Sixty-eight percent of gamers
are 18 years of age or older.
Forty-seven percent of all gamers are women and women 18 years of age or older are one of the industry's
fastest growing segments.
Today, adult women represent a greater portion of the game-playing population (30%) than boys age 17 or
younger (18%).
Thirty-three percent of gamers play games on their smartphones, and 25% play games on their handheld
device.
Since the earliest days of video games, critics have been skeptical of them as a medium. But the reality is that their
scale is enormous, with a potential reach rivaling that of television. But what makes video games so appealing?
Chalk it up to basic human nature. Video games are designed with a structure and system of rules in which players will
a) enjoy the process or journey, and b) create a sense of added value. A fun process coupled with a system for
incentives or rewards for a job well done can become downright addictive. These same game-play mechanics that make
games so addictive are slowly working their way into other applications.
With "gamification," companies study and identify natural human tendencies and employ game-like mechanisms to
give customers a sense that they're having fun while working towards a rewards-based goal. In doing so, they hope the
added value will enable and reinforce positive behavioral change across a wide spectrum of non-game-related issues.
Gamification techniques can be applied in a variety of ways (see Exhibit 3).
External. The most common applications of gamification principles is in sales and marketing, where
gamification techniques are being used to engage with consumers, drive awareness, build loyalty, and
ultimately drive sales. In addition, gamification provides invaluable data for use in analytics and predictive
modeling.
Internal. Though external applications of gamification principals have garnered the majority of publicity
internal applications to motivate employee behavior have also been successful. Target has applied gamification
principals to its checkout process to motivate employees and speed up customer checkouts and salesforce.com
has integrated leaderboards into its software.
When using gamification principles internally, companies must take care to apply gamification techniques with
care in order to not to de-motivate employees. Disney tried to motivate the uniformed laundry crew at its
Paradise Pier hotels in Anaheim by installing big flat-screen monitors which displayed employees' work speeds
compared to one another. The screen displayed the names of several coworkers at once, with "efficiency"
numbers in green for those near or above 100% of the expected pace and red numbers for those who aren't as
fast. This led to dissension and made employees worry that a reasonable pace won't be enough to keep the boss

© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

happy. According to union officials, employees have been known to skip bathroom breaks out of fear that their
production will fall and managers will demand an explanation. Disney laundry employees refer to the
scoreboards as the “electronic whip.”
Behavior Change. Gamification principles are even being used to enforce speed limits, encourage weight-loss
and healthy lifestyles, and even assist in post-concussion treatments.

Exhibit 3
Where Gamification Adds Value

External

•
•
•
•

Internal

• Human Resources
• Sales
• Product Enhancement
• Crowd Sourcing

Behavior
Change

Marketing
Sales
Customer Engagement
Loyalty

• Health & Wellness
• Sustainability
• Personal Finance

Examples of Gamification
As noted previously, gamification is rapidly gaining acceptance across a wide range of industries. Noteworthy
examples include the following:
Xbox Live - Achievements, Leaderboards, Points
Microsoft was an early adopter of gamification techniques when they introduced achievements. Gamers earn
achievements by completing specific tasks or actions in games. This motivated gamers to play deeper into games and
experiment with titles beyond specific genres. It also creates an aggregate and visible record of their achievements for
all to see.

Source: iMediaConnection

© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

CheckPoints - Virtual Currency, Rewards
Users scan specific products in exchange for CheckPoints, which can then be exchanged as a virtual currency for
rewards such as gift cards. Brands create programs with CheckPoints to drive retail activation and product engagement
all based on gamification of the shopping experience.

Source: iMediaConnection

Shopkick - Virtual Currency, Rewards, Contests
Similar to CheckPoints, ShopKick incents users with specific retailer offers. ShopKick users interact with products in
store and earn points which translate to virtual currency. ShopKick also incorporates a hyper geo-targeted approach to
driving engagement. By rewarding behavior by simply entering a participating retailer, ShopKick can influence where
consumers shop.

Source: iMediaConnection

© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

Points, Badges & Leader Boards
As noted previously in the Disney example, poorly thought out or executed attempts at gamification can have negative
consequences. Two common pitfalls that brands fall into include active disengagement and an over reliance on points,
badges and leader boards.
Active Disengagement. This when a consumer realizes their behavior is being manipulated for no reward.
While badges and points may deliver momentary value, they generally do not offer long-term value. More
importantly they offer little likelihood of generating long-term consumer engagement.
PBL Dependency. A second, and related trap brands fall into is an over reliance on points, badges and
leaderboards. These three game elements are the most common rewards used to motivate consumers and when
used correctly are very effective but an overreliance on these three elements leads to them losing their
effectiveness overtime.
For example, cash back programs can quickly transition from a program to engage consumers and encourage
customer loyalty to an expectation that “I am going to get money back” and if they don’t offer me this I will
take my business elsewhere. This behavior generates no loyalty to the brand and makes it difficult for brands to
modify their loyalty program without alienating their customer base.
To better understand why this is so we need to take a step back and examine some of the psychology that underlies
gamification. While gamification draws upon a variety of disciplines in psychology (e.g., behavioral economics,
behaviorism, self-determination theory) I’m going to focus on Motivational Theory for the moment. In particular, we
will take a moment and discuss Intrinsic and Extrinsic Motivation.
Intrinsic Motivation. Intrinsic motivation is an innate drive to do something (or your pursuit of activities that
are rewarding in and of themselves). Some examples of intrinsic motivations in gamification include
communities, gifting, duels, unexpected rewards, and quests.
Extrinsic Motivation. Extrinsic motivation pushes consumers to do (or avoid) something because of an
external reward or punishment. Some examples of extrinsic motivations in gamification include points, badges,
leaderboards, and fixed levels.
Both intrinsic and extrinsic motivation will motivate consumers to engage in various behaviors, however, intrinsic
motivation, though more difficult to implement yields far more powerful and sustainable results. Particularly when
combined with extrinsic motivations. Extrinsic motivation when used alone loses its effectiveness overtime and in
some cases can be outright de-motivating. Care must also be taken when combining intrinsic and extrinsic motivations
that extrinsic motivations do not crowd-out or replace intrinsic motivations.
At the same time too much intrinsic motivation, without a tangible reward can be problematic as well. The best
combination of motivations is a mixture of extrinsic and intrinsic motivation. An unexpected reward accompanied by
praise from the community is the ideal solution to ensure the right motivation with the right connection. One of the best
sites to see this in action is Fitocracy.com. Fitocracy is a website dedicated to helping consumers exercise and lead a
healthy life style. It does a great job combining extrinsic rewards (e.g., points, badges, leader boards) with intrinsic
rewards (e.g., interest groups, community praise, shared experiences).

Key Takeaways
Gamification has received a lot of attention recently but their remains a lot of confusion around gamification. What it
is, exactly? How it should be implemented? What makes it work? Gamification is not a magic bullet that will cure all a
brands ills. Just adding a few badges and a leaderboard is not gamification. Here are a few things to remember when
gamifying.

© Copyright 2014. Nexus Research Group. All rights reserved.
Gamification: Driving Engagement and Loyalty

January 2014

Gamification is not just about points and badges. While status icons, points, and badges are important
elements to consider when designing a gamified system including achievement-based goals such as skill-based
learning and “big wins” is more critical.
Not everything should be gamified. Gamification has many benefits. When done well it can increase brand
awareness and engagement and help drive sales. Used internally, it can help increase production, build
teamwork, motivate employees to achieve goals, and increase voluntary engagement. But when implemented
incorrectly or applied to the wrong behaviors there is danger of goals shifting to “winning” when winning isn’t
what’s important, cheating or “gaming” the system, masking a flawed product or process or fatigue–meaning
stakes must constantly rise to be effective
Set clearly defined goals to measure success or failure. Why are you gamifying? What are you trying to
achieve? Having clearly defined goals prior designing a gamified system helps to ensure that your gamified
system is properly aligned to your objectives. Sometimes this may even indicate that gamification is not the
right tool for the job.
Delineate target behaviors. Identify specific behaviors you want to impact. Are you trying to get consumer to
buy more paper towels? Do you want people to feel positively about your brands? Being specific about the
behaviors you want to encourage allows you to design specific elements into you gamified system to
encourage these behaviors. Delineating behaviors also allows you to ensure that the behaviors you want to
encourage are not in conflict.
Make it fun. Gamification, while not a game draws upon the principles of game design and game mechanics.
The most important being it has to be fun.

© Copyright 2014. Nexus Research Group. All rights reserved.

More Related Content

What's hot

Digital marketing best practice - Smart Insights
Digital marketing best practice - Smart InsightsDigital marketing best practice - Smart Insights
Digital marketing best practice - Smart InsightsDave Chaffey
 
APS Presentation London 2022_ Start Building Experiences.pptx.pdf
APS Presentation London 2022_ Start Building Experiences.pptx.pdfAPS Presentation London 2022_ Start Building Experiences.pptx.pdf
APS Presentation London 2022_ Start Building Experiences.pptx.pdfMoEngage Inc.
 
Creating a Winning Digital Stategy
Creating a Winning Digital Stategy Creating a Winning Digital Stategy
Creating a Winning Digital Stategy Dave Chaffey
 
[ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It
[ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It [ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It
[ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It Overit Media
 
Digital Media Marketing- New Era Social CRM
Digital Media Marketing- New Era Social CRMDigital Media Marketing- New Era Social CRM
Digital Media Marketing- New Era Social CRMRoshni Trivedi
 
Creating an engaging Digital Strategy
Creating an engaging Digital StrategyCreating an engaging Digital Strategy
Creating an engaging Digital StrategyDave Chaffey
 
Digital Marketing ROI at Blogworld NYC
Digital Marketing ROI at Blogworld NYCDigital Marketing ROI at Blogworld NYC
Digital Marketing ROI at Blogworld NYCChristopher Penn
 
Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...
Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...
Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...Marketo
 
How to Measure Digital Success in Your Marketing Campaign
How to Measure Digital Success in Your Marketing CampaignHow to Measure Digital Success in Your Marketing Campaign
How to Measure Digital Success in Your Marketing CampaignWomen's Marketing, Inc.
 
From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...
From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...
From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...SugarCRM
 
Customer Experience is the Next Frontier
Customer Experience is the Next FrontierCustomer Experience is the Next Frontier
Customer Experience is the Next FrontierMaritzCX
 
Festival of Marketing Datalicious OptimaHub Media Attribution
Festival of Marketing Datalicious OptimaHub Media AttributionFestival of Marketing Datalicious OptimaHub Media Attribution
Festival of Marketing Datalicious OptimaHub Media AttributionDatalicious
 
A guide to Digital attribution models
A guide to Digital attribution modelsA guide to Digital attribution models
A guide to Digital attribution modelsMatthew Robinson
 
Attribution Playbook Webinar 1
Attribution Playbook Webinar 1Attribution Playbook Webinar 1
Attribution Playbook Webinar 1Adometry by Google
 
Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...
Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...
Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...Melissa Luongo
 
Media Buying Forum, Havas Media
Media Buying Forum, Havas MediaMedia Buying Forum, Havas Media
Media Buying Forum, Havas MediaDigiday
 
Connecting the Dots Between Online Media and Offline Purchases
Connecting the Dots Between Online Media and Offline PurchasesConnecting the Dots Between Online Media and Offline Purchases
Connecting the Dots Between Online Media and Offline PurchasesAdometry by Google
 
A view of the customer experience through the consumer journey
A view of the customer experience through the consumer journeyA view of the customer experience through the consumer journey
A view of the customer experience through the consumer journeySKIM
 

What's hot (20)

Digital marketing best practice - Smart Insights
Digital marketing best practice - Smart InsightsDigital marketing best practice - Smart Insights
Digital marketing best practice - Smart Insights
 
APS Presentation London 2022_ Start Building Experiences.pptx.pdf
APS Presentation London 2022_ Start Building Experiences.pptx.pdfAPS Presentation London 2022_ Start Building Experiences.pptx.pdf
APS Presentation London 2022_ Start Building Experiences.pptx.pdf
 
Creating a Winning Digital Stategy
Creating a Winning Digital Stategy Creating a Winning Digital Stategy
Creating a Winning Digital Stategy
 
[ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It
[ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It [ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It
[ Overit Webinar ] Grow Your Business: Growth Marketing and Why You Need It
 
Digital Media Marketing- New Era Social CRM
Digital Media Marketing- New Era Social CRMDigital Media Marketing- New Era Social CRM
Digital Media Marketing- New Era Social CRM
 
Creating an engaging Digital Strategy
Creating an engaging Digital StrategyCreating an engaging Digital Strategy
Creating an engaging Digital Strategy
 
Using a Virtual Marketplace to Evaluate Your Marketing Strategy
Using a Virtual Marketplace to Evaluate Your Marketing StrategyUsing a Virtual Marketplace to Evaluate Your Marketing Strategy
Using a Virtual Marketplace to Evaluate Your Marketing Strategy
 
Digital Marketing ROI at Blogworld NYC
Digital Marketing ROI at Blogworld NYCDigital Marketing ROI at Blogworld NYC
Digital Marketing ROI at Blogworld NYC
 
Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...
Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...
Increase AUM with Marketing Automation: Client Retention in Volatile Times (P...
 
How to Measure Digital Success in Your Marketing Campaign
How to Measure Digital Success in Your Marketing CampaignHow to Measure Digital Success in Your Marketing Campaign
How to Measure Digital Success in Your Marketing Campaign
 
Attribution model
Attribution modelAttribution model
Attribution model
 
From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...
From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...
From Mad Men to Moneyball: How Leading Chief Marketing Officers are Different...
 
Customer Experience is the Next Frontier
Customer Experience is the Next FrontierCustomer Experience is the Next Frontier
Customer Experience is the Next Frontier
 
Festival of Marketing Datalicious OptimaHub Media Attribution
Festival of Marketing Datalicious OptimaHub Media AttributionFestival of Marketing Datalicious OptimaHub Media Attribution
Festival of Marketing Datalicious OptimaHub Media Attribution
 
A guide to Digital attribution models
A guide to Digital attribution modelsA guide to Digital attribution models
A guide to Digital attribution models
 
Attribution Playbook Webinar 1
Attribution Playbook Webinar 1Attribution Playbook Webinar 1
Attribution Playbook Webinar 1
 
Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...
Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...
Individualized Insights: Stories of Marketers Bridging Digital and Traditiona...
 
Media Buying Forum, Havas Media
Media Buying Forum, Havas MediaMedia Buying Forum, Havas Media
Media Buying Forum, Havas Media
 
Connecting the Dots Between Online Media and Offline Purchases
Connecting the Dots Between Online Media and Offline PurchasesConnecting the Dots Between Online Media and Offline Purchases
Connecting the Dots Between Online Media and Offline Purchases
 
A view of the customer experience through the consumer journey
A view of the customer experience through the consumer journeyA view of the customer experience through the consumer journey
A view of the customer experience through the consumer journey
 

Similar to Gamification: Driving Engagement and Loyalty

Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...Ray Poynter
 
CMO Guide to Digital Engagement
CMO Guide to Digital EngagementCMO Guide to Digital Engagement
CMO Guide to Digital Engagementadigaskell
 
7 social media trends for consumers new research social media examiner
7 social media trends for consumers new research   social media examiner7 social media trends for consumers new research   social media examiner
7 social media trends for consumers new research social media examinerNiladri Dutta
 
Healthcare Gamification
Healthcare GamificationHealthcare Gamification
Healthcare GamificationSatyajit Roy
 
Rx for Ad Agencies Suffering From Direct, Digital and Social Media Confusion...
Rx for Ad Agencies Suffering From Direct,  Digital and Social Media Confusion...Rx for Ad Agencies Suffering From Direct,  Digital and Social Media Confusion...
Rx for Ad Agencies Suffering From Direct, Digital and Social Media Confusion...Clive Maclean
 
Retail Touchpoints Study: Gamification
Retail Touchpoints Study: Gamification Retail Touchpoints Study: Gamification
Retail Touchpoints Study: Gamification Brian Crotty
 
The-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdf
The-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdfThe-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdf
The-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdfPoppy Rodham
 
The development of gamification
The development of gamificationThe development of gamification
The development of gamificationRobin Steele
 
Making magic, using logic
Making magic, using logicMaking magic, using logic
Making magic, using logicOgilvy
 
Social Media Strategies for 2014
Social Media Strategies for 2014Social Media Strategies for 2014
Social Media Strategies for 2014Allan V. Braverman
 
Innovations and Trends in B2B Marketing
Innovations and Trends in B2B Marketing�Innovations and Trends in B2B Marketing�
Innovations and Trends in B2B MarketingZohreh Daemi, MBA, DBA
 
Social media strategies for 2014
Social media strategies for 2014Social media strategies for 2014
Social media strategies for 2014Prayukth K V
 
Harnessing Social and Mobile to Court the Digital Consumer
Harnessing Social and Mobile to Court the Digital ConsumerHarnessing Social and Mobile to Court the Digital Consumer
Harnessing Social and Mobile to Court the Digital ConsumerCognizant
 
Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Jean-Pierre Lacroix, R.G.D.
 
Corey Weiner Presentation
Corey Weiner PresentationCorey Weiner Presentation
Corey Weiner PresentationMediabistro
 
Social Business Advantage
Social Business AdvantageSocial Business Advantage
Social Business AdvantageLithium
 
Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...
Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...
Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...Clive Maclean
 

Similar to Gamification: Driving Engagement and Loyalty (20)

Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
 
CMO Guide to Digital Engagement
CMO Guide to Digital EngagementCMO Guide to Digital Engagement
CMO Guide to Digital Engagement
 
7 social media trends for consumers new research social media examiner
7 social media trends for consumers new research   social media examiner7 social media trends for consumers new research   social media examiner
7 social media trends for consumers new research social media examiner
 
Healthcare Gamification
Healthcare GamificationHealthcare Gamification
Healthcare Gamification
 
Rx for Ad Agencies Suffering From Direct, Digital and Social Media Confusion...
Rx for Ad Agencies Suffering From Direct,  Digital and Social Media Confusion...Rx for Ad Agencies Suffering From Direct,  Digital and Social Media Confusion...
Rx for Ad Agencies Suffering From Direct, Digital and Social Media Confusion...
 
Retail Touchpoints Study: Gamification
Retail Touchpoints Study: Gamification Retail Touchpoints Study: Gamification
Retail Touchpoints Study: Gamification
 
The-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdf
The-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdfThe-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdf
The-Sprout-Social-Index-Edition-XVIII_US-Forecast (1).pdf
 
The development of gamification
The development of gamificationThe development of gamification
The development of gamification
 
Making magic, using logic
Making magic, using logicMaking magic, using logic
Making magic, using logic
 
Digital Marketing
Digital MarketingDigital Marketing
Digital Marketing
 
Gamification Intro for Content Strategy
Gamification Intro for Content StrategyGamification Intro for Content Strategy
Gamification Intro for Content Strategy
 
Social strategies for 2014
Social strategies for 2014Social strategies for 2014
Social strategies for 2014
 
Social Media Strategies for 2014
Social Media Strategies for 2014Social Media Strategies for 2014
Social Media Strategies for 2014
 
Innovations and Trends in B2B Marketing
Innovations and Trends in B2B Marketing�Innovations and Trends in B2B Marketing�
Innovations and Trends in B2B Marketing
 
Social media strategies for 2014
Social media strategies for 2014Social media strategies for 2014
Social media strategies for 2014
 
Harnessing Social and Mobile to Court the Digital Consumer
Harnessing Social and Mobile to Court the Digital ConsumerHarnessing Social and Mobile to Court the Digital Consumer
Harnessing Social and Mobile to Court the Digital Consumer
 
Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?
 
Corey Weiner Presentation
Corey Weiner PresentationCorey Weiner Presentation
Corey Weiner Presentation
 
Social Business Advantage
Social Business AdvantageSocial Business Advantage
Social Business Advantage
 
Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...
Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...
Rx For Agencies Suffereing From Digital, Direct, PR, And Social Media Confusi...
 

More from Michael Goodman

The Future of TV - Connected Devices and OTT Disruption
The Future of TV - Connected Devices and OTT DisruptionThe Future of TV - Connected Devices and OTT Disruption
The Future of TV - Connected Devices and OTT DisruptionMichael Goodman
 
Digital Media - Multiple Markets, Multiple Opportunities
Digital Media - Multiple Markets, Multiple OpportunitiesDigital Media - Multiple Markets, Multiple Opportunities
Digital Media - Multiple Markets, Multiple OpportunitiesMichael Goodman
 
Connected Home: Fight for the Digital Lvingroom
Connected Home: Fight for the Digital LvingroomConnected Home: Fight for the Digital Lvingroom
Connected Home: Fight for the Digital LvingroomMichael Goodman
 
Connected Home: Video Game Consoles as Entertainment Hubs
Connected Home: Video Game Consoles as Entertainment HubsConnected Home: Video Game Consoles as Entertainment Hubs
Connected Home: Video Game Consoles as Entertainment HubsMichael Goodman
 
Succeeding in a Fragmented Media and Entertainment Market
Succeeding in a Fragmented Media and Entertainment MarketSucceeding in a Fragmented Media and Entertainment Market
Succeeding in a Fragmented Media and Entertainment MarketMichael Goodman
 
Boomers Mean Big Business
Boomers Mean Big BusinessBoomers Mean Big Business
Boomers Mean Big BusinessMichael Goodman
 

More from Michael Goodman (7)

The Future of TV - Connected Devices and OTT Disruption
The Future of TV - Connected Devices and OTT DisruptionThe Future of TV - Connected Devices and OTT Disruption
The Future of TV - Connected Devices and OTT Disruption
 
Digital Media - Multiple Markets, Multiple Opportunities
Digital Media - Multiple Markets, Multiple OpportunitiesDigital Media - Multiple Markets, Multiple Opportunities
Digital Media - Multiple Markets, Multiple Opportunities
 
Connected Home: Fight for the Digital Lvingroom
Connected Home: Fight for the Digital LvingroomConnected Home: Fight for the Digital Lvingroom
Connected Home: Fight for the Digital Lvingroom
 
Connected Home: Video Game Consoles as Entertainment Hubs
Connected Home: Video Game Consoles as Entertainment HubsConnected Home: Video Game Consoles as Entertainment Hubs
Connected Home: Video Game Consoles as Entertainment Hubs
 
Succeeding in a Fragmented Media and Entertainment Market
Succeeding in a Fragmented Media and Entertainment MarketSucceeding in a Fragmented Media and Entertainment Market
Succeeding in a Fragmented Media and Entertainment Market
 
Boomers Mean Big Business
Boomers Mean Big BusinessBoomers Mean Big Business
Boomers Mean Big Business
 
The Power of Television
The Power of TelevisionThe Power of Television
The Power of Television
 

Recently uploaded

top marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar Ctop marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar CManojkumar C
 
McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)DEVARAJV16
 
What’s the difference between Affiliate Marketing and Brand Partnerships?
What’s the difference between Affiliate Marketing and Brand Partnerships?What’s the difference between Affiliate Marketing and Brand Partnerships?
What’s the difference between Affiliate Marketing and Brand Partnerships?Partnercademy
 
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdfMost Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdfCIO Business World
 
2024's Top PPC Tactics: Triple Your Google Ads Local Leads
2024's Top PPC Tactics: Triple Your Google Ads Local Leads2024's Top PPC Tactics: Triple Your Google Ads Local Leads
2024's Top PPC Tactics: Triple Your Google Ads Local LeadsSearch Engine Journal
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一s SS
 
Jai Institute for Parenting Program Guide
Jai Institute for Parenting Program GuideJai Institute for Parenting Program Guide
Jai Institute for Parenting Program Guidekiva6
 
Michael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysisMichael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysisjunaid794917
 
Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentationdgtivemarketingagenc
 
Best digital marketing e-book form bignners
Best digital marketing e-book form bignnersBest digital marketing e-book form bignners
Best digital marketing e-book form bignnersmuntasibkhan58
 
From Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEOFrom Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEOSzymon Słowik
 
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...CIO Business World
 
5 Digital Marketing Tips | Devherds Software Solutions
5 Digital Marketing Tips | Devherds Software Solutions5 Digital Marketing Tips | Devherds Software Solutions
5 Digital Marketing Tips | Devherds Software SolutionsDevherds Software Solutions
 
The Impact of Digital Technologies
The Impact of Digital Technologies The Impact of Digital Technologies
The Impact of Digital Technologies bruguardarib
 
Infographics about SEO strategies and uses
Infographics about SEO strategies and usesInfographics about SEO strategies and uses
Infographics about SEO strategies and usesbhavanirupeshmoksha
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceSapana Sha
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfmayanksharma0441
 
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024CIO Business World
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingJuan Pineda
 
Understanding the Affiliate Marketing Channel; the short guide
Understanding the Affiliate Marketing Channel; the short guideUnderstanding the Affiliate Marketing Channel; the short guide
Understanding the Affiliate Marketing Channel; the short guidePartnercademy
 

Recently uploaded (20)

top marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar Ctop marketing posters - Fresh Spar Technologies - Manojkumar C
top marketing posters - Fresh Spar Technologies - Manojkumar C
 
McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)
 
What’s the difference between Affiliate Marketing and Brand Partnerships?
What’s the difference between Affiliate Marketing and Brand Partnerships?What’s the difference between Affiliate Marketing and Brand Partnerships?
What’s the difference between Affiliate Marketing and Brand Partnerships?
 
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdfMost Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
 
2024's Top PPC Tactics: Triple Your Google Ads Local Leads
2024's Top PPC Tactics: Triple Your Google Ads Local Leads2024's Top PPC Tactics: Triple Your Google Ads Local Leads
2024's Top PPC Tactics: Triple Your Google Ads Local Leads
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
 
Jai Institute for Parenting Program Guide
Jai Institute for Parenting Program GuideJai Institute for Parenting Program Guide
Jai Institute for Parenting Program Guide
 
Michael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysisMichael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysis
 
Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentation
 
Best digital marketing e-book form bignners
Best digital marketing e-book form bignnersBest digital marketing e-book form bignners
Best digital marketing e-book form bignners
 
From Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEOFrom Chance to Choice - Tactical Link Building for International SEO
From Chance to Choice - Tactical Link Building for International SEO
 
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
The 10 Most Influential CMO's Leading the Way of Success, 2024 (Final file) (...
 
5 Digital Marketing Tips | Devherds Software Solutions
5 Digital Marketing Tips | Devherds Software Solutions5 Digital Marketing Tips | Devherds Software Solutions
5 Digital Marketing Tips | Devherds Software Solutions
 
The Impact of Digital Technologies
The Impact of Digital Technologies The Impact of Digital Technologies
The Impact of Digital Technologies
 
Infographics about SEO strategies and uses
Infographics about SEO strategies and usesInfographics about SEO strategies and uses
Infographics about SEO strategies and uses
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts Service
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
 
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO Copywriting
 
Understanding the Affiliate Marketing Channel; the short guide
Understanding the Affiliate Marketing Channel; the short guideUnderstanding the Affiliate Marketing Channel; the short guide
Understanding the Affiliate Marketing Channel; the short guide
 

Gamification: Driving Engagement and Loyalty

  • 1. January 2014 By Michael Goodman Nexus Research Group Report Gamification: Driving Engagement and Loyalty Executive Summary In a world where consumer’s attention and loyalty are increasingly fragmented, brands are searching for new ways to engage with consumers, build loyalty, and ultimately drive sales. One method is through gamification, which is the use of game theory and game mechanics in a non-game context to engage and motivate consumers. Gamification incorporates principles from game design, psychology, marketing, economics, and strategy to create a powerful tool for engaging and motivating consumers. Though the term gamification is relatively new the concept and techniques have been around for decades. Early examples include prizes in boxes of Cracker Jacks and cereal boxes to entice young shoppers while later, more sophisticated efforts include airline frequent flyer programs or the American Express Platinum Card. Today, retailers and manufacturers such as Samsung (Samsung Nation), Pepsi (Foursquare/Pepsi Reward from SXSW 2011), Target (Virtual Currency, Rewards), and CVS (Extra Care Card) are using gamification techniques to engage and guide consumer impulses (see Exhibit 1). Exhibit 1 Gamification Examples Source: Google Images. 2013 Nexus Research Group has published this content for the sole use of Nexus Research Group and its clients. It may not be duplicated, reproduced or retransmitted in whole or in part without the express permission of Nexus Research Group. All rights reserved. All opinions and estimates herein constitute Nexus Research Group’s judgment as of this date and are subject to change without notice. © Copyright 2014. Nexus Research Group. All rights reserved.
  • 2. Gamification: Driving Engagement and Loyalty January 2014 The remainder of this article examines how these underlying principles form the foundation for gamification, explore how brands can utilize gamification to engage and motivate consumers and explore some examples of brands that are successfully utilizing gamification. While gamification principles can be used in a variety of ways this POV will focus on their use in a marketing context. © Copyright 2014. Nexus Research Group. All rights reserved.
  • 3. Gamification: Driving Engagement and Loyalty January 2014 Introduction Brands have always had to contend with the need to reach consumers through multiple forms of media – TV, Print, Radio, Internet etc., but this challenge is compounded by the ever increasing number of connected devices consumers can used to connect to media. According to the TVBs 2013 Infinite Dial Study, there are 256 million TV users in the U.S., 243 million radio users, 232 million Internet users of which 182 million are connected at home via broadband, 139 million smartphone users and 27 million tablet users (see Exhibit 2). At times it seems like trying to reach consumers is like searching for the provable needle in a haystack. Exhibit 2 Media Fragmentation Source: Infinite Dial 2013, TVB – TV Basics, Arbitron & RADAR Number of Users 300 256 Persons 2+ (in Millions) 250 230 243 232 223 200 182 178 139 150 2003 2013 100 33 50 27 NA NA 0 TV Radio Internet Home Smartphone Broadband Tablets Further compounding this issue is fragmentation within each medium. For example, television has seen an explosion in the number of options available to viewers. According to the Nielsen Company’s "Television Audience 2008", the average TV household received an average of 130.1 channels, of which they viewed 17.8 for 10 or more minutes per week. While it might not seem like TV households are view a significant number of available channels it is important to keep in mind that each households views different channels, resulting in a fragmented audience. This is evidenced by the continued erosion of broadcast network TV ratings over the years. Nor is the online world any better, examination of the top ten social networks shows an equally fragmented audience. While Facebook clearly dominates with an estimated 750 million unique monthly visitors, other social networks have very significant user bases as well. In addition, it is not uncommon for consumers to have accounts with multiple social networks. Also, the demographic composition of social networks can vary greatly. In a study conducted by the Pew Research Group in 2012, Pinterest was rank 4th overall based upon estimated unique monthly visitors but among teens 12-17, it fell to 8th place. In comparison, Instagram, which is not even ranked among the top ten social media networks in the Pew study, was the 3rd most popular social media network among teens 12-17. © Copyright 2014. Nexus Research Group. All rights reserved.
  • 4. Gamification: Driving Engagement and Loyalty January 2014 Exhibit 2 Top Ten Social Networks Source: eBizMBA, Most Popular Social Networking Websites - October 2013 Top Ten Social Networks Facebook 750.0 Twitter 250.0 Linkedin 110.0 Pinterest 85.5 MySpace 70.5 Google+ 65.0 DeviantArt 25.5 LiveJournal Est. Unique Monthly Visitors 20.5 Tagged 19.5 Orkut 17.5 0 100 200 300 400 500 600 700 800 Est. Unique Monthly Visitors (in Millions) As a result of all this fragmentation, brands must to try to catch an increasingly elusive consumer, requiring them to attempt to engage consumers across multiple media types and platforms. To counter this fragmentation, brands need new ways to engage with and build a loyal customer base. One way to achieve this is through gamification. Gamification is not a game, nor is it an attempt to make everything into a game. Rather it is the application of game dynamics, game elements, and game mechanics to non-game experiences to motivate and drive a behavior. This might include building brand loyalty, increasing spend, driving consumers into a store, increasing website traffic, registering new users, or getting shoppers to write a product review or send an invite to a friend. While not a game, gamification techniques do utilize many key game principles – the most important being fun. Other principles include: Implied rules of play. A framework within which play is undertaken. A problem solving activity approach with a playful attitude . A balance of structure and exploration. Too much structure (rules) and the game is not fun, too open-ended and the game has no purpose. Criteria for success (winning) and failure (losing). Players must make meaningful choices. Involve learning or problem solving. At some level there has to be a challenge or problem to be overcome. Chance or randomness. © Copyright 2014. Nexus Research Group. All rights reserved.
  • 5. Gamification: Driving Engagement and Loyalty January 2014 Growth of Gaming While gamification is not gaming they do share many core principles and gaming has seen tremendous growth over the past decade. No longer the domain of adolescent males, games are played by everyone (young, old, male, female) on a variety of devices (PCs, laptops, smartphones, tablets, video game consoles, handheld consoles, etc.). It is estimated that 2 out of 3 U.S. households are active in electronic games of some sort with over half the population between 18 and 49 playing some form of game once a week. According to the Entertainment Software Association 2012 Essential Facts Report: Consumers spent $24.75 billion on video games (physical and digital), hardware and accessories in 2011. The average gamer in the US is 30 years old and has been playing for 12 years. Sixty-eight percent of gamers are 18 years of age or older. Forty-seven percent of all gamers are women and women 18 years of age or older are one of the industry's fastest growing segments. Today, adult women represent a greater portion of the game-playing population (30%) than boys age 17 or younger (18%). Thirty-three percent of gamers play games on their smartphones, and 25% play games on their handheld device. Since the earliest days of video games, critics have been skeptical of them as a medium. But the reality is that their scale is enormous, with a potential reach rivaling that of television. But what makes video games so appealing? Chalk it up to basic human nature. Video games are designed with a structure and system of rules in which players will a) enjoy the process or journey, and b) create a sense of added value. A fun process coupled with a system for incentives or rewards for a job well done can become downright addictive. These same game-play mechanics that make games so addictive are slowly working their way into other applications. With "gamification," companies study and identify natural human tendencies and employ game-like mechanisms to give customers a sense that they're having fun while working towards a rewards-based goal. In doing so, they hope the added value will enable and reinforce positive behavioral change across a wide spectrum of non-game-related issues. Gamification techniques can be applied in a variety of ways (see Exhibit 3). External. The most common applications of gamification principles is in sales and marketing, where gamification techniques are being used to engage with consumers, drive awareness, build loyalty, and ultimately drive sales. In addition, gamification provides invaluable data for use in analytics and predictive modeling. Internal. Though external applications of gamification principals have garnered the majority of publicity internal applications to motivate employee behavior have also been successful. Target has applied gamification principals to its checkout process to motivate employees and speed up customer checkouts and salesforce.com has integrated leaderboards into its software. When using gamification principles internally, companies must take care to apply gamification techniques with care in order to not to de-motivate employees. Disney tried to motivate the uniformed laundry crew at its Paradise Pier hotels in Anaheim by installing big flat-screen monitors which displayed employees' work speeds compared to one another. The screen displayed the names of several coworkers at once, with "efficiency" numbers in green for those near or above 100% of the expected pace and red numbers for those who aren't as fast. This led to dissension and made employees worry that a reasonable pace won't be enough to keep the boss © Copyright 2014. Nexus Research Group. All rights reserved.
  • 6. Gamification: Driving Engagement and Loyalty January 2014 happy. According to union officials, employees have been known to skip bathroom breaks out of fear that their production will fall and managers will demand an explanation. Disney laundry employees refer to the scoreboards as the “electronic whip.” Behavior Change. Gamification principles are even being used to enforce speed limits, encourage weight-loss and healthy lifestyles, and even assist in post-concussion treatments. Exhibit 3 Where Gamification Adds Value External • • • • Internal • Human Resources • Sales • Product Enhancement • Crowd Sourcing Behavior Change Marketing Sales Customer Engagement Loyalty • Health & Wellness • Sustainability • Personal Finance Examples of Gamification As noted previously, gamification is rapidly gaining acceptance across a wide range of industries. Noteworthy examples include the following: Xbox Live - Achievements, Leaderboards, Points Microsoft was an early adopter of gamification techniques when they introduced achievements. Gamers earn achievements by completing specific tasks or actions in games. This motivated gamers to play deeper into games and experiment with titles beyond specific genres. It also creates an aggregate and visible record of their achievements for all to see. Source: iMediaConnection © Copyright 2014. Nexus Research Group. All rights reserved.
  • 7. Gamification: Driving Engagement and Loyalty January 2014 CheckPoints - Virtual Currency, Rewards Users scan specific products in exchange for CheckPoints, which can then be exchanged as a virtual currency for rewards such as gift cards. Brands create programs with CheckPoints to drive retail activation and product engagement all based on gamification of the shopping experience. Source: iMediaConnection Shopkick - Virtual Currency, Rewards, Contests Similar to CheckPoints, ShopKick incents users with specific retailer offers. ShopKick users interact with products in store and earn points which translate to virtual currency. ShopKick also incorporates a hyper geo-targeted approach to driving engagement. By rewarding behavior by simply entering a participating retailer, ShopKick can influence where consumers shop. Source: iMediaConnection © Copyright 2014. Nexus Research Group. All rights reserved.
  • 8. Gamification: Driving Engagement and Loyalty January 2014 Points, Badges & Leader Boards As noted previously in the Disney example, poorly thought out or executed attempts at gamification can have negative consequences. Two common pitfalls that brands fall into include active disengagement and an over reliance on points, badges and leader boards. Active Disengagement. This when a consumer realizes their behavior is being manipulated for no reward. While badges and points may deliver momentary value, they generally do not offer long-term value. More importantly they offer little likelihood of generating long-term consumer engagement. PBL Dependency. A second, and related trap brands fall into is an over reliance on points, badges and leaderboards. These three game elements are the most common rewards used to motivate consumers and when used correctly are very effective but an overreliance on these three elements leads to them losing their effectiveness overtime. For example, cash back programs can quickly transition from a program to engage consumers and encourage customer loyalty to an expectation that “I am going to get money back” and if they don’t offer me this I will take my business elsewhere. This behavior generates no loyalty to the brand and makes it difficult for brands to modify their loyalty program without alienating their customer base. To better understand why this is so we need to take a step back and examine some of the psychology that underlies gamification. While gamification draws upon a variety of disciplines in psychology (e.g., behavioral economics, behaviorism, self-determination theory) I’m going to focus on Motivational Theory for the moment. In particular, we will take a moment and discuss Intrinsic and Extrinsic Motivation. Intrinsic Motivation. Intrinsic motivation is an innate drive to do something (or your pursuit of activities that are rewarding in and of themselves). Some examples of intrinsic motivations in gamification include communities, gifting, duels, unexpected rewards, and quests. Extrinsic Motivation. Extrinsic motivation pushes consumers to do (or avoid) something because of an external reward or punishment. Some examples of extrinsic motivations in gamification include points, badges, leaderboards, and fixed levels. Both intrinsic and extrinsic motivation will motivate consumers to engage in various behaviors, however, intrinsic motivation, though more difficult to implement yields far more powerful and sustainable results. Particularly when combined with extrinsic motivations. Extrinsic motivation when used alone loses its effectiveness overtime and in some cases can be outright de-motivating. Care must also be taken when combining intrinsic and extrinsic motivations that extrinsic motivations do not crowd-out or replace intrinsic motivations. At the same time too much intrinsic motivation, without a tangible reward can be problematic as well. The best combination of motivations is a mixture of extrinsic and intrinsic motivation. An unexpected reward accompanied by praise from the community is the ideal solution to ensure the right motivation with the right connection. One of the best sites to see this in action is Fitocracy.com. Fitocracy is a website dedicated to helping consumers exercise and lead a healthy life style. It does a great job combining extrinsic rewards (e.g., points, badges, leader boards) with intrinsic rewards (e.g., interest groups, community praise, shared experiences). Key Takeaways Gamification has received a lot of attention recently but their remains a lot of confusion around gamification. What it is, exactly? How it should be implemented? What makes it work? Gamification is not a magic bullet that will cure all a brands ills. Just adding a few badges and a leaderboard is not gamification. Here are a few things to remember when gamifying. © Copyright 2014. Nexus Research Group. All rights reserved.
  • 9. Gamification: Driving Engagement and Loyalty January 2014 Gamification is not just about points and badges. While status icons, points, and badges are important elements to consider when designing a gamified system including achievement-based goals such as skill-based learning and “big wins” is more critical. Not everything should be gamified. Gamification has many benefits. When done well it can increase brand awareness and engagement and help drive sales. Used internally, it can help increase production, build teamwork, motivate employees to achieve goals, and increase voluntary engagement. But when implemented incorrectly or applied to the wrong behaviors there is danger of goals shifting to “winning” when winning isn’t what’s important, cheating or “gaming” the system, masking a flawed product or process or fatigue–meaning stakes must constantly rise to be effective Set clearly defined goals to measure success or failure. Why are you gamifying? What are you trying to achieve? Having clearly defined goals prior designing a gamified system helps to ensure that your gamified system is properly aligned to your objectives. Sometimes this may even indicate that gamification is not the right tool for the job. Delineate target behaviors. Identify specific behaviors you want to impact. Are you trying to get consumer to buy more paper towels? Do you want people to feel positively about your brands? Being specific about the behaviors you want to encourage allows you to design specific elements into you gamified system to encourage these behaviors. Delineating behaviors also allows you to ensure that the behaviors you want to encourage are not in conflict. Make it fun. Gamification, while not a game draws upon the principles of game design and game mechanics. The most important being it has to be fun. © Copyright 2014. Nexus Research Group. All rights reserved.