Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
presentacion CM Ian Campbell
1. Unfinished Business: Industrial
Design in the Consumer-Driven Era
Ian Campbell,
Yuhdi Ariadi and Matt Sinclair (both PhD students)
Loughborough Design School
2. Overview of Presentation
Loughborough Design School
Arguments for and against consumer design
Examples of consumer customisation
Enabling consumer design
Classification of consumer involvement
Pilot study
Conclusions and future directions
3. Main Argument
Loughborough Design School
As additive manufacturing technologies become
cheaper and more available, consumers will
customise, design and make their own products
4. Counter-argument
Loughborough Design School
As additive manufacturing technologies become
cheaper and more available, consumers will
customise, design and make their own products
do exactly the same thing they've always done
“A small percentage of consumers may want to choose colours on their
sneakers, or push and pull a few points on a NURBS surface, but your
comment comes off as pretty ignorant as to what design actually is.”
“The rapid protoyping machine in many ways is no different than the hot
glue gun, it allows crafters to excercise their wimsy and their perspective,
some of which is good, most horrid.”
“Myspace is a perfect example of what happens when you put design into
the hands of everyone. A huge percentage of the pages on Myspace are
unusable/unreadable. Personal fabrication will be no different… on
balance… a big, ugly mess.”
5. Counter counter-argument
Loughborough Design School
Consumer customisation and design is already
happening in many areas and is likely to increase in
future
This will happen whether designers, engineers,
corporations and brands like it or not
6. Examples of Consumer Customisation
Loughborough Design School
Consumer Customisation of
Harley Davidson motorcyles
7. Examples of Consumer Customisation
Loughborough Design School
Consumer Customisation of PCs
8. Enabling Consumer Design
Loughborough Design School
Consumers
cannot be
expected to
make use of
highly complex
“professional”
computer aided
design systems
9. Enabling Consumer Design (cont.)
Loughborough Design School
But they can use these: Comic Blobs and SketchUp
10. Enabling Consumer Design (cont.)
Loughborough Design School
They can do even better with something like this:
Spore Creature Creator
11. Enabling Consumer Design (cont.)
Loughborough Design School
Not everything in the product will be designed by the
consumer – there will be a central “core” around
which they will manipulate the external shape
12. Classification of Consumer Involvement
Loughborough Design School
Designer’s commitment to consumer involvement is a
measure of:
consumer’s autonomy
how much autonomy the designer ‘hands over’
Consumer’s involvement in design is a measure of:
the degree of involvement in the conception,
specification, design and manufacture of a product
the effectiveness of that involvement
This relationship can be plotted on a graph with
consumers involvement on the vertical axis plotted
against designer commitment on the horizontal axis
13. Consumer involvement versus designer commitment
Loughborough Design School
On the left of the graph, the On the right of the graph, the
designer retains control of designer gives up control
the product’s final form, and over the product’s final form,
acts as an interpreter of and acts as a facilitator to
consumer needs to arrive at allow the consumer to create
a design solution their own design solution
14. Consumer involvement versus designer commitment
Loughborough Design School
Direct, deliberate influence
on product form
Consumers involvement Limited, direct influence on
falls into one of four product form
categories, moving up
Limited, indirect influence on
the vertical axis product form
No influence on product form
15. Mapping of existing products onto graph
Loughborough Design School
Existing examples of consumer involvement were
mapped onto the classification
Examples had to be accessible to consumers; academic
studies, in-house trials etc. were excluded
Only three examples are given of conventionally
designed products, though the majority of all products
are designed this way
No ‘real world’ examples of co-designed products were
identified
Some examples fall into more than one area
16. Examples of existing products
Loughborough Design School
Openmoko
Hot rod cars World of FreeRunner
Warcraft Phone
Figureprints
Build-a-
Bear
Materialise
hearing aids NikeID
trainers
Nokia 7610
17. Openmoko FreeRunner Phone
Loughborough Design School
A project to create a family of totally open source mobile
phones, including the hardware specification and the
operating system
18. Power relationship between designer and consumer
Loughborough Design School
In all design activities
there is a power
relationship between the
designer and the
consumer. This is a result
of the relative importance
of the designer’s opinions
compared to those of the
consumer.
19. Impact of Changed Power Relationship
Loughborough Design School
Traditionally most design activity has occurred in the
bottom left of the diagram
In an age of mass manufacture, where the barriers to entry to
the means of production are high, design has largely been
restricted to professional designers and engineers
Direct Digital Manufacturing technologies (additive
manufacturing, laser cutting etc.) significantly lower these
barriers
Approaches to design which occur in the top right of the
diagram require a new way of working from designers
An acceptance of the need to enable consumers to design their
own products (if they wish)
An acceptance of the need to design “products which are not
finished”
A recognition that this involves giving up control over the
function and aesthetic of the final product
20. Hypothesis
Loughborough Design School
In future, the role of designers will be
to design unfinished objects
Products which require unique decisions and inputs from consumers
Products which are incomplete without the consumer’s expertise
27. Pilot Study 2 – three dimensional
Loughborough Design School
Pilot Study undertaken to see if Variational Consumer
Design could be applied to a customised memory stick
28. Use of Genoform software
Loughborough Design School
Genoform enables the parameters of CAD models
created in SolidWorks to be encoded into a “genome”
29. Use of Genoform software (continued)
Loughborough Design School
Values in the genome can be “mutated” (within set limits) to
create an almost infinite number of variations of the model
30. Use of Genoform software (continued)
Loughborough Design School
Certain aspects of the model can be protected from the
mutation process, in this case the internal components
31. Original designs created within SolidWorks
Loughborough Design School
Six alternative concept designs were modelled in
SolidWorks and then encoded within Genoform
32. Variations created by Genoform
Loughborough Design School
Eight participants were asked to select their preferred design
which was then mutated within Genoform
Variations of the design were presented to the participant, a
preferred option selected and the process repeated until they
were happy with the design outcome
34. Pilot Study 3 – real-time interaction
Loughborough Design School
“PenCAD” enables consumers to change the design
form in real-time using slider bars in Rhino/Grasshopper
35. Conclusions and Future Directions
Loughborough Design School
Consumer design is here and is growing
There are different types of consumer design and some
will require a major change in designer attitudes
There is a tension between consumer desires to design
and consumer capabilities for designing
User-friendly method(s) for capturing consumer design
intent must be developed
This could take the form of a “customisation toolkit” to
enable consumer design but also apply key design rules
Designers will need to create “unfinished designs” to be
finished by the consumer
36. Thank you … any questions?
r.i.campbell@lboro.ac.uk
Notas do Editor
Such manufacturing systems, dubbed “compact factories” or “fabbers,” may have the same potential to transform human civilization as another “universal” technology – the digital computer. The ability to directly fabricate functional custom objects could transform the way we design, make, deliver and consume products.
Quotes from a thread on Core77 MySpace example
If you're looking at these thinking they are awful, or crass, or in bad taste, or that they would never sell, you have missed the point. The point is that ONE person thought this was a good idea, and they thought it was such a good idea they spent a lot of time and effort realising it.
If you're looking at these thinking they are awful, or crass, or in bad taste, or that they would never sell, you have missed the point. The point is that ONE person thought this was a good idea, and they thought it was such a good idea they spent a lot of time and effort realising it.
One advantage designers and engineers have is access to the means of production Typically CAD software requires a substantial investment in time in order to gain even a basic expertise. The UI is complex and intimidating to non-experts.
My prediction If you think that sounds crazy, actually it’s already happening.
Mass customised products present the consumer with an unfinshed product, and invite their wishes and opinions to create a unique object. But when presented with mass customisation as an example of consumer design, designers often say that this is configuration, not design. That choosing from a menu of existing options does not make someone a designer. And this is true. However, if the consumer wasn’t making these choices, about colour and components and specification, who would be? It would be the professional designer. And so whilst it might be true to say that the consumer is not actually a designer, it’s undeniable that what the consumer is doing is what, in other circumstances, would be described as design. But of course, what’s not possible within a mass customisation scenario is the ability to actually change the shape of the bike, to affect the size or geometry.
So now I’d like to present a couple of projects which I have worked on, showing how this principle can be taken beyond mass customisation, and then to show some projects from other designers. The first came about from a project where I’d been asked to consider how to make USB memory sticks for a number of brands, to be given away as gifts at fashion shows (they would contain images from the collection). The production run was small, so obviously a number of digital fabrication options were considered. But as I was doing the project I started to think how it could be made much more personal. About what would happen if the ‘brand’ were a single person.
And that led me to thinking about graffiti tags, about how they could be thought of as personal logos. So we developed a system whereby, if you took a photo of a tag…
A piece of software would extract the tag from the image and then create a vector path of the outline
This vector path could then be input into a really simple, crude solid modelling application. It could be scaled and moved within certain boundaries governed by the shape and size of the core product. And then it could be extruded to create a physical manifestation of the tag.
This slide shows the end result, a personalised MP3 player. And basically what this project shows is the possibility for a consumer to create a unique product without requiring ID skills.
Depression for thumb
So what both these exercises show, I think, is that consumers are able to create unique designs if they are enabled and guided by the right tools. Basically what these projects, and the next ones I’m about to show do, is remove the fear of ‘blank paper syndrome’ What’s also important though, and fundamental to the success of these systems, is that they don’t allow the consumer to make mistakes. If someone is paying money for a product they’ve designed themselves, they want the confidence to know that it won’t break, or be dangerous, basically that it’s going to work.