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The Future is Here!
 What Current Trends in Online

    Gaming Can Tell Us About
       the Future of Learning


                                    Lisa Galarneau
                                    Microsoft Games User Research
                                    Ph.D. Candidate, The University of Waikato,
                                    New Zealand

                                    lisa@socialstudygames.com
International Serious Games Event                     Birmingham, UK, June 5th & 6th, 2006
A brief history of me…
        Web/e-learning producer
        Academic game
         researcher: social learning
         in virtual worlds
         (anthropology/education/
         media studies)
        Game researcher at
         Microsoft: usability and
         playtesting
        Gamer


International Serious Games Event      Birmingham, UK, June 5th & 6th, 2006
The
              future
             seldom
              looks
             like we
            expect it
               to…


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Or
              hope…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
The future
               is often
              imagined
                within
               existing
              paradigms
                  …

International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
And yes,
             the future
             is written
               in the
             present…



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
But hints often
       come from
        surprising
        corners…

       Pop culture…


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Sub-
              culture
                …



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Technological
 innovations…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Early
adoption…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Apparently
       bad ideas…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Perhaps
          just before
              their
            time…


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
So what
     does our
      present
     say about
        our
      future?


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
The face
    of work is
    changing
        …



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
What
  skills do
  we need?

    How do
    we learn
     them?
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
What about
    schools?




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Knowledge
       workers…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
We most often learn
       without meaning to…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Collateral
       learning…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Perhaps
  there are
  seeds in
    virtual
    worlds
   (not-so-
   serious
   games)
      …

International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Can games
           help us
         develop so-                   Soft skills, emotional
          called 21st                   intelligence, enterprise skills
                                       Problem-solving, decision-
           century                      making, team-work,
            skills?                     communication,
                                        collaboration, managing self,
                                        information literacy, relating
                                        to others, entrepreneurship




International Serious Games Event                 Birmingham, UK, June 5th & 6th, 2006
Social play is
                                      particularly
                                       good for
                                      learning…



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Even single
    player games
      are often
       played
    cooperatively
         …


International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Because
   games have
   always been
     primarily
     social…



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
How can
        online games
                                    Dede’s critical skills:
         facilitate 21st
         century skill                 Thrive on chaos
        development?                   Comfort with
                                        diversity
                                       Manage information



International Serious Games Event         Birmingham, UK, June 5th & 6th, 2006
Thriving on chaos…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Comfort with diversity…




International Serious Games Event    Birmingham, UK, June 5th & 6th, 2006
Managing information…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Who believes?
        The U.S. Military (Massive Multiplayer Online Gaming: A Research
         Framework for Military Training and Education, 2005) -
         http://www.strategicleader.us/ExperientalLearningPapers/Gam
         eReport_Bonk_final.pdf
        Researchers: Katie Livingston Vale, Constance Steinkuehler, Toru Fujimoto,
         Nick Yee, Aaron Delwiche, James Paul Gee, Marc Prensky




International Serious Games Event                        Birmingham, UK, June 5th & 6th, 2006
Periodic
                                     Storypath/story-based curricula

            How                       (content)
                                     Team-building/cooperation/

           might it                   communication (skills)
                                     Research (skills)

            look?                    Simulation/synthetic worlds
                                      (systems thinking)
                                    Ongoing
                                     Communities of practice united
                                      around play (content/skills/
                                      sociocultural literacy)
                                     Lifelong learning (content/skills)




International Serious Games Event               Birmingham, UK, June 5th & 6th, 2006
Principles (Bonk and Dennen)




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
   Join an existing group of at least 4
       Leadership                                 members. After gaining their trust and
                                                  loyalty, persuade the group to hunt at a
      Training (as                                different spot.

      imagined by                                Start a group, and then get the group to
                                                  a designated location deep within a
                                                  level-appropriate dungeon to get a drop
       Nick Yee*)                                 from a specific mob.
                                                 The leader of a guild that is about to
                                                  fracture over a long-standing issue has
                                                  just stepped down from the position.
                                                  Keep this leaderless guild together while
                                                  keeping attrition to a minimum.
                                                 Create a guild of at least 50 active
                                                  members with a weekly attrition of not
                                                  more than 5%.



          * http://www.nickyee.com/daedalus/archives/000515.php?page=3
International Serious Games Event                                 Birmingham, UK, June 5th & 6th, 2006
To                 Will online games/virtual
                 ponder…                worlds become
                                        mainstream activities?
                                       Will we all inhabit a variety
                                        of worlds?
                                       Will we sign up for lifelong
                                        learning? Like sports, will
                                        online games be not only
                                        fun but good for us, too?
                                       Might our educational
                                        systems develop an
                                        appreciation for informal,
                                        collateral learning?

International Serious Games Event             Birmingham, UK, June 5th & 6th, 2006
Much,
    much more                       Galarneau, Lisa and Melanie Zibit.
                                       (In Press)

        in                          The future is written in the present:
                                       Online games for 21st century
                                       competency.
   forthcoming                      In Games and simulations in online learning:
                                       Research and development frameworks.
       book
                                    David Gibson, Clark Aldrich, Marc Prensky
     chapter!                       (Eds.)

                                    Draft available at:

                                    http://lisa.socialstudygames.com/
                                       Galarneau_Zibit_OnlineGames.pdf


International Serious Games Event                         Birmingham, UK, June 5th & 6th, 2006
Thanks!

                   Slides at:
        http://www.socialstudygames.com


                       Vintage Images from Tales of Future Past: http://davidszondy.com


International Serious Games Event                                 Birmingham, UK, June 5th & 6th, 2006

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Isge Galarneau

  • 1. The Future is Here! What Current Trends in Online Gaming Can Tell Us About the Future of Learning Lisa Galarneau Microsoft Games User Research Ph.D. Candidate, The University of Waikato, New Zealand lisa@socialstudygames.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 2. A brief history of me…  Web/e-learning producer  Academic game researcher: social learning in virtual worlds (anthropology/education/ media studies)  Game researcher at Microsoft: usability and playtesting  Gamer International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 3. The future seldom looks like we expect it to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 4. Or hope… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 5. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 6. The future is often imagined within existing paradigms … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 7. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 8. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 9. And yes, the future is written in the present… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 10. But hints often come from surprising corners… Pop culture… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 11. Sub- culture … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 12. Technological innovations… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 13. Early adoption… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 14. Apparently bad ideas… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 15. Perhaps just before their time… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 16. So what does our present say about our future? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 17. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 18. The face of work is changing … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 19. What skills do we need? How do we learn them? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 20. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 21. What about schools? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 22. Knowledge workers… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 23. We most often learn without meaning to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 24. Collateral learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 25. Perhaps there are seeds in virtual worlds (not-so- serious games) … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 26. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 27. Can games help us develop so-  Soft skills, emotional called 21st intelligence, enterprise skills  Problem-solving, decision- century making, team-work, skills? communication, collaboration, managing self, information literacy, relating to others, entrepreneurship International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 28. Social play is particularly good for learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 29. Even single player games are often played cooperatively … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 30. Because games have always been primarily social… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 31. How can online games Dede’s critical skills: facilitate 21st century skill  Thrive on chaos development?  Comfort with diversity  Manage information International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 32. Thriving on chaos… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 33. Comfort with diversity… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 34. Managing information… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 35. Who believes?  The U.S. Military (Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education, 2005) - http://www.strategicleader.us/ExperientalLearningPapers/Gam eReport_Bonk_final.pdf  Researchers: Katie Livingston Vale, Constance Steinkuehler, Toru Fujimoto, Nick Yee, Aaron Delwiche, James Paul Gee, Marc Prensky International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 36. Periodic  Storypath/story-based curricula How (content)  Team-building/cooperation/ might it communication (skills)  Research (skills) look?  Simulation/synthetic worlds (systems thinking) Ongoing  Communities of practice united around play (content/skills/ sociocultural literacy)  Lifelong learning (content/skills) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 37. Principles (Bonk and Dennen) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 38. Join an existing group of at least 4 Leadership members. After gaining their trust and loyalty, persuade the group to hunt at a Training (as different spot. imagined by  Start a group, and then get the group to a designated location deep within a level-appropriate dungeon to get a drop Nick Yee*) from a specific mob.  The leader of a guild that is about to fracture over a long-standing issue has just stepped down from the position. Keep this leaderless guild together while keeping attrition to a minimum.  Create a guild of at least 50 active members with a weekly attrition of not more than 5%. * http://www.nickyee.com/daedalus/archives/000515.php?page=3 International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 39. To  Will online games/virtual ponder… worlds become mainstream activities?  Will we all inhabit a variety of worlds?  Will we sign up for lifelong learning? Like sports, will online games be not only fun but good for us, too?  Might our educational systems develop an appreciation for informal, collateral learning? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 40. Much, much more Galarneau, Lisa and Melanie Zibit. (In Press) in The future is written in the present: Online games for 21st century competency. forthcoming In Games and simulations in online learning: Research and development frameworks. book David Gibson, Clark Aldrich, Marc Prensky chapter! (Eds.) Draft available at: http://lisa.socialstudygames.com/ Galarneau_Zibit_OnlineGames.pdf International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 41. Thanks! Slides at: http://www.socialstudygames.com Vintage Images from Tales of Future Past: http://davidszondy.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006