SlideShare uma empresa Scribd logo
1 de 22
Social Wizz Rapid fire with guest Tom Chatfield
	Artist: Praz Hari 	@prazhari 	Socialwizz.com
	1) What impact on GAMING/SOCIAL GAMING do you think the next billionth to join the internet economy will have on the whole given a large majority will come from a rural background?
	The internet for this billion is going to be a mobile service consumed on the move on mobile devices. Often, at less than broadband speeds and by people without huge amounts of free time or spare cash. This means a huge opportunity for asynchronous games, and in many ways for gaming to go back to its roots in activities like card and board games as one binding part of social interaction between friends and friendly groups of people.
	One of the most fundamental things that people wish to do with each other (or indeed alone) via any medium is play. This much is clear but I don't think the virtual goods and time-intensive resource management games we see dominating social gaming at the moment will necessarily scale for the next billion arrivals. Well-made simple single-player games, well-made novelty games, traditional-feeling social games, and an element of pure escape…..these are the ingredients that seem the most powerful and universal to me.
2) With over 50 tablet devices due for release globally in 2011, what do you see as the key change/shift in the way we consume entertainment (gaming)?
	A tablet has this amazing combination of power and intimacy. Computing has never felt quite so personal and games and entertainment occupy a rather special place on these devices. The devices can be held like a book, stood up and watched like a slimline television, or laid out on a table between people. One of the most quietly impressive displays of a tablet's potential I saw recently was during a weekend away in the country with some friends in a hired house.
We lit a fire, poured out some drinks, and four people then sat around an old-fashioned table with an iPad laid out in the middle playing Monopoly on it while another iPad was discreetly leant against the skirting board playing music. The devices were almost invisible- seamlessly integrated into daily communal leisure.
	And I think the power of having this sharp, powerful, tactile screen increasingly with you not just in every household, but in every room and public space is a revolution in terms of ease and intimacy that will gradually lead people towards simply consuming via this screen wherever they are rather than directing their attention towards a television or computer or even mobile phone . The powerful, portable, personal media and activity library is here and the fact that everything else now has to compete with this for attention is a pretty big deal.
	3) What do you see as the future of Consoles like Xbox, Nintendo Wii?
I don't think the console is dead but I do think it needs to justify its status as the box that you choose to invest cash in and have plugged into the big screen in your lounge. This means functioning increasingly seamlessly as a media server for the household and having a far more impressive array of internet-based services than any console currently offers.
	We can't be too far away from the first generation of consoles for which the standard distribution method is digital and streaming, not physical media. I watch a lot of television and movies through my consoles and I think it's this in combination with really innovative hardware like Kinect that justifies them far more.
Actually rather than massive blockbuster games which are of course wonderful but which I think are a double-edged sword as they're just so hugely expensive to produce and thus can end up as rather predictable franchises that don't feel close to the cutting edge of gaming.
	4) What do you think is the best way to inspire industries like the Education Industry and the Government to take gaming more seriously?
	The simplest answer is that you need to watch and listen to students and younger people  and see what they think about gaming and how they take it seriously. Taking gaming seriously doesn't mean pretending that this amazing form of entertainment needs to be turned into something formal and worthy in order to have merit.
	What's really interesting and what the best educators and politicians are already doing is the way in which good games can engage people's interest and imagination. They can be deployed as tools both for breaking down social and emotional barriers and for helping people to engage with the kind of concepts that are a working playful model which simply depicts better than a textbook.
Games also deserve a critically-engaged, intelligent culture of debate of the same kind that films, books, music and other aspects of our culture have. There are amazing conversations to be had around this! Not all games are good and they won't get better unless the kind of mainstream conversation that takes place around them gets better. Let's have a few games discussed intelligently by people who actually know about them on Newsnight Review, please.
5) What is the one significant global change you feel gaming can make? And how?
	Education is the field that games seem most dazzlingly well-suited to for me. And I think the greatest change here could come not from plonking kids down in front of games (although they can be amazing tools in the hands of the right teachers);  but in learning from games about how to make education systems far, far more engaging and accommodating to different levels of ability and integrated with the 21st-century world.
	I'm talking about things such as using digital profiles based on avatars and experience systems; on building in multiple "quests" and objectives and achievements to syllabuses; of providing really rapid and clear feedback by making far more extensive use of electronic marking and assessment, and thus freeing teachers up to do those vital things that only a great teacher can do; of making some aspects of school more playful, and allowing children to experience the kind of joyful experimentation and gradual sense of mastery that good games can engineer around subjects like maths and mechanics and routine rote-learning tasks.
	Games are learning engines  and an incredible resource. And I don't think the importance of education can be overstated, globally. Our future depends more on it, ultimately, than on almost anything else.
Twitter @TomChatfield Blog  http://tomchatfield.net Email: Tom.chatfield@gmail.com

Mais conteúdo relacionado

Mais procurados

Cell Phone Games
Cell Phone GamesCell Phone Games
Cell Phone Games
J Basil
 
Gaming
GamingGaming
Gaming
veredp
 
Ma thesis: adaptation & narrative - books into cartoons into games
Ma thesis: adaptation & narrative - books into cartoons into gamesMa thesis: adaptation & narrative - books into cartoons into games
Ma thesis: adaptation & narrative - books into cartoons into games
Claudio Pires Franco
 
"What is the appeal of social games" Whitepaper
"What is the appeal of social games" Whitepaper"What is the appeal of social games" Whitepaper
"What is the appeal of social games" Whitepaper
Clubv3
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
fonograph
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industry
Gamification Today
 
Mobile Games- A Critical Analysis of Players and Culture
Mobile Games- A Critical Analysis of Players and CultureMobile Games- A Critical Analysis of Players and Culture
Mobile Games- A Critical Analysis of Players and Culture
pumascomm
 

Mais procurados (20)

Daniel Beilharz s3200810
Daniel Beilharz s3200810Daniel Beilharz s3200810
Daniel Beilharz s3200810
 
Futuresonic
FuturesonicFuturesonic
Futuresonic
 
Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SA
 
Gaming branding matrix
Gaming branding matrixGaming branding matrix
Gaming branding matrix
 
Cell Phone Games
Cell Phone GamesCell Phone Games
Cell Phone Games
 
Gaming
GamingGaming
Gaming
 
Ma thesis: adaptation & narrative - books into cartoons into games
Ma thesis: adaptation & narrative - books into cartoons into gamesMa thesis: adaptation & narrative - books into cartoons into games
Ma thesis: adaptation & narrative - books into cartoons into games
 
Siege2011 Social Games
Siege2011 Social GamesSiege2011 Social Games
Siege2011 Social Games
 
This Drama Is Pwned
This Drama Is PwnedThis Drama Is Pwned
This Drama Is Pwned
 
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
 
"What is the appeal of social games" Whitepaper
"What is the appeal of social games" Whitepaper"What is the appeal of social games" Whitepaper
"What is the appeal of social games" Whitepaper
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
Rules of Order: Policy-Making as Game Design?
Rules of Order: Policy-Making as Game Design?Rules of Order: Policy-Making as Game Design?
Rules of Order: Policy-Making as Game Design?
 
Citymystery invstr 01_27_11
Citymystery invstr 01_27_11Citymystery invstr 01_27_11
Citymystery invstr 01_27_11
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industry
 
Online Gaming
Online GamingOnline Gaming
Online Gaming
 
Presentation Ketnet Kick - Imagion IAMCR
Presentation Ketnet Kick - Imagion IAMCRPresentation Ketnet Kick - Imagion IAMCR
Presentation Ketnet Kick - Imagion IAMCR
 
Platform gamespt2
Platform gamespt2Platform gamespt2
Platform gamespt2
 
Mobile Games- A Critical Analysis of Players and Culture
Mobile Games- A Critical Analysis of Players and CultureMobile Games- A Critical Analysis of Players and Culture
Mobile Games- A Critical Analysis of Players and Culture
 

Destaque (7)

RN Sept 2011
RN Sept 2011RN Sept 2011
RN Sept 2011
 
Clients
ClientsClients
Clients
 
Making it happen
Making it happenMaking it happen
Making it happen
 
Customer Relationship Management
Customer Relationship ManagementCustomer Relationship Management
Customer Relationship Management
 
AMI Brand Finance Forum 2011
AMI Brand Finance Forum 2011AMI Brand Finance Forum 2011
AMI Brand Finance Forum 2011
 
Rfid And It S Applicatrion
Rfid And It S ApplicatrionRfid And It S Applicatrion
Rfid And It S Applicatrion
 
Top 5 digital books
Top 5 digital booksTop 5 digital books
Top 5 digital books
 

Semelhante a Social wizz rapid fire with guest tom chatfield

COMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily SmithCOMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily Smith
chanelle5
 

Semelhante a Social wizz rapid fire with guest tom chatfield (15)

zbdigitaal_test
zbdigitaal_testzbdigitaal_test
zbdigitaal_test
 
Highlights from WPP's Stream (Un)Conference 2015
Highlights from WPP's Stream (Un)Conference 2015Highlights from WPP's Stream (Un)Conference 2015
Highlights from WPP's Stream (Un)Conference 2015
 
Game On!
Game On!Game On!
Game On!
 
WiG 2007 Alice Taylor Keynote
WiG 2007 Alice Taylor KeynoteWiG 2007 Alice Taylor Keynote
WiG 2007 Alice Taylor Keynote
 
Video Games
Video GamesVideo Games
Video Games
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2
 
J. Social Interaction
J. Social InteractionJ. Social Interaction
J. Social Interaction
 
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownGame Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in Town
 
Accessible Games | blind ready, social and educational activities
Accessible Games | blind ready, social and educational activitiesAccessible Games | blind ready, social and educational activities
Accessible Games | blind ready, social and educational activities
 
Manifesto for a ludic century
Manifesto for a ludic centuryManifesto for a ludic century
Manifesto for a ludic century
 
COMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily SmithCOMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily Smith
 
C:\Computer Simulation and Gaming in the Classroom
C:\Computer Simulation and Gaming in the ClassroomC:\Computer Simulation and Gaming in the Classroom
C:\Computer Simulation and Gaming in the Classroom
 
The right game
The right gameThe right game
The right game
 
The Right Game
The Right GameThe Right Game
The Right Game
 
_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf
 

Mais de Praz Hari

Ami5 marketing week program 220x220 lr.final
Ami5 marketing week program 220x220 lr.finalAmi5 marketing week program 220x220 lr.final
Ami5 marketing week program 220x220 lr.final
Praz Hari
 
AMSRS Social Media Lounge
AMSRS Social Media LoungeAMSRS Social Media Lounge
AMSRS Social Media Lounge
Praz Hari
 
Your Source PULSE brochure
Your Source PULSE brochureYour Source PULSE brochure
Your Source PULSE brochure
Praz Hari
 
The new google
The new googleThe new google
The new google
Praz Hari
 

Mais de Praz Hari (15)

Market research cv full 13032019_v3
Market research cv full 13032019_v3Market research cv full 13032019_v3
Market research cv full 13032019_v3
 
Quick fire interview with frank coles
Quick fire interview with frank colesQuick fire interview with frank coles
Quick fire interview with frank coles
 
Rapid fire with Robert Levine
Rapid fire with Robert LevineRapid fire with Robert Levine
Rapid fire with Robert Levine
 
Questions on pressreader
Questions on pressreaderQuestions on pressreader
Questions on pressreader
 
Rapid fire with Douglas Van Praet
Rapid fire with Douglas Van PraetRapid fire with Douglas Van Praet
Rapid fire with Douglas Van Praet
 
Socialwizz top 10 trends 2013
Socialwizz top 10 trends 2013Socialwizz top 10 trends 2013
Socialwizz top 10 trends 2013
 
Prashant harish hari
Prashant harish hariPrashant harish hari
Prashant harish hari
 
Ami5 marketing week program 220x220 lr.final
Ami5 marketing week program 220x220 lr.finalAmi5 marketing week program 220x220 lr.final
Ami5 marketing week program 220x220 lr.final
 
Glocal trends meet mr and yrg
Glocal trends meet mr and yrgGlocal trends meet mr and yrg
Glocal trends meet mr and yrg
 
Social wizz rapid fire round with guest Mike Walsh
Social wizz rapid fire round with guest Mike WalshSocial wizz rapid fire round with guest Mike Walsh
Social wizz rapid fire round with guest Mike Walsh
 
AMSRS Social Media Lounge
AMSRS Social Media LoungeAMSRS Social Media Lounge
AMSRS Social Media Lounge
 
Your Source PULSE brochure
Your Source PULSE brochureYour Source PULSE brochure
Your Source PULSE brochure
 
Mike Walsh Interview in Research News
Mike Walsh Interview in Research NewsMike Walsh Interview in Research News
Mike Walsh Interview in Research News
 
Praz
PrazPraz
Praz
 
The new google
The new googleThe new google
The new google
 

Último

Abortion pills in Saudi RIYADH (+919707899604 } Get Cytotec
Abortion pills in Saudi RIYADH (+919707899604 } Get CytotecAbortion pills in Saudi RIYADH (+919707899604 } Get Cytotec
Abortion pills in Saudi RIYADH (+919707899604 } Get Cytotec
Abortion pills in Riyadh +966572737505 get cytotec
 
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service HaridwarHaridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
ranekokila
 

Último (20)

Call girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girlsCall girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girls
 
Deira call girls 0507330913 Call girls in Deira
Deira call girls 0507330913  Call girls in DeiraDeira call girls 0507330913  Call girls in Deira
Deira call girls 0507330913 Call girls in Deira
 
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls AgencyHire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
 
Deira Call girl 0506129535 Independent Call girl in Deira
Deira Call girl 0506129535  Independent Call girl in DeiraDeira Call girl 0506129535  Independent Call girl in Deira
Deira Call girl 0506129535 Independent Call girl in Deira
 
Thane Female Escorts-✔9833754194-Kalyan Reasonalble Escorts-Kurla Independent...
Thane Female Escorts-✔9833754194-Kalyan Reasonalble Escorts-Kurla Independent...Thane Female Escorts-✔9833754194-Kalyan Reasonalble Escorts-Kurla Independent...
Thane Female Escorts-✔9833754194-Kalyan Reasonalble Escorts-Kurla Independent...
 
Deira Call girls Service 0507330913 Call girls in Deira
Deira Call girls Service 0507330913  Call girls in DeiraDeira Call girls Service 0507330913  Call girls in Deira
Deira Call girls Service 0507330913 Call girls in Deira
 
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls AgencyHire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
 
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In TurbheTurbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
 
Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...
Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...
Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...
 
Abortion pills in Saudi RIYADH (+919707899604 } Get Cytotec
Abortion pills in Saudi RIYADH (+919707899604 } Get CytotecAbortion pills in Saudi RIYADH (+919707899604 } Get Cytotec
Abortion pills in Saudi RIYADH (+919707899604 } Get Cytotec
 
Hire 💕 8617370543 Mirzapur Call Girls Service Call Girls Agency
Hire 💕 8617370543 Mirzapur Call Girls Service Call Girls AgencyHire 💕 8617370543 Mirzapur Call Girls Service Call Girls Agency
Hire 💕 8617370543 Mirzapur Call Girls Service Call Girls Agency
 
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service BhubaneswarCall Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
 
Call Girls In Gorakhpur Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Gorakhpur Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...Call Girls In Gorakhpur Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Gorakhpur Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
 
Call Girls Bijapur - 9332606886 Rs 3000 Free Pickup & Drop Services 24x448
Call Girls Bijapur - 9332606886 Rs 3000 Free Pickup & Drop Services 24x448Call Girls Bijapur - 9332606886 Rs 3000 Free Pickup & Drop Services 24x448
Call Girls Bijapur - 9332606886 Rs 3000 Free Pickup & Drop Services 24x448
 
Codes and conventions of film magazines.pptx
Codes and conventions of film magazines.pptxCodes and conventions of film magazines.pptx
Codes and conventions of film magazines.pptx
 
High Profile Escort in Dubai 0524076003 Dubai Escorts
High Profile Escort in Dubai 0524076003 Dubai EscortsHigh Profile Escort in Dubai 0524076003 Dubai Escorts
High Profile Escort in Dubai 0524076003 Dubai Escorts
 
Pakistani Call girls in Ajman 0505086370 Ajman Call girls
Pakistani Call girls in Ajman 0505086370 Ajman Call girlsPakistani Call girls in Ajman 0505086370 Ajman Call girls
Pakistani Call girls in Ajman 0505086370 Ajman Call girls
 
Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...
Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...
Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...
 
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
 
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service HaridwarHaridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
 

Social wizz rapid fire with guest tom chatfield

  • 1. Social Wizz Rapid fire with guest Tom Chatfield
  • 2. Artist: Praz Hari @prazhari Socialwizz.com
  • 3. 1) What impact on GAMING/SOCIAL GAMING do you think the next billionth to join the internet economy will have on the whole given a large majority will come from a rural background?
  • 4. The internet for this billion is going to be a mobile service consumed on the move on mobile devices. Often, at less than broadband speeds and by people without huge amounts of free time or spare cash. This means a huge opportunity for asynchronous games, and in many ways for gaming to go back to its roots in activities like card and board games as one binding part of social interaction between friends and friendly groups of people.
  • 5. One of the most fundamental things that people wish to do with each other (or indeed alone) via any medium is play. This much is clear but I don't think the virtual goods and time-intensive resource management games we see dominating social gaming at the moment will necessarily scale for the next billion arrivals. Well-made simple single-player games, well-made novelty games, traditional-feeling social games, and an element of pure escape…..these are the ingredients that seem the most powerful and universal to me.
  • 6. 2) With over 50 tablet devices due for release globally in 2011, what do you see as the key change/shift in the way we consume entertainment (gaming)?
  • 7. A tablet has this amazing combination of power and intimacy. Computing has never felt quite so personal and games and entertainment occupy a rather special place on these devices. The devices can be held like a book, stood up and watched like a slimline television, or laid out on a table between people. One of the most quietly impressive displays of a tablet's potential I saw recently was during a weekend away in the country with some friends in a hired house.
  • 8. We lit a fire, poured out some drinks, and four people then sat around an old-fashioned table with an iPad laid out in the middle playing Monopoly on it while another iPad was discreetly leant against the skirting board playing music. The devices were almost invisible- seamlessly integrated into daily communal leisure.
  • 9. And I think the power of having this sharp, powerful, tactile screen increasingly with you not just in every household, but in every room and public space is a revolution in terms of ease and intimacy that will gradually lead people towards simply consuming via this screen wherever they are rather than directing their attention towards a television or computer or even mobile phone . The powerful, portable, personal media and activity library is here and the fact that everything else now has to compete with this for attention is a pretty big deal.
  • 10. 3) What do you see as the future of Consoles like Xbox, Nintendo Wii?
  • 11. I don't think the console is dead but I do think it needs to justify its status as the box that you choose to invest cash in and have plugged into the big screen in your lounge. This means functioning increasingly seamlessly as a media server for the household and having a far more impressive array of internet-based services than any console currently offers.
  • 12. We can't be too far away from the first generation of consoles for which the standard distribution method is digital and streaming, not physical media. I watch a lot of television and movies through my consoles and I think it's this in combination with really innovative hardware like Kinect that justifies them far more.
  • 13. Actually rather than massive blockbuster games which are of course wonderful but which I think are a double-edged sword as they're just so hugely expensive to produce and thus can end up as rather predictable franchises that don't feel close to the cutting edge of gaming.
  • 14. 4) What do you think is the best way to inspire industries like the Education Industry and the Government to take gaming more seriously?
  • 15. The simplest answer is that you need to watch and listen to students and younger people and see what they think about gaming and how they take it seriously. Taking gaming seriously doesn't mean pretending that this amazing form of entertainment needs to be turned into something formal and worthy in order to have merit.
  • 16. What's really interesting and what the best educators and politicians are already doing is the way in which good games can engage people's interest and imagination. They can be deployed as tools both for breaking down social and emotional barriers and for helping people to engage with the kind of concepts that are a working playful model which simply depicts better than a textbook.
  • 17. Games also deserve a critically-engaged, intelligent culture of debate of the same kind that films, books, music and other aspects of our culture have. There are amazing conversations to be had around this! Not all games are good and they won't get better unless the kind of mainstream conversation that takes place around them gets better. Let's have a few games discussed intelligently by people who actually know about them on Newsnight Review, please.
  • 18. 5) What is the one significant global change you feel gaming can make? And how?
  • 19. Education is the field that games seem most dazzlingly well-suited to for me. And I think the greatest change here could come not from plonking kids down in front of games (although they can be amazing tools in the hands of the right teachers); but in learning from games about how to make education systems far, far more engaging and accommodating to different levels of ability and integrated with the 21st-century world.
  • 20. I'm talking about things such as using digital profiles based on avatars and experience systems; on building in multiple "quests" and objectives and achievements to syllabuses; of providing really rapid and clear feedback by making far more extensive use of electronic marking and assessment, and thus freeing teachers up to do those vital things that only a great teacher can do; of making some aspects of school more playful, and allowing children to experience the kind of joyful experimentation and gradual sense of mastery that good games can engineer around subjects like maths and mechanics and routine rote-learning tasks.
  • 21. Games are learning engines and an incredible resource. And I don't think the importance of education can be overstated, globally. Our future depends more on it, ultimately, than on almost anything else.
  • 22. Twitter @TomChatfield Blog http://tomchatfield.net Email: Tom.chatfield@gmail.com