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Idea	
  evalua3on	
  &	
  selec3on	
  workshop	
  


16	
  October	
  2012	
  
Useless  Japanese  Inventions
                                C
                                H
                                I
                                N
                                D
                                O
                                G
                                U
Tassoul’s
creative
process
One	
  view	
  of	
  “product”	
  development	
  
Create a vision!

                                ON THE COVER
   QUOTES




                      R 
                            
                    TO IN

                          S
          




                        M
        ER




                   S A
    COV




                     BR
                                   IMAGES



         BIG
                  S
         HEADLINE




                                                SIDEBARS
Inventorising	
  ideas	
  (15	
  minutes)	
  

•  PMI	
  (from	
  Edward	
  de	
  Bono)	
  
    –  Plus	
  –	
  what	
  are	
  the	
  plus	
  points	
  of	
  each	
  idea/
       cluster?	
  
    –  Minus	
  –	
  what	
  aspects	
  of	
  each	
  idea/cluster	
  might	
  
       need	
  to	
  be	
  improved	
  
    –  Interes3ng	
  –	
  what	
  is	
  interes3ng	
  about	
  each	
  idea/
       cluster	
  
•  Do	
  the	
  whole	
  PMI	
  idea/cluster	
  and	
  then	
  move	
  
   on	
  to	
  the	
  next	
  
    –  Write	
  them	
  on	
  a	
  new	
  Post-­‐it	
  
Elabora3ng	
  ideas	
  (15	
  minutes)	
  

Make	
  your	
  ideas	
  more	
  explicit	
  
•  Make	
  a	
  storyboard	
  of	
  how	
  the	
  idea	
  would	
  be	
  used	
  by	
  
   your	
  target	
  group	
  
    –  Alterna3vely	
  do	
  a	
  role	
  play	
  the	
  idea	
  where	
  one	
  or	
  
       more	
  of	
  you	
  is	
  the	
  user	
  and	
  one	
  of	
  you	
  is	
  the	
  
       product	
  (BTW	
  I	
  would	
  then	
  draw	
  it	
  or	
  storyboard	
  
       it)	
  
   	
  (These	
  techniques	
  are	
  a	
  form	
  of	
  prototyping)	
  
Developing	
  criteria	
  (15	
  minutes)	
  

•  Work	
  as	
  a	
  team	
  to	
  develop	
  explicit	
  (not	
  intui3ve)	
  criteria	
  
   to	
  evaluate	
  your	
  ideas	
  
     –  Specifica3ons	
  
          •  What	
  criteria	
  does	
  the	
  briefing	
  give	
  you	
  (3me,	
  cost,	
  technology,	
  
             brand	
  values,	
  etc.,	
  etc.)	
  that	
  could	
  allow	
  you	
  to	
  evaluate	
  your	
  
             ideas?	
  
     –  Requirements	
  
          •  What	
  requirements	
  other	
  than	
  those	
  in	
  the	
  briefing	
  would	
  lead	
  
             you	
  to	
  a	
  yes/no	
  decision	
  about	
  an	
  idea	
  (innova3on,	
  cultural	
  fit,	
  
             feasibility)	
  
     –  Wishes	
  
          •  What	
  do	
  you	
  as	
  a	
  team	
  want	
  to	
  achieve	
  (innova3on,	
  learning,	
  
             experience,	
  gradua3on	
  project)?	
  
•  Write	
  these	
  down	
  to	
  make	
  them	
  your	
  “selec3on	
  criteria	
  
   list”	
  
Selec3on	
  based	
  on	
  explicit	
  criteria	
  

•  Alterna3ve	
  1:	
  Use	
  your	
  “selec3on	
  criteria	
  list”	
  to	
  
   evaluate	
  each	
  idea	
  
    –  If	
  it	
  fails	
  but	
  your	
  gut	
  ins3nct	
  says	
  this	
  is	
  wrong,	
  try	
  to	
  
       elaborate	
  the	
  idea	
  further	
  (draw-­‐it,	
  role-­‐play	
  it,	
  
       storyboard	
  it)	
  
•  Alterna3ve	
  2:	
  C-­‐Box	
  
    –  Try	
  the	
  C-­‐Box	
  and	
  then	
  do	
  alterna3ve	
  1	
  
C-­‐Box	
  

             Not very   Easy   Feasibility   Difficult
Innovation
             Very
Tassoul’s
creative
process
One	
  view	
  of	
  “product”	
  development	
  
Outro:	
  3ps	
  for	
  going	
  further	
  	
  

•  Spend more time than we have had today on
   evaluation & selection!
•  Identify the stakeholders and decide what is
   needed to make your idea acceptable!
•  Elaborate further!
    –  More detailed sketches (analogue then digital)!
    –  Paper prototypes!
•  Keep the user at the centre of the process!
    –  Personas!
    –  Role play & scenarios!
    –  IDEO method cards!
•  Attention to detail!!
•  Enjoy the process even when it is hard!

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Idea selection workshop_161012

  • 1. Idea  evalua3on  &  selec3on  workshop   16  October  2012  
  • 4. One  view  of  “product”  development  
  • 5. Create a vision! ON THE COVER QUOTES R TO IN S M ER S A COV BR IMAGES BIG S HEADLINE SIDEBARS
  • 6. Inventorising  ideas  (15  minutes)   •  PMI  (from  Edward  de  Bono)   –  Plus  –  what  are  the  plus  points  of  each  idea/ cluster?   –  Minus  –  what  aspects  of  each  idea/cluster  might   need  to  be  improved   –  Interes3ng  –  what  is  interes3ng  about  each  idea/ cluster   •  Do  the  whole  PMI  idea/cluster  and  then  move   on  to  the  next   –  Write  them  on  a  new  Post-­‐it  
  • 7. Elabora3ng  ideas  (15  minutes)   Make  your  ideas  more  explicit   •  Make  a  storyboard  of  how  the  idea  would  be  used  by   your  target  group   –  Alterna3vely  do  a  role  play  the  idea  where  one  or   more  of  you  is  the  user  and  one  of  you  is  the   product  (BTW  I  would  then  draw  it  or  storyboard   it)    (These  techniques  are  a  form  of  prototyping)  
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. Developing  criteria  (15  minutes)   •  Work  as  a  team  to  develop  explicit  (not  intui3ve)  criteria   to  evaluate  your  ideas   –  Specifica3ons   •  What  criteria  does  the  briefing  give  you  (3me,  cost,  technology,   brand  values,  etc.,  etc.)  that  could  allow  you  to  evaluate  your   ideas?   –  Requirements   •  What  requirements  other  than  those  in  the  briefing  would  lead   you  to  a  yes/no  decision  about  an  idea  (innova3on,  cultural  fit,   feasibility)   –  Wishes   •  What  do  you  as  a  team  want  to  achieve  (innova3on,  learning,   experience,  gradua3on  project)?   •  Write  these  down  to  make  them  your  “selec3on  criteria   list”  
  • 14. Selec3on  based  on  explicit  criteria   •  Alterna3ve  1:  Use  your  “selec3on  criteria  list”  to   evaluate  each  idea   –  If  it  fails  but  your  gut  ins3nct  says  this  is  wrong,  try  to   elaborate  the  idea  further  (draw-­‐it,  role-­‐play  it,   storyboard  it)   •  Alterna3ve  2:  C-­‐Box   –  Try  the  C-­‐Box  and  then  do  alterna3ve  1  
  • 15. C-­‐Box   Not very Easy Feasibility Difficult Innovation Very
  • 17. One  view  of  “product”  development  
  • 18. Outro:  3ps  for  going  further     •  Spend more time than we have had today on evaluation & selection! •  Identify the stakeholders and decide what is needed to make your idea acceptable! •  Elaborate further! –  More detailed sketches (analogue then digital)! –  Paper prototypes! •  Keep the user at the centre of the process! –  Personas! –  Role play & scenarios! –  IDEO method cards! •  Attention to detail!! •  Enjoy the process even when it is hard!