TCC 2012 Worldwide Online Conference presentation by Dr. Cynthia Calongne, Dr. Andrew Stricker, Dr. Lynn Talton and Marianne Malmstrom, April 18, 2012.
1. Designing
Holograms as
Learning Spaces in
Virtual Worlds
Dr. Cynthia Calongne, CTU
Dr. Andrew Stricker, AU and CTU
Dr. Lynn Talton, CTU
Marianne Malmstrom
Emerging Media
Faculty and Students at
Colorado Technical University
2012 TCC Worldwide Conference
April 18, 2012
Holodeck by Stricker, McCrocklin & Calongne
2. Affect and
Immersive
Learning
What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-
library-look-like/
3. Holodeck Design at a Glance
What to do Result
Click the Scripts Library Object Holodeck Scripts Library folder in My Inventory
1. Rez and click the rezzer 1. Rezzer turns and menu appears
2. Select the New Scene button 2. An invisible box rezzes (ctrl alt T)
3. Edit your design (your build) and drag the 3. Your design’s Content tab has the Your Build
Your Build Rezzing Script into it Rezzing Script inside it
4. Type Record in local chat to record the 4. Records your design’s location and displays it
position of your scene. in the local chat
5. Right click and Take your scene 5. Your scene is in My Inventory
Combine Your Build in a New Scene Building the Rezzer Menu
6. Drag your build into the Content tab of the 6. This is the version of your design with the rez
New Scene script in it
7. Rename the New Scene box 7. Use a short name for the menu button
8. Take it into your inventory 8. Find it in My Inventory
9. Drag it into the Holodeck Rezzer 9. The Content tab has your new scene
4.
5. EM 840 Project Sims
Design and development
of 3D world simulation
Immersive
Games Learning
delivered via a Simulations
virtual hologram system
Games Serious Educational
Games Simulations
6. Mayan Temple – Student Design
Two story Mayan Temple and Underworld renders from a
Holodeck
8. Maya Simulation User Sequence
1. Approach hologram disc for use
2. Select simulation scene to rez
3.
Receive instructions for getting started (using a sim kiosk) to include
introduction of learning challenge
4.
Receive first quest: visit cistern to learn about role of water conservation in
Mayan society
5.
Receive second quest: visit playing field to learn about role of organized
competitive events in Mayan society
6.
Receive third quest: visit temple to learn about role of mythology and
astrology in Mayan society
7.
Receive instructions to return to main kiosk to input final explanation/response
to challenge question using what has been learned from the simulation
11. Simulation Creation and Milestones
•Source of
the “big” idea? (who is the champion? sponsor?)
•Identify
target audience
•Identify
simulation purpose, learning goals, and project goals
•Create
assessment
•Identify
best practices and subject-matter experts (SMEs)
•Interview
SMEs
•Assess
participant’s current access to technology and knowledge
•Determin
e development effort
•Define
12.
13. Maya Simulation Workflow
Mock-up (structures) Sim Design
1. Diagram layout: Main Tikal center 1. Develop user sequence/ expected
flow-of-events map
2. Determine structure details and 2. Collect and organize historical
textures info/data and relate to sim design
3. Determine structures for
interactive/dynamic systems (text, 3. Determine game design for user
voice, bots, etc.) (clues/hints/scoring/rewards)
4. Determine transition plan to 4. Design database to support sim
OpenSim/Unity3D platforms game design
14. Simulation Creation
Design Studio process supports:
Design-build Place simulation scene in
Design logic engine
simulation scene hologram system for rezzing
for simulation
using logic on-demand
16. Thank you!
Designing
Holograms as
Learning Spaces in
Virtual Worlds
Dr. Cynthia Calongne, CTU
Dr. Andrew Stricker, AU and CTU
Dr. Lynn Talton, CTU
Marianne Malmstrom
Emerging Media
Faculty and Students at
Colorado Technical University
Holodeck by Stricker, McCrocklin & Calongne