SlideShare uma empresa Scribd logo
1 de 20
Just Press Play:A gaming layer for student success
RIT Researchers / Developers / Designers Steve Jacobs Andy Phelps Liz Lawley ElouiseOyzon Affiliated Researchers Kurt Squire, University of Wisconsin Joey Lee, Teachers College Dan Hunter,New York Law School
play.rit.edu
It’s the autonomy, stupid.
Traditional Assessment-Based Teaching Model (Shamelessly stolen from SeannDikkers)
Non-Traditional (“Backwards”)Teaching Model (Shamelessly stolen from SeannDikkers)

Mais conteúdo relacionado

Mais de Elizabeth Lawley

Games & Tourism Education in Dubrovnik
Games & Tourism Education in Dubrovnik Games & Tourism Education in Dubrovnik
Games & Tourism Education in Dubrovnik Elizabeth Lawley
 
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)Elizabeth Lawley
 
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad..."Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...Elizabeth Lawley
 
Gameful Design for Libraries
Gameful Design for LibrariesGameful Design for Libraries
Gameful Design for LibrariesElizabeth Lawley
 
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press PlayElizabeth Lawley
 
Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy (University of Trento, May 2013)Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy (University of Trento, May 2013)Elizabeth Lawley
 
GLS 2012 Just Press Play Overview
GLS 2012 Just Press Play OverviewGLS 2012 Just Press Play Overview
GLS 2012 Just Press Play OverviewElizabeth Lawley
 
Building a Professional Online Presence
Building a Professional Online PresenceBuilding a Professional Online Presence
Building a Professional Online PresenceElizabeth Lawley
 
"This Is Not an Orientation" GDC/JPP Talk
"This Is Not an Orientation" GDC/JPP Talk"This Is Not an Orientation" GDC/JPP Talk
"This Is Not an Orientation" GDC/JPP TalkElizabeth Lawley
 
Internet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing KeynoteInternet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing KeynoteElizabeth Lawley
 
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations 'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations Elizabeth Lawley
 
Adding Value With Visualization
Adding Value With VisualizationAdding Value With Visualization
Adding Value With VisualizationElizabeth Lawley
 
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness EnginesComputers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness EnginesElizabeth Lawley
 
GDC Serious Games Summit: Picture the Impossible
GDC Serious Games Summit: Picture the ImpossibleGDC Serious Games Summit: Picture the Impossible
GDC Serious Games Summit: Picture the ImpossibleElizabeth Lawley
 
Woibex - Women and Technology
Woibex - Women and TechnologyWoibex - Women and Technology
Woibex - Women and TechnologyElizabeth Lawley
 
Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)Elizabeth Lawley
 
Picture the Impossible: How an Online Game Can Change Your Offline Community
Picture the Impossible: How an Online Game Can Change Your Offline CommunityPicture the Impossible: How an Online Game Can Change Your Offline Community
Picture the Impossible: How an Online Game Can Change Your Offline CommunityElizabeth Lawley
 

Mais de Elizabeth Lawley (20)

Games & Tourism Education in Dubrovnik
Games & Tourism Education in Dubrovnik Games & Tourism Education in Dubrovnik
Games & Tourism Education in Dubrovnik
 
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
 
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad..."Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
 
Gameful Design for Libraries
Gameful Design for LibrariesGameful Design for Libraries
Gameful Design for Libraries
 
MIT Civic Games Panel
MIT Civic Games PanelMIT Civic Games Panel
MIT Civic Games Panel
 
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
 
Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy (University of Trento, May 2013)Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy (University of Trento, May 2013)
 
Playful Pedagogy
Playful PedagogyPlayful Pedagogy
Playful Pedagogy
 
GLS 2012 Just Press Play Overview
GLS 2012 Just Press Play OverviewGLS 2012 Just Press Play Overview
GLS 2012 Just Press Play Overview
 
Building a Professional Online Presence
Building a Professional Online PresenceBuilding a Professional Online Presence
Building a Professional Online Presence
 
"This Is Not an Orientation" GDC/JPP Talk
"This Is Not an Orientation" GDC/JPP Talk"This Is Not an Orientation" GDC/JPP Talk
"This Is Not an Orientation" GDC/JPP Talk
 
Internet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing KeynoteInternet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing Keynote
 
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations 'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
 
Adding Value With Visualization
Adding Value With VisualizationAdding Value With Visualization
Adding Value With Visualization
 
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness EnginesComputers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
 
GDC Serious Games Summit: Picture the Impossible
GDC Serious Games Summit: Picture the ImpossibleGDC Serious Games Summit: Picture the Impossible
GDC Serious Games Summit: Picture the Impossible
 
Woibex - Women and Technology
Woibex - Women and TechnologyWoibex - Women and Technology
Woibex - Women and Technology
 
Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)
 
Picture the Impossible
Picture the ImpossiblePicture the Impossible
Picture the Impossible
 
Picture the Impossible: How an Online Game Can Change Your Offline Community
Picture the Impossible: How an Online Game Can Change Your Offline CommunityPicture the Impossible: How an Online Game Can Change Your Offline Community
Picture the Impossible: How an Online Game Can Change Your Offline Community
 

Último

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptxPoojaSen20
 

Último (20)

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptx
 

Just Press Play: A Gaming Layer for Student Success

Notas do Editor

  1. In each case, our affiliated researchers bring something of value to the RIT pilot (educational assessment, and legal & policy analysis), but also hope to run their own implementations of the game in other contexts. Joey Lee is already doing “gamification” projects in a Brooklyn middle school; Dan Hunter is interested in determining how a game layer for urban professional school students would differ from one for RIT undergrads. Each wants to help us do this well at RIT, but then use that to implement something comparable in other educational contexts.
  2. The idea for this came from a conversation one of our professors was having with some students in the spring of 2010, in which the students said “we should get achievements for being awesome.” She took that idea to our chair, who took it to Microsoft Research, who said “here’s some seed money—think this through, then come back and tell us more.”
  3. So, we pulled together an amazing team of faculty, staff and students in IGM, recruited wonderful and creative researchers and educators elsewhere, wrote a vision document, and went back to them—and in June, they fully funded the project. Now, June wasn’t very long ago, so we’ve been scrambling to go from “wouldn’t be awesome if” to “shipping.” We had originally hoped to start the game with the beginning of the school year, but it became clear that wouldn’t happen. Our current launch date, which is pretty solid, is October 14—RIT’s homecoming weekend.
  4. We want to make the implicit map more explicit. What are the mileposts and markers along the way? How do they know they’re on the right track? How can we visualize their progress towards a goal?Narrative emerges…what does the narrative look like? How is lore disclosed?
  5. As they complete activities, they will be collecting virtual artifacts, stocking their inventory with the tools we know they need to be successful.
  6. The achievements shouldn’t be extra work or tasks, but rather should layer on top of things they’re already doing—from visiting a professor’s office to checking out books from the library.
  7. Our achievement categories come from what we know about our students, and their strengths and weaknesses. The athenaeum and mechanics terms come both from the history of RIT (the merging of The Athenaeum and the Mechanics Institute), and the tension between design & development for our students. Athenaeum + Individual = go to a talk in another area; explore the campus/cityAthenaeum + Shared = random acts of kindness; explore the campus/community *with others*Mechanics + Individual = create tumblr blog, successfully finish a year of classes in IGMMechanics + Shared = 90% of the freshman class passes their programming sequence; be part of a group that submits to the Global Game Jam
  8. Collection & Visualization
  9. Comparison
  10. Students’ stories will become part of the game narrative/lore; one achievement available to alumni might be a “tell your story” achievement in which they submit their story, along with supporting images/video.
  11. When Andy first pitched this to MSR, he made a point of saying “GREAT DANGER HERE”…and he was right. The reason you don’t see this achievement approach everywhere in education is that it’s really hard to do well!
  12. First of all, the game could suck. It could be the classic “lipstick on a pig” problem, and then all of this will be wasted effort. But, in fact, that’s far from the worst thing. Photo©2007-2011 ~Introduxium-GraficPoster design from http://www.halolz.com/2008/05/30/reality/
  13. It’s simply *not* possible to anonymize data; we’ll need to be extremely careful about how we use the data we have access to. This is one of the reasons why we have NYLS involved with the project.
  14. By adding external tangible rewards, we can actually do damage to our students’ intrinsic motivations. The focus needs to be on “now…that” rewards, rather than “if…then” rewards.
  15. For this to be successful, it has to be voluntary, fun, and engaging. They have to vest in it as creators, not just consumers.
  16. After seeing Seann’s talk earlier this morning, I was struck by how his “traditional” vs “backwards” teaching models reflected our thinking about this project, as well. We started not with “what will they learn” and “how will we assess it”, but rather with “what is engaging?” and how we could build from that. It’s scarier to do it that way, but the rewards are significant.