SlideShare a Scribd company logo
1 of 37
INTRODUCTION
In this presentation, the autor study proven data
and real consumer behavior to scope the potential
of Augmented Reality for the consumer package
good industry.

Mathieu Bouyrie has been one of the first producer
of AR experience and game for the consumer package
goods with Molson Dry. He receipt award and
recompense all over the world for his job.
THE MOBILE ECOSYSTEM
PERSPECTIVE: THE MOBILE ECOSYSTEM
 CAN CONSUMERS PLAY WITH AR ON MOBILE?
PERSPECTIVE: THE MOBILE ECOSYSTEM
 CAN CONSUMERS PLAY WITH AR ON MOBILE?

        Yes. 100% of smart-phones have a
        webcam and in the US, 25-34 year olds
        were 44% more likely to access mobile
        media than an average mobile user.
        Source: comScore First Comparative Report on Mobile Usage
        in Japan, United States and Europe, October 7, 2010
PERSPECTIVE: THE MOBILE ECOSYSTEM
  WHAT DO CONSUMERS EXPECT FROM APPS?
PERSPECTIVE: THE MOBILE ECOSYSTEM
  WHAT DO CONSUMERS EXPECT FROM APPS?
        More than three-quarters of mobile app
        users said they expected all brand name
        companies to have a mobile application,
        and nearly as many said they expected the
        app to be easier to use than the company's
        website.
        Source: EffectiveUI survey conducted by Harris Interactive, Nov 10, 2010
PERSPECTIVE: THE MOBILE ECOSYSTEM
              ARE APPS A MUST?
PERSPECTIVE: THE MOBILE ECOSYSTEM
                       ARE APPS A MUST?

         Yes. Consumers do consider apps
         a must, according to an October
         2010                survey                  from               interface
         design                  agency                    Effective                UI
         conducted by Harris Interactive.
         Source: EffectiveUI survey conducted by Harris Interactive, Nov 10, 2010
SIMPLICITY
PERSPECTIVE: THE MOBILE ECOSYSTEM
  WHAT DO PEOPLE DO WITH MOBILE TODAY?
PERSPECTIVE: THE MOBILE ECOSYSTEM
  WHAT DO PEOPLE DO WITH MOBILE TODAY?
            66.8%: Sent text message to another phone
            50.6%: Took photos43.7%: Used connected
            media34.0%:            Used        browser31.1%:       Used
            application 27.9%: Used email (work or personal)
            22.5%: Played games21.3%: Accessed social
            networking site or blog



            Mobile behaviors by percent of total mobile audience
            in the US, 7 October 2010, research by ComScore
STAY CONNECTED
       &
GET ENTERTAINED
THE PC ECOSYSTEM
PERSPECTIVE: THE PC ECOSYSTEM

  Deloitte estimates the current worldwide PC install base
  at more than 1.5 billion units, and PC device sales are
  expected to increase 15% year-over-year in 2011. By the
  end of 2011, Deloitte projects mobile devices will
  represent about 25% of the global computing device
  install base.
    Source: Deloitte Touche Tohmatsu Limited, 2010
PERSPECTIVE: THE PC ECOSYSTEM
   CAN CONSUMERS PLAY WITH AR ON PC’s?
PERSPECTIVE: THE PC ECOSYSTEM
   CAN CONSUMERS PLAY WITH AR ON PC’s?
   Yes. A majority (56%) of online people in North America,
   over the age of 18, have used a webcam, according to a
   new Ipsos Reid poll conducted on behalf of Microsoft.
   As might be expected, Americans aged 18 to 34 are
   most likely (74%) to have used a webcam, while usage
   rates are lower among those aged 35 to 54 (51%) or
   older than 55 (45%).
PERSPECTIVE: THE PC ECOSYSTEM
    WHAT DO PEOPLE DO WITH PC’s TODAY?
PERSPECTIVE: THE PC ECOSYSTEM
    WHAT DO PEOPLE DO WITH PC’s TODAY?




       Source:Nielsen NetView – June 2009-June 2010*Other refers to 74 remaining online categories visited from
       PC/laptops**NetView’s Videos/Movies category refers to time spent on video-specific (e.g., YouTube, Bing Videos,
       Hulu) and movie-related websites (e.g., IMDB, MSN Movies and Netflix) only. It is not a measure of video streaming or
       inclusive of video streaming on non-video-specific or movie-specific websites (e.g., streamed video on sports or news
       sites).
STAY CONNECTED
       &
GET ENTERTAINED
You, as a CPG company, distribute X
millions products a year. You own a media
force with your distribution power. This
power can now leverage a new level of
endorsement, by linking what people want
to do, with what you want them to know.
RECOGNITION
TECHNOLOGY
RECOGNITION TECHNOLOGY
    HOW IS AN AR EXPERIENCE ACTIVATED?
RECOGNITION TECHNOLOGY
    HOW IS AN AR EXPERIENCE ACTIVATED?
       An augmented reality experience is activated via
       a graphic element or by facial recognition. Then,
       a digital eyepiece on a computer or smart-phone,
       driven by specific software, recognizes the
       marker and delivers the content.


       The graphic element can be a specially designed marker, a marker
       created from an existing graphic element (aka. Marker-less).
RECOGNITION TECHNOLOGY
    HOW IS AN AR EXPERIENCE ACTIVATED?




      Marker                  “Marker-less”
EXAMPLES
EXAMPLE- - > CHEERIOS
Using “marker-less” recognition technology, Cheerios is an other good example of a
game trigger direclty with the package.
Experience conceived and produced by Mathieu Bouyrie


                                      “Marker-less” and Facial recognition technology were utilized in the Gatorade AR
                                      experience. The “G” on the bottle was programmed as the marker to start experience.
                                      Then, the webcam recognized the users face to help position the hockey gear on the
                                      user as if the user were actually wearing it. The strategic idea behind the experience
                                      was to align with the current Gatorade REPLAY promotion. The user must perform
                                      squats to earn gear to then move on to the next level of the gaming experience.
Experience produced by Mathieu Bouyrie


Using “marker-less” recognition technology, MOLSON DRY was a promotion that was
highly successful (as measured by viral awareness) that gave the user the opportunity to
record themselves while enjoying the experience. Users were able to upload and share
the recording. As an example of marker-less recognition, the brand logo was
programmed to activate the experience.
EXAMPLE - - > ARhrrr!
ARhrrr! is a classic point-and-shoot gaming experience that
uses a mobile device as the controller. This allows a
freedom of movement around the game board. In this case,
the candies from the SKITTLES brand are used as bombs
that the user activates by pointing at and tapping the
phone screen. As of March 10, 2011, the You Tube video
has had over 770,000 views. The game board is the
marker that activates the experience.
EXAMPLE - - > ADIDAS
                       GAMING is the most complex of
                       the types of AR content that can
                       be created. The content rich
                       experience      must       stream
                       smoothly and provide levels of
                       difficulty to challenge the user
                       and make for a fun and
                       rewarding experience. Utilizing a
                       brand’s product to control the
                       game reinforces the brand with
                       the user. ADIDAS is a perfect
                       example of an experience that
                       used a specially printed marker
                       on the tongue of the shoe.
LOCATION
TECHNOLOGY
LOCATION TECHNOLOGY - - > GPS

        Location tracking uses global positioning (GPS) to
        locate a user and provide relevant information.
        This technology can be used to overlay AR
        information onto the real world scene to help find
        points-of-interest. Additionally, a company can
        use this technology to provide offers to entice
        consumers to buy their products or use their
        services.
LOCATION TECHNOLOGY - - > GEO-FENCING
                US marketers have already begun experimenting with exactly
                this type of smart shopping service. "Geo-fencing" provides
                personalized marketing messages to shoppers based on
                their location or proximity to a marketer's store. 1020
                Placecast, for example, piloted a ShopAlerts program that was
                embraced by mobile users: 60% said the location-triggered
                messages were "cool" and "innovative"; 79% claimed to be
                more likely to visit a store; 65% made a purchase.
  Interactive TV & Mobile DevicesLast Updated Wednesday, 09 February 2011
LOCATION TECHNOLOGY - - > GEO-FENCING
     66% of 18-44 year old adults said they were somewhat likely to try mobile
     coupons. 31% said they would be willing to give their mobile number in
     exchange for mobile coupons. When you reduce the age range to 18-34 year
     adults, the number jumps to 50% willing to receive coupons on their mobile
     phone by giving their number to aPenetration
     Mobile Marketing Demographics and Market
                                              business.


     The convenience of clipping and carrying a coupon on your phone is
     instinctively undeniable. That’s why almost 70 million mobile coupons worth
     $2.4 billion are expected to be redeemed in 2013, up from only 200,000
     coupons in 2009. and Statistics
     Mobile Marketing Growth
SIMPLICITY
STAY CONNECTED
GET ENTERTAINED
ACPG CONTACT INFORMATION




                      MATHIEU BOUYRIE
                  Executive Producer e-mail:
                 mathieu@augmentedcpg.com
                      tel: 514-991-7253
Thank you!

More Related Content

What's hot

Smart Glasses, Augmented Reality
Smart Glasses, Augmented RealitySmart Glasses, Augmented Reality
Smart Glasses, Augmented RealityDroidConTLV
 
Smart Glasses Market report 2015: towards 1 billion shipments
Smart Glasses Market report 2015: towards 1 billion shipments Smart Glasses Market report 2015: towards 1 billion shipments
Smart Glasses Market report 2015: towards 1 billion shipments Ori Inbar
 
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...Digiday
 
Smart Glasses and the Evolution of Human-Computing Interfaces
Smart Glasses and the Evolution of Human-Computing InterfacesSmart Glasses and the Evolution of Human-Computing Interfaces
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
 
Design beyond the glowing rectangle - EuroIA2010
Design beyond the glowing rectangle - EuroIA2010Design beyond the glowing rectangle - EuroIA2010
Design beyond the glowing rectangle - EuroIA2010Claire Rowland
 
Augmented Reality AR is set to become an indispensable part of people’s lives
Augmented Reality AR is set to become an indispensable part of people’s livesAugmented Reality AR is set to become an indispensable part of people’s lives
Augmented Reality AR is set to become an indispensable part of people’s livesLeeSam111
 
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
 
Top Technology Trends
Top Technology TrendsTop Technology Trends
Top Technology TrendsMarie Weaver
 
Augmented Reality And Fashion
Augmented Reality And FashionAugmented Reality And Fashion
Augmented Reality And FashionMatthew Szymczyk
 
trendwatching.com's INTERNET OF CARING THINGS
trendwatching.com's INTERNET OF CARING THINGStrendwatching.com's INTERNET OF CARING THINGS
trendwatching.com's INTERNET OF CARING THINGSTrendWatching
 
The state of mobile - In The Pocket
The state of mobile - In The PocketThe state of mobile - In The Pocket
The state of mobile - In The PocketMarie Martens
 
Startups at SXSW Accelerator 2014
Startups at SXSW Accelerator 2014Startups at SXSW Accelerator 2014
Startups at SXSW Accelerator 2014Agence Tesla
 
"Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese...
"Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese..."Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese...
"Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese...Edge AI and Vision Alliance
 
[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망
[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망
[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망Sungjae Hwang
 
The 10+ Best Real-World Examples Of Augmented Reality
The 10+ Best Real-World Examples Of Augmented RealityThe 10+ Best Real-World Examples Of Augmented Reality
The 10+ Best Real-World Examples Of Augmented RealityBernard Marr
 
The Year That Was, The Year That Will Be
The Year That Was, The Year That Will BeThe Year That Was, The Year That Will Be
The Year That Was, The Year That Will BePSFK
 
Magic Leap Augmented Reality Strategy Insights from Patents
Magic Leap Augmented Reality Strategy Insights from PatentsMagic Leap Augmented Reality Strategy Insights from Patents
Magic Leap Augmented Reality Strategy Insights from PatentsAlex G. Lee, Ph.D. Esq. CLP
 
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...The Important Difference Between Virtual Reality, Augmented Reality and Mixed...
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...Bernard Marr
 

What's hot (20)

Smart Glasses, Augmented Reality
Smart Glasses, Augmented RealitySmart Glasses, Augmented Reality
Smart Glasses, Augmented Reality
 
IBMiX: Ready-To-Wear The Future
IBMiX: Ready-To-Wear The FutureIBMiX: Ready-To-Wear The Future
IBMiX: Ready-To-Wear The Future
 
Smart Glasses Market report 2015: towards 1 billion shipments
Smart Glasses Market report 2015: towards 1 billion shipments Smart Glasses Market report 2015: towards 1 billion shipments
Smart Glasses Market report 2015: towards 1 billion shipments
 
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
 
Smart Glasses and the Evolution of Human-Computing Interfaces
Smart Glasses and the Evolution of Human-Computing InterfacesSmart Glasses and the Evolution of Human-Computing Interfaces
Smart Glasses and the Evolution of Human-Computing Interfaces
 
Design beyond the glowing rectangle - EuroIA2010
Design beyond the glowing rectangle - EuroIA2010Design beyond the glowing rectangle - EuroIA2010
Design beyond the glowing rectangle - EuroIA2010
 
Augmented Reality AR is set to become an indispensable part of people’s lives
Augmented Reality AR is set to become an indispensable part of people’s livesAugmented Reality AR is set to become an indispensable part of people’s lives
Augmented Reality AR is set to become an indispensable part of people’s lives
 
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...
 
Top Technology Trends
Top Technology TrendsTop Technology Trends
Top Technology Trends
 
Augmented Reality And Fashion
Augmented Reality And FashionAugmented Reality And Fashion
Augmented Reality And Fashion
 
trendwatching.com's INTERNET OF CARING THINGS
trendwatching.com's INTERNET OF CARING THINGStrendwatching.com's INTERNET OF CARING THINGS
trendwatching.com's INTERNET OF CARING THINGS
 
The state of mobile - In The Pocket
The state of mobile - In The PocketThe state of mobile - In The Pocket
The state of mobile - In The Pocket
 
Startups at SXSW Accelerator 2014
Startups at SXSW Accelerator 2014Startups at SXSW Accelerator 2014
Startups at SXSW Accelerator 2014
 
"Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese...
"Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese..."Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese...
"Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Prese...
 
[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망
[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망
[Wearable X Fair] 웨어러블 기술의 연구 동향 및 미래 전망
 
The 10+ Best Real-World Examples Of Augmented Reality
The 10+ Best Real-World Examples Of Augmented RealityThe 10+ Best Real-World Examples Of Augmented Reality
The 10+ Best Real-World Examples Of Augmented Reality
 
The Year That Was, The Year That Will Be
The Year That Was, The Year That Will BeThe Year That Was, The Year That Will Be
The Year That Was, The Year That Will Be
 
Techno news
Techno newsTechno news
Techno news
 
Magic Leap Augmented Reality Strategy Insights from Patents
Magic Leap Augmented Reality Strategy Insights from PatentsMagic Leap Augmented Reality Strategy Insights from Patents
Magic Leap Augmented Reality Strategy Insights from Patents
 
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...The Important Difference Between Virtual Reality, Augmented Reality and Mixed...
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...
 

Similar to Augmented Reality's Potential for CPG Industry

7 Inspiring Examples of Augmented Reality in the Business World
7 Inspiring Examples of Augmented Reality in the Business World 7 Inspiring Examples of Augmented Reality in the Business World
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
 
Engaging mobile tablet apps
Engaging mobile tablet appsEngaging mobile tablet apps
Engaging mobile tablet appsThe Hawk Media
 
Engaging mobile tablet apps
Engaging mobile tablet appsEngaging mobile tablet apps
Engaging mobile tablet appsThe Hawk Media
 
CES 2015 Highlights--Market Trend Recap
CES 2015 Highlights--Market Trend RecapCES 2015 Highlights--Market Trend Recap
CES 2015 Highlights--Market Trend RecapIPG Media Lab
 
StoryTech's CES 2015 Recap for Marketers
StoryTech's CES 2015 Recap for MarketersStoryTech's CES 2015 Recap for Marketers
StoryTech's CES 2015 Recap for MarketersAndy Maskin
 
Future Of Mobile App Development Trends in 2023
Future Of Mobile App Development Trends in 2023Future Of Mobile App Development Trends in 2023
Future Of Mobile App Development Trends in 2023Cerebrum Infotech
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 RecapIPG Media Lab
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 RecapThorsten Linz
 
The Latest Trends in Mobile App Development.pptx
The Latest Trends in Mobile App Development.pptxThe Latest Trends in Mobile App Development.pptx
The Latest Trends in Mobile App Development.pptxradhaagarwal27
 
The Latest Trends in Mobile App Development
The Latest Trends in Mobile App DevelopmentThe Latest Trends in Mobile App Development
The Latest Trends in Mobile App Developmentradhaagarwal27
 
M2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger SpikeM2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger Spikemobilesquared Ltd
 
Top 15 Trends in Mobile App Development to Watch in 2023.pdf
Top 15 Trends in Mobile App Development to Watch in 2023.pdfTop 15 Trends in Mobile App Development to Watch in 2023.pdf
Top 15 Trends in Mobile App Development to Watch in 2023.pdfCerebrum Infotech
 
How to Implement Artificial Intelligence in Mobile App Development?
How to Implement Artificial Intelligence in Mobile App Development?How to Implement Artificial Intelligence in Mobile App Development?
How to Implement Artificial Intelligence in Mobile App Development?Marie Weaver
 
CES2019 Key Themes
CES2019 Key ThemesCES2019 Key Themes
CES2019 Key ThemesBen Driver
 
Sponge - Mobile Making Sense of the Most Pervasive Channel
Sponge - Mobile Making Sense of the Most Pervasive ChannelSponge - Mobile Making Sense of the Most Pervasive Channel
Sponge - Mobile Making Sense of the Most Pervasive ChannelPure360
 
CES2014 IPG Media Lab Recap
CES2014 IPG Media Lab RecapCES2014 IPG Media Lab Recap
CES2014 IPG Media Lab RecapThorsten Linz
 

Similar to Augmented Reality's Potential for CPG Industry (20)

7 Inspiring Examples of Augmented Reality in the Business World
7 Inspiring Examples of Augmented Reality in the Business World 7 Inspiring Examples of Augmented Reality in the Business World
7 Inspiring Examples of Augmented Reality in the Business World
 
Engaging mobile tablet apps
Engaging mobile tablet appsEngaging mobile tablet apps
Engaging mobile tablet apps
 
Engaging mobile tablet apps
Engaging mobile tablet appsEngaging mobile tablet apps
Engaging mobile tablet apps
 
CES 2015 Highlights--Market Trend Recap
CES 2015 Highlights--Market Trend RecapCES 2015 Highlights--Market Trend Recap
CES 2015 Highlights--Market Trend Recap
 
StoryTech's CES 2015 Recap for Marketers
StoryTech's CES 2015 Recap for MarketersStoryTech's CES 2015 Recap for Marketers
StoryTech's CES 2015 Recap for Marketers
 
Future Of Mobile App Development Trends in 2023
Future Of Mobile App Development Trends in 2023Future Of Mobile App Development Trends in 2023
Future Of Mobile App Development Trends in 2023
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 Recap
 
Mobile World Congress 2014 Recap
Mobile World Congress 2014 RecapMobile World Congress 2014 Recap
Mobile World Congress 2014 Recap
 
The Latest Trends in Mobile App Development.pptx
The Latest Trends in Mobile App Development.pptxThe Latest Trends in Mobile App Development.pptx
The Latest Trends in Mobile App Development.pptx
 
The Latest Trends in Mobile App Development
The Latest Trends in Mobile App DevelopmentThe Latest Trends in Mobile App Development
The Latest Trends in Mobile App Development
 
M2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger SpikeM2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger Spike
 
Careers in Mobile gaming
Careers in Mobile gamingCareers in Mobile gaming
Careers in Mobile gaming
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Top 15 Trends in Mobile App Development to Watch in 2023.pdf
Top 15 Trends in Mobile App Development to Watch in 2023.pdfTop 15 Trends in Mobile App Development to Watch in 2023.pdf
Top 15 Trends in Mobile App Development to Watch in 2023.pdf
 
How to Implement Artificial Intelligence in Mobile App Development?
How to Implement Artificial Intelligence in Mobile App Development?How to Implement Artificial Intelligence in Mobile App Development?
How to Implement Artificial Intelligence in Mobile App Development?
 
CES2019 Key Themes
CES2019 Key ThemesCES2019 Key Themes
CES2019 Key Themes
 
Sponge - Mobile Making Sense of the Most Pervasive Channel
Sponge - Mobile Making Sense of the Most Pervasive ChannelSponge - Mobile Making Sense of the Most Pervasive Channel
Sponge - Mobile Making Sense of the Most Pervasive Channel
 
CES2014 IPG Media Lab Recap
CES2014 IPG Media Lab RecapCES2014 IPG Media Lab Recap
CES2014 IPG Media Lab Recap
 
Dim pp
Dim ppDim pp
Dim pp
 

Recently uploaded

🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilV3cube
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEarley Information Science
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 

Recently uploaded (20)

🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 

Augmented Reality's Potential for CPG Industry

  • 1. INTRODUCTION In this presentation, the autor study proven data and real consumer behavior to scope the potential of Augmented Reality for the consumer package good industry. Mathieu Bouyrie has been one of the first producer of AR experience and game for the consumer package goods with Molson Dry. He receipt award and recompense all over the world for his job.
  • 3. PERSPECTIVE: THE MOBILE ECOSYSTEM CAN CONSUMERS PLAY WITH AR ON MOBILE?
  • 4. PERSPECTIVE: THE MOBILE ECOSYSTEM CAN CONSUMERS PLAY WITH AR ON MOBILE? Yes. 100% of smart-phones have a webcam and in the US, 25-34 year olds were 44% more likely to access mobile media than an average mobile user. Source: comScore First Comparative Report on Mobile Usage in Japan, United States and Europe, October 7, 2010
  • 5. PERSPECTIVE: THE MOBILE ECOSYSTEM WHAT DO CONSUMERS EXPECT FROM APPS?
  • 6. PERSPECTIVE: THE MOBILE ECOSYSTEM WHAT DO CONSUMERS EXPECT FROM APPS? More than three-quarters of mobile app users said they expected all brand name companies to have a mobile application, and nearly as many said they expected the app to be easier to use than the company's website. Source: EffectiveUI survey conducted by Harris Interactive, Nov 10, 2010
  • 7. PERSPECTIVE: THE MOBILE ECOSYSTEM ARE APPS A MUST?
  • 8. PERSPECTIVE: THE MOBILE ECOSYSTEM ARE APPS A MUST? Yes. Consumers do consider apps a must, according to an October 2010 survey from interface design agency Effective UI conducted by Harris Interactive. Source: EffectiveUI survey conducted by Harris Interactive, Nov 10, 2010
  • 10. PERSPECTIVE: THE MOBILE ECOSYSTEM WHAT DO PEOPLE DO WITH MOBILE TODAY?
  • 11. PERSPECTIVE: THE MOBILE ECOSYSTEM WHAT DO PEOPLE DO WITH MOBILE TODAY? 66.8%: Sent text message to another phone 50.6%: Took photos43.7%: Used connected media34.0%: Used browser31.1%: Used application 27.9%: Used email (work or personal) 22.5%: Played games21.3%: Accessed social networking site or blog Mobile behaviors by percent of total mobile audience in the US, 7 October 2010, research by ComScore
  • 12. STAY CONNECTED & GET ENTERTAINED
  • 14. PERSPECTIVE: THE PC ECOSYSTEM Deloitte estimates the current worldwide PC install base at more than 1.5 billion units, and PC device sales are expected to increase 15% year-over-year in 2011. By the end of 2011, Deloitte projects mobile devices will represent about 25% of the global computing device install base. Source: Deloitte Touche Tohmatsu Limited, 2010
  • 15. PERSPECTIVE: THE PC ECOSYSTEM CAN CONSUMERS PLAY WITH AR ON PC’s?
  • 16. PERSPECTIVE: THE PC ECOSYSTEM CAN CONSUMERS PLAY WITH AR ON PC’s? Yes. A majority (56%) of online people in North America, over the age of 18, have used a webcam, according to a new Ipsos Reid poll conducted on behalf of Microsoft. As might be expected, Americans aged 18 to 34 are most likely (74%) to have used a webcam, while usage rates are lower among those aged 35 to 54 (51%) or older than 55 (45%).
  • 17. PERSPECTIVE: THE PC ECOSYSTEM WHAT DO PEOPLE DO WITH PC’s TODAY?
  • 18. PERSPECTIVE: THE PC ECOSYSTEM WHAT DO PEOPLE DO WITH PC’s TODAY? Source:Nielsen NetView – June 2009-June 2010*Other refers to 74 remaining online categories visited from PC/laptops**NetView’s Videos/Movies category refers to time spent on video-specific (e.g., YouTube, Bing Videos, Hulu) and movie-related websites (e.g., IMDB, MSN Movies and Netflix) only. It is not a measure of video streaming or inclusive of video streaming on non-video-specific or movie-specific websites (e.g., streamed video on sports or news sites).
  • 19. STAY CONNECTED & GET ENTERTAINED
  • 20. You, as a CPG company, distribute X millions products a year. You own a media force with your distribution power. This power can now leverage a new level of endorsement, by linking what people want to do, with what you want them to know.
  • 22. RECOGNITION TECHNOLOGY HOW IS AN AR EXPERIENCE ACTIVATED?
  • 23. RECOGNITION TECHNOLOGY HOW IS AN AR EXPERIENCE ACTIVATED? An augmented reality experience is activated via a graphic element or by facial recognition. Then, a digital eyepiece on a computer or smart-phone, driven by specific software, recognizes the marker and delivers the content. The graphic element can be a specially designed marker, a marker created from an existing graphic element (aka. Marker-less).
  • 24. RECOGNITION TECHNOLOGY HOW IS AN AR EXPERIENCE ACTIVATED? Marker “Marker-less”
  • 26. EXAMPLE- - > CHEERIOS Using “marker-less” recognition technology, Cheerios is an other good example of a game trigger direclty with the package.
  • 27. Experience conceived and produced by Mathieu Bouyrie “Marker-less” and Facial recognition technology were utilized in the Gatorade AR experience. The “G” on the bottle was programmed as the marker to start experience. Then, the webcam recognized the users face to help position the hockey gear on the user as if the user were actually wearing it. The strategic idea behind the experience was to align with the current Gatorade REPLAY promotion. The user must perform squats to earn gear to then move on to the next level of the gaming experience.
  • 28. Experience produced by Mathieu Bouyrie Using “marker-less” recognition technology, MOLSON DRY was a promotion that was highly successful (as measured by viral awareness) that gave the user the opportunity to record themselves while enjoying the experience. Users were able to upload and share the recording. As an example of marker-less recognition, the brand logo was programmed to activate the experience.
  • 29. EXAMPLE - - > ARhrrr! ARhrrr! is a classic point-and-shoot gaming experience that uses a mobile device as the controller. This allows a freedom of movement around the game board. In this case, the candies from the SKITTLES brand are used as bombs that the user activates by pointing at and tapping the phone screen. As of March 10, 2011, the You Tube video has had over 770,000 views. The game board is the marker that activates the experience.
  • 30. EXAMPLE - - > ADIDAS GAMING is the most complex of the types of AR content that can be created. The content rich experience must stream smoothly and provide levels of difficulty to challenge the user and make for a fun and rewarding experience. Utilizing a brand’s product to control the game reinforces the brand with the user. ADIDAS is a perfect example of an experience that used a specially printed marker on the tongue of the shoe.
  • 32. LOCATION TECHNOLOGY - - > GPS Location tracking uses global positioning (GPS) to locate a user and provide relevant information. This technology can be used to overlay AR information onto the real world scene to help find points-of-interest. Additionally, a company can use this technology to provide offers to entice consumers to buy their products or use their services.
  • 33. LOCATION TECHNOLOGY - - > GEO-FENCING US marketers have already begun experimenting with exactly this type of smart shopping service. "Geo-fencing" provides personalized marketing messages to shoppers based on their location or proximity to a marketer's store. 1020 Placecast, for example, piloted a ShopAlerts program that was embraced by mobile users: 60% said the location-triggered messages were "cool" and "innovative"; 79% claimed to be more likely to visit a store; 65% made a purchase. Interactive TV & Mobile DevicesLast Updated Wednesday, 09 February 2011
  • 34. LOCATION TECHNOLOGY - - > GEO-FENCING 66% of 18-44 year old adults said they were somewhat likely to try mobile coupons. 31% said they would be willing to give their mobile number in exchange for mobile coupons. When you reduce the age range to 18-34 year adults, the number jumps to 50% willing to receive coupons on their mobile phone by giving their number to aPenetration Mobile Marketing Demographics and Market business. The convenience of clipping and carrying a coupon on your phone is instinctively undeniable. That’s why almost 70 million mobile coupons worth $2.4 billion are expected to be redeemed in 2013, up from only 200,000 coupons in 2009. and Statistics Mobile Marketing Growth
  • 36. ACPG CONTACT INFORMATION MATHIEU BOUYRIE Executive Producer e-mail: mathieu@augmentedcpg.com tel: 514-991-7253