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Michael Fauscette, Group Vice President, SBS




©Copyright 2009 IDC
 2009 IDC                                                      10-09
© 2009 IDC   10-09
Why do I care?

   Customers are congregating.
   There is a massive aggregation of thoughts and perspectives.
   Customers are talking about your company/your products.
   Customers are tired of old interaction models that are defined
    by the company and at the company's convenience.
   Customers want a voice & will seek out opportunities to be
    heard.




© 2009 IDC                                                  10-09
Disruption

  Web 2.0 is not a
   single disruption, it's
   a ripple.
  Web 2.0 will demand
   giving up control to
   the crowd.
  The democratization
   of technology
   distributes power and
   influence.


© 2009 IDC                   10-09
The Social Enterprise




                    Democratization and
                       Empowerment:
             Spreading control across a broad
             audience, adding value, building
             relationships, conversations and
                  increasing transparency
                        It’s not just “tools”,
                    it’s changing processes
                             and culture


© 2009 IDC                                       10-09
The Social Enterprise


                                External

             Sales – Marketing – Product – Support - Service
      Blogs – Communities – Social Networks - Ideasourcing
      – Microblogs – Syndication – Virtual Conference - Video
       Wiki’s – Social Analytics – Collaboration – Mashups –
                             Platforms -


                                Internal


© 2009 IDC                                                     10-09
The Social Enterprise


                             People
                        become the platform




             No Silos




© 2009 IDC                                    10-09
Social Software Solutions
 Consumer
   Apps               Collab        CRM           Content     PLM
                                                   Apps

                            Social Platforms
                               Social Analytics
                      EPPM           SCM           HCM       Financials



                                 Stand-a-lone         Embedded
             Stand-a-lone
             Social Apps            Social              Social
                                  Platforms            Features




© 2009 IDC                                                         10-09
Social Tools
     Enterprise video (YouTube or            26.0%             21.1%                    52.9%
                 VMP)

             Collaboration platform                  45.9%                 16.9%               37.2%



              Community platform           21.3%           18.7%                      60.0%


  Facebook fan pg or other social            27.6%            16.7%                    55.7%
     network company profile
Twitter, facebook or other Web 2.0          25.4%             20.9%                    53.7%                    Use Now
     tool for customer service

    Public microblog for marketing          23.3%           16.1%                     60.6%
                                                                                                                Plan to implement
                                                                                                                in next 12 mos
Ideasourcing / crowdsourcing tool          18.5%           21.5%                      60.0%
                                                                                                                Don't use / no plan
                                                                                                                to implement
                             Wiki's          29.0%            11.3%                   59.6%



                               Blog           32.0%                13.5%               54.5%


 N=503                              0.0%           20.0%           40.0%      60.0%           80.0%    100.0%
 Source: IDC Appstats Survey Sep 2009

© 2009 IDC                                                                                                                10-09   9
Using Social Tools
                                                           25.7%
                                                                                                      Partner focus
                Ideasourcing /                                                     52.0%
              crowdsourcing tool                                                                      Employee
                                                                                             63.7%
                                                                                                      focus
                                                                                                      Customer
                                                                                                      Focus
                                                   16.7%

                          Wiki's                                                                         76.9%

                                                                      39.8%




                                                  15.0%

                          Blogs                                                     54.1%

                                                                                                 69.5%
N=
  220 Blogs
                                   0.0%   10.0%   20.0%    30.0%   40.0%   50.0%     60.0%    70.0%   80.0%
  186 Wiki's
  179 Ideasourcing /
      crowdsourcing
      tool                                                                     Source: IDC Appstats Survey Sep 2009

 © 2009 IDC                                                                                                      10-09 10
What’s happening?
                Sales                   Marketing
       The “mom & pop”          Sentiment
      effect                     My way
       Mining social data       Customer defined
       Predicting needs        products/services
                                 Loyalty (+analytics)


                 PR                Customer Service
       Transparency             Community
       Collaborate / partner    When, where, how
       1:1                      Preventative
                                 User generated
                                content
© 2009 IDC                                               10-09 11
The Next Gen Web



Web 1.0        Web 1.5        Web 2.0        Web 3.0


      Static
      Web
                Transaction
                   Web
                                Social
                                 Web     ?     Semantic
                                                 Web




© 2009 IDC                                           10-09
The Next Gen Web


              Real-time
              Mobile
              Ubiquitous access
              Built for Web communication
              Decentralized
              Modular / reusable
              Increasing
             interconnectedness



© 2009 IDC                                   10-09
With Video….

 Trust
 Connection
 Visual instincts




© 2009 IDC           10-09
The Next Gen Web – Mobile Platform




© 2009 IDC                           10-09
The Next Gen Web – Mobile Users

                                                 Share Of U.S. Online Users Also Accessing The
                                                        Internet Through a Mobile Device


Time: 45 hr/wk total
38 hr/wk Stationary
7 hr/wk Mobile (5%)                                                                                                                                     Also Mobile Use
                                                                                                                                                             31.9%




                                               No Mobile Use
                                                  68.1%
                                                                                                Total number of U.S. Internet users in 2008: 247.1M*.
                                                                                                Total number of U.S. mobile Internet users: 78.8M.



n = 3176. Mobile users = respondents who reported using one of the following to access the Internet: portable game console, feature phone, smart phone, Internet tablet,
personal media player, personal navigation device, e-book reader. * Source: Digital Marketplace Model and Forecast v1.3 draft, forthcoming.
© 2009 IDC                                                                                                                                                                 10-09
The Next Gen Web - Mobile Content


                    News

                 Weather

         Entertainment

    Local information

                  Sports

                   Health

              Technology

                   Travel

Business and finance

                    Cars


                            0%   20%      40%       60%        80%   100%

                                   Mobile Usage   Stationary Usage
 © 2009 IDC                                                          10-09
Some Implications

   Mobile
                   People as the                Real-time
                 platform

                   Collective intelligence
  Trust                                              Video
                   Ubiquitous information
                 access

                   Conversations

    Always on                                  Transparent
                   Shared Control

© 2009 IDC                                                10-09
Conclusions: Social CRM

        Not a replacement for traditional CRM but
         builds on top of current processes.

        Is a part of a broader strategy.

        Requires a re-thinking of relationships & who
         controls those relationships.

        Is about fundamental cultural changes

        Is about shifting control

© 2009 IDC                                               10-09
 Expect first efforts to be a learning
        process

        Develop a strategy

        Use tools to support the strategy

        Part of the process is moving
        control from you to your customer
© 2009 IDC                                       10-09
Contact



              Michael Fauscette
              mfauscette@idc.com
              Twitter: @mfauscette
              Blog: www.mfauscette.com




© 2008 IDC
 © 2009 IDC                              10-09

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Social CRM: What's in it for me?

  • 1. Michael Fauscette, Group Vice President, SBS ©Copyright 2009 IDC 2009 IDC 10-09
  • 2. © 2009 IDC 10-09
  • 3. Why do I care?   Customers are congregating.   There is a massive aggregation of thoughts and perspectives.   Customers are talking about your company/your products.   Customers are tired of old interaction models that are defined by the company and at the company's convenience.   Customers want a voice & will seek out opportunities to be heard. © 2009 IDC 10-09
  • 4. Disruption  Web 2.0 is not a single disruption, it's a ripple.  Web 2.0 will demand giving up control to the crowd.  The democratization of technology distributes power and influence. © 2009 IDC 10-09
  • 5. The Social Enterprise Democratization and Empowerment: Spreading control across a broad audience, adding value, building relationships, conversations and increasing transparency It’s not just “tools”, it’s changing processes and culture © 2009 IDC 10-09
  • 6. The Social Enterprise External Sales – Marketing – Product – Support - Service Blogs – Communities – Social Networks - Ideasourcing – Microblogs – Syndication – Virtual Conference - Video Wiki’s – Social Analytics – Collaboration – Mashups – Platforms - Internal © 2009 IDC 10-09
  • 7. The Social Enterprise People become the platform No Silos © 2009 IDC 10-09
  • 8. Social Software Solutions Consumer Apps Collab CRM Content PLM Apps Social Platforms Social Analytics EPPM SCM HCM Financials Stand-a-lone Embedded Stand-a-lone Social Apps Social Social Platforms Features © 2009 IDC 10-09
  • 9. Social Tools Enterprise video (YouTube or 26.0% 21.1% 52.9% VMP) Collaboration platform 45.9% 16.9% 37.2% Community platform 21.3% 18.7% 60.0% Facebook fan pg or other social 27.6% 16.7% 55.7% network company profile Twitter, facebook or other Web 2.0 25.4% 20.9% 53.7% Use Now tool for customer service Public microblog for marketing 23.3% 16.1% 60.6% Plan to implement in next 12 mos Ideasourcing / crowdsourcing tool 18.5% 21.5% 60.0% Don't use / no plan to implement Wiki's 29.0% 11.3% 59.6% Blog 32.0% 13.5% 54.5% N=503 0.0% 20.0% 40.0% 60.0% 80.0% 100.0% Source: IDC Appstats Survey Sep 2009 © 2009 IDC 10-09 9
  • 10. Using Social Tools 25.7% Partner focus Ideasourcing / 52.0% crowdsourcing tool Employee 63.7% focus Customer Focus 16.7% Wiki's 76.9% 39.8% 15.0% Blogs 54.1% 69.5% N= 220 Blogs 0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 186 Wiki's 179 Ideasourcing / crowdsourcing tool Source: IDC Appstats Survey Sep 2009 © 2009 IDC 10-09 10
  • 11. What’s happening? Sales Marketing  The “mom & pop”  Sentiment effect  My way  Mining social data  Customer defined  Predicting needs products/services  Loyalty (+analytics) PR Customer Service  Transparency  Community  Collaborate / partner  When, where, how  1:1  Preventative  User generated content © 2009 IDC 10-09 11
  • 12. The Next Gen Web Web 1.0 Web 1.5 Web 2.0 Web 3.0 Static Web Transaction Web Social Web ? Semantic Web © 2009 IDC 10-09
  • 13. The Next Gen Web  Real-time  Mobile  Ubiquitous access  Built for Web communication  Decentralized  Modular / reusable  Increasing interconnectedness © 2009 IDC 10-09
  • 15. The Next Gen Web – Mobile Platform © 2009 IDC 10-09
  • 16. The Next Gen Web – Mobile Users Share Of U.S. Online Users Also Accessing The Internet Through a Mobile Device Time: 45 hr/wk total 38 hr/wk Stationary 7 hr/wk Mobile (5%) Also Mobile Use 31.9% No Mobile Use 68.1% Total number of U.S. Internet users in 2008: 247.1M*. Total number of U.S. mobile Internet users: 78.8M. n = 3176. Mobile users = respondents who reported using one of the following to access the Internet: portable game console, feature phone, smart phone, Internet tablet, personal media player, personal navigation device, e-book reader. * Source: Digital Marketplace Model and Forecast v1.3 draft, forthcoming. © 2009 IDC 10-09
  • 17. The Next Gen Web - Mobile Content News Weather Entertainment Local information Sports Health Technology Travel Business and finance Cars 0% 20% 40% 60% 80% 100% Mobile Usage Stationary Usage © 2009 IDC 10-09
  • 18. Some Implications   Mobile   People as the   Real-time platform   Collective intelligence   Trust   Video   Ubiquitous information access   Conversations   Always on   Transparent  Shared Control © 2009 IDC 10-09
  • 19. Conclusions: Social CRM  Not a replacement for traditional CRM but builds on top of current processes.  Is a part of a broader strategy.  Requires a re-thinking of relationships & who controls those relationships.  Is about fundamental cultural changes  Is about shifting control © 2009 IDC 10-09
  • 20.  Expect first efforts to be a learning process  Develop a strategy  Use tools to support the strategy  Part of the process is moving control from you to your customer © 2009 IDC 10-09
  • 21. Contact Michael Fauscette mfauscette@idc.com Twitter: @mfauscette Blog: www.mfauscette.com © 2008 IDC © 2009 IDC 10-09