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2 Venture Road
                                                Southampton Science Park, SO16 7NP, UK
                                                                     +44 (0)2380 988606
                                                              Website: www.bci.eu.com

                                                          5 Marine Drive West, Bognor Regis
                                                                PO21 2QA, West Sussex, UK
                                                                         +44 (0) 1243 828608
                                                          Website: www.endurancetech.co.uk




              Over The Top TV (OTT TV) Platform Technologies




                                                                Andrew Moyler, Director
                                                                 Mark Hooper, Director



                          Copyright ©2009
                          The copyright in this document is owned by BCi Ltd and Endurance Technology Ltd. Any
                          person is hereby authorised to view, copy, print, and distribute this document subject to the
                          following conditions:
      th                             1. The document may be used for informational purposes only.
Date 20 November 2009
                                     2. The document may only be used for non-commercial purposes.
                                     3. Any copy of this document or portion thereof must include this copyright notice.
Contents                    Executive Summary
                                             OTT TV, the delivery of video via the
Executive Summary                       2    internet directly to user(s) connected
Purpose of this paper and the series    3    devices, allows access to services anywhere,
                                             anytime and on any device. Many of the
Who is this paper aimed at              3
                                             barriers to widespread deployment of OTT
What is OTT TV                          3    TV services are now understood and well on
The main challenges for OTT TV          3    the way to being solved. OTT TV therefore
OTT TV importance & implications        4    has the potential to transform the face of TV
                                             industry by creating new business
Barriers to OTT TV                      4
                                             opportunities for existing stakeholders and
Typical stakeholders & business activity 5   facilitating many new entrants.
Platform & Systems Integration
considerations                          6    The purpose of this first White Paper, which
                                             will be part of a series, is to introduce and
Problem Statements (PS)                 6
                                             describe some of the different stakeholder
Quality of Service and Experience       8    groups facing both the challenges and
OTT TV demonstration                    9    opportunities created by OTT TV. From
Conclusions                             9    here we proceed to describe a number of
                                             general platform and systems integration
How we can help your business?          9
                                             considerations and then proceed to consider
Warranty                                9    in more detail some fairly common problem
                                             statements and solutions which are relevant
                                             to these stakeholders.

                                             Future white papers in this series will
                                             explore the specific detail of each of these
                                             problem         statements.        Tangible
                                             demonstrations to promote discussion and
                                             evolution of this broad topic will be
                                             available.

                                             This series of papers is likely to be of
                                             interest to the senior executives of
                                             Operators, CE Vendors and Content
                                             Aggregators. Each paper is intended to
                                             explore a different aspect of this substantial
                                             topic and we look forward to hearing back
                                             from you in respect of areas that are of
                                             particular     interest    to      you      at
                                             contact@endurancetech.co.uk                 or
                                             info@bci.eu.com.

                                             The team at BCi-Endurance has for over 15
                                             years been at the forefront of the Digital
        th
Date: 20 November 2009                                Document Number: E2009-269
Television and Telco TV deployments. As       Who is this paper aimed at
such we are involved with integration and     This paper addresses a wide range of
deployment issues of new and emergent         technical issues so is likely to be off interest
platform technologies relevant to both        to CEO‟s, CTO‟s, COO‟s and those with
Operators and Equipment Vendors. Based        and interest in OTT TV design and
on our considerable experience of working     deployment matters. The paper answers
with vendors and technology we are well       important questions for the following types
placed to help stakeholders develop new       of business within the Broadcast industry
and existing platforms                        value chain:
Purpose of this paper and the                       Content producers and aggregators
series
The purpose of this paper is to:-                   CE Vendors (typically Television,
                                                     STB and handheld devices)
      Provide an overview of the
       platform technologies available to           ISPs and Telco Operators
       new and existing stakeholders
                                                    Traditional       Operators      (Cable,
      Describe a set of „Use Cases‟ that            Satellite, etc)
       forms the problem domain that the
       solution/approach addresses            This is the first in a series of three papers
                                              that will build on the previous paper
      Look at the emergence of open          culminating in a detailed technical analysis
       standards in this arena including      of the platform issues associated with a
       DLNA, DRM and Open Source              number of the defined problem statements.
       Media Platforms
                                              What is OTT TV
      Consider      how       and     what   OTT TV is simply the delivery of video and
       technologies, as defined in the        audio, via the internet, directly to user(s)
       problem statements, are best suited    connected devices. It allows access to
       to some typical stakeholder            services anywhere, anytime and on any
       situations and their likely approach   device.
       towards leveraging the benefits
       and opportunities created by OTT       Now that so much video is available online,
       TV                                     the industry is asking if future TV
                                              programming will be mainly delivered over
      Consider    how      the    various    the Internet, bypassing today's traditional
       technologies might be integrated to    PSB‟s (Public Service Broadcasters), cable
       produce a platform capable of          and satellite providers.
       delivering the business benefits
       sought by the stakeholder to its end   The main challenges for OTT TV
       consumer customers                     This future paradigm faces four main
                                              challenges
      Describe and show a real world
       demonstration of an integrated set        1. lack of Internet connections to TV
       of leading edge solutions                    sets

       th
Date: 20 November 2009                                  Document Number: E2009-269
2. bandwidth-limited video quality               choice. Content will however remain
                                                       king
      3. lack of business models
                                                      New service and business models
      4. the challenge of navigating                   will emerge facilitated by the
         through   millions     of  video              integration    of  products    and
         programs and content clips                    technologies in the area of digital
                                                       rights management and device
      All of these challenges are well on the          interconnection
      way to being solved, but, even so, it
      will take a few more years before OTT           Users will have the ability to build a
      TV can compete effectively with cable            la carte personalised content portals
      or satellite for linear scheduled                from a variety of different content
      broadcast content delivery. In the face          providers including the main studios,
      of surging demand for online video,              broadcasters, content aggregators
      service providers and hardware                   and micro broadcasters
      developers are jockeying for space in
      the living room and OTT TV solutions            It will Change the basis of
      are the latest to the game.                      competition for consumer spend on
                                                       content
OTT TV importance & implications                Barriers to OTT TV
We see a number of key reasons as to why
OTT will have such a major impact on the           1. OTT TV needs devices supporting
whole Media industry:-                                new OTT TV standards to become
                                                      more ubiquitous
         It is a key enabler of
          „Personalisation of TV‟ where            2. Current bandwidth and quality of
          relevant content and services can           service limitations over many ADSL
          be tailored to consumers                    connections means video quality isn't
                                                      yet ready for prime time TV
         Users will be able to access
          services anywhere, anytime and on        3. Outside of certain niches, the
          a variety of devices as content             economics still favour traditional
          becomes fully personalised and              delivery, however as the price of
          portable                                    delivering an IP stream falls this
                                                      difference is becoming less apparent.
         New players1 from both inside and
          outside the industry will challenge      4. ISP‟s/Backbone providers (who do
          the    existing     operators    as         not offer OTT TV) already feel
          subscribers are offered a greater           marginalised and will want to place
                                                      restrictions on the carriage of this
                                                      type of traffic
1
    Described in the stakeholder analysis          5. Navigation is still the biggest
     section for this white paper                     obstacle. By this we mean both the

           th
Date: 20 November 2009                                  Document Number: E2009-269
navigation and presentation of the              Establish own content portals and
       vast array of content on offer                   make use of content aggregators

Typical stakeholders & business                        Strategies based on interconnected
activity                                                devices and content portability
Operator with a premium content play
                                                       Services based on users own content
      Will retain traditional methods of               such as photos and videos, social
       delivery for their pay TV business               networking

      Likely to use OTT TV for delivery               See Problem Statement 2 for a
       of VoD (especially Satellite                     description of the problem and
       Operators)                                       solution

      Will use OTT TV for the delivery       CE vendor with             in-house     premium
       of niche content                       content (e.g. Sony2)

      Will use OTT TV to enhance                      Bypass traditional operators          to
       existing linear programming                      deliver content direct

      Will use this to enhance portability            All of the above stakeholder business
       of          content          across              models
       devices/multiroom
                                                               Will be the most formidable
      See Problem Statement 1 for a                            in the long run
       description of the problem and a
       solution                               Super Aggregators (e.g Such as Amazon,
                                              Google and Ebay)
Operator without premium content (e.g.
some ISP’s, T2, T3 telcos)                    These businesses are already vying for our
                                              purchases of many goods and services and
      Will form relationships with           they are well placed to form themselves into
       content aggregators; focus on new      a „one stop shop‟ for all of your online
       and free content                       entertainment requirements.

      Will form closer partnerships with              Will look to become the single portal
       CE vendors and attempt to                        for all goods, service and content
       leverage their strategies
                                                       Will form relationships with all
      May     struggle to    negotiate                 content producers (large and small)
       appropriate commercial deals for
       content
                                              2
                                                  Although there is no evidence to suppose that
CE vendor without in house premium                  Sony Pictures would offer any special deal
content                                             for Sony CE


       th
Date: 20 November 2009                                    Document Number: E2009-269
   Competition based on scale and                Content protection
       making a turn on very large
       numbers of transactions                       Scalability and quality of service

Small OTT TV Ecosystems                              Portability of content
Barriers to entry for the assembly of a
complete ecosystem capable of delivering                 o Single v multiple content
OTT TV have fallen dramatically in recent                  formats    v    conversion
years. This has been facilitated by the                    strategies
adoption of more open standards and a
variety of vendors working together to               Location of content
provide more integrated platforms for the
delivery of OTT TV.                                      o Content held on a central
                                                           repository in the WAN
As a consequence we see a small, but
growing, part of the markets being                       o Content    on    a  central
occupied by groupings of software                          repository in the LAN i.e.
vendors, content aggregators and CE                        Home Mediaserver
vendors.       These        clusters   are
opportunistically building out solutions                 o Distributed content
which in combination may become a
significant market presence. Further we              Streaming between devices versus
have     the     possibility     that this            file or device transfer
entrepreneurial hot bed of activity will
give rise to a new major player/ business            Regionalisation   of     content     (like
paradigm.                                             DVD region 1)
Platform & Systems Integration
considerations                                       General Architecture – e.g. content
                                                      management (central, distributed,
Clearly any of the „stakeholder‟s                     both?)
contemplating entry into this market will
have much to consider. Depending on
                                                     Q.o.S./Q.o.E. – How is this to be
budget, time, functionality, etc the
                                                      managed on an internet backbone
stakeholder may opt for a pre-integrated
                                                      service?
solution eliminating much of the
integration risk. However even these „off
                                                     Capacity and Scalability
the shelf‟ solutions will require a level of
integration. Other stakeholders will have
the need to create a bespoke solution. The           Launch strategy – Scale trials, full
purpose of this paper is not to explain in            launch, etc?
detail the technology approach (this is the
subject of the next paper) however key         Problem Statements (PS)
considerations include:                        These problem statements, whilst not an
                                               exhaustive list, represent the typical
      Open standards / open source            scenarios likely to be encountered by
       versus proprietary

        th
Date: 20 November 2009                                  Document Number: E2009-269
Operators,    Vendors      and     Content
owners/distributors.
                                              PS2:    Difficulty of   Transferring
PS 1: Transfer of content between             content between other devices
two STB’s
                                              Problem
Problem                                       It is not easy for a consumer to move
A consumer purchases premium content,         content between devices around the home.
say a film, from their service provider and   These devices could be PC to TV, TV to
watches it on their TV at home. For some      games console, etc.
reason they have to leave the house and
plan to watch the film later. When they get   Reason
home someone else is watching sport on        A lack of common standards and/or
the main TV and so they are unable to         consumer knowhow to connect disparate
finish the film.                              devices.

Reason                                        Solution
Service providers such as Cable               The demonstration shows how content can
Operators, Satellite Operators, etc deliver   easily transfer from one device to another.
their services directly to a STB connected    This can be achieved a number of ways
directly to the TV. This is because of the    including dlna, wi-fi, USB drive or even
way the STB connects to the network and       using a SD card.
because of how the network is designed.

Solution                                      Architecture
This solution is specifically designed to                                         Back Office
address this issue. At the heart of the
system is a DRM technology that allows
premium content to be shared with other         Content Server ‘1’
                                                                                   Portal/
                                                                                                         DRM Server
devices. This gives „permission‟ for the          Content
                                                Content Server ‘n’
                                                                                  Web Store

content to be accessed by „approved‟
devices.
                                                                                    Client App
Architecture                                                                LAN
                                                                                      STB
                                                               Client App                          Client App
                                                                                    Home
                                                                     PC           DRM ‘Cloud’    Games Console


                                                                                     dlna




                                              PS3: Difficulty of transferring content
                                              ‘off-net’
                                              Problem
                                              A variety of content types (music, photo,
                                              video) resides on a PC in the home office
                                              and the consumer wants to access the


         th
Date: 20 November 2009                                           Document Number: E2009-269
content remotely using a handheld device,
say a PSP but is not able to.                      There are also products which act as a
                                                   platform for delivery of OTT content,
Reason                                             specifically to take Internet content and
Only very „network savvy‟ consumers can            bring it to the end user's TV. Examples of
resolve all of the traditionally complicated       OTT content might be: news, weather, sport,
requirements to complete such a task.              horoscopes, email, chat, VoIP etc.
These 2 devices were not made to „talk‟ to
each other.                                        The purpose of these platforms is to
                                                   repurpose the Internet content into a TV-
Solution                                           friendly format, both in terms of navigation
A dlna enabled PC. As the devices would            and display. This can include restructuring
also be part of the DRM approved „cloud‟           the content so that the simplified browsers
the PC could act as a proxy server                 found in consumer premises equipment
allowing the PSP to connect to PPV, VoD,           (CPE) can render it. There are also aspects
IPTV, and other content anywhere it has            of these systems which can instrument the
an internet connection. The solution also          web services to monitor (at the server side)
supports movement of protected content             the delivery platform performance -
on SD card or USB drives.                          gathering information about response times,
                                                   numbers of users, who's looking at what,
Architecture
                                                   etc.

                                                   Thinking about how this applies to some of
                                                   our use cases, there are some things to
                                                   consider:

                                                   Is the content held at the server end (in the
                                                   cloud) or in the end user's home?

                                                   Having content stored in the cloud offers
                                                   more control for the service provider and
                                                   makes it easier to monitor (and correct)
Quality of Service and Experience                  issues surrounding quality of service. This
A number of vendors are producing a                will of course depend upon who provides
server-side suite of tools for monitoring          the pipe into the home. If it is an ISP
the performance of a video system                  providing the service then monitoring the
delivered to customers over an IP                  QoS is in their interest, however if the pipe
network, partly by installing some client          and OTT TV content is from different
software in all of the devices which can           vendors then there is likely to be some
monitor the user experience. Such                  issues
products use protocols such as TR693.
                                                   However, from a CPE manufacturer's point
3
                                                   of view, keeping content in the device is
    TR-069 (short for Technical Report 069) is a
     DSL Forum (which was later renamed as
     Broadband Forum) technical specification        protocol for remote management of end-user
     entitled CPE WAN Management Protocol            devices
     (CWMP). It defines an application layer

           th
Date: 20 November 2009                                      Document Number: E2009-269
seen as added value. This is also a better   experience of working with vendors and
thing for the user, especially those who     technology we are well placed to help
like to own their content rather than rent   stakeholders develop new and existing
it.                                          platforms.

OTT TV demonstration                         BCi and Endurance offer a broad range of
BCi-Endurance is in the process of setting   IPTV and VoD related professional services.
up an OTT TV demonstration within our        For more information please see us at:
Southampton lab facility which will
comprise the following key elements:-        BCi Ltd : www.bci.eu.com

      Flexible DRM that         supports    Endurance Technology Ltd:
       content portability                   www.endurancetechnology.co.uk

      DLNA and DRM enabled devices          In future papers BCi-End will concentrate
       to enable the streaming of content    on working through some of the detail
       between such clients                  related to the problem statements identified
                                             in this first paper. We welcome hearing from
            o Content         portability    interested parties who wish to participate
              scenarios will in include      more fully in the development of additional
              LAN to LAN and LAN to          problem statements and solutions.
              WAN
                                             Warranty
Conclusions                                  Note that any product, process or technology
                                             described in the document may be the
   OTT TV very important as it has
                                             subject of other Intellectual Property rights
     the potential to change the basis of
                                             reserved by BCi Ltd and/or Endurance
     competition and facilitate new
                                             Technology Ltd and are not licensed
     business models
                                             hereunder.
   Barriers to widespread deployment
     are rapidly being fixed and             THIS PUBLICATION IS PROVIDED "AS IS"
                                             WITHOUT WARRANTY OF ANY KIND, EITHER
     consequently no business can
                                             EXPRESS OR IMPLIED, INCLUDING, BUT NOT
     afford to not understand how to         LIMITED TO, THE IMPLIED WARRANTIES OF
     both develop the opportunities and      MERCHANTABILITY,     FITNESS    FOR   A
     manage the threats in this “any         PARTICULAR     PURPOSE,     OR     NON-
     content to any device” paradigm         INFRINGEMENT. THIS PUBLICATION COULD
                                             INCLUDE TECHNICAL INACCURACIES OR
     shift
                                             TYPOGRAPHICAL ERRORS. CHANGES ARE
   OTT TV is a very broad subject           PERIODICALLY      ADDED      TO     THE
     and the various stakeholders in the     INFORMATION HEREIN; THESE CHANGES
     industry will focus on different        WILL BE INCORPORATED IN NEW EDITIONS
     aspects from a design and               OF THE PUBLICATION. BCI LTD MAY MAKE
                                             IMPROVEMENTS AND/OR CHANGES IN THE
     deployment perspective                  PRODUCT(S) AND/OR THE PROGRAM(S)
                                             DESCRIBED IN THIS PUBLICATION AT ANY
How we can help your business?               TIME.
BCi-Endurance in this first paper has
highlighted some of the general platform
considerations. Based on our considerable

       th
Date: 20 November 2009                                Document Number: E2009-269

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Over The Top Tv Platform Technologies - Overview

  • 1. 2 Venture Road Southampton Science Park, SO16 7NP, UK +44 (0)2380 988606 Website: www.bci.eu.com 5 Marine Drive West, Bognor Regis PO21 2QA, West Sussex, UK +44 (0) 1243 828608 Website: www.endurancetech.co.uk Over The Top TV (OTT TV) Platform Technologies Andrew Moyler, Director Mark Hooper, Director Copyright ©2009 The copyright in this document is owned by BCi Ltd and Endurance Technology Ltd. Any person is hereby authorised to view, copy, print, and distribute this document subject to the following conditions: th 1. The document may be used for informational purposes only. Date 20 November 2009 2. The document may only be used for non-commercial purposes. 3. Any copy of this document or portion thereof must include this copyright notice.
  • 2. Contents Executive Summary OTT TV, the delivery of video via the Executive Summary 2 internet directly to user(s) connected Purpose of this paper and the series 3 devices, allows access to services anywhere, anytime and on any device. Many of the Who is this paper aimed at 3 barriers to widespread deployment of OTT What is OTT TV 3 TV services are now understood and well on The main challenges for OTT TV 3 the way to being solved. OTT TV therefore OTT TV importance & implications 4 has the potential to transform the face of TV industry by creating new business Barriers to OTT TV 4 opportunities for existing stakeholders and Typical stakeholders & business activity 5 facilitating many new entrants. Platform & Systems Integration considerations 6 The purpose of this first White Paper, which will be part of a series, is to introduce and Problem Statements (PS) 6 describe some of the different stakeholder Quality of Service and Experience 8 groups facing both the challenges and OTT TV demonstration 9 opportunities created by OTT TV. From Conclusions 9 here we proceed to describe a number of general platform and systems integration How we can help your business? 9 considerations and then proceed to consider Warranty 9 in more detail some fairly common problem statements and solutions which are relevant to these stakeholders. Future white papers in this series will explore the specific detail of each of these problem statements. Tangible demonstrations to promote discussion and evolution of this broad topic will be available. This series of papers is likely to be of interest to the senior executives of Operators, CE Vendors and Content Aggregators. Each paper is intended to explore a different aspect of this substantial topic and we look forward to hearing back from you in respect of areas that are of particular interest to you at contact@endurancetech.co.uk or info@bci.eu.com. The team at BCi-Endurance has for over 15 years been at the forefront of the Digital th Date: 20 November 2009 Document Number: E2009-269
  • 3. Television and Telco TV deployments. As Who is this paper aimed at such we are involved with integration and This paper addresses a wide range of deployment issues of new and emergent technical issues so is likely to be off interest platform technologies relevant to both to CEO‟s, CTO‟s, COO‟s and those with Operators and Equipment Vendors. Based and interest in OTT TV design and on our considerable experience of working deployment matters. The paper answers with vendors and technology we are well important questions for the following types placed to help stakeholders develop new of business within the Broadcast industry and existing platforms value chain: Purpose of this paper and the  Content producers and aggregators series The purpose of this paper is to:-  CE Vendors (typically Television, STB and handheld devices)  Provide an overview of the platform technologies available to  ISPs and Telco Operators new and existing stakeholders  Traditional Operators (Cable,  Describe a set of „Use Cases‟ that Satellite, etc) forms the problem domain that the solution/approach addresses This is the first in a series of three papers that will build on the previous paper  Look at the emergence of open culminating in a detailed technical analysis standards in this arena including of the platform issues associated with a DLNA, DRM and Open Source number of the defined problem statements. Media Platforms What is OTT TV  Consider how and what OTT TV is simply the delivery of video and technologies, as defined in the audio, via the internet, directly to user(s) problem statements, are best suited connected devices. It allows access to to some typical stakeholder services anywhere, anytime and on any situations and their likely approach device. towards leveraging the benefits and opportunities created by OTT Now that so much video is available online, TV the industry is asking if future TV programming will be mainly delivered over  Consider how the various the Internet, bypassing today's traditional technologies might be integrated to PSB‟s (Public Service Broadcasters), cable produce a platform capable of and satellite providers. delivering the business benefits sought by the stakeholder to its end The main challenges for OTT TV consumer customers This future paradigm faces four main challenges  Describe and show a real world demonstration of an integrated set 1. lack of Internet connections to TV of leading edge solutions sets th Date: 20 November 2009 Document Number: E2009-269
  • 4. 2. bandwidth-limited video quality choice. Content will however remain king 3. lack of business models  New service and business models 4. the challenge of navigating will emerge facilitated by the through millions of video integration of products and programs and content clips technologies in the area of digital rights management and device All of these challenges are well on the interconnection way to being solved, but, even so, it will take a few more years before OTT  Users will have the ability to build a TV can compete effectively with cable la carte personalised content portals or satellite for linear scheduled from a variety of different content broadcast content delivery. In the face providers including the main studios, of surging demand for online video, broadcasters, content aggregators service providers and hardware and micro broadcasters developers are jockeying for space in the living room and OTT TV solutions  It will Change the basis of are the latest to the game. competition for consumer spend on content OTT TV importance & implications Barriers to OTT TV We see a number of key reasons as to why OTT will have such a major impact on the 1. OTT TV needs devices supporting whole Media industry:- new OTT TV standards to become more ubiquitous  It is a key enabler of „Personalisation of TV‟ where 2. Current bandwidth and quality of relevant content and services can service limitations over many ADSL be tailored to consumers connections means video quality isn't yet ready for prime time TV  Users will be able to access services anywhere, anytime and on 3. Outside of certain niches, the a variety of devices as content economics still favour traditional becomes fully personalised and delivery, however as the price of portable delivering an IP stream falls this difference is becoming less apparent.  New players1 from both inside and outside the industry will challenge 4. ISP‟s/Backbone providers (who do the existing operators as not offer OTT TV) already feel subscribers are offered a greater marginalised and will want to place restrictions on the carriage of this type of traffic 1 Described in the stakeholder analysis 5. Navigation is still the biggest section for this white paper obstacle. By this we mean both the th Date: 20 November 2009 Document Number: E2009-269
  • 5. navigation and presentation of the  Establish own content portals and vast array of content on offer make use of content aggregators Typical stakeholders & business  Strategies based on interconnected activity devices and content portability Operator with a premium content play  Services based on users own content  Will retain traditional methods of such as photos and videos, social delivery for their pay TV business networking  Likely to use OTT TV for delivery  See Problem Statement 2 for a of VoD (especially Satellite description of the problem and Operators) solution  Will use OTT TV for the delivery CE vendor with in-house premium of niche content content (e.g. Sony2)  Will use OTT TV to enhance  Bypass traditional operators to existing linear programming deliver content direct  Will use this to enhance portability  All of the above stakeholder business of content across models devices/multiroom  Will be the most formidable  See Problem Statement 1 for a in the long run description of the problem and a solution Super Aggregators (e.g Such as Amazon, Google and Ebay) Operator without premium content (e.g. some ISP’s, T2, T3 telcos) These businesses are already vying for our purchases of many goods and services and  Will form relationships with they are well placed to form themselves into content aggregators; focus on new a „one stop shop‟ for all of your online and free content entertainment requirements.  Will form closer partnerships with  Will look to become the single portal CE vendors and attempt to for all goods, service and content leverage their strategies  Will form relationships with all  May struggle to negotiate content producers (large and small) appropriate commercial deals for content 2 Although there is no evidence to suppose that CE vendor without in house premium Sony Pictures would offer any special deal content for Sony CE th Date: 20 November 2009 Document Number: E2009-269
  • 6. Competition based on scale and  Content protection making a turn on very large numbers of transactions  Scalability and quality of service Small OTT TV Ecosystems  Portability of content Barriers to entry for the assembly of a complete ecosystem capable of delivering o Single v multiple content OTT TV have fallen dramatically in recent formats v conversion years. This has been facilitated by the strategies adoption of more open standards and a variety of vendors working together to  Location of content provide more integrated platforms for the delivery of OTT TV. o Content held on a central repository in the WAN As a consequence we see a small, but growing, part of the markets being o Content on a central occupied by groupings of software repository in the LAN i.e. vendors, content aggregators and CE Home Mediaserver vendors. These clusters are opportunistically building out solutions o Distributed content which in combination may become a significant market presence. Further we  Streaming between devices versus have the possibility that this file or device transfer entrepreneurial hot bed of activity will give rise to a new major player/ business  Regionalisation of content (like paradigm. DVD region 1) Platform & Systems Integration considerations  General Architecture – e.g. content management (central, distributed, Clearly any of the „stakeholder‟s both?) contemplating entry into this market will have much to consider. Depending on  Q.o.S./Q.o.E. – How is this to be budget, time, functionality, etc the managed on an internet backbone stakeholder may opt for a pre-integrated service? solution eliminating much of the integration risk. However even these „off  Capacity and Scalability the shelf‟ solutions will require a level of integration. Other stakeholders will have the need to create a bespoke solution. The  Launch strategy – Scale trials, full purpose of this paper is not to explain in launch, etc? detail the technology approach (this is the subject of the next paper) however key Problem Statements (PS) considerations include: These problem statements, whilst not an exhaustive list, represent the typical  Open standards / open source scenarios likely to be encountered by versus proprietary th Date: 20 November 2009 Document Number: E2009-269
  • 7. Operators, Vendors and Content owners/distributors. PS2: Difficulty of Transferring PS 1: Transfer of content between content between other devices two STB’s Problem Problem It is not easy for a consumer to move A consumer purchases premium content, content between devices around the home. say a film, from their service provider and These devices could be PC to TV, TV to watches it on their TV at home. For some games console, etc. reason they have to leave the house and plan to watch the film later. When they get Reason home someone else is watching sport on A lack of common standards and/or the main TV and so they are unable to consumer knowhow to connect disparate finish the film. devices. Reason Solution Service providers such as Cable The demonstration shows how content can Operators, Satellite Operators, etc deliver easily transfer from one device to another. their services directly to a STB connected This can be achieved a number of ways directly to the TV. This is because of the including dlna, wi-fi, USB drive or even way the STB connects to the network and using a SD card. because of how the network is designed. Solution Architecture This solution is specifically designed to Back Office address this issue. At the heart of the system is a DRM technology that allows premium content to be shared with other Content Server ‘1’ Portal/ DRM Server devices. This gives „permission‟ for the Content Content Server ‘n’ Web Store content to be accessed by „approved‟ devices. Client App Architecture LAN STB Client App Client App Home PC DRM ‘Cloud’ Games Console dlna PS3: Difficulty of transferring content ‘off-net’ Problem A variety of content types (music, photo, video) resides on a PC in the home office and the consumer wants to access the th Date: 20 November 2009 Document Number: E2009-269
  • 8. content remotely using a handheld device, say a PSP but is not able to. There are also products which act as a platform for delivery of OTT content, Reason specifically to take Internet content and Only very „network savvy‟ consumers can bring it to the end user's TV. Examples of resolve all of the traditionally complicated OTT content might be: news, weather, sport, requirements to complete such a task. horoscopes, email, chat, VoIP etc. These 2 devices were not made to „talk‟ to each other. The purpose of these platforms is to repurpose the Internet content into a TV- Solution friendly format, both in terms of navigation A dlna enabled PC. As the devices would and display. This can include restructuring also be part of the DRM approved „cloud‟ the content so that the simplified browsers the PC could act as a proxy server found in consumer premises equipment allowing the PSP to connect to PPV, VoD, (CPE) can render it. There are also aspects IPTV, and other content anywhere it has of these systems which can instrument the an internet connection. The solution also web services to monitor (at the server side) supports movement of protected content the delivery platform performance - on SD card or USB drives. gathering information about response times, numbers of users, who's looking at what, Architecture etc. Thinking about how this applies to some of our use cases, there are some things to consider: Is the content held at the server end (in the cloud) or in the end user's home? Having content stored in the cloud offers more control for the service provider and makes it easier to monitor (and correct) Quality of Service and Experience issues surrounding quality of service. This A number of vendors are producing a will of course depend upon who provides server-side suite of tools for monitoring the pipe into the home. If it is an ISP the performance of a video system providing the service then monitoring the delivered to customers over an IP QoS is in their interest, however if the pipe network, partly by installing some client and OTT TV content is from different software in all of the devices which can vendors then there is likely to be some monitor the user experience. Such issues products use protocols such as TR693. However, from a CPE manufacturer's point 3 of view, keeping content in the device is TR-069 (short for Technical Report 069) is a DSL Forum (which was later renamed as Broadband Forum) technical specification protocol for remote management of end-user entitled CPE WAN Management Protocol devices (CWMP). It defines an application layer th Date: 20 November 2009 Document Number: E2009-269
  • 9. seen as added value. This is also a better experience of working with vendors and thing for the user, especially those who technology we are well placed to help like to own their content rather than rent stakeholders develop new and existing it. platforms. OTT TV demonstration BCi and Endurance offer a broad range of BCi-Endurance is in the process of setting IPTV and VoD related professional services. up an OTT TV demonstration within our For more information please see us at: Southampton lab facility which will comprise the following key elements:- BCi Ltd : www.bci.eu.com  Flexible DRM that supports Endurance Technology Ltd: content portability www.endurancetechnology.co.uk  DLNA and DRM enabled devices In future papers BCi-End will concentrate to enable the streaming of content on working through some of the detail between such clients related to the problem statements identified in this first paper. We welcome hearing from o Content portability interested parties who wish to participate scenarios will in include more fully in the development of additional LAN to LAN and LAN to problem statements and solutions. WAN Warranty Conclusions Note that any product, process or technology described in the document may be the  OTT TV very important as it has subject of other Intellectual Property rights the potential to change the basis of reserved by BCi Ltd and/or Endurance competition and facilitate new Technology Ltd and are not licensed business models hereunder.  Barriers to widespread deployment are rapidly being fixed and THIS PUBLICATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER consequently no business can EXPRESS OR IMPLIED, INCLUDING, BUT NOT afford to not understand how to LIMITED TO, THE IMPLIED WARRANTIES OF both develop the opportunities and MERCHANTABILITY, FITNESS FOR A manage the threats in this “any PARTICULAR PURPOSE, OR NON- content to any device” paradigm INFRINGEMENT. THIS PUBLICATION COULD INCLUDE TECHNICAL INACCURACIES OR shift TYPOGRAPHICAL ERRORS. CHANGES ARE  OTT TV is a very broad subject PERIODICALLY ADDED TO THE and the various stakeholders in the INFORMATION HEREIN; THESE CHANGES industry will focus on different WILL BE INCORPORATED IN NEW EDITIONS aspects from a design and OF THE PUBLICATION. BCI LTD MAY MAKE IMPROVEMENTS AND/OR CHANGES IN THE deployment perspective PRODUCT(S) AND/OR THE PROGRAM(S) DESCRIBED IN THIS PUBLICATION AT ANY How we can help your business? TIME. BCi-Endurance in this first paper has highlighted some of the general platform considerations. Based on our considerable th Date: 20 November 2009 Document Number: E2009-269