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trendreport#2




musical
barcodes,
interactive
park benches,
increased
commuter
status and
rewarding
to-do lists/
a lounge group
trend report on   This edition’s theme ‘making the mundane fun’

making the        is all about adding unexpected interest to the
                  day-to-day and making the less fun parts of our

mundane fun       lives more enjoyable.
                  This month The Lounge examines the increase in products, services and
                  experiences that aim to make the everyday exceptional. After all, it’s not
                  what you do but how you do it…

                                                                                               next
Digital/
Win epic status and rewards
with your to-do-list                                                                                            Click here
                                                                                                                to check out
                                                                                                                the video/




To-do lists. Everyone has one, many people even enjoy making them, but few of                                  Lounge view/
us actually enjoy the process of doing all the activities listed on them. Putting it                           EpicWin leverages the fact that the digital
                                                                                                               native generation are used to processing
simply: boring chores just aren’t fun. The EpicWin app aims to change that by                                  information via ‘gamification’. The app uses
converting your to-do list into a role playing game (RPG).                                                     the same mechanic to help solve real-life
                                                                                                               needs. Rather than just mentally ticking
EpicWin allows you to select a character and begin questing. You add tasks, which can be anything from
                                                                                                               of a task list, the use of a points based
washing the dishes to finishing an application form, and then set them an appropriate number of ‘epic points’
                                                                                                               system and game-play language appeals to
depending on how labour intensive the task is. Once a task is completed you are awarded the points and
                                                                                                               this group’s need for further incentives.
advance on your journey, diversifying your tasks helps you to level up. As the game makers state: What are
you waiting for? Start getting things done!

                                                                                                                                      previous     next
©2011 The Lounge Group / theloungegroup.com
Marketing/
The power of OMO




To demonstrate the power of OMO washing powder the brand transformed                                               Lounge view/
napkin dispensers at bars, restaurants and café’s into mini-washing machines.                                      OMO differentiates itself from other
                                                                                                                   washing powders with a stunt that gets
Every time a napkin is pulled from the holder it creates the illusion of clean                                     people talking and drives WOM. The
white sheets being pulled from the drum.                                                                           simple but clever design maximises the
                                                                                                                   opportunity for reinforcement of the
The concept was designed to enhance the perception of OMO’s stain fighting capabilities and makes use of
                                                                                                                   product benefit using a ‘smile in the mind’
key locations where stains are likely to occur. Even for those of us who aren’t prone to spillages, the illusion
                                                                                                                   mechanic to elevate an everyday product
of bright white sheets serves to enhance the whitening capabilities of the product and keeps OMO front of
                                                                                                                   into something with personality.
mind. The design uses clever graphics and common everyday objects to inject an element of humour into the
communication surrounding laundry - which is definitely a task that many of us would like to enjoy a bit more!

                                                                                                                                          previous    next
©2011 The Lounge Group / theloungegroup.com
Creative/
The playful bench




                                                                                                                                       Click here
                                                                                                                                       to check out
                                                                                                                                       the video/




Architectural firm MAPT are behind the development of the first interactive                                     Lounge view/
bench; one that invites you to experience urban areas in a dynamic way.                                       MAPT have worked to create a piece of
                                                                                                              work that encourages a more considered
‘The playful bench’ looks like any other ordinary bench but it changes colour                                 use of urban space. As a backlash to
and pattern as people pass by, luring them to play.                                                           the current climate we have seen many
                                                                                                              brands using the act of play, and reminders
The bench offers different games. One is calm and art based, simply displaying different colours which move
                                                                                                              of childhood fun to allow consumers to
as you touch the benches surface; others are more playful and require exertion for example the bench is lit
                                                                                                              escape their daily grind. This is a great way
up by a barcode scale as you run past it, the faster you move the more the light accelerates.
                                                                                                              to change mind-sets and set consumers
                                                                                                              thinking off on a different course.



                                                                                                                                       previous    next
©2011 The Lounge Group / theloungegroup.com
Digital/
Turning your supermarket
shop into a symphony                                                                                             Click here
                                                                                                                 to check out
                                                                                                                 the video/




Leo van der Veen has created an iPhone app that lets you scan any barcode                                                       Lounge view/
(EAN or UPC) and convert it into a melody. The app will interpret the scanned                                                   As we highlighted in our recent ‘discovery’
                                                                                                                                trend report, sound branding seems to
lines of the barcode as different notes depending on the number they represent.                                                 be on the rise. This app has obvious
The idea is to make the supermarket more exciting, the website states: “imagine walking into a supermarket                      implications for retail through the linking of
filed with thousands of tunes to discover and unlock”. The vision of a ‘supermarket symphony’ could soon be                      product and content, creating a whole new
realised as we use our weekly shops to create sweet music, or at the very least create a buzz in the aisles as                  approach to the activation of a free iTunes
shoppers generate sounds that are coincidently reminiscent of a supermarket jingle. The app also allows you to                  download with purchase.
share the barcodes you most enjoy listening to on Facebook. Here at The Lounge we’re wondering what sounds
best; baked beans, toothpaste or loo roll?


                                                                                                                                                         previous     next
©2011 The Lounge Group / theloungegroup.com
Packaging/
The ‘never wasted’ bag                                                                                           Click here
                                                                                                                 to check out
                                                                                                                 the video/




Lee Jeans is offering its consumers the ‘Never Wasted’ shopping bag, which can                                    Lounge view/
reincarnate into a number of things after being used as a container for taking                                    Whilst this item doesn’t solve the problem
                                                                                                                  of sending paper to landfills, it does
purchases home. The creators of the bag wanted to develop packaging that                                          deliver a message, encouraging
would be able to fulfil multiple tasks and encourage re-use.                                                       consumers to see old things with new
                                                                                                                  eyes. There is also the opportunity to
The bag is made of several components that can be extracted from the bag after it’s not needed in its original
                                                                                                                  create a longer-term bond with the
form any longer. One ‘Never Wasted’ paper bag includes cut-outs that can be used to create entertaining
                                                                                                                  consumer if branded items such as these
items such as a snakes & ladders board game, a ‘do not disturb’ sign and spare shoelaces.
                                                                                                                  are reincarnated rather than destroyed.
The Never Wasted packaging, that is retailed with Lee products in shops across India, has been so popular
that the original limited run had to be increased.

                                                                                                                                         previous    next
©2011 The Lounge Group / theloungegroup.com
Experiential/
Location based gaming                                                                                              Click here
for commuters                                                                                                      to check out
                                                                                                                   the video/




Chromaroma is an immersive online/offline platform that transforms the                                             Lounge view/
daily commute into a game. The site syncs with your Oyster card, mapping                                          GPS and RFID games transformation of
                                                                                                                  the mundane daily commute are great
visualisations of your journeys around London.                                                                    examples of ‘Third Life’ - the blurring of
You can join one of four virtual teams of commuters around the city and help a team ‘win’ stations. The RFID      boundaries between digital and ‘real life’.
of your Oyster card acts as a virtual check-in when you swipe it at the station - the team with the most swipes   Whilst the games have huge success
at a station ‘wins’ it.                                                                                           in offering commuters distraction and
                                                                                                                  entertainment they could be elevated to a
Another similar example is Koroni-na Seikatsu Plus (a Japanese competitor to Foursquare) that has recently        new level by interacting more closely with
collaborated with the Japanese Metro system. The game uses built-in GPS to award players points for visiting      user’s daily activities and movements to
places where a certain item or clue is virtually located as they travel the subway. Once they piece together      offer locally relevant rewards.
threads of information or stories from these they are awarded with virtual prizes and incentives.
                                                                                                                                          previous    next
©2011 The Lounge Group / theloungegroup.com
trendreport#2




a lounge group
trend report on
making the
mundane fun
This month’s theme of ‘making                     For consumers: Time saving services are
                                                  common. If there is a shortcut or simplification
the mundane fun’ is all about
                                                  process that exists, many consumers will have
engaging consumers by building an                 not only embraced but implemented it. The
experience around the less fun parts              issue is not all ‘task’ time can be eradicated and
of their lives and making them more               it encroaches on time for personal enjoyment.
enjoyable as a result.                            If you combine this with consumers’ continuing
                                                  desire to be entertained at all times, there is a
This includes the following:
                                                  clearly identifiable need for the maximisation of
 Using a ‘smile in the mind’ mechanic to inject   fun whenever, and wherever possible.
 humour and interest into the banal
                                                  For brands: Brands that help generate better day-
 Engaging with consumers increasing               to-day experiences of mundane activities will not
 awareness of ‘gamification’ culture to            only be appreciated but will also stand out. As a
 encourage productivity via reward                result of offering an alternate approach, they are   We’re a creative communications
 Adding unexpected interest that allows           more likely to be remembered and the experience      agency with a network of
                                                  will be retained for a longer period of time.        10,000 consumers at our heart.
 consumers to change their behaviour for the                                                           And we’re passionate about
 better - whether that be for self-improvement,   It’s easy to be passionate about the things we       understanding their world and
 time maximisation or even to help their                                                               connecting with them in the right
                                                  love, but helping consumers to find passion in the    way. If you’d like to know more
 surrounding environment                          mundane, monotonous, day-to-day tasks that we        about how we do it, email
                                                  all have to do is a great way to engage them and     sara.gil@theloungegroup.com or
                                                                                                       call her on 020 7940 4381.
                                                  really standout in a crowded market.
                                                                                                       theloungegroup.com

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The Lounge Group Trend Report 2: Making the Mundane Fun

  • 1. trendreport#2 musical barcodes, interactive park benches, increased commuter status and rewarding to-do lists/ a lounge group trend report on This edition’s theme ‘making the mundane fun’ making the is all about adding unexpected interest to the day-to-day and making the less fun parts of our mundane fun lives more enjoyable. This month The Lounge examines the increase in products, services and experiences that aim to make the everyday exceptional. After all, it’s not what you do but how you do it… next
  • 2. Digital/ Win epic status and rewards with your to-do-list Click here to check out the video/ To-do lists. Everyone has one, many people even enjoy making them, but few of Lounge view/ us actually enjoy the process of doing all the activities listed on them. Putting it EpicWin leverages the fact that the digital native generation are used to processing simply: boring chores just aren’t fun. The EpicWin app aims to change that by information via ‘gamification’. The app uses converting your to-do list into a role playing game (RPG). the same mechanic to help solve real-life needs. Rather than just mentally ticking EpicWin allows you to select a character and begin questing. You add tasks, which can be anything from of a task list, the use of a points based washing the dishes to finishing an application form, and then set them an appropriate number of ‘epic points’ system and game-play language appeals to depending on how labour intensive the task is. Once a task is completed you are awarded the points and this group’s need for further incentives. advance on your journey, diversifying your tasks helps you to level up. As the game makers state: What are you waiting for? Start getting things done! previous next ©2011 The Lounge Group / theloungegroup.com
  • 3. Marketing/ The power of OMO To demonstrate the power of OMO washing powder the brand transformed Lounge view/ napkin dispensers at bars, restaurants and café’s into mini-washing machines. OMO differentiates itself from other washing powders with a stunt that gets Every time a napkin is pulled from the holder it creates the illusion of clean people talking and drives WOM. The white sheets being pulled from the drum. simple but clever design maximises the opportunity for reinforcement of the The concept was designed to enhance the perception of OMO’s stain fighting capabilities and makes use of product benefit using a ‘smile in the mind’ key locations where stains are likely to occur. Even for those of us who aren’t prone to spillages, the illusion mechanic to elevate an everyday product of bright white sheets serves to enhance the whitening capabilities of the product and keeps OMO front of into something with personality. mind. The design uses clever graphics and common everyday objects to inject an element of humour into the communication surrounding laundry - which is definitely a task that many of us would like to enjoy a bit more! previous next ©2011 The Lounge Group / theloungegroup.com
  • 4. Creative/ The playful bench Click here to check out the video/ Architectural firm MAPT are behind the development of the first interactive Lounge view/ bench; one that invites you to experience urban areas in a dynamic way. MAPT have worked to create a piece of work that encourages a more considered ‘The playful bench’ looks like any other ordinary bench but it changes colour use of urban space. As a backlash to and pattern as people pass by, luring them to play. the current climate we have seen many brands using the act of play, and reminders The bench offers different games. One is calm and art based, simply displaying different colours which move of childhood fun to allow consumers to as you touch the benches surface; others are more playful and require exertion for example the bench is lit escape their daily grind. This is a great way up by a barcode scale as you run past it, the faster you move the more the light accelerates. to change mind-sets and set consumers thinking off on a different course. previous next ©2011 The Lounge Group / theloungegroup.com
  • 5. Digital/ Turning your supermarket shop into a symphony Click here to check out the video/ Leo van der Veen has created an iPhone app that lets you scan any barcode Lounge view/ (EAN or UPC) and convert it into a melody. The app will interpret the scanned As we highlighted in our recent ‘discovery’ trend report, sound branding seems to lines of the barcode as different notes depending on the number they represent. be on the rise. This app has obvious The idea is to make the supermarket more exciting, the website states: “imagine walking into a supermarket implications for retail through the linking of filed with thousands of tunes to discover and unlock”. The vision of a ‘supermarket symphony’ could soon be product and content, creating a whole new realised as we use our weekly shops to create sweet music, or at the very least create a buzz in the aisles as approach to the activation of a free iTunes shoppers generate sounds that are coincidently reminiscent of a supermarket jingle. The app also allows you to download with purchase. share the barcodes you most enjoy listening to on Facebook. Here at The Lounge we’re wondering what sounds best; baked beans, toothpaste or loo roll? previous next ©2011 The Lounge Group / theloungegroup.com
  • 6. Packaging/ The ‘never wasted’ bag Click here to check out the video/ Lee Jeans is offering its consumers the ‘Never Wasted’ shopping bag, which can Lounge view/ reincarnate into a number of things after being used as a container for taking Whilst this item doesn’t solve the problem of sending paper to landfills, it does purchases home. The creators of the bag wanted to develop packaging that deliver a message, encouraging would be able to fulfil multiple tasks and encourage re-use. consumers to see old things with new eyes. There is also the opportunity to The bag is made of several components that can be extracted from the bag after it’s not needed in its original create a longer-term bond with the form any longer. One ‘Never Wasted’ paper bag includes cut-outs that can be used to create entertaining consumer if branded items such as these items such as a snakes & ladders board game, a ‘do not disturb’ sign and spare shoelaces. are reincarnated rather than destroyed. The Never Wasted packaging, that is retailed with Lee products in shops across India, has been so popular that the original limited run had to be increased. previous next ©2011 The Lounge Group / theloungegroup.com
  • 7. Experiential/ Location based gaming Click here for commuters to check out the video/ Chromaroma is an immersive online/offline platform that transforms the Lounge view/ daily commute into a game. The site syncs with your Oyster card, mapping GPS and RFID games transformation of the mundane daily commute are great visualisations of your journeys around London. examples of ‘Third Life’ - the blurring of You can join one of four virtual teams of commuters around the city and help a team ‘win’ stations. The RFID boundaries between digital and ‘real life’. of your Oyster card acts as a virtual check-in when you swipe it at the station - the team with the most swipes Whilst the games have huge success at a station ‘wins’ it. in offering commuters distraction and entertainment they could be elevated to a Another similar example is Koroni-na Seikatsu Plus (a Japanese competitor to Foursquare) that has recently new level by interacting more closely with collaborated with the Japanese Metro system. The game uses built-in GPS to award players points for visiting user’s daily activities and movements to places where a certain item or clue is virtually located as they travel the subway. Once they piece together offer locally relevant rewards. threads of information or stories from these they are awarded with virtual prizes and incentives. previous next ©2011 The Lounge Group / theloungegroup.com
  • 8. trendreport#2 a lounge group trend report on making the mundane fun This month’s theme of ‘making For consumers: Time saving services are common. If there is a shortcut or simplification the mundane fun’ is all about process that exists, many consumers will have engaging consumers by building an not only embraced but implemented it. The experience around the less fun parts issue is not all ‘task’ time can be eradicated and of their lives and making them more it encroaches on time for personal enjoyment. enjoyable as a result. If you combine this with consumers’ continuing desire to be entertained at all times, there is a This includes the following: clearly identifiable need for the maximisation of Using a ‘smile in the mind’ mechanic to inject fun whenever, and wherever possible. humour and interest into the banal For brands: Brands that help generate better day- Engaging with consumers increasing to-day experiences of mundane activities will not awareness of ‘gamification’ culture to only be appreciated but will also stand out. As a encourage productivity via reward result of offering an alternate approach, they are We’re a creative communications Adding unexpected interest that allows more likely to be remembered and the experience agency with a network of will be retained for a longer period of time. 10,000 consumers at our heart. consumers to change their behaviour for the And we’re passionate about better - whether that be for self-improvement, It’s easy to be passionate about the things we understanding their world and time maximisation or even to help their connecting with them in the right love, but helping consumers to find passion in the way. If you’d like to know more surrounding environment mundane, monotonous, day-to-day tasks that we about how we do it, email all have to do is a great way to engage them and sara.gil@theloungegroup.com or call her on 020 7940 4381. really standout in a crowded market. theloungegroup.com