3. Introductions
• Who are you?
• What is your background?
• What are some of your interest areas?
• What is your comfort level with
technology?
http://prezi.com/rqsly7bh90ds/autoethnography/
4. Definitions
• Educational technology is a wide field.
Therefore, one can find many definitions
• educational technology is based on
theoretical knowledge drawn from
different disciplines (communication,
education, psychology, sociology,
philosophy, artificial intelligence,
computer science, etc.) plus experiential
knowledge drawn from educational
practice
5. Other Terms
• Ed Tech
• Instructional Technology
• More than multimedia
• More than conditioning
• More than presentation
• http://edtech.uvic.ca/courses/edci33
6/m1/
6. Goals of Educational
Technology
• Ambitious!
• Aims to increase:
• efficiency
• effectiveness of current practise
• flexibility
• accessibility
• learning needs
• organization
• pedagogical change
• etc
7. • “Educational technologists would not
therefore consider the computer as
just another piece of equipment. If
educational technology is concerned
with thinking carefully about teaching
and learning….gives us a new
perspective on the nature of teaching
and learning and indeed on general
educational objectives.” (O’Shea).
9. The Chase
• Each time a new technology appears
soon after it may be hailed as a new
solution to education
• Is then this practice technology driven?
• see Daniel Chandler’s Technological or
Media Determinism discussion.
• HISTORY
• https://www.youtube.com/watch?v=UFwWWsz_X9s&playnext=1&list=PLFE4AB6FD0
ACA091D&feature=results_video
10. The Ed Tech Umbrella
• interactive online systems
• computer-assisted language learning • interactive simulations
(Reader Rabbit) • intelligent agents on the Internet
• computer-based assessment systems • intelligent tutoring systems
• computer-based training • microworlds
• computer-mediated communications • virtual reality based learning systems
(MOODLE) • Virtual classrooms
• computer-supported collaborative • Distance and online education
learning (wikis)
• distributed learning environments • Blended learning
(Blackboard) • Technology-enhanced classrooms
• interactive learning environments • Informal and self learning
(Courseware) • e-learning
• E textbooks • MOOCS
• Crowd learning and sourcing • Muli-Access
• Social media and blogging • Video conferencing
• Augmented reality • Game based Learning
• Cloud classrooms • Assistive Technologies
• BYOD • Smart classrooms and objects
• Digital Citizenship
11. The 21st Century Classroom
“There’s no competitive
advantage today in
knowing more than the
person next to you. What
the world cares about is
what you can do with
what you know.”
Wagner (2012)
http://www.forbes.com/sites/ericaswallow/2012/04/25/creating-innovators/
http://www.securedgenetworks.com/secure-edge-networks-blog/bid/78801/7-
Fun-Ways-to-Use-Technology-in-the-classroom-to-enrich-learning
12. BREAK_____ :}
The brain consumes
at least 20 per cent
of your body's energy
Northoff (2012) http://www.cbc.ca/news/health/story/2013/01/02/health-inside-
your-brain-dark-side.html?cmp=rss
13. Core competencies before the
end of school:
- Critical thinking and problem solving (the
ability to ask the right questions)
-Collaboration across networks and leading by
influence
- Agility and adaptability
- Initiative and entrepreneurialism
- Accessing and analyzing information
- Effective written and oral communication
-Curiosity and imagination
2012 Harvard Innovation Education Fellow
Tony Wagner