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Masudul Haque
•

A Regular expression is a pattern describing a
certain amount of text.

•

A regular expression, often called a pattern, is
an expression that describes a set of strings.
- Wikipedia
•
•
•
•
•
•

Matching/Finding
Doing something with matched text
Validation of data
Case insensitive matching
Parsing data ( ex: html )
Converting data into diff. form etc.






Pattern: To create a pattern, you must first invoke
one of its public static compile methods, which
will then return a Pattern object. These methods
accept a regular expression as the first argument.
Matcher: A Matcher object is the engine that
interprets the pattern and performs match
operations against an input string.
PatternSyntaxException: A PatternSyntaxException
object is an unchecked exception that indicates a
syntax error in a regular expression pattern.
Quote the next meta-character.

^

Match at the beginning

.

Match any character except new line

$

Match at the end, before new line

|

Alternation

()

Grouping

[]

Character class

{}

Match m to n times

+

One or more times

*

Zero or more times

?

Zero or one times
t
tab
n
newline
r
return
f
form feed
a
alarm (bell)
e
escape (think troff)
033
octal char
x1B
hex char
x{263a} long hex char
cK
control char
N{name} named Unicode character

(HT, TAB)
(LF, NL)
(CR)
(FF)
(BEL)
(ESC)
(example: ESC)
(example: ESC)
(example: Unicode SMILEY)
(example: VT)
Construct

Description

[abc]

a, b, or c (simple class)

[^abc]

Any character except a, b, or c (negation)

[a-zA-Z]

a through z, or A through Z, inclusive (range)

[a-d[m-p]]

a through d, or m through p: [a-dm-p] (union)

[a-z&&[def]]

d, e, or f (intersection)

[a-z&&[^bc]]

a through z, except for b and c: [ad-z]
(subtraction)

[a-z&&[^m-p]]

a through z, and not m through p: [a-lq-z]
(subtraction)
Construct

Descriptions

.

Any character (may or may not match line terminators)

d

A digit: [0-9]

D

A non-digit: [^0-9]

s

A whitespace character: [ tnx0Bfr]

S

A non-whitespace character: [^s]

w

A word character: [a-zA-Z_0-9]

W

A non-word character: [^w]
Construct

Description

p{Lower}

A lower-case alphabetic character: [a-z]

p{Upper}

An upper-case alphabetic character:[A-Z]

p{ASCII}

All ASCII:[x00-x7F]

p{Alpha}

An alphabetic character:[p{Lower}p{Upper}]

p{Digit}

A decimal digit: [0-9]

p{Alnum}

An alphanumeric character:[p{Alpha}p{Digit}]

p{Punct}

Punctuation: One of !"#$%&'()*+,-./:;<=>?@[]^_`{|}~

p{Graph}

A visible character: [p{Alnum}p{Punct}]

p{Print}

A printable character: [p{Graph}x20]

p{Blank}

A space or a tab: [ t]

p{Cntrl}

A control character: [x00-x1Fx7F]

p{XDigit}

A hexadecimal digit: [0-9a-fA-F]

p{Space}

A whitespace character: [ tnx0Bfr]
Construct

Description

p{javaLowerCase}

Equivalent to java.lang.Character.isLowerCase()

p{javaUpperCase}

Equivalent to java.lang.Character.isUpperCase()

p{javaWhitespace}

Equivalent to java.lang.Character.isWhitespace()

p{javaMirrored}

Equivalent to java.lang.Character.isMirrored()
Construct

Description

p{IsLatin}

A Latin script character (script)

p{InGreek}

A character in the Greek block (block)

p{Lu}

An uppercase letter (category)

p{IsAlphabetic}

An alphabetic character (binary property)

p{Sc}

A currency symbol

P{InGreek}

Any character except one in the Greek block
(negation)

[p{L}&&[^p{Lu}]]

Any letter except an uppercase letter (subtraction)






Greedy quantifiers are considered "greedy" because they force the
matcher to read in, or eat, the entire input string prior to attempting
the first match.
Reluctant quantifiers, however, take the opposite approach: They
start at the beginning of the input string, then reluctantly eat one
character at a time looking for a match. The last thing they try is the
entire input string.
Possessive quantifiers always eat the entire input string, trying once
(and only once) for a match. Unlike the greedy quantifiers,
possessive quantifiers never back off, even if doing so would allow
the overall match to succeed.
Greedy

Reluctant

Possessive

Meaning

X?

X??

X?+

X, once or not at
all

X*

X*?

X*+

X, zero or more
times

X+

X+?

X++

X, one or more
times

X{n}

X{n}?

X{n}+

X, exactly n times

X{n,}

X{n,}?

X{n,}+

X, at least n times

X{n,m}+

X, at least n but
not more
than m times

X{n,m}

X{n,m}?
Construct

Description

^

The beginning of a line

$

The end of a line

b

A word boundary

B

A non-word boundary

A

The beginning of the input

G

The end of the previous match

Z

The end of the input but for the final terminator, if any

z

The end of the input
Capturing groups are a way to treat multiple
characters as a single unit.
 int groupCount()
 int start()
 int end()
 String group(int)
Backreferences
Constant

Equivalent Embedded Flag Expression

Pattern.CANON_EQ

None

Pattern.CASE_INSENSITIVE

(?i)

Pattern.COMMENTS

(?x)

Pattern.MULTILINE

(?m)

Pattern.DOTALL

(?s)

Pattern.LITERAL

None

Pattern.UNICODE_CASE

(?u)

Pattern.UNIX_LINES

(?d)
Index Methods

Index methods provide useful index values that show

precisely where the match was found in the input
string:
 public int start(): Returns the start index of the
previous match.
 public int start(int group): Returns the start index of
the subsequence captured by the given group during
the previous match operation.
 public int end(): Returns the offset after the last
character matched.
 public int end(int group): Returns the offset after the
last character of the subsequence captured by the
given group during the previous match operation.
Study Methods









Study methods review the input string and return a

boolean indicating whether or not the pattern is found.
public boolean lookingAt(): Attempts to match the input
sequence, starting at the beginning of the region, against
the pattern.
public boolean find(): Attempts to find the next
subsequence of the input sequence that matches the
pattern.
public boolean find(int start): Resets this matcher and then
attempts to find the next subsequence of the input
sequence that matches the pattern, starting at the
specified index.
public boolean matches(): Attempts to match the entire
region against the pattern.
Replacement Methods

Replacement methods are useful methods for replacing text in an

input string.
 public Matcher appendReplacement(StringBuffer sb, String
replacement): Implements a non-terminal append-and-replace
step.
 public StringBuffer appendTail(StringBuffer sb): Implements a
terminal append-and-replace step.
 public String replaceAll(String replacement): Replaces every
subsequence of the input sequence that matches the pattern
with the given replacement string.
 public String replaceFirst(String replacement): Replaces the first
subsequence of the input sequence that matches the pattern
with the given replacement string.
 public static String quoteReplacement(String s): Returns a literal
replacement String for the specified String. This method
produces a String that will work as a literal replacement s in
the appendReplacement method of the Matcher class.

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Java: Regular Expression

  • 2. • A Regular expression is a pattern describing a certain amount of text. • A regular expression, often called a pattern, is an expression that describes a set of strings. - Wikipedia
  • 3. • • • • • • Matching/Finding Doing something with matched text Validation of data Case insensitive matching Parsing data ( ex: html ) Converting data into diff. form etc.
  • 4.    Pattern: To create a pattern, you must first invoke one of its public static compile methods, which will then return a Pattern object. These methods accept a regular expression as the first argument. Matcher: A Matcher object is the engine that interprets the pattern and performs match operations against an input string. PatternSyntaxException: A PatternSyntaxException object is an unchecked exception that indicates a syntax error in a regular expression pattern.
  • 5. Quote the next meta-character. ^ Match at the beginning . Match any character except new line $ Match at the end, before new line | Alternation () Grouping [] Character class {} Match m to n times + One or more times * Zero or more times ? Zero or one times
  • 6. t tab n newline r return f form feed a alarm (bell) e escape (think troff) 033 octal char x1B hex char x{263a} long hex char cK control char N{name} named Unicode character (HT, TAB) (LF, NL) (CR) (FF) (BEL) (ESC) (example: ESC) (example: ESC) (example: Unicode SMILEY) (example: VT)
  • 7. Construct Description [abc] a, b, or c (simple class) [^abc] Any character except a, b, or c (negation) [a-zA-Z] a through z, or A through Z, inclusive (range) [a-d[m-p]] a through d, or m through p: [a-dm-p] (union) [a-z&&[def]] d, e, or f (intersection) [a-z&&[^bc]] a through z, except for b and c: [ad-z] (subtraction) [a-z&&[^m-p]] a through z, and not m through p: [a-lq-z] (subtraction)
  • 8. Construct Descriptions . Any character (may or may not match line terminators) d A digit: [0-9] D A non-digit: [^0-9] s A whitespace character: [ tnx0Bfr] S A non-whitespace character: [^s] w A word character: [a-zA-Z_0-9] W A non-word character: [^w]
  • 9. Construct Description p{Lower} A lower-case alphabetic character: [a-z] p{Upper} An upper-case alphabetic character:[A-Z] p{ASCII} All ASCII:[x00-x7F] p{Alpha} An alphabetic character:[p{Lower}p{Upper}] p{Digit} A decimal digit: [0-9] p{Alnum} An alphanumeric character:[p{Alpha}p{Digit}] p{Punct} Punctuation: One of !"#$%&'()*+,-./:;<=>?@[]^_`{|}~ p{Graph} A visible character: [p{Alnum}p{Punct}] p{Print} A printable character: [p{Graph}x20] p{Blank} A space or a tab: [ t] p{Cntrl} A control character: [x00-x1Fx7F] p{XDigit} A hexadecimal digit: [0-9a-fA-F] p{Space} A whitespace character: [ tnx0Bfr]
  • 10. Construct Description p{javaLowerCase} Equivalent to java.lang.Character.isLowerCase() p{javaUpperCase} Equivalent to java.lang.Character.isUpperCase() p{javaWhitespace} Equivalent to java.lang.Character.isWhitespace() p{javaMirrored} Equivalent to java.lang.Character.isMirrored()
  • 11. Construct Description p{IsLatin} A Latin script character (script) p{InGreek} A character in the Greek block (block) p{Lu} An uppercase letter (category) p{IsAlphabetic} An alphabetic character (binary property) p{Sc} A currency symbol P{InGreek} Any character except one in the Greek block (negation) [p{L}&&[^p{Lu}]] Any letter except an uppercase letter (subtraction)
  • 12.    Greedy quantifiers are considered "greedy" because they force the matcher to read in, or eat, the entire input string prior to attempting the first match. Reluctant quantifiers, however, take the opposite approach: They start at the beginning of the input string, then reluctantly eat one character at a time looking for a match. The last thing they try is the entire input string. Possessive quantifiers always eat the entire input string, trying once (and only once) for a match. Unlike the greedy quantifiers, possessive quantifiers never back off, even if doing so would allow the overall match to succeed.
  • 13. Greedy Reluctant Possessive Meaning X? X?? X?+ X, once or not at all X* X*? X*+ X, zero or more times X+ X+? X++ X, one or more times X{n} X{n}? X{n}+ X, exactly n times X{n,} X{n,}? X{n,}+ X, at least n times X{n,m}+ X, at least n but not more than m times X{n,m} X{n,m}?
  • 14. Construct Description ^ The beginning of a line $ The end of a line b A word boundary B A non-word boundary A The beginning of the input G The end of the previous match Z The end of the input but for the final terminator, if any z The end of the input
  • 15. Capturing groups are a way to treat multiple characters as a single unit.  int groupCount()  int start()  int end()  String group(int) Backreferences
  • 16. Constant Equivalent Embedded Flag Expression Pattern.CANON_EQ None Pattern.CASE_INSENSITIVE (?i) Pattern.COMMENTS (?x) Pattern.MULTILINE (?m) Pattern.DOTALL (?s) Pattern.LITERAL None Pattern.UNICODE_CASE (?u) Pattern.UNIX_LINES (?d)
  • 17. Index Methods Index methods provide useful index values that show precisely where the match was found in the input string:  public int start(): Returns the start index of the previous match.  public int start(int group): Returns the start index of the subsequence captured by the given group during the previous match operation.  public int end(): Returns the offset after the last character matched.  public int end(int group): Returns the offset after the last character of the subsequence captured by the given group during the previous match operation.
  • 18. Study Methods      Study methods review the input string and return a boolean indicating whether or not the pattern is found. public boolean lookingAt(): Attempts to match the input sequence, starting at the beginning of the region, against the pattern. public boolean find(): Attempts to find the next subsequence of the input sequence that matches the pattern. public boolean find(int start): Resets this matcher and then attempts to find the next subsequence of the input sequence that matches the pattern, starting at the specified index. public boolean matches(): Attempts to match the entire region against the pattern.
  • 19. Replacement Methods Replacement methods are useful methods for replacing text in an input string.  public Matcher appendReplacement(StringBuffer sb, String replacement): Implements a non-terminal append-and-replace step.  public StringBuffer appendTail(StringBuffer sb): Implements a terminal append-and-replace step.  public String replaceAll(String replacement): Replaces every subsequence of the input sequence that matches the pattern with the given replacement string.  public String replaceFirst(String replacement): Replaces the first subsequence of the input sequence that matches the pattern with the given replacement string.  public static String quoteReplacement(String s): Returns a literal replacement String for the specified String. This method produces a String that will work as a literal replacement s in the appendReplacement method of the Matcher class.