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Designing
     Holograms as
Learning Spaces in
    Virtual Worlds
      Dr. Cynthia Calongne, CTU
Dr. Andrew Stricker, AU and CTU
            Dr. Lynn Talton, CTU
           Marianne Malmstrom

               Emerging Media
         Faculty and Students at
   Colorado Technical University

2012 TCC Worldwide Conference
                April 18, 2012
Holodeck by Stricker, McCrocklin & Calongne
Affect and
Immersive
 Learning




What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-
library-look-like/
Holodeck Design at a Glance
               What to do                                           Result
Click the Scripts Library Object                 Holodeck Scripts Library folder in My Inventory

1. Rez and click the rezzer                      1. Rezzer turns and menu appears
2. Select the New Scene button                   2. An invisible box rezzes (ctrl alt T)
3. Edit your design (your build) and drag the    3. Your design’s Content tab has the Your Build
Your Build Rezzing Script into it                Rezzing Script inside it
4. Type Record in local chat to record the       4. Records your design’s location and displays it
position of your scene.                          in the local chat
5. Right click and Take your scene               5. Your scene is in My Inventory
Combine Your Build in a New Scene                Building the Rezzer Menu
6. Drag your build into the Content tab of the   6. This is the version of your design with the rez
New Scene                                        script in it
7. Rename the New Scene box                      7. Use a short name for the menu button
8. Take it into your inventory                   8. Find it in My Inventory
9. Drag it into the Holodeck Rezzer              9. The Content tab has your new scene
EM 840 Project                             Sims

Design and development
of 3D world simulation
                                                    Immersive
                                  Games               Learning
delivered via a                                     Simulations
virtual hologram system


                          Games           Serious             Educational
                                          Games               Simulations
Mayan Temple – Student Design




Two story Mayan Temple and Underworld renders from a
                     Holodeck
Mayan Simulation Sequence
Maya Simulation User Sequence
1. Approach hologram disc for use

2. Select simulation scene to rez

                                                                               3.
Receive instructions for getting started (using a sim kiosk) to include
introduction of learning challenge
                                                                               4.
Receive first quest: visit cistern to learn about role of water conservation in
Mayan society
                                                                               5.
Receive second quest: visit playing field to learn about role of organized
competitive events in Mayan society
                                                                               6.
Receive third quest: visit temple to learn about role of mythology and
astrology in Mayan society

                                                                            7.
Receive instructions to return to main kiosk to input final explanation/response
to challenge question using what has been learned from the simulation
Student-Centric Learning
Simulation Creation and Milestones

                                                            •Source of
 the “big” idea? (who is the champion? sponsor?)
                                                            •Identify
 target audience
                                                            •Identify
 simulation purpose, learning goals, and project goals
                                                            •Create
 assessment
                                                            •Identify
 best practices and subject-matter experts (SMEs)
                                                            •Interview
 SMEs
                                                            •Assess
 participant’s current access to technology and knowledge
                                                            •Determin
 e development effort
                                                            •Define
Maya Simulation Workflow
 Mock-up (structures)                         Sim Design

1. Diagram layout: Main Tikal center   1. Develop user sequence/ expected
                                       flow-of-events map


2. Determine structure details and     2. Collect and organize historical
textures                               info/data and relate to sim design

3. Determine structures for
interactive/dynamic systems (text,     3. Determine game design for user
voice, bots, etc.)                     (clues/hints/scoring/rewards)


4. Determine transition plan to        4. Design database to support sim
OpenSim/Unity3D platforms              game design
Simulation Creation

          Design Studio process supports:

                      Design-build       Place simulation scene in
Design logic engine
                      simulation scene   hologram system for rezzing
for simulation
                      using logic        on-demand
Interaction between
students and the content

          Student-Created Civic Simulation in EM 825
Thank you!
         Designing
     Holograms as
Learning Spaces in
    Virtual Worlds
      Dr. Cynthia Calongne, CTU
Dr. Andrew Stricker, AU and CTU
            Dr. Lynn Talton, CTU
           Marianne Malmstrom

               Emerging Media
         Faculty and Students at
   Colorado Technical University

Holodeck by Stricker, McCrocklin & Calongne

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Designing 3D Holograms TCC Session 1_12067

  • 1. Designing Holograms as Learning Spaces in Virtual Worlds Dr. Cynthia Calongne, CTU Dr. Andrew Stricker, AU and CTU Dr. Lynn Talton, CTU Marianne Malmstrom Emerging Media Faculty and Students at Colorado Technical University 2012 TCC Worldwide Conference April 18, 2012 Holodeck by Stricker, McCrocklin & Calongne
  • 2. Affect and Immersive Learning What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream- library-look-like/
  • 3. Holodeck Design at a Glance What to do Result Click the Scripts Library Object Holodeck Scripts Library folder in My Inventory 1. Rez and click the rezzer 1. Rezzer turns and menu appears 2. Select the New Scene button 2. An invisible box rezzes (ctrl alt T) 3. Edit your design (your build) and drag the 3. Your design’s Content tab has the Your Build Your Build Rezzing Script into it Rezzing Script inside it 4. Type Record in local chat to record the 4. Records your design’s location and displays it position of your scene. in the local chat 5. Right click and Take your scene 5. Your scene is in My Inventory Combine Your Build in a New Scene Building the Rezzer Menu 6. Drag your build into the Content tab of the 6. This is the version of your design with the rez New Scene script in it 7. Rename the New Scene box 7. Use a short name for the menu button 8. Take it into your inventory 8. Find it in My Inventory 9. Drag it into the Holodeck Rezzer 9. The Content tab has your new scene
  • 4.
  • 5. EM 840 Project Sims Design and development of 3D world simulation Immersive Games Learning delivered via a Simulations virtual hologram system Games Serious Educational Games Simulations
  • 6. Mayan Temple – Student Design Two story Mayan Temple and Underworld renders from a Holodeck
  • 8. Maya Simulation User Sequence 1. Approach hologram disc for use 2. Select simulation scene to rez 3. Receive instructions for getting started (using a sim kiosk) to include introduction of learning challenge 4. Receive first quest: visit cistern to learn about role of water conservation in Mayan society 5. Receive second quest: visit playing field to learn about role of organized competitive events in Mayan society 6. Receive third quest: visit temple to learn about role of mythology and astrology in Mayan society 7. Receive instructions to return to main kiosk to input final explanation/response to challenge question using what has been learned from the simulation
  • 9.
  • 11. Simulation Creation and Milestones •Source of the “big” idea? (who is the champion? sponsor?) •Identify target audience •Identify simulation purpose, learning goals, and project goals •Create assessment •Identify best practices and subject-matter experts (SMEs) •Interview SMEs •Assess participant’s current access to technology and knowledge •Determin e development effort •Define
  • 12.
  • 13. Maya Simulation Workflow Mock-up (structures) Sim Design 1. Diagram layout: Main Tikal center 1. Develop user sequence/ expected flow-of-events map 2. Determine structure details and 2. Collect and organize historical textures info/data and relate to sim design 3. Determine structures for interactive/dynamic systems (text, 3. Determine game design for user voice, bots, etc.) (clues/hints/scoring/rewards) 4. Determine transition plan to 4. Design database to support sim OpenSim/Unity3D platforms game design
  • 14. Simulation Creation Design Studio process supports: Design-build Place simulation scene in Design logic engine simulation scene hologram system for rezzing for simulation using logic on-demand
  • 15. Interaction between students and the content Student-Created Civic Simulation in EM 825
  • 16. Thank you! Designing Holograms as Learning Spaces in Virtual Worlds Dr. Cynthia Calongne, CTU Dr. Andrew Stricker, AU and CTU Dr. Lynn Talton, CTU Marianne Malmstrom Emerging Media Faculty and Students at Colorado Technical University Holodeck by Stricker, McCrocklin & Calongne