Last week’s alternative payments webinar with MetraTech’s chief marketing officer, Esmeralda Swartz, and Andy Schmidt, research director at CEB TowerGroup, examined alternative payment models for virtual currency and new business scenarios within which these currencies can be used. In the initial survey of webinar participants, 68 percent responded that their customers expressed interest in virtual currency and alternative payment options. This percentage is an indication that customers are driving the market to offer more flexible payment options. Just as plastic credit cards replaced paper currency, virtual currencies are now replacing plastic with bits and bytes. The market demand is clearly established, and in order to remain relevant, companies need to innovate and adapt to these trends in direct monetization.
3. + Overview 3
Next Generation Payments: What, Why
User Experience
Building it
Optimize, Analyze, Act
Make Money
Create an Economy
4. + US Noncash Payment Volumes Continue 4
to Grow Despite Market Turmoil
Noncash Transaction Volume by Type
Percentage of Total Transaction Volume by Type of Transaction, 2011 .
Trends in Noncash Transaction Volume by Type
Noncash Transaction Volumes (in millions) by Type 2005 – 2016(E).
Source: TowerGroup Payments Database
5. + 5
Virtual Currencies Replace Paper
and Coins with Bits and Bytes
Transactions are often peer to peer
without the use of a central
authority
Relies upon “the network” to self-
police
Concept drives regulators crazy
- Can’t rely on the network to
stop/filter transactions
- Proponents claim attention is just
a ploy by banks to impede
adoption
Source: Bitcoin, Facebook, MintChip, CEB TowerGroup
6. + 6
“Freemium” Model has Taken Hold in
Many Games and Other Applications
Freemium:
Product or service is
provided free of charge
Premium is charged for
advanced features,
functionality, or virtual
goods.
7. + 7
Diablo III Brings Real-Money
Auctions (RMA) to Gaming
Moves items from
eBay to monitored
channel
Buyers can pay in
“gold” or 9 different
currencies
DEAD AGAI N? Ma y be y o u n eed a Fee structure is $1 per
bet t er sw o r d – c l i c k he r e t o
c o me t o t he a u c t i o n ho u se No w
item and 15% percent
of the purchase price
Source: Blizzard Entertainment, CEB TowerGroup
8. + Swarms of New Payment Partnerships 8
in the Real and Virtual Worlds
9. + 9
What Questions Should the Market
be Asking?
Questions for Banks Questions for Regulators
How do I get there from here? What about AML?
What is the risk? What can we do – if
anything – about
How do I get involved? vendors who switch
How do I automate this? currencies to avoid
taxes?
10. + 10
Three Simple Drivers
Traditional players
must innovate to Make currency
Clear market need
remain relevant ubiquitous
12. + Establishing Alternative Payments 12
Brand
Trust and simplicity to drive customer behavior
Strong organization/brand behind product
Clear value proposition for: Consumer, Merchant, Biller, and
Financial Institutions
Convenience and ease of use
13. + Adapt or Don’t Bother 13
Indirect Direct
Monetization Monetization
Freemium/Causium
Offers
Pay to use
m/ecommerce
Ads Premium content
Subscriptions
Virtual currency
Referrals
Reselling
Digital goods
14. + Back to Basics 14
Understand the Buyer/User
Where, when, why they buy
How they behave
What they prefer
When are they at risk
How to retain them
15. + No Perfect Answer, Only Better 15
One(s)
Cannot spend months before launch worrying about pricing
FACT: Pricing, bundling, and offers will be revised over time
Lots of data, how do you maximize expected lifetime value of
the customer
Data has to be interpreted, source of data is critical
If you double prices, double short-term revenue, but triple churn
not a good idea
16. + Acquire & Analyze: Data to Better 16
Serve Customers
Heuristics
+ Aggregated
Metadata
= Meaningful
Benchmark
Stats/KPIs
18. + A3 The New Model 18
• Enroll
Analyze • Price
• Meter • Test
• Pay • Analyze • Offer
• Refine
• Plan
Acquire Act
19. + Creating Value to Accelerate Adoption 19
Alternative
Payments
Consumer
P2P, Mobile, Consumers
POS, Alt.
Account (s)
Currencies,
Prepaid
Merchants
Access to customer data is key
Non-Traditional
Delivering relevant, personalized Merchants
promotions
Merchant
Rewards integration (earn & burn) Intermediaries
Convenience parity with other payment solutions
Examples:
20. + Case Study: Reconciliation 20
Cash Management
Accounting
System
Gateway Files Higher conversion &
ACH reports,
Bank/ sales
Merchant
“Compare, Identify, Statements Happier customers
Bank Admin File (BAI) Adjust, Prepare”
Daily Reconciliation: Ease of online selling
• Cash Management
• Gateway
More targeted marketing
• Bank Account
ACH Files • Merchant Funding
Shorter time-to-market
Is this automated process
More resources to focus
between systems?
Ease of adjustment for line on core capabilities
Merchant Interchange Billback
item & aggregate?
Billing and Profitability analysis
Payment
System Accurate statements
Reconciliation: calculate aggregate net amount per merchant and
generate ACH & merchant statements
Problems: manual process, poor integration, inaccurate calculations,
delays in issuing statements, poor visibility to profitability
Solution: simplified and automated reconciliation process
21. + Pricing 21
Difference in pricing is no longer whether online or offline or
virtual or real
Timeliness of offers
Functional goods drive more users to pay
Price points need to be experimented with
Understand user demographics and customize when
appropriate
22. + Summary 22
The experience economy is powering virtual and physical worlds
Growing Virtual Economy
More users
More channels
Convert users to spenders
Get spenders to spend more money
Serve and retain high spenders
Offline and Online Commerce Blurring
Social Commerce
Acquire, Analyze, and Act
Release product
Change it, change it yet again
Simplicity
Locality
The US non-cash market is the largest payments market in the worldAnd, the debit card has become the dominant payment type in the US in terms of overall transaction volume, growing at a dizzying 14.9% annual rate between 2006 and 2009 as consumers focused on spending only what they had
Now while plastic is replacing paper, virtual is replacing plasticFacebook Credits now switching to local currenciesSounds really easy - but - there are lots of moving partsStarbucks enhances the brand - FB is a roadblock
Freemium is a business model by which a product or service (typically a digital offering such as software, media, games or web services) is provided free of charge, but a premium is charged for advanced features, functionality, or virtual goods.Charge to make it ads-free, etc.
Diablo III is the latest installment in Blizzard Entertainment’s Diablo franchise – one of the best selling computer game titles of all time