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C omputer- S upported  C ollaborative  L earning  ,[object Object],[object Object],Dillenbourg, P., Järvelä, S., & Fischer, F. (2009). The evolution of research on computer-supported collaborative learning: from design to orchestration. In  Technology-Enhanced Learning. Principles and products  (p. 3-19). Edited by N. Balacheff, S. Ludvigsen, T. de Jong, T., A. Lazonder & S. Barnes. Springer. Structure of this lecture is based on: most of images used have been retrieved from commons.wikipedia.org
Tieto- ja viestintätekniikka pedagogisena työvälineenä, luennot http://www.slideshare.net/larux/johdantoluento-tieto-ja-viestinttekniikan-perusteet-opintojaksolle http://www.slideshare.net/larux/1-luento-tieto-ja-viestinttekniikan-perusteet-opintojaksolla-tvt-opetuskytn-historia http://www.slideshare.net/larux/2-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-kurssilla-tvt-ja-yhteiskunta http://www.slideshare.net/larux/3-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-tietokoneavusteinen-yhteisllinen-oppiminen-cscl http://www.slideshare.net/larux/4-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-nykyajan-medialukutataito http://www.slideshare.net/larux/5-luento-tieto-ja-viestinttekniikan-pedagoginen-opetuskytt-kurssil Http://www.slideshare.net/larux & http://jarinopetus.wordpress.com
Collaborative learning / Collaborative education – ”history” “ Collaborative education in the U.S. began in the 1970s as a response to the previous decade’s mentality that students who needed help and didn’t seek this help did not belong in college. In response to this, colleges began providing peer tutoring and in-class group work. This led to the discovery that these forms of collaboration did not change what people learned, but how they learned”
Learning of technology Learning with technology Taylor, R. (1980).  The Computer in the School: Tutor, Tool, Tutee.  NY: Teachers College Press
What is collaborative learning? Dillenbourg, P. (1999). What do you mean by collaborative learning.  Collaborative learning Cognitive and computational approaches , 1–16. Citeseer. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.167.4896&rep=rep1&type=pdf A coordinated synchronous activity that is the result of continued attempt to construct and maintain a shared conception of a problem (Roschelle & Teasley, 1995) Roschelle, J., & Teasley, S. (1995). The construction of shared knowledge in paired problem solving.  Computersupported collaborative learning  (pp. 69-97). Springer-Verlag.
[object Object],[object Object],[object Object],Cooperative vs. Collaborative ,[object Object],[object Object],[object Object],Cooperative learning  Collaborative learning Resta & Laferriere, 2007; Panitz, 1996; Slavin, 1997; Teasley, 1995
Commonalities ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Kirchner, 2001
Four instructional motives for the use of technology in support of collaborative learning ,[object Object],[object Object],[object Object],[object Object],Resta & Laferriere, 2007
1. More interaction balances out less individualisation
1. More interaction balances out less individualisation Dickson, W. & Vereen, M. A. (1983). Two students at one microcomputer.  Theory Into Practice ,  22 (4), 296-300. doi:10.1080/00405848309543077 “ it appeared that when we did have to put two children in front of a computer, the results were actually positive: the imperfect individualisation was compensated for by the benefits of social interactions ” 1983: Key educational principle was the adaptation of instruction to  individual needs
2.  There is an illusion of convergence, actually CSCL practises lie at crossroads of two different perspectives: A. Distributed cognition (socio-cognitive) B. Situated cognition (socio-cultural )
[object Object],A. Distributed cognition (socio-cognitive) LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009 http://www.stanford.edu/~roypea/RoyPDF%20folder/A67_Pea_93_DI_CUP.pdf
Hutchins, E. (1995). Cognition in the wild. Cambridge, Mass: MIT Press.
Kognitiiviset työkalut 1/3 LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009 ,[object Object]
Kognitiiviset työkalut 2/3 ,[object Object],[object Object],LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009
Kognitiiviset työkalut 3/3 ,[object Object],LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009
B. Situated cognition (socio-cultural) ,[object Object],LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009 Lave and Wenger provide details of aprrenticeships from among midvives, tailors, quartermasters, butchers, and alcoholics.
3. The formal/informal border is blurred
[object Object],[object Object]
computer-supported intentional learning environments (CSILE)  ,[object Object],[object Object],http://www.ikit.org/fulltext/CSILE_KF.pdf
4. Collaborative learning is not a recipe
Global CSCL question ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009
The key consequence is at design level: the purpose of a CSCL environment is not simply to enable collaboration across distance but to  create condition in which effective group interactions are expected to occur
Learning design example:  Supporting small-group learning using multiple Web 2.0 tools: A case study in the higher education contex Jari Laru, Piia Naykki, Sanna Jarvela, Supporting small-group learning using multiple Web 2.0 tools: A case study in the higher education context, The Internet and Higher Education, In Press, Accepted Manuscript, Available online 28 August 2011, ISSN 1096-7516, DOI: 10.1016/j.iheduc.2011.08.004 Lecture  Discussion Phototaking Blogging Lecture  Discussion Phototaking Blogging Lecture  Discussion Phototaking Blogging Week 1 Learning infrastructures Lecture  Discussion Phototaking Blogging Lecture  Discussion Phototaking Blogging Lecture  Discussion Phototaking Blogging A.Ground B.Reflect Discussion (week 4) Discussion (week 9) Wikiwork (weeks 4-12) C.Conceptualize D. Reflect & elaborate E. Review & evaluate F. Co-construct knowledge Phases 1 day 6 days Collaborative Solo Collaborative Week 2 Learning communities Week 3 Metacognition Week 6 Self-regulated learning Week 7 Learning design Week 8 Social media in learning 1 day G.monitor
5. Media effectiviness is a myth
[object Object],[object Object],Over-expectations with to respect to its intrinsic effects on learning
LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009
Example: FLE3mobile & mlearning Overall, the  analyses revealed nonparticipative behaviour within the online community . The social network analysis revealed structural holes and sparse collaboration among participants in the offline community. It was found that due to their separated practices in the offline community, they did not have a need for mobile collaboration tools in their practices  Laru, J. & Jarvela, S. (2008). Social Patterns in Mobile Technology Mediated Collaboration among Members of the Professional Distance Education Community. Educational Media International, 45(1), 17-32
6.What matters is the effort required to construct shared knowledge
Key question for CSCL: ,[object Object],[object Object],[object Object]
do not take it simplistically ,[object Object],[object Object],[object Object]
increase the effort.. ,[object Object],[object Object],Jigsaw Arguegraph
CSCL Environments.. ,[object Object],Group awareness widget, Kreijns, kirchner & johchems (2002) Mindmap tool as shared representation: Näykki & Järvelä (2008).
Case Flyers & fieldtrip A B C D S ending off Story Snippet Story snippet 1  B A Story snippet 1 1/1 Story snippet text Grounding T ask Iintroduction Task feedback Conclusion S nippet types Group 1 Other groups Laru, J., Järvelä, S. & Clariana, R. B. (2010). Supporting collaborative inquiry during a biology field trip with mobile peer-to-peer tools for learning: a case study with K-12 learners. Interactive Learning Environments Subject : research question Group: name, task: # Caim:  We claim Ground : Because we see  Warrant:  textbook says I mage placed here Research question  Other research qu.. D ate / time D ate / time Story snippet 1 D ate / time Research question  D ate / time
7. Greater resemblance to face-to-face interaction is not necessarily better
Imitation bias ,[object Object],[object Object],[object Object]
Example of media effectiviness Traditional virtual learning environments - e.g. Optima & Blackboard
..Actually, technology benefits are elsewhere ,[object Object],[object Object]
..new features apply to: 1. computer mediated communication ,[object Object],Future Learning Environment 3 - fle3.uiah.fi nstudy -  http://learningkit.sfu.ca/lucb/celc-2009-nStudy.pdf Gstudy / Learning Kit -  http://learningkit.sfu.ca/index.html nstudy ohjeita (LET) -  http://www.slideshare.net/LEToulu/ohjeet-nstudy
..new features apply to: 2. augmenting face-to-face situations Tinkertable:  http://www.youtube.com/watch?v=zSwuyM4WkN4  Tinkersheets : http://www.youtube.com/watch?v=Bms4_i9DI2g&feature=related   “ Traditional learning technologies fit with students who sit on a chair in front of a table with a computer in a quiet environment.  What is the potential of learning technologies for students who move all the time, carry objects, may have dirty hands and work in a noisy environment? Are learning technologies irrelevant for them or should we develop new ways to use technologies that are more appropriate to these contexts? ” Leading House - DUAL T project: Integrating technologies in heterogeneous contexts, CRAFT-EPFL Switzerland
..new features apply to: 2. augmenting face-to-face situations http://www.youtube.com/watch?v=zxdoKsjQbyw
Roschelle, J., & Pea, R. (2002). A walk on the WILD side: how wireless handhelds may change CSCL, 51-60. Retrieved from http://dl.acm.org/citation.cfm?id=1658616.1658624 2002 “ His 2002 paper with Roy Pea, "Walk on the Wild Side," has been influential in understanding the future possibilities for wireless handheld learning devices”
ONE-TO-ONE TECHNOLOGY ENHANCED LEARNING http://www.flickr.com/photos/olpc/3038680654/ Chan, T.-W., Roschelle, J., Hsi, S., Kinshuk, K., BROWN, T., Brown, T., Patton, C., et al. (2006). One-to-one technology-enhanced learning: an opportunity for global research collaboration. Research and Practice in Technology Enhanced Learning, 1(1), 1-26. Retrieved from http://www.worldscinet.com/abstract?id=pii:S1793206806000032
 
8. Task representations mediate verbal interactions
Representations & verbal interactions ,[object Object],[object Object]
Examples I Beldevere argumentation tool - Suthers, Weiner, Connelly & Paolucci, 1995 Microworlds - Roschelle & Teasley, 1995
Examples II
9. Structuring communication is a subtle compromise
Semi-structured interfaces ,[object Object],[object Object],[object Object]
Solution: CSCL scripts Scripts originate from the fact that it is difficult to predict the effects of collaborative learning by controlling external conditions such as group composition or task features. Actually, the effects of collaborative learning depend on the quality of interactions that take place among group members.  Therefore, scripts aim to enhance the probability that knowledge generative interactions such as conflict resolution, explanation or mutual regulation occur during the collaboration process.
Different scripts ,[object Object],[object Object],[object Object]
Arguegraph script
10. Interaction analysis can be partly automated
[object Object]
Mirroring: noise sensitive table ,[object Object],http://www.youtube.com/watch?v=cN3ltvIERD4 An Interactive Table for Supporting Participation Balance in Face-to-Face Collaborative Learning Bachour, Khaled  ;  Kaplan, Frédéri c  ;  Dillenbourg,  Pierre   Accepted in : IEEE Transactions  on Learning Technologies, 2010 Institute of Electrical and Electronics Engineers, 2010. ISSN: 1939-1382
Guiding ,[object Object],Towards an Automatic Measure of Transactivity in On-line Discussions Puntambekar, Sadhana; Erkens, Gijsbert; Hmelo-Silver, Cindy (Eds.) Analyzing Interactions in CSCL Methods, Approaches and Issues- Series:  Computer-Supported Collaborative Learning Series , Vol. 100  1st Edition., 2010, 400 p. 50 illus., Hardcover ISBN: 978-1-4419-7709-0 Due: January 29, 2011 AI techniques (such as planning, machine learning, intelligent agent approaches, semantic web techniques, and others) have been proposed to tackle the challenging issues emerging when trying to model and manage the complexity of the collaborative learning activity.  text, videos etc log-data methods
11. There is a shift from personal to interpersonal computers
2008: interpersonal computers http://www.slideshare.net/larux/3-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-tietokoneavusteinen-yhteisllinen-oppiminen-cscl http://www.fkaplan.com/file/caif-interpersonal.doc Kaplan, F., DoLenh, S., Bachour, K., Kao, G. Y.-ing, Gault, C., Dillenbourg, P., Huang, J., et al. (2009).  Interactive Artifacts and Furniture Supporting Collaborative Work and Learning  (Vol. 10, pp. 1-17). Boston, MA: Springer US. Retrieved from http://www.springerlink.com/content/uxr3q7t022751275/
Roomware Tangibles http://www.youtube.com/watch?v=I5GWUx3ZSMw Tangibles Phidgets Wearables http://www.youtube.com/watch?v=4hXM6paYOME http://www.youtube.com/watch?v=5UPiFeJhwS4 http://www.youtube.com/watch?v=RmLU4GS7zAI
Multi-input devices Computers with multiple mices Pawar, U. S., Pal, J., & Toyama, K. (2006). Multiple mice for computers in education in developing countries. In Proceedings of IEEE/ACM ICTD 2006. http://www.webtlk.com/2008/12/19/how-to-install-multiple-mice-mouse-and-keyboards-on-the-same-computer/ First axis: phidgets, tangibles, wearables, roomware
Tangible objects & interfaces http://www.youtube.com/watch?v=5UPiFeJhwS4 First axis: phidgets, tangibles, wearables, roomware
Roomware http://www.youtube.com/watch?v=baDJNtBT1Fg http://www.youtube.com/watch?v=0U05WeXPGlk First axis: phidgets, tangibles, wearables, roomware
Mobiles & phidgets Second Axis: Location based mobile technologies http://vimeo.com/11739878
Conclusions
Summary ,[object Object]
CSCL in short From PPT by Jermann, P.  Scripting collaboration with ManyScripts http://manyscripts.epfl.ch/
http://www.youtube.com/watch?v=SLC8Ew8J9Hg
Kysymyksiä / tehtäviä pohdittavaksi (vaihtoehtoisia) ,[object Object],[object Object],[object Object]

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3. luento tieto- ja viestintätekniikan pedagogiset perusteet: tietokoneavusteinen yhteisöllinen oppiminen (CSCL)

  • 1.
  • 2. Tieto- ja viestintätekniikka pedagogisena työvälineenä, luennot http://www.slideshare.net/larux/johdantoluento-tieto-ja-viestinttekniikan-perusteet-opintojaksolle http://www.slideshare.net/larux/1-luento-tieto-ja-viestinttekniikan-perusteet-opintojaksolla-tvt-opetuskytn-historia http://www.slideshare.net/larux/2-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-kurssilla-tvt-ja-yhteiskunta http://www.slideshare.net/larux/3-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-tietokoneavusteinen-yhteisllinen-oppiminen-cscl http://www.slideshare.net/larux/4-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-nykyajan-medialukutataito http://www.slideshare.net/larux/5-luento-tieto-ja-viestinttekniikan-pedagoginen-opetuskytt-kurssil Http://www.slideshare.net/larux & http://jarinopetus.wordpress.com
  • 3. Collaborative learning / Collaborative education – ”history” “ Collaborative education in the U.S. began in the 1970s as a response to the previous decade’s mentality that students who needed help and didn’t seek this help did not belong in college. In response to this, colleges began providing peer tutoring and in-class group work. This led to the discovery that these forms of collaboration did not change what people learned, but how they learned”
  • 4. Learning of technology Learning with technology Taylor, R. (1980). The Computer in the School: Tutor, Tool, Tutee. NY: Teachers College Press
  • 5. What is collaborative learning? Dillenbourg, P. (1999). What do you mean by collaborative learning. Collaborative learning Cognitive and computational approaches , 1–16. Citeseer. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.167.4896&rep=rep1&type=pdf A coordinated synchronous activity that is the result of continued attempt to construct and maintain a shared conception of a problem (Roschelle & Teasley, 1995) Roschelle, J., & Teasley, S. (1995). The construction of shared knowledge in paired problem solving. Computersupported collaborative learning (pp. 69-97). Springer-Verlag.
  • 6.
  • 7.
  • 8.
  • 9. 1. More interaction balances out less individualisation
  • 10. 1. More interaction balances out less individualisation Dickson, W. & Vereen, M. A. (1983). Two students at one microcomputer. Theory Into Practice , 22 (4), 296-300. doi:10.1080/00405848309543077 “ it appeared that when we did have to put two children in front of a computer, the results were actually positive: the imperfect individualisation was compensated for by the benefits of social interactions ” 1983: Key educational principle was the adaptation of instruction to individual needs
  • 11. 2. There is an illusion of convergence, actually CSCL practises lie at crossroads of two different perspectives: A. Distributed cognition (socio-cognitive) B. Situated cognition (socio-cultural )
  • 12.
  • 13. Hutchins, E. (1995). Cognition in the wild. Cambridge, Mass: MIT Press.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. 3. The formal/informal border is blurred
  • 19.
  • 20.
  • 21. 4. Collaborative learning is not a recipe
  • 22.
  • 23. The key consequence is at design level: the purpose of a CSCL environment is not simply to enable collaboration across distance but to create condition in which effective group interactions are expected to occur
  • 24. Learning design example: Supporting small-group learning using multiple Web 2.0 tools: A case study in the higher education contex Jari Laru, Piia Naykki, Sanna Jarvela, Supporting small-group learning using multiple Web 2.0 tools: A case study in the higher education context, The Internet and Higher Education, In Press, Accepted Manuscript, Available online 28 August 2011, ISSN 1096-7516, DOI: 10.1016/j.iheduc.2011.08.004 Lecture Discussion Phototaking Blogging Lecture Discussion Phototaking Blogging Lecture Discussion Phototaking Blogging Week 1 Learning infrastructures Lecture Discussion Phototaking Blogging Lecture Discussion Phototaking Blogging Lecture Discussion Phototaking Blogging A.Ground B.Reflect Discussion (week 4) Discussion (week 9) Wikiwork (weeks 4-12) C.Conceptualize D. Reflect & elaborate E. Review & evaluate F. Co-construct knowledge Phases 1 day 6 days Collaborative Solo Collaborative Week 2 Learning communities Week 3 Metacognition Week 6 Self-regulated learning Week 7 Learning design Week 8 Social media in learning 1 day G.monitor
  • 26.
  • 27. LET - Oppimisen ja koulutusteknologian tutkimusyksikkö Jari Laru, 22.4.2009
  • 28. Example: FLE3mobile & mlearning Overall, the analyses revealed nonparticipative behaviour within the online community . The social network analysis revealed structural holes and sparse collaboration among participants in the offline community. It was found that due to their separated practices in the offline community, they did not have a need for mobile collaboration tools in their practices Laru, J. & Jarvela, S. (2008). Social Patterns in Mobile Technology Mediated Collaboration among Members of the Professional Distance Education Community. Educational Media International, 45(1), 17-32
  • 29. 6.What matters is the effort required to construct shared knowledge
  • 30.
  • 31.
  • 32.
  • 33.
  • 34. Case Flyers & fieldtrip A B C D S ending off Story Snippet Story snippet 1 B A Story snippet 1 1/1 Story snippet text Grounding T ask Iintroduction Task feedback Conclusion S nippet types Group 1 Other groups Laru, J., Järvelä, S. & Clariana, R. B. (2010). Supporting collaborative inquiry during a biology field trip with mobile peer-to-peer tools for learning: a case study with K-12 learners. Interactive Learning Environments Subject : research question Group: name, task: # Caim: We claim Ground : Because we see Warrant: textbook says I mage placed here Research question Other research qu.. D ate / time D ate / time Story snippet 1 D ate / time Research question D ate / time
  • 35. 7. Greater resemblance to face-to-face interaction is not necessarily better
  • 36.
  • 37. Example of media effectiviness Traditional virtual learning environments - e.g. Optima & Blackboard
  • 38.
  • 39.
  • 40. ..new features apply to: 2. augmenting face-to-face situations Tinkertable: http://www.youtube.com/watch?v=zSwuyM4WkN4 Tinkersheets : http://www.youtube.com/watch?v=Bms4_i9DI2g&feature=related “ Traditional learning technologies fit with students who sit on a chair in front of a table with a computer in a quiet environment. What is the potential of learning technologies for students who move all the time, carry objects, may have dirty hands and work in a noisy environment? Are learning technologies irrelevant for them or should we develop new ways to use technologies that are more appropriate to these contexts? ” Leading House - DUAL T project: Integrating technologies in heterogeneous contexts, CRAFT-EPFL Switzerland
  • 41. ..new features apply to: 2. augmenting face-to-face situations http://www.youtube.com/watch?v=zxdoKsjQbyw
  • 42. Roschelle, J., & Pea, R. (2002). A walk on the WILD side: how wireless handhelds may change CSCL, 51-60. Retrieved from http://dl.acm.org/citation.cfm?id=1658616.1658624 2002 “ His 2002 paper with Roy Pea, "Walk on the Wild Side," has been influential in understanding the future possibilities for wireless handheld learning devices”
  • 43. ONE-TO-ONE TECHNOLOGY ENHANCED LEARNING http://www.flickr.com/photos/olpc/3038680654/ Chan, T.-W., Roschelle, J., Hsi, S., Kinshuk, K., BROWN, T., Brown, T., Patton, C., et al. (2006). One-to-one technology-enhanced learning: an opportunity for global research collaboration. Research and Practice in Technology Enhanced Learning, 1(1), 1-26. Retrieved from http://www.worldscinet.com/abstract?id=pii:S1793206806000032
  • 44.  
  • 45. 8. Task representations mediate verbal interactions
  • 46.
  • 47. Examples I Beldevere argumentation tool - Suthers, Weiner, Connelly & Paolucci, 1995 Microworlds - Roschelle & Teasley, 1995
  • 49. 9. Structuring communication is a subtle compromise
  • 50.
  • 51. Solution: CSCL scripts Scripts originate from the fact that it is difficult to predict the effects of collaborative learning by controlling external conditions such as group composition or task features. Actually, the effects of collaborative learning depend on the quality of interactions that take place among group members. Therefore, scripts aim to enhance the probability that knowledge generative interactions such as conflict resolution, explanation or mutual regulation occur during the collaboration process.
  • 52.
  • 54. 10. Interaction analysis can be partly automated
  • 55.
  • 56.
  • 57.
  • 58. 11. There is a shift from personal to interpersonal computers
  • 59. 2008: interpersonal computers http://www.slideshare.net/larux/3-luento-tieto-ja-viestinttekniikan-pedagogiset-perusteet-tietokoneavusteinen-yhteisllinen-oppiminen-cscl http://www.fkaplan.com/file/caif-interpersonal.doc Kaplan, F., DoLenh, S., Bachour, K., Kao, G. Y.-ing, Gault, C., Dillenbourg, P., Huang, J., et al. (2009). Interactive Artifacts and Furniture Supporting Collaborative Work and Learning (Vol. 10, pp. 1-17). Boston, MA: Springer US. Retrieved from http://www.springerlink.com/content/uxr3q7t022751275/
  • 60. Roomware Tangibles http://www.youtube.com/watch?v=I5GWUx3ZSMw Tangibles Phidgets Wearables http://www.youtube.com/watch?v=4hXM6paYOME http://www.youtube.com/watch?v=5UPiFeJhwS4 http://www.youtube.com/watch?v=RmLU4GS7zAI
  • 61. Multi-input devices Computers with multiple mices Pawar, U. S., Pal, J., & Toyama, K. (2006). Multiple mice for computers in education in developing countries. In Proceedings of IEEE/ACM ICTD 2006. http://www.webtlk.com/2008/12/19/how-to-install-multiple-mice-mouse-and-keyboards-on-the-same-computer/ First axis: phidgets, tangibles, wearables, roomware
  • 62. Tangible objects & interfaces http://www.youtube.com/watch?v=5UPiFeJhwS4 First axis: phidgets, tangibles, wearables, roomware
  • 64. Mobiles & phidgets Second Axis: Location based mobile technologies http://vimeo.com/11739878
  • 66.
  • 67. CSCL in short From PPT by Jermann, P. Scripting collaboration with ManyScripts http://manyscripts.epfl.ch/
  • 69.