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A bit more emotion,
a little less emotional
Future perspectives for emotion-driven designers
Me

     Designer/Researcher
     SusaGroup

     Amsterdam University of Applied
     Sciences

     The Design & Emotion Society
Change

Conscious      Designer?   The Elephant & The Rider
                           The big take away of this metaphore is
                           that change can come easily when
                           Elephants and Riders move together.

                           The challenge for the rider is to learn how
                           to engage the elephant and appeal to its
                           emotions.
Subconscious   User?                                     Jonathan Haidt
Emergence of




.Emotion
       in the design discourse.
””      Since 90’s
“The face of (product) design is changing”

“We can no longer ignore the important
role that emotions play”
Q      A divorce?
This would indicate that previously,
functionality and emotion were not in a
relationship at all...
But...
“In less enlightened times, the
best way to impress women was
to own a hot car”
But...
 New?
 Women wised up and realized it
 was better to buy their own hot
 cars so they wouldn't have to ride
“In less enlightened times, the
 around with jerks”
best way to impress women was
to own a hot car”




                                      MAGE: http://500px.com/photo/15008197 -
But...
“I remember being in awe of these
as a kid back in the early 80's”




                                    MAGE: www.retrothing.com -
But...
“Back then people who carried
them on their shoulders seemed
to be screaming for attention”




                                 IMAGE: www.friendsreunited.co.uk -
And...
“It revolutionized the way people
carried their music with them”
(not the iPod)




                                    IMAGE: http://www.flickr.com/photos/34019036@N05/ -
And...
“It revolutionized the way families
prepared, cooked and ate dinner”
(both beneficial and harmful)




                                      IMAGE: http://scenteddemented.com/blog/ -
Q       Ha! So...
...lots of good examples in history to
illustrate functional and emotional designs,
right?
However...
Modernism, which actually shaped the
world as we know it today...

... did only emphasize function, honesty,
simplicity and directness of an object.

Emotion was purposely never mentioned...




                                            IMAGE: www.artnet.com -
But, even...
Modernists had a heart.




“Here is the machine for resting.

 I thought of the western cowboy smoking his pipe,
his feet up above his head, leaning against a
fireplace: complete restfulness”
Le Corbusier
                                                     IMAGE: purecontemporary.blogs.com  -
But, even...
Modernists had a heart.




Despite the modernist rhetoric that has accompanied it, this space was
 highly sensual and was apparently designed for sensorial pleasure.

                                                                         IMAGE: commons.wikimedia.org  -
A       So yes.
Design is by definition emotion-based.

“Design, at its most basic level, is about
rendering objects more desirable.”
                          (Greenhalgh, 1993)
“”       F <> E
“I have a taste for austerity and utility, but that’s
certainly not to say I have no appetite for pleasure.

Quite the contrary. I firmly believe that plain, simple
things are superior to flashy, complicated ones,
precisely because ultimately they are more
pleasurable.”
                                (Terence Conran, 1985)
Q      But...
If functionality and emotion are indeed far
from mutually exclusive...

...what made us suddenly focus on it?
Focus on emotion, to improve

  1 Purchases                      2 User Experience
It became more important to      A new focus on users, and
make a difference on different   proving a more pleasurable user
consumer needs-levels in order   experience, automatically
to influence purchase decisions   indicated an important role for
                                 emotions
Purchases

1           ““      Distinguish
            “Nowadays it is often (even more) difficult
            to distinguish products on the basis of
            their technological functioning or quality.

            Consequently, emotional responses to
            consumer products are often a decisive
            factor in purchase decisions.”
                                           Desmet, 2006
Adopted from Stephen P. Anderson’s consumer needs pyramid
Experience

 2            “ “ Emotion ≠ UX
             Emotion does not equal user experience,
             however it is at its core: they shape the
             experience by being either positive or
             negative or a mix of both.
Experience

             ““      FUN
             “Contemporary capitalist societies are
             increasingly preoccupied with “having
             fun” and with the pursuit of pleasure.”

                                    Kotchemidova, 2005
Experience

             ““      Engagement
             Creating engagement by focusing not
             only on beauty, but also on beautiful
             interactions
Experience

             ““      Ease of use
             Improve the ease of use of products, with
             a focus on emotion
Experience

             ““      Authenticity
             Making products that fit people’s real
             needs (meaningful)
The substance of




.Emotion
                   driven design
Let’s see what Don said

             ““
             “Did you ever wonder why cheap wine
             tastes better in fancy glasses? Why sales
             of Macintosh computers soared when
             Apple introduced the colorful iMac? New
             research on emotion and cognition has
             shown that attractive things really do
             work better.”
                                     Donald Norman, 2004
Let’s see what Don says now

             ““
            “...long-ago I touted the virtues of a
            human-centered design, one that takes
            real needs of people into account. Yes,
            people have emotional needs, and
            aesthetic pleasure is a good thing. But
            let's take another look at how these new
            devices add to our aesthetic pleasure:
            they fail miserably.”
                                   Donald Norman, 2012
Q       But...
Is that all there is to it?

So does/did emotional design fail?
A      No.
Norman is right that ‘spectacular’ looking
designs do not always fit our own context,
but that is as old as well... design.
However, it is exactly these personal, social
and cultural contexts that emotional design
is all about.

It is indeed about appropriateness.
Personal

When a product benefits our           1   Fit my goals
personal concerns and context,
we will feel positive about it and   2   Fit my standards
when it harms them, negative.
                                     3   Fit my attitudes
Personal


           That is why these will not work, if
           my goal is not ‘to live healthy’.
Personal


           That is why this website on a.o.
           ‘Feng-Shui’ will not appeal to me
           if my standard is ‘practice what
           you preach’.
Personal


           That is why I will hate this website
           if my attititude is that I do not
           like bright, screaming colors.
So...

         A
        In the case of the Samsung TV set
        Norman talked about.

        It did not fit his living room, because he
        felt it did not. It would not meet his
        personal concerns.
Emotion-driven design

                  It is about how
                  something makes you
                  feel.

                  And therefore any well
                  executed user-focused
                  design has an
                  emotional design in it.
Emotion-driven design

          ‘Steps’          In short it is about
                           knowing what makes
                           your audience click,
          1   Research     deciding what you
                           would like to evoke,
          2   Strategy     and making sure that
                           your product (the rider)
          3   Creativity   benefits the concerns
                           of its user (the
                           elephant).
Q       But...
That’s what I always try to do!?
A   Exactly!
Process

   Measure/learn     Understand    Fingerprint   Conceptualise


The what           The why        The what       The how
Mindshift

              !
            With emotional appeal as an intended
            outcome, you come up with different
            designs.

            These designs will create meaning by
            benefitting your user’s concerns.
Remember

             !
           To consider each and every stakeholder
           in the user-group.

           They all have concerns that need to be
           aligned in your solution.
The future of




.Emotion
                driven design
Screens

          Mobile first?
          The statement of mobile first is already
          getting outdated in terms of experience.

          Urban digital life includes public screens,
          personal screens and more and more
          interfaces inbetween.
Urban Digital Life

The challenge lies in which
screen presents what and for
which purpose?
Media façades and urban screens to...
Advertising

Information

Art, culture and aesthetics

Entertainment

Alter (mood, persuasion, ...)

Improve customer experiences

Communication

Participation
Advertising
Nothing more than an animated billboard
Advertising Potential

Using the screen to interact with the viewer




Fitness First add by N=5 >
Communication
    Communicate through public screens




Biepbeep, Almere. Post tweets on the screen
@schermalmere >
Communication Potential

Combine advertising with communication



Upload photo ‘galleryforeveryone.com’ by Google
Chrome and shown on Times Square >
Communication Potential
Cam on one side, screen on the other: Adidas is all
in - promotional interactive screen >
Entertainment

    Screens can entertain the public through games, or
    via mobile interaction or Internet.




Virtual rugby at BBC Big Screen in Liverpool >
Alter

    Screens can be used to alter mood, or persuade
    people to behave a certain way




Interactive screens react to speed
by Electroland (LA, VS) >
Alter

Screens can be used to alter mood, or persuade
people to behave a certain way




Moodwall, Amsterdam >
Ongoing research

 Moodwall

Increase safety perception through light, color,
movement and aesthetic appeal.




Moodwall, Amsterdam >
Improve customer experiences
Adding dimensions to the customer experience




Tweet Mirror by Nedap >
Necessary activities




                                  Optional activities



                                  Social activities


Activities in public spaces (Gehl, 1971)
Personal concerns
UX

     The user experience as we knew it moved
     away from our home and is now
     omnipresent in urban digital life.

     For us UX designers this means we need to
     move outside as well.

     Consider the complete urban space as
     your playground and working field.
Role for Emotion-Driven Design

   Support rituals       Alter behavior and mood


Activities, needs and   Enrich the experience
concerns
Role for Emotion-Driven Design

             We as UX/ Interaction designers have a
         !   responsibility in aligning all screen
             experiences out there.

             A focus on emotion will help you because
             of its importance for experience in
             general and its cross-contextual
             character.
Finally




.Promotion
Tools         measure emotion

       PrEmo             LEMtool          LEMstickers


Products/ services   Interfaces/ media   Focus groups/ sessions




www.premotool.com    www.lemtool.com
Learn            to design 4 emotion

  workshop


 master class



www.getemocional.com
Since 1999



           the Design & Emotion Society                     raises issues
           and facilitates dialogue among practitioners, researchers, and
           industry in order to integrate salient themes of emotional
           experience into the design profession.




   www.designandemotion.org
Oct. 2014




                            JOIN US!

            www.designandemotion.org
marco.vanhout@susagroup.com
                    Twitter: @demadera
Thanks!            www.susagroup.com

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A bit more emotion, a little less emotional - future perspectives for emotion-driven designers

  • 1. A bit more emotion, a little less emotional Future perspectives for emotion-driven designers
  • 2. Me Designer/Researcher SusaGroup Amsterdam University of Applied Sciences The Design & Emotion Society
  • 3. Change Conscious Designer? The Elephant & The Rider The big take away of this metaphore is that change can come easily when Elephants and Riders move together. The challenge for the rider is to learn how to engage the elephant and appeal to its emotions. Subconscious User? Jonathan Haidt
  • 4. Emergence of .Emotion in the design discourse.
  • 5. ”” Since 90’s “The face of (product) design is changing” “We can no longer ignore the important role that emotions play”
  • 6. Q A divorce? This would indicate that previously, functionality and emotion were not in a relationship at all...
  • 7. But... “In less enlightened times, the best way to impress women was to own a hot car”
  • 8. But... New? Women wised up and realized it was better to buy their own hot cars so they wouldn't have to ride “In less enlightened times, the around with jerks” best way to impress women was to own a hot car” MAGE: http://500px.com/photo/15008197 -
  • 9. But... “I remember being in awe of these as a kid back in the early 80's” MAGE: www.retrothing.com -
  • 10. But... “Back then people who carried them on their shoulders seemed to be screaming for attention” IMAGE: www.friendsreunited.co.uk -
  • 11. And... “It revolutionized the way people carried their music with them” (not the iPod) IMAGE: http://www.flickr.com/photos/34019036@N05/ -
  • 12. And... “It revolutionized the way families prepared, cooked and ate dinner” (both beneficial and harmful) IMAGE: http://scenteddemented.com/blog/ -
  • 13. Q Ha! So... ...lots of good examples in history to illustrate functional and emotional designs, right?
  • 14. However... Modernism, which actually shaped the world as we know it today... ... did only emphasize function, honesty, simplicity and directness of an object. Emotion was purposely never mentioned... IMAGE: www.artnet.com -
  • 15. But, even... Modernists had a heart. “Here is the machine for resting. I thought of the western cowboy smoking his pipe, his feet up above his head, leaning against a fireplace: complete restfulness” Le Corbusier IMAGE: purecontemporary.blogs.com  -
  • 16. But, even... Modernists had a heart. Despite the modernist rhetoric that has accompanied it, this space was highly sensual and was apparently designed for sensorial pleasure. IMAGE: commons.wikimedia.org  -
  • 17. A So yes. Design is by definition emotion-based. “Design, at its most basic level, is about rendering objects more desirable.” (Greenhalgh, 1993)
  • 18. “” F <> E “I have a taste for austerity and utility, but that’s certainly not to say I have no appetite for pleasure. Quite the contrary. I firmly believe that plain, simple things are superior to flashy, complicated ones, precisely because ultimately they are more pleasurable.” (Terence Conran, 1985)
  • 19. Q But... If functionality and emotion are indeed far from mutually exclusive... ...what made us suddenly focus on it?
  • 20. Focus on emotion, to improve 1 Purchases 2 User Experience It became more important to A new focus on users, and make a difference on different proving a more pleasurable user consumer needs-levels in order experience, automatically to influence purchase decisions indicated an important role for emotions
  • 21. Purchases 1 ““ Distinguish “Nowadays it is often (even more) difficult to distinguish products on the basis of their technological functioning or quality. Consequently, emotional responses to consumer products are often a decisive factor in purchase decisions.” Desmet, 2006
  • 22. Adopted from Stephen P. Anderson’s consumer needs pyramid
  • 23. Experience 2 “ “ Emotion ≠ UX Emotion does not equal user experience, however it is at its core: they shape the experience by being either positive or negative or a mix of both.
  • 24. Experience ““ FUN “Contemporary capitalist societies are increasingly preoccupied with “having fun” and with the pursuit of pleasure.” Kotchemidova, 2005
  • 25. Experience ““ Engagement Creating engagement by focusing not only on beauty, but also on beautiful interactions
  • 26. Experience ““ Ease of use Improve the ease of use of products, with a focus on emotion
  • 27. Experience ““ Authenticity Making products that fit people’s real needs (meaningful)
  • 28. The substance of .Emotion driven design
  • 29. Let’s see what Don said ““ “Did you ever wonder why cheap wine tastes better in fancy glasses? Why sales of Macintosh computers soared when Apple introduced the colorful iMac? New research on emotion and cognition has shown that attractive things really do work better.” Donald Norman, 2004
  • 30. Let’s see what Don says now ““ “...long-ago I touted the virtues of a human-centered design, one that takes real needs of people into account. Yes, people have emotional needs, and aesthetic pleasure is a good thing. But let's take another look at how these new devices add to our aesthetic pleasure: they fail miserably.” Donald Norman, 2012
  • 31. Q But... Is that all there is to it? So does/did emotional design fail?
  • 32. A No. Norman is right that ‘spectacular’ looking designs do not always fit our own context, but that is as old as well... design. However, it is exactly these personal, social and cultural contexts that emotional design is all about. It is indeed about appropriateness.
  • 33. Personal When a product benefits our 1 Fit my goals personal concerns and context, we will feel positive about it and 2 Fit my standards when it harms them, negative. 3 Fit my attitudes
  • 34. Personal That is why these will not work, if my goal is not ‘to live healthy’.
  • 35. Personal That is why this website on a.o. ‘Feng-Shui’ will not appeal to me if my standard is ‘practice what you preach’.
  • 36. Personal That is why I will hate this website if my attititude is that I do not like bright, screaming colors.
  • 37. So... A In the case of the Samsung TV set Norman talked about. It did not fit his living room, because he felt it did not. It would not meet his personal concerns.
  • 38. Emotion-driven design It is about how something makes you feel. And therefore any well executed user-focused design has an emotional design in it.
  • 39. Emotion-driven design ‘Steps’ In short it is about knowing what makes your audience click, 1 Research deciding what you would like to evoke, 2 Strategy and making sure that your product (the rider) 3 Creativity benefits the concerns of its user (the elephant).
  • 40. Q But... That’s what I always try to do!?
  • 41. A Exactly!
  • 42. Process Measure/learn Understand Fingerprint Conceptualise The what The why The what The how
  • 43. Mindshift ! With emotional appeal as an intended outcome, you come up with different designs. These designs will create meaning by benefitting your user’s concerns.
  • 44. Remember ! To consider each and every stakeholder in the user-group. They all have concerns that need to be aligned in your solution.
  • 45. The future of .Emotion driven design
  • 46. Screens Mobile first? The statement of mobile first is already getting outdated in terms of experience. Urban digital life includes public screens, personal screens and more and more interfaces inbetween.
  • 47. Urban Digital Life The challenge lies in which screen presents what and for which purpose?
  • 48. Media façades and urban screens to...
  • 49. Advertising Information Art, culture and aesthetics Entertainment Alter (mood, persuasion, ...) Improve customer experiences Communication Participation
  • 50. Advertising Nothing more than an animated billboard
  • 51. Advertising Potential Using the screen to interact with the viewer Fitness First add by N=5 >
  • 52. Communication Communicate through public screens Biepbeep, Almere. Post tweets on the screen @schermalmere >
  • 53. Communication Potential Combine advertising with communication Upload photo ‘galleryforeveryone.com’ by Google Chrome and shown on Times Square >
  • 54. Communication Potential Cam on one side, screen on the other: Adidas is all in - promotional interactive screen >
  • 55. Entertainment Screens can entertain the public through games, or via mobile interaction or Internet. Virtual rugby at BBC Big Screen in Liverpool >
  • 56. Alter Screens can be used to alter mood, or persuade people to behave a certain way Interactive screens react to speed by Electroland (LA, VS) >
  • 57. Alter Screens can be used to alter mood, or persuade people to behave a certain way Moodwall, Amsterdam >
  • 58. Ongoing research Moodwall Increase safety perception through light, color, movement and aesthetic appeal. Moodwall, Amsterdam >
  • 59. Improve customer experiences Adding dimensions to the customer experience Tweet Mirror by Nedap >
  • 60. Necessary activities Optional activities Social activities Activities in public spaces (Gehl, 1971)
  • 62. UX The user experience as we knew it moved away from our home and is now omnipresent in urban digital life. For us UX designers this means we need to move outside as well. Consider the complete urban space as your playground and working field.
  • 63. Role for Emotion-Driven Design Support rituals Alter behavior and mood Activities, needs and Enrich the experience concerns
  • 64. Role for Emotion-Driven Design We as UX/ Interaction designers have a ! responsibility in aligning all screen experiences out there. A focus on emotion will help you because of its importance for experience in general and its cross-contextual character.
  • 66. Tools measure emotion PrEmo LEMtool LEMstickers Products/ services Interfaces/ media Focus groups/ sessions www.premotool.com www.lemtool.com
  • 67. Learn to design 4 emotion workshop master class www.getemocional.com
  • 68. Since 1999 the Design & Emotion Society raises issues and facilitates dialogue among practitioners, researchers, and industry in order to integrate salient themes of emotional experience into the design profession. www.designandemotion.org
  • 69. Oct. 2014 JOIN US! www.designandemotion.org
  • 70. marco.vanhout@susagroup.com Twitter: @demadera Thanks! www.susagroup.com