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Using Scirra’s Construct 2 as a
Teaching Tool at Birmingham City
University

Andrew Wilson
School of Computing,
Telecommunications and Networks,
Faculty of Technology, Engineering
and the Environment
Faculty of Technology, Engineering and the Environment



       Computing, Telecommunications and Networks.

       Digital Media Technology.

       Engineering, Design and Manufacturing Systems.

       Birmingham School of the Built Environment.
BSc (Hons) Computer Games Technology

 Course four years old.

 Approximately 20 students each year totalling 60+ Students.

 Course focuses on programming C# / C++.

 Developed and evolved due to industry input.

 Strong links with large and small scale studios (Birmingham Science Park and
 Leamington Spa).

 Emphasis on encouraging extra-curricular activities and engagement with industry.
Issues faced

First year students adapting to University life.

Little programming experience.

Poor alignment between what they thought the course should be and the
reality the skills industry wants.

Teaching and learning style is very different in Higher Education.

Adjusting to University life, making friends, coping with work loads and
avoiding failing assessments are often higher priority.
The Learning Pyramid: Level of retention of information
                    Is
                    any
                    body
                    there
                    ?




                   5%       Lecture
                                 Reading
                   10%
                                           Audio visual
                   20%

                   30%                         Demonstration


                   50%                                    Group discussion

                   75%                                       Practice

                   90%                                             Teach others

Adapted from NTL Institute for Applied behavioral Science
Group learning




                 Designing.

                 Implementing.

                 Testing.

                 Working across disciplines (art and audio).

                 Presentations.
Scirra’s Construct 2


Complements programming modules – not a substitute.

Students chose the tool themselves based upon team decision - negotiation.

Easy to learn and students can teach themselves in teams.

Can get productive more quickly compared to programming.

Less frustration in their game making.

Learn importance of play testing and feedback.

Learn to take constructive criticism from this.
The development environment
The walkthrough


Video: Construct 2 demonstration
Microsoft’s Imagine Cup




Students compete internationally with their peers.

Incorporated into 1st and 2nd year assignments - incentive to get involved.
“This scheme is a unique partnership involving the Students' Union and Birmingham
City University. The scheme topped the 2010 Times Higher Education (THE) Awards
in the ‘Outstanding Support for Students’ category.”

Outreach and master class programme for potential students to experience game
development and University.

Tutorials (Usman Mohammad) published on Microsoft Faculty Connection resource
centre.
Windows Gaming Ambassador

                 Engagement through peers.

                 Monetary incentives.

                 Rewards.

                 Catalyst for the interest in games competitions.
Windows 8 and mobile development
Student interviews – working in teams with Construct2


Video: Student Interviews
Recognition




      LAUNCH Presents: Microsoft, The Cloud + Apps Gaming
Le the games begin……




Scirra Construct2 a tool for students to rapidly develop games for
Windows 8

http://blogs.msdn.com/b/uk_faculty_connection/archive/2013/02/15/scirra-
construct2-a-tool-for-students-to-rapidly-develop-games-for-windows-8.aspx

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Construct2 Microsoft Conference

  • 1. Using Scirra’s Construct 2 as a Teaching Tool at Birmingham City University Andrew Wilson School of Computing, Telecommunications and Networks, Faculty of Technology, Engineering and the Environment
  • 2. Faculty of Technology, Engineering and the Environment Computing, Telecommunications and Networks. Digital Media Technology. Engineering, Design and Manufacturing Systems. Birmingham School of the Built Environment.
  • 3. BSc (Hons) Computer Games Technology Course four years old. Approximately 20 students each year totalling 60+ Students. Course focuses on programming C# / C++. Developed and evolved due to industry input. Strong links with large and small scale studios (Birmingham Science Park and Leamington Spa). Emphasis on encouraging extra-curricular activities and engagement with industry.
  • 4. Issues faced First year students adapting to University life. Little programming experience. Poor alignment between what they thought the course should be and the reality the skills industry wants. Teaching and learning style is very different in Higher Education. Adjusting to University life, making friends, coping with work loads and avoiding failing assessments are often higher priority.
  • 5. The Learning Pyramid: Level of retention of information Is any body there ? 5% Lecture Reading 10% Audio visual 20% 30% Demonstration 50% Group discussion 75% Practice 90% Teach others Adapted from NTL Institute for Applied behavioral Science
  • 6. Group learning Designing. Implementing. Testing. Working across disciplines (art and audio). Presentations.
  • 7. Scirra’s Construct 2 Complements programming modules – not a substitute. Students chose the tool themselves based upon team decision - negotiation. Easy to learn and students can teach themselves in teams. Can get productive more quickly compared to programming. Less frustration in their game making. Learn importance of play testing and feedback. Learn to take constructive criticism from this.
  • 10. Microsoft’s Imagine Cup Students compete internationally with their peers. Incorporated into 1st and 2nd year assignments - incentive to get involved.
  • 11. “This scheme is a unique partnership involving the Students' Union and Birmingham City University. The scheme topped the 2010 Times Higher Education (THE) Awards in the ‘Outstanding Support for Students’ category.” Outreach and master class programme for potential students to experience game development and University. Tutorials (Usman Mohammad) published on Microsoft Faculty Connection resource centre.
  • 12. Windows Gaming Ambassador Engagement through peers. Monetary incentives. Rewards. Catalyst for the interest in games competitions.
  • 13. Windows 8 and mobile development
  • 14. Student interviews – working in teams with Construct2 Video: Student Interviews
  • 15. Recognition LAUNCH Presents: Microsoft, The Cloud + Apps Gaming
  • 16. Le the games begin…… Scirra Construct2 a tool for students to rapidly develop games for Windows 8 http://blogs.msdn.com/b/uk_faculty_connection/archive/2013/02/15/scirra- construct2-a-tool-for-students-to-rapidly-develop-games-for-windows-8.aspx