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Virtual Worlds  Explorations  and  Implications Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Association for Information  Technology Professionals February 19, 2009 Licensed under a Creative Commons Share Alike with Attribution License
The Future Looms Near 80% of the world’s  active Internet users  will be in a  virtual world  by the end of 2011  (Gartner, 2007) Are you ready? Cover slide: An avatar stands on the  Statue of Liberty at Ramapo A class meets in Second Life
Chart Copyright © 2007 by the Virtual Environments Info Group http://www.virtualenvironments.info In April 2008 - over 100 youth-oriented virtual worlds  active or in development In Aug 2008 - it grew to over 150 virtual worlds In Jan 2009 - over 200 virtual worlds 59 have microtransactions 57 require subscriptions 46 use advertising From Virtual Worlds Management by Show Initiative http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
Education in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual Worlds - Science Fiction or Fact? Using a Tardis at the New Media Consortium Symposium Nov 2008
Reality from Science Fiction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why Use Second Life? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What can you do inside Dr. Who’s Tardis? A navigation map of SL regions in the Tardis Navigating between Second Life’s regions Inside the NMC’s Tardis There are a variety of ways to  teleport between SL sites. This Tardis in SL was  exhibited at an NMC symposium
A Visual Tour ,[object Object],[object Object],[object Object]
Virtual Training at MyBase Second Life region for AF virtual world projects and game simulations
AF Global Learning Forum - Serious Game Simulation - to rescue relief workers
Metanomics in Second Life
National Physics Laboratory Presentation on the innovations in nanotechnology
Lyr explores the Nanotechnology Lab. Interactive objects  demonstrate the procedure and give info on notecards Field Trips to Science Sites
Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
Eric McLuhan in Second Life SLCN machinima October 27, 2007 http://slcn.tv/media-ecology-eric-mcluhan
Blended Reality Conferences A MacArthur Foundation panel on games in education answers an avatar’s question. Alternatively, a  chat bridge can integrate web and Second Life participants
Stepping inside the content during a conference presentation
CTU exhibit booth at the NMC Rock the Academy Symposium 2008
Meeting Minds in Immersive Literature Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles  from the book,  Of Mice and Men   by John Steinbeck.   Imagine living the scenes from literature and history rather than  memorizing them.   A juror hollers “Boo!” when Curley takes the stand
Literature Comes Alive Literary discussion of The Charge of the Light Brigade at Caledon Library
Does this look like your office? Meetings in an underwater office. Come on in! The water’s fine!
IT in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Second Life Basic Skills ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Lyr and her robot avatar
Content Creation Ryl mentors an 8th Grade student on the Teen grid as he applies a  script to a keyboard override he created with futuristic  display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Building a Virtual Workplace ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],These are only the tip of the iceberg
The floating book holds handouts as Lyr prepares for class
Content Considerations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Modeling in Second Life A self-guided tutorial for building a 20-minute project
Budget Concerns ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How do virtual worlds become  successful endeavors? Create good content that reflects your company’s brand. Yet, businesses fail when they create lovely, empty sites.  People and interaction makes a site come alive. Visitors share experiences, interact with products, explore services and enjoy virtual world activities. Let’s look at some educational examples.
Colorado Tech Island Virtual learning space, alumni center and live music festivals
Sharing Educational Content Student projects are displayed on the Boardwalk
Experimental Design Classrooms Open spaces where CTU students experiment, explore ideas, create content and learn from  their mistakes.   Imaginative setting in a class sandbox
The Value of Interactivity Human barometer activity Futuring and Innovation students take a stand CTU students  shop for academic regalia at the NMC Orientation island
Student and instructor robots on a public class space A 3-week course activity with real world, virtual, and 2D robot designs Amusement park  of student projects on a private space Students choose the preferred class location
CS 672 First day in class Student Projects Monorail and rollercoaster Ferris wheel rotation problem & duck shoot Duck shoot
CS 820 Winter 2008 Class Newsstand for low vision users,  Electronic Voting Machine  Refrigerator for wheelchair use From early ideas to  testable projects Students collaborate and work independently
Early Skill Development Students new to SL learn to build and texture for class activities
Students new to a virtual world create low fidelity interface designs  and conduct usability tests  in a virtual world
Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for  wheelchair users; shelves move out and down
Interaction and Empirical Testing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Student interface with objects that render new information when touched
Community Collaboration Guests  from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to  examine student work
Are You Ready for the Future? We are at the crossroads,  gazing at the future. How do we leverage this  capability to our best  advantage? Photo: Preparing for  An Air Force Global Learning Forum Event at the MyBase  region in Second Life, a  Huffman Prairie design
SL Research Links 1 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SL Research Links 2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SL Research Links 3 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SL Research Links 4 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SL Research Links 5 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SL Research Links 6 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SL Research Links 7 - News ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SL Research Links 8 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual Worlds Explorations and Implications Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://www.slideshare.net/lyrlobo For a copy of these slides, visit:

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AITP Keynote on Virtual Worlds

  • 1. Virtual Worlds Explorations and Implications Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Association for Information Technology Professionals February 19, 2009 Licensed under a Creative Commons Share Alike with Attribution License
  • 2. The Future Looms Near 80% of the world’s active Internet users will be in a virtual world by the end of 2011 (Gartner, 2007) Are you ready? Cover slide: An avatar stands on the Statue of Liberty at Ramapo A class meets in Second Life
  • 3. Chart Copyright © 2007 by the Virtual Environments Info Group http://www.virtualenvironments.info In April 2008 - over 100 youth-oriented virtual worlds active or in development In Aug 2008 - it grew to over 150 virtual worlds In Jan 2009 - over 200 virtual worlds 59 have microtransactions 57 require subscriptions 46 use advertising From Virtual Worlds Management by Show Initiative http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
  • 4.
  • 5. Virtual Worlds - Science Fiction or Fact? Using a Tardis at the New Media Consortium Symposium Nov 2008
  • 6.
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  • 8. What can you do inside Dr. Who’s Tardis? A navigation map of SL regions in the Tardis Navigating between Second Life’s regions Inside the NMC’s Tardis There are a variety of ways to teleport between SL sites. This Tardis in SL was exhibited at an NMC symposium
  • 9.
  • 10. Virtual Training at MyBase Second Life region for AF virtual world projects and game simulations
  • 11. AF Global Learning Forum - Serious Game Simulation - to rescue relief workers
  • 13. National Physics Laboratory Presentation on the innovations in nanotechnology
  • 14. Lyr explores the Nanotechnology Lab. Interactive objects demonstrate the procedure and give info on notecards Field Trips to Science Sites
  • 15. Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
  • 16. Eric McLuhan in Second Life SLCN machinima October 27, 2007 http://slcn.tv/media-ecology-eric-mcluhan
  • 17. Blended Reality Conferences A MacArthur Foundation panel on games in education answers an avatar’s question. Alternatively, a chat bridge can integrate web and Second Life participants
  • 18. Stepping inside the content during a conference presentation
  • 19. CTU exhibit booth at the NMC Rock the Academy Symposium 2008
  • 20. Meeting Minds in Immersive Literature Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. Imagine living the scenes from literature and history rather than memorizing them. A juror hollers “Boo!” when Curley takes the stand
  • 21. Literature Comes Alive Literary discussion of The Charge of the Light Brigade at Caledon Library
  • 22. Does this look like your office? Meetings in an underwater office. Come on in! The water’s fine!
  • 23.
  • 24.
  • 25. Content Creation Ryl mentors an 8th Grade student on the Teen grid as he applies a script to a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
  • 26.
  • 27.
  • 28. The floating book holds handouts as Lyr prepares for class
  • 29.
  • 30. Modeling in Second Life A self-guided tutorial for building a 20-minute project
  • 31.
  • 32. How do virtual worlds become successful endeavors? Create good content that reflects your company’s brand. Yet, businesses fail when they create lovely, empty sites. People and interaction makes a site come alive. Visitors share experiences, interact with products, explore services and enjoy virtual world activities. Let’s look at some educational examples.
  • 33. Colorado Tech Island Virtual learning space, alumni center and live music festivals
  • 34. Sharing Educational Content Student projects are displayed on the Boardwalk
  • 35. Experimental Design Classrooms Open spaces where CTU students experiment, explore ideas, create content and learn from their mistakes. Imaginative setting in a class sandbox
  • 36. The Value of Interactivity Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
  • 37. Student and instructor robots on a public class space A 3-week course activity with real world, virtual, and 2D robot designs Amusement park of student projects on a private space Students choose the preferred class location
  • 38. CS 672 First day in class Student Projects Monorail and rollercoaster Ferris wheel rotation problem & duck shoot Duck shoot
  • 39. CS 820 Winter 2008 Class Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
  • 40. Early Skill Development Students new to SL learn to build and texture for class activities
  • 41. Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
  • 42. Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
  • 43.
  • 44. Community Collaboration Guests from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to examine student work
  • 45. Are You Ready for the Future? We are at the crossroads, gazing at the future. How do we leverage this capability to our best advantage? Photo: Preparing for An Air Force Global Learning Forum Event at the MyBase region in Second Life, a Huffman Prairie design
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54. Virtual Worlds Explorations and Implications Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://www.slideshare.net/lyrlobo For a copy of these slides, visit: