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Driving Better Customer Retention and
Lifetime Value with Gamification
Chandar Pattabhiram,
VP of Worldwide Marketing
09/19/2013
Agenda
• Gamification Explained
• Using It To Driving Customer Retention & Value
• Q&A
WHAT IS GAMIFICATION?
It’s buzzword central, but don’t get lost in the noise
It’s Not Games
It all starts
with a single objective…
How do I get more people to
do more stuff more often?
IT’S ABOUT MOTIVATING PEOPLE
Helping your customers and employees feel…
Socially Valued
SuccessfulSmart
Structured
Intrinsic
Rewarded
Extrinsic
Discovering new things &
proving knowledge
Winning &
besting competition
Earning elevated reputation,
status or prestige
Finding purpose
& direction
Getting stuff
they want
ENHANCING WHAT YOU’VE GOT
By layering more engaging experiences on top
of your existing applications
That Reach Customers
And Employees
ENGAGEMENT MECHANICS
Reward users, elevate their status, and give them context
Examples
Game Mechanics
Deliver achievements and instant
recognition for key behaviors
Reputation Mechanics
Elevate user rank, status and expertise
Social Mechanics
Surface behaviors and
achievements in context
EXAMPLE: GAME MECHANICS
Reward users immediately with points and achievements,
while generating long-term engagement with a mission
EXAMPLE: REPUTATION MECHANICS
Elevate user status with Levels & Leaderboards…
BEHAVIOR ANALYTICS
Built-in dashboards to analyze behavior data
and enhance your engagement program
Track Growth
Are new customers joining
your program?
Measure Loyalty
How many customers are you
keeping over time?
Segment by Behavior
Focus on specific content,
products, or campaigns
Initech
Designing for Long-term Success
It’s a closed loop system of engagement…
Track & Analyze
Behaviors
• Badgeville’s Behavior Analytics
Design & Update
Your Mechanics
• Game, Reputation, Social
Apply to User Experience
• Website, Social Media
Channel, Mobile App
YOUR
USER
Agenda
• Gamification Explained
• Using It To Driving Customer Retention & Value
• Q&A
Applying Gamification
to deliver
customer retention &
long-term value
DELIVERING A SUPERIOR EXPERIENCE
Customers
Sales Services
Involves motivating customers, and the people selling
to them and servicing their needs
THE CUSTOMER
EXPERIENCE
RETAIN CONVERTACQUIRE
THE CUSTOMER CHALLENGE
Three key imperatives for modern marketers today
How do I get
more customers?
How do I get them to spend
more money?
How do I keep
them over time?
LIMITED
TIME
THE MODERN CUSTOMER
They’re harder than ever to retain
MORE
CHOICE
More channels than ever
before to engage
More “madvocates”
than advocates
EMPOWERED
CUSTOMERS
Average customer attention
span of 8 seconds
THE LOYALTY DICOTHOMY
Customers have “Locked-in Loyalty” with Brands…
THE HEART OF THE PROBLEM…
We’re caught in a rut of rewarding value
based on one primary behavior…
Transactions
RETAIN CONVERTACQUIRE
THE SOLUTION
Driving engagement throughout the customer lifecycle
In New
Registrations
100%
In Community
Activity
In Purchases
40% 71% 18%
For acquisition…
SAMSUNG’S ENGAGEMENT CRISIS
Many one-and-done shoppers
LOG IN
FEWER ADVOCATES
Customers research product
or complain, rather than
promote products
LOW ACQUISITION
& RETENTION
Millions of shoppers visit
the site, but many don’t
login or return
LOW ENGAGEMENT
With User generated content
and social sharing tools
SAMSUNG NATION
Samsung’s social loyalty program powered by Badgeville, rewarding for key
behaviors that drive engagement and advocacy…
SAMSUNG’S ENGAGEMENT LAYER
Samsung Nation has created four times more advocates,
who spend two times more than average customers
4x
More
Customer
Advocates
6x
More buy
clicks
3x
More
Reviews,
comments
, & UGC
AUTODESK’S ENGAGEMENT CRISIS
Powerful and robust software, but low engagement during
trial period meant few conversions to paying customers
LOW ENGAGEMENT
Customers were not using
the products often enough
during trial periods
LOW CONVERSIONS
From trial users to
paying customers
AUTODESK’S ENGAGEMENT LAYER
Driving downloads and usage with an engaging software trial experience
REAL RESULTS
With Badgeville, Autodesk drove higher levels of user engagement
during the trial experience to boost revenue
140%
Trial
Usage
110%
Trial
Downloads
For retention…
MARKETO’S GOAL
Drive engaging customer experience across their
community
DRIVE ENGAGEMENT
With community sharing
tools across Marketo
Community
ENSURE HIGH RETURN
RATE
Enabling customers to use
community as a go-to
resource
MARKETO’S ENGAGEMENT LAYER
Rewarding high value behaviors and and empowering customers
REAL RESULTS
Marketo saw increased community engagement, higher quality user
contributions, and accelerated onboarding
51%
More
Active
Members
2X
Behaviors
110%
Engagements
per
Member
For conversions…
How to drive more repeat business and revenue?
SNEAKPEEQ’S
CHALLENGE
Business Objectives
• Repeat Visits & Retention
• Integrate tightly with
Facebook Open Graph
• Grow more revenue
Maximize customer revenue with more engaged audience…
ENGAGEMENT
DRIVES RESULTS
%
I’ll insert stat
40%
Daily
Retention
18%
Conversions
590%
Social
Shares
C o n v e r s i o n
DELIVERING A SUPERIOR EXPERIENCE
Customers
Sales Services
THE CUSTOMER
EXPERIENCE
Also involves teams that sell to customers and servicing their
needs
CRM: SALES PRODUCTIVITY
Incent sales to manage leads, opportunities
and deals more effectively
Example
Real-time recognition
for closing a deal or
converting a lead…
Key Goal
Influence low performers
to emulate high
performers.
REWARD BEHAVIOR EVERYWHERE
Surface behaviors, rewards and reputation across multiple apps
Services Sales Marketing HCM
ENGINE YARD’S ENGAGEMENT CRISIS
Lack of utilization around knowledgebase and support
community taxes support burden
LOW ADOPTION &
ENGAGEMENT
Inactive knowledge base
provided little incentive to use
SUB-OPTIMAL PROCESS
As customers under-utilize
knowledge base, support staff is
taxed with extra tickets
Driving more knowledgebase contributions to Zendesk,
reducing support burdens
ENGINE YARD’S ENGAGEMENT
LAYER
Driving more knowledge base contributions, reducing support burden
REAL RESULTS
40%
Increase in
searches
20%
Reduction in
tickets filed
40%
Improvement
in ticket
response
time
DELIVERING A SUPERIOR EXPERIENCE
Customers
Sales Services
Involves motivating customers, and the people selling
to them and servicing their needs
THE CUSTOMER
EXPERIENCE
How do I get started?
What do they value?Who am I talking to?
STEP 1: KNOW YOUR USERS
Identify the right personas and establish
what matters to them
What is the context?
Access
Stuff
Status/Reputation
How often do your users engage with each touch point?
STEP 2: DETERMINE TOUCH POINTS
Key Sites & Apps
To consider layering engagement mechanics
Enterprise
Social
Website
Communities
Marketing
CRMLearning
Social
Media
Socially Valued
SuccessfulSmart
Structured
Intrinsic
Rewarded
ExtrinsicStep 3: Translate it into Action
Find ways to recognize users & reward the important behaviors
Summary
Gamification on a Napkin:
• Getting more people to do more stuff more often
• Customers, employees, partners
• Why do it:
• Acquire customer faster and keep them longer
• Create your brand advocates who spend up to 10x more
• Make your employees productivity and retention
• www.badgeville.com/ for more information
Thank You!
• Questions?
• www.badgeville.com
• Chandar@badgeville.com
Appendix..
EMC’S ENGAGEMENT CRISIS
Powerful community, but limited adoption
LOW RETENTION
Thousands of customers
didn’t return each month.
LOW ENGAGEMENT
With community discussion
forums & ideation
EMC COMMUNITY FORUM
Login
R e t e n t i o n
EMC’S RAMP
EMC’s recognition, awards, and motivation program (RAMP) rewards
customers for contributing content and returning
30%
Retention
R e t e n t i o n
EMC’S ENGAGEMENT LAYER
EMC has increase community engagement and
fostered expertise in key content areas
41%
Community
Engagement
21%
Better
Retention
R e t e n t i o n

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Drive Better Customer Retention and Lifetime Value with Gamification

  • 1.
  • 2. Driving Better Customer Retention and Lifetime Value with Gamification Chandar Pattabhiram, VP of Worldwide Marketing 09/19/2013
  • 3. Agenda • Gamification Explained • Using It To Driving Customer Retention & Value • Q&A
  • 4. WHAT IS GAMIFICATION? It’s buzzword central, but don’t get lost in the noise It’s Not Games
  • 5. It all starts with a single objective…
  • 6. How do I get more people to do more stuff more often?
  • 7. IT’S ABOUT MOTIVATING PEOPLE Helping your customers and employees feel… Socially Valued SuccessfulSmart Structured Intrinsic Rewarded Extrinsic Discovering new things & proving knowledge Winning & besting competition Earning elevated reputation, status or prestige Finding purpose & direction Getting stuff they want
  • 8. ENHANCING WHAT YOU’VE GOT By layering more engaging experiences on top of your existing applications That Reach Customers And Employees
  • 9. ENGAGEMENT MECHANICS Reward users, elevate their status, and give them context Examples Game Mechanics Deliver achievements and instant recognition for key behaviors Reputation Mechanics Elevate user rank, status and expertise Social Mechanics Surface behaviors and achievements in context
  • 10. EXAMPLE: GAME MECHANICS Reward users immediately with points and achievements, while generating long-term engagement with a mission
  • 11. EXAMPLE: REPUTATION MECHANICS Elevate user status with Levels & Leaderboards…
  • 12. BEHAVIOR ANALYTICS Built-in dashboards to analyze behavior data and enhance your engagement program Track Growth Are new customers joining your program? Measure Loyalty How many customers are you keeping over time? Segment by Behavior Focus on specific content, products, or campaigns Initech
  • 13. Designing for Long-term Success It’s a closed loop system of engagement… Track & Analyze Behaviors • Badgeville’s Behavior Analytics Design & Update Your Mechanics • Game, Reputation, Social Apply to User Experience • Website, Social Media Channel, Mobile App YOUR USER
  • 14. Agenda • Gamification Explained • Using It To Driving Customer Retention & Value • Q&A
  • 15. Applying Gamification to deliver customer retention & long-term value
  • 16. DELIVERING A SUPERIOR EXPERIENCE Customers Sales Services Involves motivating customers, and the people selling to them and servicing their needs THE CUSTOMER EXPERIENCE
  • 17. RETAIN CONVERTACQUIRE THE CUSTOMER CHALLENGE Three key imperatives for modern marketers today How do I get more customers? How do I get them to spend more money? How do I keep them over time?
  • 18. LIMITED TIME THE MODERN CUSTOMER They’re harder than ever to retain MORE CHOICE More channels than ever before to engage More “madvocates” than advocates EMPOWERED CUSTOMERS Average customer attention span of 8 seconds
  • 19. THE LOYALTY DICOTHOMY Customers have “Locked-in Loyalty” with Brands…
  • 20. THE HEART OF THE PROBLEM… We’re caught in a rut of rewarding value based on one primary behavior… Transactions
  • 21. RETAIN CONVERTACQUIRE THE SOLUTION Driving engagement throughout the customer lifecycle In New Registrations 100% In Community Activity In Purchases 40% 71% 18%
  • 23. SAMSUNG’S ENGAGEMENT CRISIS Many one-and-done shoppers LOG IN FEWER ADVOCATES Customers research product or complain, rather than promote products LOW ACQUISITION & RETENTION Millions of shoppers visit the site, but many don’t login or return LOW ENGAGEMENT With User generated content and social sharing tools
  • 24. SAMSUNG NATION Samsung’s social loyalty program powered by Badgeville, rewarding for key behaviors that drive engagement and advocacy…
  • 25. SAMSUNG’S ENGAGEMENT LAYER Samsung Nation has created four times more advocates, who spend two times more than average customers 4x More Customer Advocates 6x More buy clicks 3x More Reviews, comments , & UGC
  • 26. AUTODESK’S ENGAGEMENT CRISIS Powerful and robust software, but low engagement during trial period meant few conversions to paying customers LOW ENGAGEMENT Customers were not using the products often enough during trial periods LOW CONVERSIONS From trial users to paying customers
  • 27. AUTODESK’S ENGAGEMENT LAYER Driving downloads and usage with an engaging software trial experience
  • 28. REAL RESULTS With Badgeville, Autodesk drove higher levels of user engagement during the trial experience to boost revenue 140% Trial Usage 110% Trial Downloads
  • 30. MARKETO’S GOAL Drive engaging customer experience across their community DRIVE ENGAGEMENT With community sharing tools across Marketo Community ENSURE HIGH RETURN RATE Enabling customers to use community as a go-to resource
  • 31. MARKETO’S ENGAGEMENT LAYER Rewarding high value behaviors and and empowering customers
  • 32. REAL RESULTS Marketo saw increased community engagement, higher quality user contributions, and accelerated onboarding 51% More Active Members 2X Behaviors 110% Engagements per Member
  • 34. How to drive more repeat business and revenue? SNEAKPEEQ’S CHALLENGE Business Objectives • Repeat Visits & Retention • Integrate tightly with Facebook Open Graph • Grow more revenue
  • 35. Maximize customer revenue with more engaged audience… ENGAGEMENT DRIVES RESULTS % I’ll insert stat 40% Daily Retention 18% Conversions 590% Social Shares C o n v e r s i o n
  • 36. DELIVERING A SUPERIOR EXPERIENCE Customers Sales Services THE CUSTOMER EXPERIENCE Also involves teams that sell to customers and servicing their needs
  • 37. CRM: SALES PRODUCTIVITY Incent sales to manage leads, opportunities and deals more effectively Example Real-time recognition for closing a deal or converting a lead… Key Goal Influence low performers to emulate high performers.
  • 38. REWARD BEHAVIOR EVERYWHERE Surface behaviors, rewards and reputation across multiple apps Services Sales Marketing HCM
  • 39. ENGINE YARD’S ENGAGEMENT CRISIS Lack of utilization around knowledgebase and support community taxes support burden LOW ADOPTION & ENGAGEMENT Inactive knowledge base provided little incentive to use SUB-OPTIMAL PROCESS As customers under-utilize knowledge base, support staff is taxed with extra tickets
  • 40. Driving more knowledgebase contributions to Zendesk, reducing support burdens ENGINE YARD’S ENGAGEMENT LAYER
  • 41. Driving more knowledge base contributions, reducing support burden REAL RESULTS 40% Increase in searches 20% Reduction in tickets filed 40% Improvement in ticket response time
  • 42. DELIVERING A SUPERIOR EXPERIENCE Customers Sales Services Involves motivating customers, and the people selling to them and servicing their needs THE CUSTOMER EXPERIENCE
  • 43. How do I get started?
  • 44. What do they value?Who am I talking to? STEP 1: KNOW YOUR USERS Identify the right personas and establish what matters to them What is the context? Access Stuff Status/Reputation
  • 45. How often do your users engage with each touch point? STEP 2: DETERMINE TOUCH POINTS Key Sites & Apps To consider layering engagement mechanics Enterprise Social Website Communities Marketing CRMLearning Social Media
  • 46. Socially Valued SuccessfulSmart Structured Intrinsic Rewarded ExtrinsicStep 3: Translate it into Action Find ways to recognize users & reward the important behaviors
  • 47. Summary Gamification on a Napkin: • Getting more people to do more stuff more often • Customers, employees, partners • Why do it: • Acquire customer faster and keep them longer • Create your brand advocates who spend up to 10x more • Make your employees productivity and retention • www.badgeville.com/ for more information
  • 48. Thank You! • Questions? • www.badgeville.com • Chandar@badgeville.com
  • 50. EMC’S ENGAGEMENT CRISIS Powerful community, but limited adoption LOW RETENTION Thousands of customers didn’t return each month. LOW ENGAGEMENT With community discussion forums & ideation EMC COMMUNITY FORUM Login R e t e n t i o n
  • 51. EMC’S RAMP EMC’s recognition, awards, and motivation program (RAMP) rewards customers for contributing content and returning 30% Retention R e t e n t i o n
  • 52. EMC’S ENGAGEMENT LAYER EMC has increase community engagement and fostered expertise in key content areas 41% Community Engagement 21% Better Retention R e t e n t i o n