Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
2. “ The idea of the creative industries seeks to describe the conceptual and practical convergence of the creative arts (individual talent) with cultural industries (mass scale), in the context of new media technologies (ICTs) within a new knowledge economy, for the use of newly interactive citizen-consumers” - John Hartley
According to Caves (2000), creative industries are characterized by seven economic properties: Nobody knows principle : Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward. Art for art’s sake : Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs. Motley crew principle : For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Infinite variety : Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise). A list/B list : Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success. Time flies : When coordinating complex projects with diversely skilled inputs, time is of the essence. Ars longa : Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.
According to Caves (2000), creative industries are characterized by seven economic properties: Nobody knows principle : Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward. Art for art’s sake : Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs. Motley crew principle : For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Infinite variety : Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise). A list/B list : Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success. Time flies : When coordinating complex projects with diversely skilled inputs, time is of the essence. Ars longa : Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.
According to Caves (2000), creative industries are characterized by seven economic properties: Nobody knows principle : Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward. Art for art’s sake : Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs. Motley crew principle : For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Infinite variety : Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise). A list/B list : Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success. Time flies : When coordinating complex projects with diversely skilled inputs, time is of the essence. Ars longa : Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.
http://manyeyes.alphaworks.ibm.com/manyeyes/visualizations/number-of-movies-made-per-genre-worl According to Caves (2000), creative industries are characterized by seven economic properties: Nobody knows principle : Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward. Art for art’s sake : Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs. Motley crew principle : For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Infinite variety : Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise). A list/B list : Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success. Time flies : When coordinating complex projects with diversely skilled inputs, time is of the essence. Ars longa : Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.
According to Caves (2000), creative industries are characterized by seven economic properties: Nobody knows principle : Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward. Art for art’s sake : Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs. Motley crew principle : For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Infinite variety : Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise). A list/B list : Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success. Time flies : When coordinating complex projects with diversely skilled inputs, time is of the essence. Ars longa : Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.
According to Caves (2000), creative industries are characterized by seven economic properties: Nobody knows principle : Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward. Art for art’s sake : Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs. Motley crew principle : For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Infinite variety : Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise). A list/B list : Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success. Time flies : When coordinating complex projects with diversely skilled inputs, time is of the essence. Ars longa : Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.
According to Caves (2000), creative industries are characterized by seven economic properties: Nobody knows principle : Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward. Art for art’s sake : Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs. Motley crew principle : For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Infinite variety : Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise). A list/B list : Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success. Time flies : When coordinating complex projects with diversely skilled inputs, time is of the essence. Ars longa : Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.
remix/design/selection
design of things
POC: Technology; Law & Policy; Organization of Work; Careers; Markets
POC: TECHNOLOGY
POC: LAWS
POC: ORGANIZATIONS
POC: CAREERS: flexibility (biased towards the young and the restless)
POC: MARKETS: 1. Editorial logic
First step: Analysis of the society structure (the establishment survey). Second step: Selection of the group of families as a representation of country (construction of the telemetric panel). Third step: Equipping the households with data collecting electronic devices. Fourth step: Day-to-day data transmission from the households to the computerized ''library'' of AGB Nielsen Media Research. Fifth step: Data processing and creation - out of thousands of elements - one consistent database. Sixth step: Determining, second by second, what programs were broadcast by individual stations. Seventh step: Providing customers with files, which, when used with appropriate software, give a full picture of the TV audience.
Final thoughts 1: TALENT = FANDOM Media work & FANDOM: social contract producers/consumers = leave me alone to do what I want to do + please acknowledge my work/what I’m doing