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Chapter 09 
1 
ICT 3142 
Human Computer Interaction
chapter 09 
Evaluation Techniques
Evaluation Techniques 
 Evaluation 
◦ tests usability and functionality of system 
◦ occurs in laboratory, field and/or in collaboration with users 
◦ evaluates both design and implementation 
◦ should be considered at all stages in the design life cycle
Goals of Evaluation 
 assess extent of system functionality 
 assess effect of interface on user 
 identify specific problems
Evaluating Designs 
Cognitive Walkthrough 
Heuristic Evaluation 
Review-based evaluation
Cognitive Walkthrough 
Proposed by Polson et al. 
◦ evaluates design on how well it supports 
user in learning task 
◦ usually performed by expert in cognitive 
psychology 
◦ expert ‘walks though’ design to identify 
potential problems using psychological 
principles 
◦ forms used to guide analysis
Cognitive Walkthrough (ctd) 
 For each task walkthrough considers 
◦ what impact will interaction have on user? 
◦ what cognitive processes are required? 
◦ what learning problems may occur? 
 Analysis focuses on goals and 
knowledge: does the design lead the 
user to generate the correct goals?
Heuristic Evaluation 
 Proposed by Nielsen and Molich. 
 usability criteria (heuristics) are identified 
 design examined by experts to see if these are 
violated 
 Example heuristics 
◦ system behaviour is predictable 
◦ system behaviour is consistent 
◦ feedback is provided 
 Heuristic evaluation `debugs' design.
Review-based evaluation 
 Results from the literature used to support or refute 
parts of design. 
 Care needed to ensure results are transferable to 
new design. 
 Model-based evaluation 
 Cognitive models used to filter design options 
e.g. GOMS prediction of user performance. 
 Design rationale can also provide useful evaluation 
information
Evaluating through user 
Participation
Laboratory studies 
 Advantages: 
◦ specialist equipment available 
◦ uninterrupted environment 
 Disadvantages: 
◦ lack of context 
◦ difficult to observe several users cooperating 
 Appropriate 
◦ if system location is dangerous or impractical for 
constrained single user systems to allow controlled 
manipulation of use
Field Studies 
 Advantages: 
◦ natural environment 
◦ context retained (though observation may alter it) 
◦ longitudinal studies possible 
 Disadvantages: 
◦ distractions 
◦ noise 
 Appropriate 
◦ where context is crucial for longitudinal studies
Evaluating Implementations 
Requires an artefact: 
simulation, prototype, 
full implementation
Experimental evaluation 
 controlled evaluation of specific aspects of 
interactive behaviour 
 evaluator chooses hypothesis to be tested 
 a number of experimental conditions are 
considered which differ only in the value of some 
controlled variable. 
 changes in behavioural measure are attributed to 
different conditions
Experimental factors 
 Subjects 
◦ who – representative, sufficient sample 
 Variables 
◦ things to modify and measure 
 Hypothesis 
◦ what you’d like to show 
 Experimental design 
◦ how you are going to do it
Variables 
 independent variable (IV) 
characteristic changed to produce different conditions 
e.g. interface style, number of menu items 
 dependent variable (DV) 
characteristics measured in the experiment 
e.g. time taken, number of errors.
Hypothesis 
 prediction of outcome 
◦ framed in terms of IV and DV 
e.g. “error rate will increase as font size decreases” 
 null hypothesis: 
◦ states no difference between conditions 
◦ aim is to disprove this 
e.g. null hyp. = “no change with font size”
Experimental design 
 within groups design 
◦ each subject performs experiment under each condition. 
◦ transfer of learning possible 
◦ less costly and less likely to suffer from user variation. 
 between groups design 
◦ each subject performs under only one condition 
◦ no transfer of learning 
◦ more users required 
◦ variation can bias results.
Analysis of data 
 Before you start to do any statistics: 
◦ look at data 
◦ save original data 
 Choice of statistical technique depends on 
◦ type of data 
◦ information required 
 Type of data 
◦ discrete - finite number of values 
◦ continuous - any value
Analysis - types of test 
 parametric 
◦ assume normal distribution 
◦ robust 
◦ powerful 
 non-parametric 
◦ do not assume normal distribution 
◦ less powerful 
◦ more reliable 
 contingency table 
◦ classify data by discrete attributes 
◦ count number of data items in each group
Analysis of data (cont.) 
 What information is required? 
◦ is there a difference? 
◦ how big is the difference? 
◦ how accurate is the estimate? 
 Parametric and non-parametric tests 
mainly address first of these
Experimental studies on 
groups 
More difficult than single-user experiments 
Problems with: 
◦ subject groups 
◦ choice of task 
◦ data gathering 
◦ analysis
Subject groups 
larger number of subjects 
 more expensive 
longer time to `settle down’ 
… even more variation! 
difficult to timetable 
so … often only three or four groups
The task 
must encourage cooperation 
perhaps involve multiple channels 
options: 
◦ creative task e.g. ‘write a short report on …’ 
◦ decision games e.g. desert survival task 
◦ control task e.g. ARKola bottling plant
Data gathering 
several video cameras 
+ direct logging of application 
problems: 
◦ synchronisation 
◦ sheer volume! 
one solution: 
◦ record from each perspective
Analysis 
N.B. vast variation between groups 
solutions: 
◦ within groups experiments 
◦ micro-analysis (e.g., gaps in speech) 
◦ anecdotal and qualitative analysis 
look at interactions between group and media 
controlled experiments may `waste' resources!
Field studies 
Experiments dominated by group formation 
Field studies more realistic: 
distributed cognition  work studied in context 
real action is situated action 
physical and social environment both crucial 
Contrast: 
psychology – controlled experiment 
sociology and anthropology – open study and rich data
Observational Methods 
Think Aloud 
Cooperative evaluation 
Protocol analysis 
Automated analysis 
Post-task walkthroughs
Think Aloud 
 user observed performing task 
 user asked to describe what he is doing and why, 
what he thinks is happening etc. 
 Advantages 
◦ simplicity - requires little expertise 
◦ can provide useful insight 
◦ can show how system is actually use 
 Disadvantages 
◦ subjective 
◦ selective 
◦ act of describing may alter task performance
Cooperative evaluation 
 variation on think aloud 
 user collaborates in evaluation 
 both user and evaluator can ask each other 
questions throughout 
 Additional advantages 
◦ less constrained and easier to use 
◦ user is encouraged to criticize system 
◦ clarification possible
Protocol analysis 
 paper and pencil – cheap, limited to writing speed 
 audio – good for think aloud, difficult to match with other protocols 
 video – accurate and realistic, needs special equipment, obtrusive 
 computer logging – automatic and unobtrusive, large amounts of 
data difficult to analyze 
 user notebooks – coarse and subjective, useful insights, good for 
longitudinal studies 
 Mixed use in practice. 
 audio/video transcription difficult and requires skill. 
 Some automatic support tools available
automated analysis – EVA 
 Workplace project 
 Post task walkthrough 
◦ user reacts on action after the event 
◦ used to fill in intention 
 Advantages 
◦ analyst has time to focus on relevant incidents 
◦ avoid excessive interruption of task 
 Disadvantages 
◦ lack of freshness 
◦ may be post-hoc interpretation of events
post-task walkthroughs 
• transcript played back to participant 
for comment 
–immediately  fresh in mind 
– delayed  evaluator has time to identify 
questions 
• useful to identify reasons for actions 
and alternatives considered 
• necessary in cases where think aloud 
is not possible
Query Techniques 
Interviews 
Questionnaires
Interviews 
 analyst questions user on one-to -one basis 
usually based on prepared questions 
 informal, subjective and relatively cheap 
 Advantages 
◦ can be varied to suit context 
◦ issues can be explored more fully 
◦ can elicit user views and identify unanticipated problems 
 Disadvantages 
◦ very subjective 
◦ time consuming
Questionnaires 
 Set of fixed questions given to users 
 Advantages 
◦ quick and reaches large user group 
◦ can be analyzed more rigorously 
 Disadvantages 
◦ less flexible 
◦ less probing
Questionnaires (ctd) 
 Need careful design 
◦ what information is required? 
◦ how are answers to be analyzed? 
 Styles of question 
◦ general 
◦ open-ended 
◦ scalar 
◦ multi-choice 
◦ ranked
Physiological methods 
Eye tracking 
Physiological measurement
eye tracking 
 head or desk mounted equipment tracks the 
position of the eye 
 eye movement reflects the amount of cognitive 
processing a display requires 
 measurements include 
◦ fixations: eye maintains stable position. Number and 
duration indicate level of difficulty with display 
◦ saccades: rapid eye movement from one point of interest to 
another 
◦ scan paths: moving straight to a target with a short fixation 
at the target is optimal
physiological measurements 
 emotional response linked to physical changes 
 these may help determine a user’s reaction to an 
interface 
 measurements include: 
◦ heart activity, including blood pressure, volume and pulse. 
◦ activity of sweat glands: Galvanic Skin Response (GSR) 
◦ electrical activity in muscle: electromyogram (EMG) 
◦ electrical activity in brain: electroencephalogram (EEG) 
 some difficulty in interpreting these physiological 
responses - more research needed
Choosing an Evaluation 
Method 
when in process: design vs. implementation 
style of evaluation: laboratory vs. field 
how objective: subjective vs. objective 
type of measures: qualitative vs. quantitative 
level of information: high level vs. low level 
level of interference: obtrusive vs. unobtrusive 
resources available: time, subjects, 
equipment, expertise

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HCI_chapter_09-Evaluation_techniques

  • 1. Chapter 09 1 ICT 3142 Human Computer Interaction
  • 3. Evaluation Techniques  Evaluation ◦ tests usability and functionality of system ◦ occurs in laboratory, field and/or in collaboration with users ◦ evaluates both design and implementation ◦ should be considered at all stages in the design life cycle
  • 4. Goals of Evaluation  assess extent of system functionality  assess effect of interface on user  identify specific problems
  • 5. Evaluating Designs Cognitive Walkthrough Heuristic Evaluation Review-based evaluation
  • 6. Cognitive Walkthrough Proposed by Polson et al. ◦ evaluates design on how well it supports user in learning task ◦ usually performed by expert in cognitive psychology ◦ expert ‘walks though’ design to identify potential problems using psychological principles ◦ forms used to guide analysis
  • 7. Cognitive Walkthrough (ctd)  For each task walkthrough considers ◦ what impact will interaction have on user? ◦ what cognitive processes are required? ◦ what learning problems may occur?  Analysis focuses on goals and knowledge: does the design lead the user to generate the correct goals?
  • 8. Heuristic Evaluation  Proposed by Nielsen and Molich.  usability criteria (heuristics) are identified  design examined by experts to see if these are violated  Example heuristics ◦ system behaviour is predictable ◦ system behaviour is consistent ◦ feedback is provided  Heuristic evaluation `debugs' design.
  • 9. Review-based evaluation  Results from the literature used to support or refute parts of design.  Care needed to ensure results are transferable to new design.  Model-based evaluation  Cognitive models used to filter design options e.g. GOMS prediction of user performance.  Design rationale can also provide useful evaluation information
  • 10. Evaluating through user Participation
  • 11. Laboratory studies  Advantages: ◦ specialist equipment available ◦ uninterrupted environment  Disadvantages: ◦ lack of context ◦ difficult to observe several users cooperating  Appropriate ◦ if system location is dangerous or impractical for constrained single user systems to allow controlled manipulation of use
  • 12. Field Studies  Advantages: ◦ natural environment ◦ context retained (though observation may alter it) ◦ longitudinal studies possible  Disadvantages: ◦ distractions ◦ noise  Appropriate ◦ where context is crucial for longitudinal studies
  • 13. Evaluating Implementations Requires an artefact: simulation, prototype, full implementation
  • 14. Experimental evaluation  controlled evaluation of specific aspects of interactive behaviour  evaluator chooses hypothesis to be tested  a number of experimental conditions are considered which differ only in the value of some controlled variable.  changes in behavioural measure are attributed to different conditions
  • 15. Experimental factors  Subjects ◦ who – representative, sufficient sample  Variables ◦ things to modify and measure  Hypothesis ◦ what you’d like to show  Experimental design ◦ how you are going to do it
  • 16. Variables  independent variable (IV) characteristic changed to produce different conditions e.g. interface style, number of menu items  dependent variable (DV) characteristics measured in the experiment e.g. time taken, number of errors.
  • 17. Hypothesis  prediction of outcome ◦ framed in terms of IV and DV e.g. “error rate will increase as font size decreases”  null hypothesis: ◦ states no difference between conditions ◦ aim is to disprove this e.g. null hyp. = “no change with font size”
  • 18. Experimental design  within groups design ◦ each subject performs experiment under each condition. ◦ transfer of learning possible ◦ less costly and less likely to suffer from user variation.  between groups design ◦ each subject performs under only one condition ◦ no transfer of learning ◦ more users required ◦ variation can bias results.
  • 19. Analysis of data  Before you start to do any statistics: ◦ look at data ◦ save original data  Choice of statistical technique depends on ◦ type of data ◦ information required  Type of data ◦ discrete - finite number of values ◦ continuous - any value
  • 20. Analysis - types of test  parametric ◦ assume normal distribution ◦ robust ◦ powerful  non-parametric ◦ do not assume normal distribution ◦ less powerful ◦ more reliable  contingency table ◦ classify data by discrete attributes ◦ count number of data items in each group
  • 21. Analysis of data (cont.)  What information is required? ◦ is there a difference? ◦ how big is the difference? ◦ how accurate is the estimate?  Parametric and non-parametric tests mainly address first of these
  • 22. Experimental studies on groups More difficult than single-user experiments Problems with: ◦ subject groups ◦ choice of task ◦ data gathering ◦ analysis
  • 23. Subject groups larger number of subjects  more expensive longer time to `settle down’ … even more variation! difficult to timetable so … often only three or four groups
  • 24. The task must encourage cooperation perhaps involve multiple channels options: ◦ creative task e.g. ‘write a short report on …’ ◦ decision games e.g. desert survival task ◦ control task e.g. ARKola bottling plant
  • 25. Data gathering several video cameras + direct logging of application problems: ◦ synchronisation ◦ sheer volume! one solution: ◦ record from each perspective
  • 26. Analysis N.B. vast variation between groups solutions: ◦ within groups experiments ◦ micro-analysis (e.g., gaps in speech) ◦ anecdotal and qualitative analysis look at interactions between group and media controlled experiments may `waste' resources!
  • 27. Field studies Experiments dominated by group formation Field studies more realistic: distributed cognition  work studied in context real action is situated action physical and social environment both crucial Contrast: psychology – controlled experiment sociology and anthropology – open study and rich data
  • 28. Observational Methods Think Aloud Cooperative evaluation Protocol analysis Automated analysis Post-task walkthroughs
  • 29. Think Aloud  user observed performing task  user asked to describe what he is doing and why, what he thinks is happening etc.  Advantages ◦ simplicity - requires little expertise ◦ can provide useful insight ◦ can show how system is actually use  Disadvantages ◦ subjective ◦ selective ◦ act of describing may alter task performance
  • 30. Cooperative evaluation  variation on think aloud  user collaborates in evaluation  both user and evaluator can ask each other questions throughout  Additional advantages ◦ less constrained and easier to use ◦ user is encouraged to criticize system ◦ clarification possible
  • 31. Protocol analysis  paper and pencil – cheap, limited to writing speed  audio – good for think aloud, difficult to match with other protocols  video – accurate and realistic, needs special equipment, obtrusive  computer logging – automatic and unobtrusive, large amounts of data difficult to analyze  user notebooks – coarse and subjective, useful insights, good for longitudinal studies  Mixed use in practice.  audio/video transcription difficult and requires skill.  Some automatic support tools available
  • 32. automated analysis – EVA  Workplace project  Post task walkthrough ◦ user reacts on action after the event ◦ used to fill in intention  Advantages ◦ analyst has time to focus on relevant incidents ◦ avoid excessive interruption of task  Disadvantages ◦ lack of freshness ◦ may be post-hoc interpretation of events
  • 33. post-task walkthroughs • transcript played back to participant for comment –immediately  fresh in mind – delayed  evaluator has time to identify questions • useful to identify reasons for actions and alternatives considered • necessary in cases where think aloud is not possible
  • 34. Query Techniques Interviews Questionnaires
  • 35. Interviews  analyst questions user on one-to -one basis usually based on prepared questions  informal, subjective and relatively cheap  Advantages ◦ can be varied to suit context ◦ issues can be explored more fully ◦ can elicit user views and identify unanticipated problems  Disadvantages ◦ very subjective ◦ time consuming
  • 36. Questionnaires  Set of fixed questions given to users  Advantages ◦ quick and reaches large user group ◦ can be analyzed more rigorously  Disadvantages ◦ less flexible ◦ less probing
  • 37. Questionnaires (ctd)  Need careful design ◦ what information is required? ◦ how are answers to be analyzed?  Styles of question ◦ general ◦ open-ended ◦ scalar ◦ multi-choice ◦ ranked
  • 38. Physiological methods Eye tracking Physiological measurement
  • 39. eye tracking  head or desk mounted equipment tracks the position of the eye  eye movement reflects the amount of cognitive processing a display requires  measurements include ◦ fixations: eye maintains stable position. Number and duration indicate level of difficulty with display ◦ saccades: rapid eye movement from one point of interest to another ◦ scan paths: moving straight to a target with a short fixation at the target is optimal
  • 40. physiological measurements  emotional response linked to physical changes  these may help determine a user’s reaction to an interface  measurements include: ◦ heart activity, including blood pressure, volume and pulse. ◦ activity of sweat glands: Galvanic Skin Response (GSR) ◦ electrical activity in muscle: electromyogram (EMG) ◦ electrical activity in brain: electroencephalogram (EEG)  some difficulty in interpreting these physiological responses - more research needed
  • 41. Choosing an Evaluation Method when in process: design vs. implementation style of evaluation: laboratory vs. field how objective: subjective vs. objective type of measures: qualitative vs. quantitative level of information: high level vs. low level level of interference: obtrusive vs. unobtrusive resources available: time, subjects, equipment, expertise