SlideShare uma empresa Scribd logo
1 de 10
Abstract
There is an ever-increasing use of virtual worlds where learners explore, experience,
communicate and act. In these 3D immersive (3Di) environments the learner adopts
an avatar and becomes the new persona they devise. The immersive element results
directly from the cognitive, dextrous, social and emotional aspects of the experience.
Virtual worlds, such as Second Life™, are becoming the home for serious learning as
well as still retaining their more vicarious activities. This paper examines the issues
relating to social justice and inclusion with respect to the safety, well-being, freedom
and rights of avatars within a virtual world. It considers what responsibilities exist or
should be made explicit when using virtual worlds as the vehicle for learning. It
concludes that those responsible for training teachers need to raise awareness of
the e-safety issues and provide strategies for dealing with them.
Lesley Scopes MSc. aka Light Sequent in Virtual Worlds L.Scopes@southampton.ac.uk
John Woollard PhD. aka Stradd Ling in Second Life J.Woollard@southampton.ac.uk
School of Education, University of Southampton SO17
Lesley Scopes MSc
John Woollard PhD
Actions that marginalise, belittle or defame
individuals or groups
Behaving in a manner which is offensively coarse,
intimidating or threatening
Target another Resident in a manner which prevents their
enjoyment of Second Life
Sharing personal information about a fellow resident
Adult content, activity and communication not permitted
on the mainland
Disrupting events and server performance
also known as ‘griefing’
Intolerance
Harassment
Assault
Disclosure
Adult Regions
Disturbing the
Peace
When The Game Becomes Serious
When The Game Becomes Serious
Peregrination (def: Travel to locations or the very act of journeying to a destination
provides the circumstances under which learning can take place)
image of the peregrination boards
When The Game Becomes Serious
“It feels a bit strange walking
around an environment
where you don’t actually
know the social rules.
Social rules are definitely an
area that needs to be defined
in an online virtual
environment when
considering the mental and
physical wellbeing of pupils”.
References
Boellstorff, T. (2008). Coming of Age in Second Life: an anthropologist explores the virtual human. New Jersey, US: Princeton University Press..
Byron, T. (2008). Safer Children in a Digital World: the report of the Byron Review. London, UK: DCSF. Online. <http://www.dcsf.gov.uk/byronreview>
CEOP (2010). Child Exploitation and Online Protection Centre. London, UK: Child Exploitation and Online Protection Centre. (accessed October 2010).
Available HTTP < http://www.ceop.police.uk/report-abuse> (accessed October 2010).
Dale, E. (1969). Audio-Visual Methods in Teaching (3rd Edition). London, UK: Holt, Rinehart and Winston.
DoE (2010). Internet Safety Code. London, UK: Department for Children, Schools and Families. Online. <http://www.dcsf.gov.uk/ukccis/userfiles/file/
Internet%20Safety%20Code%20FINAL%20FINAL.pdf> (accessed October 2010).
Guest, T, (2007) Second Lives: A journey through Virtual Worlds, London, UK: Hutchinson
Holocaust Museum (2010). US Holocaust Memorial Museum, US Holocaust Museum in-world. Online. Available HTTP
<http://maps.secondlife.com/secondlife/US%20Holocaust%20Museum1/1/35/27> (accessed October 2010).
Kapp, K.M. and O’Driscoll, T. (2010). Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration. San Francisco, US: Pfeiffer.
Lingard, B. and Mills, M. (2007). Pedagogies making a difference: issues of social justice and inclusion, International Journal of Inclusive Education,
11:3, 233–244.
Meadows, M. S. (2008). I, Avatar: The Culture and Consequences of Having a Second Life. Berkley, US: New Riders.
Moore, K. and Pflugfelder, E. H. (2010). “On being bored and lost (in virtuality)”. Learning, Media and Technology, 35(2), 249-253.
Rymaszewski, M., Au, W.J., Ondrejka, C. and Platel, R. (2008). Second Life: The Official Guide. Indianapolis, US: Wiley.
Scopes, L. (2009). Learning archetypes as tools of Cybergogy for a 3D educational landscape: a structure for eTeaching in Second Life Southampton:
University of Southampton [Online] Available <http://eprints.soton.ac.uk/66169> (accessed October 2010).
Stephenson, N. (1992). Snow Crash. London, UK: Penguin
TDA (2008). Professional Standards for Qualified Teacher Status and Requirements for Initial Teacher Training. London, UK: The Training and Development
Agency for Schools. Online. Available HTTP <http://www.tda.gov.uk/qts> (accessed October 2010).
Woollard, J. (2011). Psychology for the Classroom: E-Learning. Oxford, UK: Routledge.
Woollard, J. and Scopes, L. (2010). Review of the second encounter with Second Life online.
Online. Available HTTP <http://www.pgce.soton.ac.uk/IT/Research/SecondLife/SLevalreport2.pdf> (accessed October 2010).
“It feels a bit strange walking around
an environment where you don’t
actually know the social rules”.
Lesley Scopes MSc and John Woollard PhD.
School of Education, University of Southampton SO17

Mais conteúdo relacionado

Mais procurados

Ict and education lecture 6 social media
Ict and education lecture 6 social mediaIct and education lecture 6 social media
Ict and education lecture 6 social mediaUniversity of Utrecht
 
Integrative Learning And The Gift Of New Media: General Education for the 21s...
Integrative Learning And The Gift Of New Media: General Education for the 21s...Integrative Learning And The Gift Of New Media: General Education for the 21s...
Integrative Learning And The Gift Of New Media: General Education for the 21s...Gardner Campbell
 
Františka Tomoriavá - Depersonalization of moral agent in online environment...
Františka Tomoriavá  - Depersonalization of moral agent in online environment...Františka Tomoriavá  - Depersonalization of moral agent in online environment...
Františka Tomoriavá - Depersonalization of moral agent in online environment...BOBCATSSS 2017
 
A G A R C E N G L 894 Project
A G A R C  E N G L 894  ProjectA G A R C  E N G L 894  Project
A G A R C E N G L 894 Projectagarciaodu
 
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1eckchela
 
Md5 discussionpost
Md5 discussionpostMd5 discussionpost
Md5 discussionpostJustin Cox
 
Student learning and Web 2.0
Student learning and Web 2.0Student learning and Web 2.0
Student learning and Web 2.0mbrace
 
The effects of social networks on personal relationships
The effects of social networks on personal relationshipsThe effects of social networks on personal relationships
The effects of social networks on personal relationshipsrobindedmondthompson
 
Studying Social Influence On The WWW
Studying Social Influence On The WWWStudying Social Influence On The WWW
Studying Social Influence On The WWWAleks Krotoski
 
Inversitgating Socio-Technical Experiences of Disability in New Media
Inversitgating Socio-Technical Experiences of Disability in New MediaInversitgating Socio-Technical Experiences of Disability in New Media
Inversitgating Socio-Technical Experiences of Disability in New MediaSarah Lewthwaite
 

Mais procurados (12)

Ict and education lecture 6 social media
Ict and education lecture 6 social mediaIct and education lecture 6 social media
Ict and education lecture 6 social media
 
Integrative Learning And The Gift Of New Media: General Education for the 21s...
Integrative Learning And The Gift Of New Media: General Education for the 21s...Integrative Learning And The Gift Of New Media: General Education for the 21s...
Integrative Learning And The Gift Of New Media: General Education for the 21s...
 
Františka Tomoriavá - Depersonalization of moral agent in online environment...
Františka Tomoriavá  - Depersonalization of moral agent in online environment...Františka Tomoriavá  - Depersonalization of moral agent in online environment...
Františka Tomoriavá - Depersonalization of moral agent in online environment...
 
A G A R C E N G L 894 Project
A G A R C  E N G L 894  ProjectA G A R C  E N G L 894  Project
A G A R C E N G L 894 Project
 
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1
 
Md5 discussionpost
Md5 discussionpostMd5 discussionpost
Md5 discussionpost
 
L5 yem introduction
L5 yem introductionL5 yem introduction
L5 yem introduction
 
Student learning and Web 2.0
Student learning and Web 2.0Student learning and Web 2.0
Student learning and Web 2.0
 
The effects of social networks on personal relationships
The effects of social networks on personal relationshipsThe effects of social networks on personal relationships
The effects of social networks on personal relationships
 
NFAIS 2008 Talk
NFAIS 2008 TalkNFAIS 2008 Talk
NFAIS 2008 Talk
 
Studying Social Influence On The WWW
Studying Social Influence On The WWWStudying Social Influence On The WWW
Studying Social Influence On The WWW
 
Inversitgating Socio-Technical Experiences of Disability in New Media
Inversitgating Socio-Technical Experiences of Disability in New MediaInversitgating Socio-Technical Experiences of Disability in New Media
Inversitgating Socio-Technical Experiences of Disability in New Media
 

Destaque

Papel maché
Papel machéPapel maché
Papel machébcode
 
Itps gsm hizmetleri 8 6 11
Itps gsm hizmetleri 8 6 11Itps gsm hizmetleri 8 6 11
Itps gsm hizmetleri 8 6 11Senol Gurvit
 
Arturo y clementina
Arturo y clementinaArturo y clementina
Arturo y clementinabcode
 
Acuarela, oleo, acrílico, colaxes,..
Acuarela, oleo, acrílico, colaxes,..Acuarela, oleo, acrílico, colaxes,..
Acuarela, oleo, acrílico, colaxes,..bcode
 
O libriño de 3º b
O libriño de 3º bO libriño de 3º b
O libriño de 3º bbcode
 
Broche fieltro
Broche fieltroBroche fieltro
Broche fieltrobcode
 
MAQUETAS DE CONTO
MAQUETAS DE CONTOMAQUETAS DE CONTO
MAQUETAS DE CONTObcode
 
Concurso maquetas de contos
Concurso maquetas de contosConcurso maquetas de contos
Concurso maquetas de contosbcode
 
O LIBRIÑO DE 3º A
O LIBRIÑO DE 3º AO LIBRIÑO DE 3º A
O LIBRIÑO DE 3º Abcode
 
O libriño de 3º c
O libriño de 3º cO libriño de 3º c
O libriño de 3º cbcode
 

Destaque (10)

Papel maché
Papel machéPapel maché
Papel maché
 
Itps gsm hizmetleri 8 6 11
Itps gsm hizmetleri 8 6 11Itps gsm hizmetleri 8 6 11
Itps gsm hizmetleri 8 6 11
 
Arturo y clementina
Arturo y clementinaArturo y clementina
Arturo y clementina
 
Acuarela, oleo, acrílico, colaxes,..
Acuarela, oleo, acrílico, colaxes,..Acuarela, oleo, acrílico, colaxes,..
Acuarela, oleo, acrílico, colaxes,..
 
O libriño de 3º b
O libriño de 3º bO libriño de 3º b
O libriño de 3º b
 
Broche fieltro
Broche fieltroBroche fieltro
Broche fieltro
 
MAQUETAS DE CONTO
MAQUETAS DE CONTOMAQUETAS DE CONTO
MAQUETAS DE CONTO
 
Concurso maquetas de contos
Concurso maquetas de contosConcurso maquetas de contos
Concurso maquetas de contos
 
O LIBRIÑO DE 3º A
O LIBRIÑO DE 3º AO LIBRIÑO DE 3º A
O LIBRIÑO DE 3º A
 
O libriño de 3º c
O libriño de 3º cO libriño de 3º c
O libriño de 3º c
 

Semelhante a When The Game Becomes Serious

Video Presentation Virtual Worlds Iii
Video Presentation Virtual Worlds IiiVideo Presentation Virtual Worlds Iii
Video Presentation Virtual Worlds Iiijdewit67
 
The Power of Massive Informal Learning Environments
The Power of Massive Informal Learning EnvironmentsThe Power of Massive Informal Learning Environments
The Power of Massive Informal Learning EnvironmentsDonny Tusler
 
Sociological Interaction And Social Interaction
Sociological Interaction And Social InteractionSociological Interaction And Social Interaction
Sociological Interaction And Social InteractionSheila Guy
 
Examining The Social Interactions Of The Inclusion...
Examining The Social Interactions Of The Inclusion...Examining The Social Interactions Of The Inclusion...
Examining The Social Interactions Of The Inclusion...Rajee Dent
 
Interpersonal Communication V2
Interpersonal Communication V2Interpersonal Communication V2
Interpersonal Communication V2Debbie@Monash
 
Networked Learning & Identity Development in Open Online Spaces
Networked Learning & Identity Development in Open Online SpacesNetworked Learning & Identity Development in Open Online Spaces
Networked Learning & Identity Development in Open Online SpacesCatherine Cronin
 
Social media and Peer-to-Peer Learning
Social media and Peer-to-Peer LearningSocial media and Peer-to-Peer Learning
Social media and Peer-to-Peer LearningKeith Kirkwood
 
Future Of Simulation In Healthcare Education
Future Of Simulation In Healthcare EducationFuture Of Simulation In Healthcare Education
Future Of Simulation In Healthcare EducationCarolyn Jenkins
 
School Librarian Communication Through Social Media
School Librarian Communication Through Social MediaSchool Librarian Communication Through Social Media
School Librarian Communication Through Social MediaValerie Hill
 
UGS 302 Syllabus: The role of technology among youth in society and education...
UGS 302 Syllabus: The role of technology among youth in society and education...UGS 302 Syllabus: The role of technology among youth in society and education...
UGS 302 Syllabus: The role of technology among youth in society and education...Joan E. Hughes, Ph.D.
 
Educational Resilience in the Digital University
Educational Resilience in the Digital UniversityEducational Resilience in the Digital University
Educational Resilience in the Digital UniversityMartin Oliver
 
Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...
Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...
Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...Rochell McWhorter
 
Sian Bayne Padova keynote, August 2015
Sian Bayne Padova keynote, August 2015Sian Bayne Padova keynote, August 2015
Sian Bayne Padova keynote, August 2015Sian Bayne
 
CITASA MC 3.0 Program
CITASA MC 3.0 ProgramCITASA MC 3.0 Program
CITASA MC 3.0 Programcitasa
 
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxRunning head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxagnesdcarey33086
 
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxRunning head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxtodd521
 
Introduction into Social Network Analysis
Introduction into Social Network AnalysisIntroduction into Social Network Analysis
Introduction into Social Network AnalysisDragan Gasevic
 
Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)
Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)
Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)George Veletsianos
 

Semelhante a When The Game Becomes Serious (20)

Video Presentation Virtual Worlds Iii
Video Presentation Virtual Worlds IiiVideo Presentation Virtual Worlds Iii
Video Presentation Virtual Worlds Iii
 
The Power of Massive Informal Learning Environments
The Power of Massive Informal Learning EnvironmentsThe Power of Massive Informal Learning Environments
The Power of Massive Informal Learning Environments
 
Sociological Interaction And Social Interaction
Sociological Interaction And Social InteractionSociological Interaction And Social Interaction
Sociological Interaction And Social Interaction
 
Examining The Social Interactions Of The Inclusion...
Examining The Social Interactions Of The Inclusion...Examining The Social Interactions Of The Inclusion...
Examining The Social Interactions Of The Inclusion...
 
NORSLIS 2010 - PhD Research Social Networks in a Learning Experience
NORSLIS 2010 - PhD Research Social Networks in a Learning ExperienceNORSLIS 2010 - PhD Research Social Networks in a Learning Experience
NORSLIS 2010 - PhD Research Social Networks in a Learning Experience
 
Interpersonal Communication V2
Interpersonal Communication V2Interpersonal Communication V2
Interpersonal Communication V2
 
Networked Learning & Identity Development in Open Online Spaces
Networked Learning & Identity Development in Open Online SpacesNetworked Learning & Identity Development in Open Online Spaces
Networked Learning & Identity Development in Open Online Spaces
 
Social media and Peer-to-Peer Learning
Social media and Peer-to-Peer LearningSocial media and Peer-to-Peer Learning
Social media and Peer-to-Peer Learning
 
Future Of Simulation In Healthcare Education
Future Of Simulation In Healthcare EducationFuture Of Simulation In Healthcare Education
Future Of Simulation In Healthcare Education
 
School Librarian Communication Through Social Media
School Librarian Communication Through Social MediaSchool Librarian Communication Through Social Media
School Librarian Communication Through Social Media
 
UGS 302 Syllabus: The role of technology among youth in society and education...
UGS 302 Syllabus: The role of technology among youth in society and education...UGS 302 Syllabus: The role of technology among youth in society and education...
UGS 302 Syllabus: The role of technology among youth in society and education...
 
Educational Resilience in the Digital University
Educational Resilience in the Digital UniversityEducational Resilience in the Digital University
Educational Resilience in the Digital University
 
Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...
Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...
Teaching Social Skills to Students with Autism Spectrum Disorders in Virtual ...
 
Sian Bayne Padova keynote, August 2015
Sian Bayne Padova keynote, August 2015Sian Bayne Padova keynote, August 2015
Sian Bayne Padova keynote, August 2015
 
CITASA MC 3.0 Program
CITASA MC 3.0 ProgramCITASA MC 3.0 Program
CITASA MC 3.0 Program
 
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxRunning head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
 
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxRunning head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docx
 
Introduction into Social Network Analysis
Introduction into Social Network AnalysisIntroduction into Social Network Analysis
Introduction into Social Network Analysis
 
Running Head CYBER BULLYING .docx
Running Head CYBER BULLYING                                  .docxRunning Head CYBER BULLYING                                  .docx
Running Head CYBER BULLYING .docx
 
Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)
Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)
Academics in Social Media: Acts of Personal Defiance and Sharing ( at AECT 2013)
 

Último

Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve DecarbonizationUsing IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve DecarbonizationIES VE
 
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAAnypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAshyamraj55
 
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...Will Schroeder
 
COMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online CollaborationCOMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online Collaborationbruanjhuli
 
Comparing Sidecar-less Service Mesh from Cilium and Istio
Comparing Sidecar-less Service Mesh from Cilium and IstioComparing Sidecar-less Service Mesh from Cilium and Istio
Comparing Sidecar-less Service Mesh from Cilium and IstioChristian Posta
 
Empowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintEmpowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintMahmoud Rabie
 
UiPath Studio Web workshop series - Day 7
UiPath Studio Web workshop series - Day 7UiPath Studio Web workshop series - Day 7
UiPath Studio Web workshop series - Day 7DianaGray10
 
Designing A Time bound resource download URL
Designing A Time bound resource download URLDesigning A Time bound resource download URL
Designing A Time bound resource download URLRuncy Oommen
 
UiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation DevelopersUiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation DevelopersUiPathCommunity
 
Videogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdfVideogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdfinfogdgmi
 
Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024SkyPlanner
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Commit University
 
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCostKubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCostMatt Ray
 
Nanopower In Semiconductor Industry.pdf
Nanopower  In Semiconductor Industry.pdfNanopower  In Semiconductor Industry.pdf
Nanopower In Semiconductor Industry.pdfPedro Manuel
 
9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding TeamAdam Moalla
 
Basic Building Blocks of Internet of Things.
Basic Building Blocks of Internet of Things.Basic Building Blocks of Internet of Things.
Basic Building Blocks of Internet of Things.YounusS2
 
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDEADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDELiveplex
 
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfUiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfDianaGray10
 
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...DianaGray10
 

Último (20)

Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve DecarbonizationUsing IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
 
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAAnypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
 
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
 
COMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online CollaborationCOMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online Collaboration
 
Comparing Sidecar-less Service Mesh from Cilium and Istio
Comparing Sidecar-less Service Mesh from Cilium and IstioComparing Sidecar-less Service Mesh from Cilium and Istio
Comparing Sidecar-less Service Mesh from Cilium and Istio
 
Empowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintEmpowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership Blueprint
 
UiPath Studio Web workshop series - Day 7
UiPath Studio Web workshop series - Day 7UiPath Studio Web workshop series - Day 7
UiPath Studio Web workshop series - Day 7
 
Designing A Time bound resource download URL
Designing A Time bound resource download URLDesigning A Time bound resource download URL
Designing A Time bound resource download URL
 
UiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation DevelopersUiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation Developers
 
Videogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdfVideogame localization & technology_ how to enhance the power of translation.pdf
Videogame localization & technology_ how to enhance the power of translation.pdf
 
Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)
 
201610817 - edge part1
201610817 - edge part1201610817 - edge part1
201610817 - edge part1
 
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCostKubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
 
Nanopower In Semiconductor Industry.pdf
Nanopower  In Semiconductor Industry.pdfNanopower  In Semiconductor Industry.pdf
Nanopower In Semiconductor Industry.pdf
 
9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team
 
Basic Building Blocks of Internet of Things.
Basic Building Blocks of Internet of Things.Basic Building Blocks of Internet of Things.
Basic Building Blocks of Internet of Things.
 
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDEADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
 
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfUiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
 
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
 

When The Game Becomes Serious

  • 1. Abstract There is an ever-increasing use of virtual worlds where learners explore, experience, communicate and act. In these 3D immersive (3Di) environments the learner adopts an avatar and becomes the new persona they devise. The immersive element results directly from the cognitive, dextrous, social and emotional aspects of the experience. Virtual worlds, such as Second Life™, are becoming the home for serious learning as well as still retaining their more vicarious activities. This paper examines the issues relating to social justice and inclusion with respect to the safety, well-being, freedom and rights of avatars within a virtual world. It considers what responsibilities exist or should be made explicit when using virtual worlds as the vehicle for learning. It concludes that those responsible for training teachers need to raise awareness of the e-safety issues and provide strategies for dealing with them. Lesley Scopes MSc. aka Light Sequent in Virtual Worlds L.Scopes@southampton.ac.uk John Woollard PhD. aka Stradd Ling in Second Life J.Woollard@southampton.ac.uk School of Education, University of Southampton SO17
  • 2. Lesley Scopes MSc John Woollard PhD
  • 3. Actions that marginalise, belittle or defame individuals or groups Behaving in a manner which is offensively coarse, intimidating or threatening Target another Resident in a manner which prevents their enjoyment of Second Life Sharing personal information about a fellow resident Adult content, activity and communication not permitted on the mainland Disrupting events and server performance also known as ‘griefing’ Intolerance Harassment Assault Disclosure Adult Regions Disturbing the Peace
  • 6. Peregrination (def: Travel to locations or the very act of journeying to a destination provides the circumstances under which learning can take place) image of the peregrination boards
  • 8. “It feels a bit strange walking around an environment where you don’t actually know the social rules. Social rules are definitely an area that needs to be defined in an online virtual environment when considering the mental and physical wellbeing of pupils”.
  • 9. References Boellstorff, T. (2008). Coming of Age in Second Life: an anthropologist explores the virtual human. New Jersey, US: Princeton University Press.. Byron, T. (2008). Safer Children in a Digital World: the report of the Byron Review. London, UK: DCSF. Online. <http://www.dcsf.gov.uk/byronreview> CEOP (2010). Child Exploitation and Online Protection Centre. London, UK: Child Exploitation and Online Protection Centre. (accessed October 2010). Available HTTP < http://www.ceop.police.uk/report-abuse> (accessed October 2010). Dale, E. (1969). Audio-Visual Methods in Teaching (3rd Edition). London, UK: Holt, Rinehart and Winston. DoE (2010). Internet Safety Code. London, UK: Department for Children, Schools and Families. Online. <http://www.dcsf.gov.uk/ukccis/userfiles/file/ Internet%20Safety%20Code%20FINAL%20FINAL.pdf> (accessed October 2010). Guest, T, (2007) Second Lives: A journey through Virtual Worlds, London, UK: Hutchinson Holocaust Museum (2010). US Holocaust Memorial Museum, US Holocaust Museum in-world. Online. Available HTTP <http://maps.secondlife.com/secondlife/US%20Holocaust%20Museum1/1/35/27> (accessed October 2010). Kapp, K.M. and O’Driscoll, T. (2010). Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration. San Francisco, US: Pfeiffer. Lingard, B. and Mills, M. (2007). Pedagogies making a difference: issues of social justice and inclusion, International Journal of Inclusive Education, 11:3, 233–244. Meadows, M. S. (2008). I, Avatar: The Culture and Consequences of Having a Second Life. Berkley, US: New Riders. Moore, K. and Pflugfelder, E. H. (2010). “On being bored and lost (in virtuality)”. Learning, Media and Technology, 35(2), 249-253. Rymaszewski, M., Au, W.J., Ondrejka, C. and Platel, R. (2008). Second Life: The Official Guide. Indianapolis, US: Wiley. Scopes, L. (2009). Learning archetypes as tools of Cybergogy for a 3D educational landscape: a structure for eTeaching in Second Life Southampton: University of Southampton [Online] Available <http://eprints.soton.ac.uk/66169> (accessed October 2010). Stephenson, N. (1992). Snow Crash. London, UK: Penguin TDA (2008). Professional Standards for Qualified Teacher Status and Requirements for Initial Teacher Training. London, UK: The Training and Development Agency for Schools. Online. Available HTTP <http://www.tda.gov.uk/qts> (accessed October 2010). Woollard, J. (2011). Psychology for the Classroom: E-Learning. Oxford, UK: Routledge. Woollard, J. and Scopes, L. (2010). Review of the second encounter with Second Life online. Online. Available HTTP <http://www.pgce.soton.ac.uk/IT/Research/SecondLife/SLevalreport2.pdf> (accessed October 2010).
  • 10. “It feels a bit strange walking around an environment where you don’t actually know the social rules”. Lesley Scopes MSc and John Woollard PhD. School of Education, University of Southampton SO17

Notas do Editor

  1. To be shown while people are waiting.
  2. where we teach
  3. who we teach
  4. What we teach
  5. cybergogy – need better image