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Design
Thinking for
 Educators


   Version One | April 2011
This toolkit can help you        This toolkit offers you new
                                                   create solutions for every-      ways to be intentional and
                                                   day challenges.                  collaborative when you are
                                                                                    designing. It hones your
                                                   It equips you with the pro-      skills and empowers you to
                                                   cess and methods of design.      create desirable solutions.
                                                   Businesses, social entrepre-
                                                   neurs and other innovators       This is an invitation to


This is a                                          have used them for decades
                                                   to create solutions for many
                                                   different types of challenges.
                                                                                    experiment with the design
                                                                                    process. Let it inspire you to
                                                                                    approach challenges differ-

Toolkit.                                           In this toolkit, these methods
                                                   are adapted specifically for
                                                                                    ently and experience how
                                                                                    Design Thinking adds a new


For You.
                                                   educators, because as an edu-    perspective to your work.
                                                   cator, you design every day.
                                                   You design your classroom,
                                                   you design curriculum, you
                                                   design learning environments
                                                   for your students, and you
                                                   design experiences and inter-
                                                   actions for your colleagues.




Having a process that    In some ways, I have      Design Thinking has              I used to be quick to
brings people together   always had elements       made me look at our              impose restrictions
to create more and       of Design Thinking in     curriculum in a whole            on myself. I could
better ideas has been    the way that I have       new way. Incorporating           easily convince myself
very valuable for us.    worked and thought        Design Thinking with             why a project wouldn’t
                         about schools, but I      Grant Wiggins’ Under-            work before ever giv-
Karen,                   have had no real pro-     standing by Design,              ing it a chance. Since
Learning Specialist      cess to validate some     I can research deeper,           I have been exposed
                         of my ideas. I was        come up with more                to Design Thinking,
                         looking for approaches    ideas and prototype              I have made a stron-
                         that combined the         lessons. I have also             ger effort to explore
                         logical rigor of study    started to collect               ideas. My students
                         in a traditional dis-     feedback as inspira-             have become part of
                         cipline with a more       tion to come up with             my research team. The
                         open and creative         new lessons or to                feedback they provide
                         approach to thinking.     adapt a lesson plan              has helped me create
                         Design Thinking offers    for the next time.               lessons that are more
                         a way of problem                                           student-centered.
                         solving that is more      Michael,
                         integrative of differ-    2nd Grade Teacher                Patrick,
                         ent modes of thought.                                      3rd Grade Teacher
                         It validates some of
                         the things that teach-
                         ers already do, but
                         also gives the oppor-
                         tunity to revisit one’s
                         practice.

                         Dominic,
                         Head of School
Guide
DT for Ed | Guide | p. 4                                                       The design process is what            It’s a deeply human approach
                                                                               puts Design Thinking into             that relies on your ability
                                                                               action. It’s a structured             to be intuitive, to interpret
                                                                               approach to generating and            what you observe and to
                                                                               evolving ideas. Its five phases        develop ideas that are emo-
                                                                               help navigate the develop-            tionally meaningful to those
                                                                               ment from identifying a               you are designing for—all
                                                                               design challenge to finding            skills you are well versed in


The Design                                                                     and building a solution.              as an educator.




Process
PHASES




       DISCOVERY                 INTERPRETATION                       IDEATION                 EXPERIMENTATION                     EVOLUTION




I have a challenge.            I learned something.            I see an opportunity.          I have an idea.                I tried something new.
How do I approach it?          How do I interpret it?          What do I create?              How do I build it?             How do I evolve it?

Discovery builds a solid       Interpretation transforms       Ideation means generat-        Experimentation brings         Evolution is the develop-
foundation for your ideas.     your stories into mean-         ing lots of ideas. Brain-      your ideas to life. Building   ment of your concept
Creating meaningful            ingful insights. Observa-       storming encourages you        prototypes means making        over time. It involves plan-
solutions for students, par-   tions, field visits, or just a   to think expansively           ideas tangible, learning       ning next steps, communi-
ents, teachers, colleagues     simple conversation can         and without constraints.       while building them, and       cating the idea to people
and administrators             be great inspiration—but        It’s often the wildest ideas   sharing them with other        who can help you realize
begins with a deep under-      finding meaning in that          that spark visionary           people. Even with early        it, and documenting the
standing for their needs.      and turning it into action-     thoughts. With careful         and rough prototypes,          process. Change often
Discovery means opening        able opportunities for          preparation and a clear        you can receive a direct       happens over time, and
up to new opportunities,       design is not an easy task.     set of rules, a brainstorm     response and learn how         reminders of even subtle
and getting inspired to        It involves storytelling,       session can yield hun-         to further improve and         signs of progress are
create new ideas. With the     as well as sorting and          dreds of fresh ideas.          refine an idea.                 important.
right preparation, this can    condensing thoughts until
be eye-opening and will        you’ve found a compelling
give you a good under-         point of view and clear
standing of your design        direction for ideation.
challenge.
DT for Ed | Guide | p. 5                        The design process may           The design process therefore
                                                seem very straightforward        integrates various modes
                                                at first glance, but there is     of working: some steps are
                                                one important aspect to          more reflective, others are
                                                understand: its real value       hands-on, and some encour-
                                                lies in the mix of tangible      age interactions with people
                                                problem solving and abstract     outside of your team. To help
                                                thinking. The very concrete      you know what to expect,


One Thing                                       observations of the first
                                                phase are abstracted as you
                                                define themes and insights.
                                                                                 the following indicators will
                                                                                 guide you through the meth-
                                                                                 ods in the Toolkit section:

to Keep                                         Only after you have devel-
                                                oped a sense of meaning


in Mind
                                                and direction do you develop            Hands-On
                                                tangible solutions. What
                                                may seem like a detour in               Interaction

                                                idea development ultimately
                                                makes your solutions much        This design process can be
                                                more meaningful.                 applied in many forms. The
                                                                                 following pages contain a
                                                It requires taking a step back   variety of examples of how
                                                to reflect, analyze, evaluate,    it has been used to create
                                                think again and then evolve.     new, relevant solutions in an
                                                This takes time—a scarce         educational context.
                                                resource—and can be chal-
                                                lenging, as educators are
                                                used to solving problems on
                                                the spot in their classrooms.
                                                But there are no shortcuts.
The more abstract
steps often feel                                The small, sometimes hidden,
more intense,                                   details often hold the keys to
but pay off in                                  solving complex challenges.
the long run.


ABSTRACT
CONCRETE




                DISCOVERY   INTERPRETATION   IDEATION          EXPERIMENTATION              EVOLUTION
DT for Ed | Guide | p. 8                                    They turned to Design             teachers] and the players
                                                            Thinking to develop a game        [kids] had different needs
                                                            and combined it with the          and understood different
                                                            Backwards Design method-          things. But the game actually
                                                            ology, which begins with          had to meet all these needs
                                                            the end goal in mind, to cre-     simultaneously.”
                                                            ate the educational content.
                                                            Using Backwards Design,           Since launching, Motion Math


Case Study                                                  they were able to hone in
                                                            on how they could assess
                                                            students’ mastery of con-
                                                                                              has been on the “Top 5” list
                                                                                              of educational apps, was fea-
                                                                                              tured in the Wall Street Jour-

Motion Math                                                 cepts and work from there to
                                                            help them get the concepts
                                                            right. Using Design Thinking,
                                                                                              nal, and won an Excellence in
                                                                                              Design Award from Children’s
                                                                                              Technology Review. Most
                                                            they were able to create          rewarding for Adauto and
                                                            a game that was fun, engag-       Klein was the fact that insti-
                                                            ing and valued by parents,        tutional school purchases
                                                            teachers and students alike.      have been very strong.
                                                            “The most important part of       Teachers have emailed them
                                                            merging the two processes         videos of kids playing their
                                                            was iteration, being open to      game in the classrooms,
                                                            really listening to what people   and students from preschool
                                                            want,” observed Adauto.           through community college
                                                                                              are using the game to learn
                                                            Adauto and Klein started          math skills. The founders are
                                                            the process by defining a          currently building on their
                                                            challenge to create a game        success and designing addi-
                                                            that would address the            tional educational games
                                                            biggest stumbling block for       to address other hurdles in
                                                            elementary school kids. They      elementary education.
                                                            went out to talk to teachers.
How might we               When the founders of Motion      Over and over, they heard
                                                                                              Read more about
develop games
                           Math got together to think       that fractions were a huge        Motion Math at
                           about how to use games           pain point. Next, they looked     motionmathgames.com.

to tackle the              to help kids learn, they knew
                           that teaching math and
                                                            for inspiration from the most
                                                            popular games at the time,
toughest learn-            designing a product weren’t      one of which had a bouncing
                                                            device to move a character
ing hurdles?
                           the same thing. Both teach-
                           ers who worked with ele-         around a screen. From there,
                           mentary-school-aged kids,        the team started brainstorm-
                           Gabriel Adauto and Jacob         ing, and generated lots of
                           Klein began their project with   ideas for interactive games
                           an understanding of both         that could help kids learn
                           what kids liked and what par-    fractions. Many prototypes
                           ents and teachers valued—        and feedback sessions later,
                           but they also recognized that    Adauto and Klein launched
                           their experience and intuition   Motion Math. “We did lots
                           alone weren’t enough to          of feedback sessions with
                           design a successful learning     paper prototypes. The most
                           product.                         valuable feedback session
                                                            we had was with parents,
                                                            teachers and kids all together.
                                                            We saw how the groups inter-
                                                            act, and it helped us realize
                                                            that the payers [parents and
DT for Ed | Guide | p. 9   Enough theory—it’s time          It’s Version One: this is not a
                           to take action. The Toolkit      finished piece, it’s a foundation.
                           provides you with instructions   The Toolkit will evolve and
                           to explore Design Thinking       change based on your feed-
                           yourself.                        back. That’s why we want to
                                                            hear from you. Please send
                                                            us comments, stories, photos
                                                            or movies of your experiences


This is a Work                                              using this toolkit to create new
                                                            design solutions:
                                                            DT_ed@ideo.com

in Progress.
                                                            toolkit, February-
                                                            April 2011.




Interpretation




Ideation




Experimentation

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D ttoolkit s

  • 1. Design Thinking for Educators Version One | April 2011
  • 2. This toolkit can help you This toolkit offers you new create solutions for every- ways to be intentional and day challenges. collaborative when you are designing. It hones your It equips you with the pro- skills and empowers you to cess and methods of design. create desirable solutions. Businesses, social entrepre- neurs and other innovators This is an invitation to This is a have used them for decades to create solutions for many different types of challenges. experiment with the design process. Let it inspire you to approach challenges differ- Toolkit. In this toolkit, these methods are adapted specifically for ently and experience how Design Thinking adds a new For You. educators, because as an edu- perspective to your work. cator, you design every day. You design your classroom, you design curriculum, you design learning environments for your students, and you design experiences and inter- actions for your colleagues. Having a process that In some ways, I have Design Thinking has I used to be quick to brings people together always had elements made me look at our impose restrictions to create more and of Design Thinking in curriculum in a whole on myself. I could better ideas has been the way that I have new way. Incorporating easily convince myself very valuable for us. worked and thought Design Thinking with why a project wouldn’t about schools, but I Grant Wiggins’ Under- work before ever giv- Karen, have had no real pro- standing by Design, ing it a chance. Since Learning Specialist cess to validate some I can research deeper, I have been exposed of my ideas. I was come up with more to Design Thinking, looking for approaches ideas and prototype I have made a stron- that combined the lessons. I have also ger effort to explore logical rigor of study started to collect ideas. My students in a traditional dis- feedback as inspira- have become part of cipline with a more tion to come up with my research team. The open and creative new lessons or to feedback they provide approach to thinking. adapt a lesson plan has helped me create Design Thinking offers for the next time. lessons that are more a way of problem student-centered. solving that is more Michael, integrative of differ- 2nd Grade Teacher Patrick, ent modes of thought. 3rd Grade Teacher It validates some of the things that teach- ers already do, but also gives the oppor- tunity to revisit one’s practice. Dominic, Head of School
  • 4. DT for Ed | Guide | p. 4 The design process is what It’s a deeply human approach puts Design Thinking into that relies on your ability action. It’s a structured to be intuitive, to interpret approach to generating and what you observe and to evolving ideas. Its five phases develop ideas that are emo- help navigate the develop- tionally meaningful to those ment from identifying a you are designing for—all design challenge to finding skills you are well versed in The Design and building a solution. as an educator. Process PHASES DISCOVERY INTERPRETATION IDEATION EXPERIMENTATION EVOLUTION I have a challenge. I learned something. I see an opportunity. I have an idea. I tried something new. How do I approach it? How do I interpret it? What do I create? How do I build it? How do I evolve it? Discovery builds a solid Interpretation transforms Ideation means generat- Experimentation brings Evolution is the develop- foundation for your ideas. your stories into mean- ing lots of ideas. Brain- your ideas to life. Building ment of your concept Creating meaningful ingful insights. Observa- storming encourages you prototypes means making over time. It involves plan- solutions for students, par- tions, field visits, or just a to think expansively ideas tangible, learning ning next steps, communi- ents, teachers, colleagues simple conversation can and without constraints. while building them, and cating the idea to people and administrators be great inspiration—but It’s often the wildest ideas sharing them with other who can help you realize begins with a deep under- finding meaning in that that spark visionary people. Even with early it, and documenting the standing for their needs. and turning it into action- thoughts. With careful and rough prototypes, process. Change often Discovery means opening able opportunities for preparation and a clear you can receive a direct happens over time, and up to new opportunities, design is not an easy task. set of rules, a brainstorm response and learn how reminders of even subtle and getting inspired to It involves storytelling, session can yield hun- to further improve and signs of progress are create new ideas. With the as well as sorting and dreds of fresh ideas. refine an idea. important. right preparation, this can condensing thoughts until be eye-opening and will you’ve found a compelling give you a good under- point of view and clear standing of your design direction for ideation. challenge.
  • 5. DT for Ed | Guide | p. 5 The design process may The design process therefore seem very straightforward integrates various modes at first glance, but there is of working: some steps are one important aspect to more reflective, others are understand: its real value hands-on, and some encour- lies in the mix of tangible age interactions with people problem solving and abstract outside of your team. To help thinking. The very concrete you know what to expect, One Thing observations of the first phase are abstracted as you define themes and insights. the following indicators will guide you through the meth- ods in the Toolkit section: to Keep Only after you have devel- oped a sense of meaning in Mind and direction do you develop Hands-On tangible solutions. What may seem like a detour in Interaction idea development ultimately makes your solutions much This design process can be more meaningful. applied in many forms. The following pages contain a It requires taking a step back variety of examples of how to reflect, analyze, evaluate, it has been used to create think again and then evolve. new, relevant solutions in an This takes time—a scarce educational context. resource—and can be chal- lenging, as educators are used to solving problems on the spot in their classrooms. But there are no shortcuts. The more abstract steps often feel The small, sometimes hidden, more intense, details often hold the keys to but pay off in solving complex challenges. the long run. ABSTRACT CONCRETE DISCOVERY INTERPRETATION IDEATION EXPERIMENTATION EVOLUTION
  • 6. DT for Ed | Guide | p. 8 They turned to Design teachers] and the players Thinking to develop a game [kids] had different needs and combined it with the and understood different Backwards Design method- things. But the game actually ology, which begins with had to meet all these needs the end goal in mind, to cre- simultaneously.” ate the educational content. Using Backwards Design, Since launching, Motion Math Case Study they were able to hone in on how they could assess students’ mastery of con- has been on the “Top 5” list of educational apps, was fea- tured in the Wall Street Jour- Motion Math cepts and work from there to help them get the concepts right. Using Design Thinking, nal, and won an Excellence in Design Award from Children’s Technology Review. Most they were able to create rewarding for Adauto and a game that was fun, engag- Klein was the fact that insti- ing and valued by parents, tutional school purchases teachers and students alike. have been very strong. “The most important part of Teachers have emailed them merging the two processes videos of kids playing their was iteration, being open to game in the classrooms, really listening to what people and students from preschool want,” observed Adauto. through community college are using the game to learn Adauto and Klein started math skills. The founders are the process by defining a currently building on their challenge to create a game success and designing addi- that would address the tional educational games biggest stumbling block for to address other hurdles in elementary school kids. They elementary education. went out to talk to teachers. How might we When the founders of Motion Over and over, they heard Read more about develop games Math got together to think that fractions were a huge Motion Math at about how to use games pain point. Next, they looked motionmathgames.com. to tackle the to help kids learn, they knew that teaching math and for inspiration from the most popular games at the time, toughest learn- designing a product weren’t one of which had a bouncing device to move a character ing hurdles? the same thing. Both teach- ers who worked with ele- around a screen. From there, mentary-school-aged kids, the team started brainstorm- Gabriel Adauto and Jacob ing, and generated lots of Klein began their project with ideas for interactive games an understanding of both that could help kids learn what kids liked and what par- fractions. Many prototypes ents and teachers valued— and feedback sessions later, but they also recognized that Adauto and Klein launched their experience and intuition Motion Math. “We did lots alone weren’t enough to of feedback sessions with design a successful learning paper prototypes. The most product. valuable feedback session we had was with parents, teachers and kids all together. We saw how the groups inter- act, and it helped us realize that the payers [parents and
  • 7. DT for Ed | Guide | p. 9 Enough theory—it’s time It’s Version One: this is not a to take action. The Toolkit finished piece, it’s a foundation. provides you with instructions The Toolkit will evolve and to explore Design Thinking change based on your feed- yourself. back. That’s why we want to hear from you. Please send us comments, stories, photos or movies of your experiences This is a Work using this toolkit to create new design solutions: DT_ed@ideo.com in Progress. toolkit, February- April 2011. Interpretation Ideation Experimentation