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Image: Emese
                                                   Szorenyi




    Digital Art and Philosophy #5
Portable ArtTech: Wearable Electronics, Identity, the Future.
                             Melanie Swan
      University of the Commons and the Emerald Tablet Gallery
            Syllabus: http://www.MelanieSwan.com/PCA
Digital Art is anything involving
       computers and art




                                    2
Sub-categories of Digital Art




    Information Visualization       Play, Performance, Virtual Reality




Natural Aesthetics: BioArt, Generative Art    Identity, the Future 3
Review: Philosophy of Digital Art
1. Introduction: Interactivity gives more
   direct access to perception
2. Information Visualization:
   representing the unrepresented
3. Play, Performance & Virtual Reality:
   existence of virtual reality artworks
4. Natural Aesthetics:
   – Hard to tell what kind of ‘real’
   – Interdisciplinarity: artists -> biology,
     engineers -> biology, programmers -> art
   – Placeness, spatiality, dwelling;
     homelessness and nihilism in new
     contexts virtually
   – Dwelling – extending ourselves
     meaningfully, rechecking group values
                                                4
Agenda and Topic Clusters
Portable ArtTech: Wearable Electronics, Identity, the Future




      Wearable Electronics     Synthetic Biology (de novo creation)
          Exosenses                 Philosophy of Technology
           Cyborg                     Culture and CrowdArt
       Transhumanism                 Philosophy of Creativity
                                                                5
Sensor Mania! Wearable Electronics
                            Smart Gadgetry Creates Continuous
                              Personal Information Climate




                          Smartphone, Fitbit, Smartwatch (Pebble), Electronic T-shirt (Carre)




                            Smartring (ElectricFoxy), Electronic tattoos (mc10), $1 blood
                             API (Sano Intelligence), Continuous Monitors (Medtronic)

Source: Swan, M. Sensor Mania! The Internet of Things, Objective Metrics, and the Quantified Self 2.0.
J Sens Actuator Netw 2012.                                                                               6
Electronic and Chemical
                   BioSensor Aesthetics
                   “Hi-Tech Tattoos: When Artists and
                        Engineers Work Together”

   • Wearable explosive detection devices
     disguised by temporary transfer
     tattoos
   • Electrochemical sensors applied
     directly to skin or sewn into clothing
   • Detect vapors (external)
         – Chemical constituents of explosives
                                                                              Electronic
         – Environmental toxins
   • Detect vital signs (internal)

http://www.jacobsschool.ucsd.edu/pulse/winter2013/page3.shtml#tattoos                      7
Augmenting the Brain
                 24/7 Consumer EEG, Eye-tracking, Emotion-Mapping, Augmented Reality Glasses


                     Consumer EEG Rigs                                         Augmented Reality Glasses



      1.0




2.0




Source: Swan, M. Sensor Mania! The Internet of Things, Objective Metrics, and the Quantified Self 2.0.
J Sens Actuator Netw 2012.                                                                                 8
Building Exosenses
   Extending our senses in new ways to perceive data as sensation

Magnetic Sense: Finger and Arm Magnets




Eric Boyd – Heart Spark                         Nancy Dougherty – Serendipitous Joy
http://sensebridge.net/projects/heart-spark/   Smile-triggered EMG muscle sensor with
The North Paw- A Haptic Compass Anklet                 an LED headband display
http://www.youtube.com/watch?v=D4shfNufqSg                                              9
World of Smart Matter
                               The Internet of Things
        • Internet of Things: making
          objects readable,
          recognizable, locatable,
          addressable, and controllable
          wirelessly via the Internet1
        • Usual gadgetry (e.g.;
          smartphones, tablets) and
          everyday objects: cars, food,
          clothing, appliances,
          materials, parts, buildings,
          roads
        • 5% of human-constructed
          objects have embedded
          microprocessors (2012)2
1U.S.
                                                                                                                1991
     National Intelligence Council. The “Internet of Things,” 2008. http://www.fas.org/irp/nic/disruptive.pdf
2Vinge, V. Who’s Afraid of First Movers? The Singularity Summit 2012. http://singularitysummit.com/schedule/
                                                                                                                10
Continuous Information Climate
                  Fourth-person Perspective

• Immersed in infinite data flow: We give off bits of
  information that are sent to the data flow, the
  data flow responds by sending information to us




                                                    11
Data as Artistic Medium



                                                 Data as Culture
                                                  (Stanza 2012)

                                                 Data as a raw
                                                material for artists




                                                             12
http://www.stanza.co.uk/emergentcity/?p=1322
Fashion




          13
Fashion as Practical Commentary
            Consumer Strikes Back
    • Drone-proof anti-surveillance
      Burqas from Stealth Wear
         – Response to surveillance
           drones in domestic airspace
         – Wearers invisible to infrared
           surveillance cameras
    • Neural Data Privacy Rights
         – Personal Faraday cage
    • Behavioral conventions
         – ‘Off-Glass’ conversations
Burqa: http://www.salon.com/2013/03/07/drone_proof_burqas_the_latest_fashion_trend_partner/   14
What is Transhumanism?
• Transhumanism (H+) (Wikipedia)
   – Social movement that affirms the
     possibility and desirability of
     fundamentally transforming the     http://humanityplus.org/
     human condition
   – by developing and making widely
     available technologies
   – to greatly enhance human
     intellectual, physical, and
     psychological capacities
• Transhuman (transitionary human),
  a greatly enhanced human on the
  way to the Posthuman, a radically
  different being, enhanced to the
  moment of speciation
                                                          15
Transhumanist Values
  • Transhumanism is a dynamic philosophy
        – Intended to evolve as new information becomes available
        – A questioning attitude and a willingness to revise beliefs
          and assumptions
  • Transhumanism’s objective is to be inclusive
        – Emphasis on individual freedom and individual choice in
          the area of enhancement technologies
        – Right to choose
              •   Live longer and healthier lives
              •   Enhance memory and other intellectual faculties
              •   Refine emotional experiences and subjective sense of well-being
              •   Achieve a greater degree of control over life
Source: Future of Humanity Institute, Oxford University                             16
Roots of Transhumanism: Cybernetics
• Cybernetics: The science of communications
  and automatic control systems in both
  machines and living things
• Notion of feedback loops (Cybernetics, Norbert
  Wiener 1948)
• “I would rather be a cyborg than a goddess”
  (A Cyborg Manifesto, Donna Haraway 1985)
• Human beings are observed and observing
  systems (We Have Never Been Modern, Bruno Latour 1997)
• 10% already cyborgs (Andy Clark, Natural-born Cyborgs
  2003, Supersizing the Mind 2008)

                                                           17
Reading: Nietzsche, the Overhuman, and
    Transhumanism (Stefan Sorgner, 2009)
Nietzsche as grounds for transhumanism
1. Concept: Übermensch (overman; overhuman)
  – Nietzsche: Overman overcomes the herd mentality
    and is capable of creating a new perspective
  – Bostrom: Transhuman (transitionary human) with
    extended capabilities, and speciated Posthuman
2. Support of science and enhancement
  – Nietzsche: the future age will be governed by a
    scientific spirit; human beings grow stronger
    (through education) and have developed a scientific
    spirit (e.g.; obtained objective information)
  – Bostrom: Wide availability of intellectual, physical,
    and psychological enhancement technologies
                                                            18
Reading: Nietzsche, the Overhuman, and
   Transhumanism (Stefan Sorgner, 2009)
3. Dynamic nature and evolution in
human nature and values; human
nature as a work-in-progress
  – Nietzsche: Concept of overcoming:
    constantly refining ourselves and
    broadening our intellectual horizons to
    become the overman
  – Bostrom: Notion of cultivating a
    questioning and analytical attitude to
    enhancement adoption/non-adoption
  – Counter to Plato’s immutable forms
                                              19
Nietzsche gets a Modem: Transhumanism and the
  Technological Sublime (Elaine Graham, 2002)
• Tradition of philosophic contemplation of the
  posthuman condition (Lyotard, etc.)
   – Malleable boundaries between humans,
     animals, and machines
   – Humans are a mix of machine and organism
• Nietzsche already had a modem
   – Transhumanism is fatally flawed
   – Still has the ‘religion of humanity’
   – Must dissolve current notions of value, hope,
     and meaning
• Posthuman Representational Accuracy
   – Representing what does not yet exist to create it
   – Incorrect: normative visions of humanism, fears
     and fantasies of technoscience
                                                         20
Existential Risk:
          Threats to Humanity’s Survival
• Existential Risk: risk that threatens the entire future of
  humanity (difficult to assess; high stakes)
• Existential Risk Institutes
   – Oxford Future of Humanity Institute, http://www.existential-risk.org/
   – Cambridge Project for Existential Risk, http://cser.org/




   Bostrom N. Existential Risks: Analyzing Human Extinction Scenarios and Related Hazards. 2002.   21
Risk Extinction Estimates (2008)
     Existential Risk                                        At least 1      At least 1          Human
                                                             mn dead         bn dead            extinction
     Molecular nanotechnology weapons                            25%            10%                5%
     Superintelligent AI                                         10%             5%                5%
     All wars (including civil wars)                             98%            30%                4%
     Single biggest engineered pandemic                          30%            10%                2%
     All nuclear wars                                            30%            10%                1%
     Single biggest nanotechnology accident                      5%              1%               0.5%
     Single biggest natural pandemic                             60%             5%               0.05%
     All acts of nuclear terrorism                               15%             1%               0.03%
     Overall risk of extinction prior to 2100                    n/a             n/a              19%


Bostrom N and Sandberg A. Global Catastrophic Risks Survey. 2008.
http://www.fhi.ox.ac.uk/__data/assets/pdf_file/0020/3854/global-catastrophic-risks-report.pdf                22
Existential Risk Mitigation
    • Friendly superintelligence
          – Singularity Institute: design ‘friendly’ utility functions
          – Hall (Beyond AI 2007): AI likely to be more humane
    • Nanofactory restrictions (grey goo)
    • Surveillance/sousveillance balance
    • Alternative habitats (‘backup’)
          –   Space habitats
          –   Ocean habitats (seasteading)
          –   Mine shaft habitats
          –   Antarctic habitats
http://www.acceleratingfuture.com/michael/blog/2006/09/a-comprehensive-list-of-existential-risks/
                                                                                                    23
• Text




         24
Need for Posthuman Philosophies
                          Eras of Philosophy

                Ancient       Modern       Posthuman


• Need for prescriptive support about future possibilities
  (visionary), not descriptive philosophy (documenting)
• Potential difference in nearly all topics of philosophy
   –   The nature of Reality
   –   Subject/object, subjective/objective experience
   –   The self, individual/society
   –   Instancing, copies, self, other, alterity
   –   Language, signifier, label, trace
   –   Death, time, spatiality, contingency
   –   Meaning-making, aesthetics, ethics
                                                         25
Contemporary Innovation in Biology
1. Regenerative Medicine: Tissue Engineering, Stem Cell
   Therapies, 3D BioPrinting (Focus: replacement)
2. Synthetic Biology (Focus: enhancement & de novo genesis)
3. Genetic Engineering: RNAi, Zinc Finger Nucleases,
   histone remodeling
4. Nanomedicine, Targeted Nanoparticles
5. Era of Big Health Data: Omics
6. Personalized Medicine and Crowdsourced health
7. Biomolecular Interface: organic/inorganic hybrids


                                                      26
Philosophical Issues related to
                       Innovation in Biology
    • Is it okay to interfere with natural processes?
           – Have always been manipulating (e.g.; plant and
             animal breeding), this is just a better way
           – Nodes: crop-breeding, GMO1, SynBio
           – What constitutes a qualitative change? Is a
             qualitative change relevant? How should we think
             about ‘order of magnitude’ change?
    • Is there a different set of concerns with de
      novo generation?

1Genetically-modified organism

                                                                27
Synthetic Biology
                     “This century’s transistor”
    • Definition: Synthetic biology (synbio) is
          – Design and construction of new biological entities such as
            enzymes, genetic circuits, and cells,
          – Redesign of existing biological systems
    • Biology as an engineering medium
          – Engineering principles applied to harness the fundamental
            components of biology
    • Main approaches
          –   Metabolic engineering (bacteria produce diesel)
          –   Extending E. coli capacity (yeast produces medicine)
          –   Biomimicry (replicate biological function in synthetic systems)
          –   de novo Synthesis (create new functionality)
Source: Swan, M. Synbio Revolution: Biology is the Engineering Medium, 6/26/11
http://futurememes.blogspot.com/2011/06/synbio-revolution-biology-is.html        28
Philosophical Issues related to
  Synthetic Biology (Metaphysics)
   • Nature of reality and existence
         – Definition of ‘What is life?’
         – How much DNA change is required for a sub-species or
           ‘different’ organism? Constellations of related organisms
         – What are living machines, synbio products in themselves?
   • Ontological classifications
         – Organizing, naming, classifying modified and de novo plants
           and organisms
         – Develop an ontology of the products of synthetic biology
           using philosophy of language (e.g. theory of conceptual
           metaphors)
         – Redefining existing ontologies structured around outdated
           paradigms: living/non-living, organic/non-organic
Source: Philosophy and Synthetic Biology: Philosophical Problems and Concerns in Working With
Living Organisms http://gcat.davidson.edu                                                       29
Philosophical Issues related to
    Synthetic Biology (Other)
   • Ethics
         – Safety, accountability, responsibilities, unintended
           consequences, right to do this work (playing God?),
           dual-use debate
         – Standard risk models appropriate?
   • Epistemology
         – How do I know that my methods are safe, etc.?
         – Limits on knowledge-seeking and dissemination?
   • Axiology (values, valorisation)
         – Synthetic biology product ownership, patenting
Source: Philosophy and Synthetic Biology: Philosophical Problems and Concerns in Working With
Living Organisms http://gcat.davidson.edu                                                       30
Aristotle:
                    Approaches to Knowledge
                                                                                                  I know how
   • Epistêmê: Scientific knowledge, theory.                                                         to do it
     Universal, invariable, context-independent                                                  theoretically
   • Technê: Craft art, practice, technique.                                                      I know how
     Pragmatic, variable, context-dependent,                                                         to do it
     oriented toward production, doing                                                             practically

   • Phronesis: Ethics. Deliberation about
                                                                                                 I know when
     values with reference to praxis (the                                                           to do it
     appropriate application of a skill)
   • Poiesis Taking Action. To make, transform,
     do, produce, bring-forth (Heidegger:                                                             I do it
     aletheia/truth/unconcealment, revealing)
Source: The Nicomachean Ethics (Aristotle 1st c BC) http://www.crab.rutgers.edu/~goertzel/threeapproaches.htm
http://psychsoma.co.za/learning_in_vivo/2009/09/techne-episteme-poiesis-praxis.html                         31
de novo Generators Developing Code
              of Responsibilities
   • Contemplated knowledge-based
     action-taking1
           – What are we actually doing?
           – What are living machines good for?
           – What are they in themselves?                                            Artificial ligase enzyme

   • Practice standards
           – Signing, documenting work
   • Goal
           – Deliver function, safety, and beauty
                                                                                   Mycoplasma laboratorium
1Source: Boldt J, Living Machines, Metaphors, and Functional Explanations: Towards an Epistemological Foundation
of Synthetic Biology, 2012 http://2012.igem.org/Team:Freiburg/HumanPractices/Philo                            32
Current Opinion in Chemical Biology
     Mechanisms • Aesthetics • Molecular imaging




 December 2012
   Volume 16
   Issues 5–6
 Pages 461-622



                                                   33
Synthetic Aesthetics
     How would you design nature?
  • Connecting synthetic biology, social
    science, and art and design1
        – Teams: Bioengineers and Synbio
          Designers
  • Molecular Design Aesthetics
        – When we make new molecules should
          they be beautiful? Are naturally
          occurring molecules beautiful? What is
          an ugly protein?
        – Is ‘form follows function’ relevant? Can
          function be beautiful?
        – What aesthetic criteria to apply?
          Aesthetics of chirality
1http://gow.epsrc.ac.uk/NGBOViewGrant.aspx?GrantRef=EP/H01912X/1    and
                                                                          34
http://www.genomicsnetwork.ac.uk/media/Synthetic%20Aesthetics.pdf
What is Technology?
• Technology: the making, modification, usage, and
  knowledge of tools, machines, and techniques in order
  to solve a problem or achieve a goal (Wikipedia)
• Technological Eras
   – Is there anything fundamentally different about the current
     era of technology?
   – How do we know?
   – What would constitute a fundamental change in
     technology?




                                                              35
History of the
        Philosophy of Technology
• Greeks on technology
  – Democritus: technology learns from or
    imitates nature “house-building and
    weaving were first invented by
    imitating swallows and spiders building
    their nests and nets” (D154)
  – Aristotle: “generally art in some cases
    completes what nature cannot bring to
    a finish, and in others imitates nature”
    (Physics II.8, 199a15)
                                               36
Narrowband Approaches
 to Thinking about Technology
• Similar to Ethical Models progression
   – Act-based -> Actor-based -> Situation-based

• Binary Model: tech-positivist or tech-negativist
   – Technology is dehumanizing or emancipating
• Adopt/Non-Adopt Model
   – Luddite (categorical non-adopt)
   – Fatalist (categorical must adopt)
   – Impossibility of conceiving it (can’t intelligently adopt)
       • Vinge: Greater than human level artificial intelligence
         (technological singularity)
       • Graham, Bostrom (posthuman)
       • Wolfram (computer programs)
       • Yudkowsky (possibility space of all intelligence)
                                                                   37
Heidegger: The Right
            Relation to Technology
• Two Ways to See Technology: Means (enslaving) and
  Enablement (freeing)
   – “Everywhere we remain unfree and chained to technology,
     whether we passionately affirm or deny it. Technology is a
     means to an end [enslaving].
   – But technology is no mere means [there is a right
     relationship]. There is an aspect of bringing-forth which
     brings out of concealment into unconcealment. Technology is
     a way of revealing truth.
   – It is as revealing, not as manufacturing, that technology is a
     bringing-forth *freeing+.”
• Summary
   – Technology [and art] are a way of revealing (truth)
   – If we use our questioning way and see technology as an
     enabler and not as a means to an end, then we will maintain
     a free relationship with technology
                                                                      38
Digital Art and Culture
• The enabling relationship with
  technology and art is both
  individual and societal
• Worldwide cultural impact of
  digital art
• Binkley reading connects digital
  art to culture more broadly
  – Production of culture
  – Broadening of participation
  – Future of creativity

                                     39
Reading: Vitality of Digital Creation
        (Timothy Binkley, 1997)
• “Digital images are at first glance improbable players
  in the drama of culture since numbers (abstract
  concept) and pictures (visible objects) are diametric
  opposites”
• “The consequences of digitizing our discourses
  encompass not only expanded creative phenomena,
  but also extended interconnections between art and
  the rest of culture as we interact more frequently
  and more fully with each other across geographic,
  political, and cultural boundaries”
• “Visual data are paramount in shaping the interface
  as well as supplying the content for this network”
• Conclusion: Network fabric continually being created
  for global connectivity and creativity including
  interfaces for participatory digital art
                                                           40
CrowdArt




Eric Whitacre's Virtual Choir 3, 'Water Night' (2012)
http://www.youtube.com/watch?v=V3rRaL-Czxw
                                                        41
CrowdArt




Virtual Choir - 'Lux Aurumque' (Eric Whitacre 2010)
http://www.youtube.com/watch?v=D7o7BrlbaDs                       42
CrowdArt
• Art created by groups of people
  participating simultaneously
• Crowd collaboration - 'exquisite
  corpse' model of the surrealists
• Crowdsourced art (user-contributed
  sites Flickr, Photobucket)
• Art mobs
  – Community-created art
  – Art produced en masse
  – Art quality voted up/down
                                       43
Pervasiveness of Crowd Models
• Crowdsourcing: coordination of large numbers of
  individuals (the crowd) through an open call on the
  Internet in the conduct of some sort of activity
   – Economics: crowdsourced labor marketplaces,
     crowdfunding, grouppurchasing, rhythm-based service
     economy (Easter in Spain vizualization)
   – Politics: flashmobs, online organizing, opinion-shifting,
     data-mining
   – Social: blogs, social networks, meetup, online dating
   – Art & Entertainment: virtual reality, multiplayer games
   – Education: MOOCs (massively open online courses)
   – Health: health social networks, digital health
     experimentation communities, quantified self
   – Digital public goods: Wikipedia, online health databanks,
     data commons resources, crowdscience competitions
                                                                 44
The Crowd as a Collective Intelligence
                 Computing Network
      • Crowd computation network as a new
        flavor of artificial intelligence
              – Crowd as a computing model: Collective
                intelligence community computing
              – The computing community is a living organism
                of individual nodes and mass collaboration
      • Humans and groups are computation nodes
              – Involuntary (shedding data, online sociality)
              – Voluntary (create, analyze, comment, upload)
      • Each node adds data to the network and
        conducts computation on existing flows to
        make them more meaningful
Swan, M. DIYgenomics citizen science health research studies: personal wellness and preventive medicine through
collective intelligence. AAAI Symposium on Self-Tracking and Collective Intelligence for Personal Wellness 2012   45
Philosophical Issues in Crowd Models
Massive Access to Creative Production


   Scribe        Printing Press      Blogger, Twitter, Flickr
                                   Tumblr, Instagram, Pinterest




  Orchestra     Midi Keyboard       Garage Band, Soundcloud




  Animation   Computer-generated             Spore
                 Imagery (CGI)          Creature Creator          46
What is Creativity?
• Creativity: The ability to make or bring
  something new into existence (Webster)
• Growing field of multi-disciplinary study
  – Biology: natural selection, genomics, neurology
  – Psychology: how the imagination works,
    cognitive processes employed in creativity




                                                      47
5 Steps in the Creative Process
 1. Preparation: Becoming
    immersed in the area
 2. Incubation: Allowing the ideas
    to turn around unconsciously
 3. Insight: the “Aha!” moment
    when things start to make sense
 4. Evaluation: Deciding whether to
    pursue the insight
 5. Elaboration: Translating the
    insight into its final form
Csikszentmihalyi , Creativity: Flow and the Psychology of Discovery and Invention, 1996
                                                                                          48
Philosophy of Creativity
• Metaphysics, Ontology (existence)
   – Pervasive, important, praise
• Philosophy of mind
   – Consciousness and Intentionality                2010
• Ethics
   – Is creativity valuable for its own sake apart
     from what it produces?
   – Is creativity a virtue?
• Aesthetics
   – The work is evaluated
   – The reaction to the work is evaluated
   – (New) The process of the producer’s
     production of the work is evaluated
                                                       49
Book: The Creation of Art : New Essays in
Philosophical Aesthetics (Berys Gaut 2003)
• Creativity is associated with art, but yet is
  pervasive in all settings
• Creativity as a form of problem-solving (a
  task that presents difficulty)
  – Art-making is the problem of expression
  – Creative actions may have some goal or
    directionality
• Resistance from artists and philosophers
  – Creativity as pure spontaneity
                                                  50
What are the next media for art?
• Any prominent societal ‘currency’ is taken
  up by artists (and technologists and
  engineers) as an experimental medium

• Technology, biology, data, ??

• What are upcoming societal currencies?
  –   3D printing feedstock
  –   Pink goo: more flavors of synbio
  –   Personal Analytics and the Quantified Self
  –   Health
                                                   51
Summary of Philosophical Issues in Wearable
    Electronics, Identity, the Future
 • Portable ArtTech changing perspectives of
   reality and blurring subject/object distinctions
    – Wearable computing, IOT sensors, exosenses
    – Continuous information climate
 • Transhumanist as enhanced transitionary
   human on the way to the speciated Posthuman
 • Representation accuracy and authenticity
    – InfoViz: representing the unrepresented
    – Creating the unrepresented which does not exist
        • SynBio de novo creation
        • Posthuman (Nietzsche already had a modem;
          eliminate normative notions of humanity)
 • Enablement relationship to technology and art
 • ‘Orders of magnitude’ change
 • Democratized access to the tools of creativity       52
Feedback:
Thank you!                                   m@MelanieSwan.com


                                               Image: Emese
                                                 Szorenyi




    Digital Art and Philosophy
                         Melanie Swan
    University of the Commons and the Emerald Tablet Gallery
                http://www.MelanieSwan.com/PCA
                http://www.slideshare.net/lablogga

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Digital Art and Philosophy #5

  • 1. Image: Emese Szorenyi Digital Art and Philosophy #5 Portable ArtTech: Wearable Electronics, Identity, the Future. Melanie Swan University of the Commons and the Emerald Tablet Gallery Syllabus: http://www.MelanieSwan.com/PCA
  • 2. Digital Art is anything involving computers and art 2
  • 3. Sub-categories of Digital Art Information Visualization Play, Performance, Virtual Reality Natural Aesthetics: BioArt, Generative Art Identity, the Future 3
  • 4. Review: Philosophy of Digital Art 1. Introduction: Interactivity gives more direct access to perception 2. Information Visualization: representing the unrepresented 3. Play, Performance & Virtual Reality: existence of virtual reality artworks 4. Natural Aesthetics: – Hard to tell what kind of ‘real’ – Interdisciplinarity: artists -> biology, engineers -> biology, programmers -> art – Placeness, spatiality, dwelling; homelessness and nihilism in new contexts virtually – Dwelling – extending ourselves meaningfully, rechecking group values 4
  • 5. Agenda and Topic Clusters Portable ArtTech: Wearable Electronics, Identity, the Future Wearable Electronics Synthetic Biology (de novo creation) Exosenses Philosophy of Technology Cyborg Culture and CrowdArt Transhumanism Philosophy of Creativity 5
  • 6. Sensor Mania! Wearable Electronics Smart Gadgetry Creates Continuous Personal Information Climate Smartphone, Fitbit, Smartwatch (Pebble), Electronic T-shirt (Carre) Smartring (ElectricFoxy), Electronic tattoos (mc10), $1 blood API (Sano Intelligence), Continuous Monitors (Medtronic) Source: Swan, M. Sensor Mania! The Internet of Things, Objective Metrics, and the Quantified Self 2.0. J Sens Actuator Netw 2012. 6
  • 7. Electronic and Chemical BioSensor Aesthetics “Hi-Tech Tattoos: When Artists and Engineers Work Together” • Wearable explosive detection devices disguised by temporary transfer tattoos • Electrochemical sensors applied directly to skin or sewn into clothing • Detect vapors (external) – Chemical constituents of explosives Electronic – Environmental toxins • Detect vital signs (internal) http://www.jacobsschool.ucsd.edu/pulse/winter2013/page3.shtml#tattoos 7
  • 8. Augmenting the Brain 24/7 Consumer EEG, Eye-tracking, Emotion-Mapping, Augmented Reality Glasses Consumer EEG Rigs Augmented Reality Glasses 1.0 2.0 Source: Swan, M. Sensor Mania! The Internet of Things, Objective Metrics, and the Quantified Self 2.0. J Sens Actuator Netw 2012. 8
  • 9. Building Exosenses Extending our senses in new ways to perceive data as sensation Magnetic Sense: Finger and Arm Magnets Eric Boyd – Heart Spark Nancy Dougherty – Serendipitous Joy http://sensebridge.net/projects/heart-spark/ Smile-triggered EMG muscle sensor with The North Paw- A Haptic Compass Anklet an LED headband display http://www.youtube.com/watch?v=D4shfNufqSg 9
  • 10. World of Smart Matter The Internet of Things • Internet of Things: making objects readable, recognizable, locatable, addressable, and controllable wirelessly via the Internet1 • Usual gadgetry (e.g.; smartphones, tablets) and everyday objects: cars, food, clothing, appliances, materials, parts, buildings, roads • 5% of human-constructed objects have embedded microprocessors (2012)2 1U.S. 1991 National Intelligence Council. The “Internet of Things,” 2008. http://www.fas.org/irp/nic/disruptive.pdf 2Vinge, V. Who’s Afraid of First Movers? The Singularity Summit 2012. http://singularitysummit.com/schedule/ 10
  • 11. Continuous Information Climate Fourth-person Perspective • Immersed in infinite data flow: We give off bits of information that are sent to the data flow, the data flow responds by sending information to us 11
  • 12. Data as Artistic Medium Data as Culture (Stanza 2012) Data as a raw material for artists 12 http://www.stanza.co.uk/emergentcity/?p=1322
  • 13. Fashion 13
  • 14. Fashion as Practical Commentary Consumer Strikes Back • Drone-proof anti-surveillance Burqas from Stealth Wear – Response to surveillance drones in domestic airspace – Wearers invisible to infrared surveillance cameras • Neural Data Privacy Rights – Personal Faraday cage • Behavioral conventions – ‘Off-Glass’ conversations Burqa: http://www.salon.com/2013/03/07/drone_proof_burqas_the_latest_fashion_trend_partner/ 14
  • 15. What is Transhumanism? • Transhumanism (H+) (Wikipedia) – Social movement that affirms the possibility and desirability of fundamentally transforming the http://humanityplus.org/ human condition – by developing and making widely available technologies – to greatly enhance human intellectual, physical, and psychological capacities • Transhuman (transitionary human), a greatly enhanced human on the way to the Posthuman, a radically different being, enhanced to the moment of speciation 15
  • 16. Transhumanist Values • Transhumanism is a dynamic philosophy – Intended to evolve as new information becomes available – A questioning attitude and a willingness to revise beliefs and assumptions • Transhumanism’s objective is to be inclusive – Emphasis on individual freedom and individual choice in the area of enhancement technologies – Right to choose • Live longer and healthier lives • Enhance memory and other intellectual faculties • Refine emotional experiences and subjective sense of well-being • Achieve a greater degree of control over life Source: Future of Humanity Institute, Oxford University 16
  • 17. Roots of Transhumanism: Cybernetics • Cybernetics: The science of communications and automatic control systems in both machines and living things • Notion of feedback loops (Cybernetics, Norbert Wiener 1948) • “I would rather be a cyborg than a goddess” (A Cyborg Manifesto, Donna Haraway 1985) • Human beings are observed and observing systems (We Have Never Been Modern, Bruno Latour 1997) • 10% already cyborgs (Andy Clark, Natural-born Cyborgs 2003, Supersizing the Mind 2008) 17
  • 18. Reading: Nietzsche, the Overhuman, and Transhumanism (Stefan Sorgner, 2009) Nietzsche as grounds for transhumanism 1. Concept: Übermensch (overman; overhuman) – Nietzsche: Overman overcomes the herd mentality and is capable of creating a new perspective – Bostrom: Transhuman (transitionary human) with extended capabilities, and speciated Posthuman 2. Support of science and enhancement – Nietzsche: the future age will be governed by a scientific spirit; human beings grow stronger (through education) and have developed a scientific spirit (e.g.; obtained objective information) – Bostrom: Wide availability of intellectual, physical, and psychological enhancement technologies 18
  • 19. Reading: Nietzsche, the Overhuman, and Transhumanism (Stefan Sorgner, 2009) 3. Dynamic nature and evolution in human nature and values; human nature as a work-in-progress – Nietzsche: Concept of overcoming: constantly refining ourselves and broadening our intellectual horizons to become the overman – Bostrom: Notion of cultivating a questioning and analytical attitude to enhancement adoption/non-adoption – Counter to Plato’s immutable forms 19
  • 20. Nietzsche gets a Modem: Transhumanism and the Technological Sublime (Elaine Graham, 2002) • Tradition of philosophic contemplation of the posthuman condition (Lyotard, etc.) – Malleable boundaries between humans, animals, and machines – Humans are a mix of machine and organism • Nietzsche already had a modem – Transhumanism is fatally flawed – Still has the ‘religion of humanity’ – Must dissolve current notions of value, hope, and meaning • Posthuman Representational Accuracy – Representing what does not yet exist to create it – Incorrect: normative visions of humanism, fears and fantasies of technoscience 20
  • 21. Existential Risk: Threats to Humanity’s Survival • Existential Risk: risk that threatens the entire future of humanity (difficult to assess; high stakes) • Existential Risk Institutes – Oxford Future of Humanity Institute, http://www.existential-risk.org/ – Cambridge Project for Existential Risk, http://cser.org/ Bostrom N. Existential Risks: Analyzing Human Extinction Scenarios and Related Hazards. 2002. 21
  • 22. Risk Extinction Estimates (2008) Existential Risk At least 1 At least 1 Human mn dead bn dead extinction Molecular nanotechnology weapons 25% 10% 5% Superintelligent AI 10% 5% 5% All wars (including civil wars) 98% 30% 4% Single biggest engineered pandemic 30% 10% 2% All nuclear wars 30% 10% 1% Single biggest nanotechnology accident 5% 1% 0.5% Single biggest natural pandemic 60% 5% 0.05% All acts of nuclear terrorism 15% 1% 0.03% Overall risk of extinction prior to 2100 n/a n/a 19% Bostrom N and Sandberg A. Global Catastrophic Risks Survey. 2008. http://www.fhi.ox.ac.uk/__data/assets/pdf_file/0020/3854/global-catastrophic-risks-report.pdf 22
  • 23. Existential Risk Mitigation • Friendly superintelligence – Singularity Institute: design ‘friendly’ utility functions – Hall (Beyond AI 2007): AI likely to be more humane • Nanofactory restrictions (grey goo) • Surveillance/sousveillance balance • Alternative habitats (‘backup’) – Space habitats – Ocean habitats (seasteading) – Mine shaft habitats – Antarctic habitats http://www.acceleratingfuture.com/michael/blog/2006/09/a-comprehensive-list-of-existential-risks/ 23
  • 25. Need for Posthuman Philosophies Eras of Philosophy Ancient Modern Posthuman • Need for prescriptive support about future possibilities (visionary), not descriptive philosophy (documenting) • Potential difference in nearly all topics of philosophy – The nature of Reality – Subject/object, subjective/objective experience – The self, individual/society – Instancing, copies, self, other, alterity – Language, signifier, label, trace – Death, time, spatiality, contingency – Meaning-making, aesthetics, ethics 25
  • 26. Contemporary Innovation in Biology 1. Regenerative Medicine: Tissue Engineering, Stem Cell Therapies, 3D BioPrinting (Focus: replacement) 2. Synthetic Biology (Focus: enhancement & de novo genesis) 3. Genetic Engineering: RNAi, Zinc Finger Nucleases, histone remodeling 4. Nanomedicine, Targeted Nanoparticles 5. Era of Big Health Data: Omics 6. Personalized Medicine and Crowdsourced health 7. Biomolecular Interface: organic/inorganic hybrids 26
  • 27. Philosophical Issues related to Innovation in Biology • Is it okay to interfere with natural processes? – Have always been manipulating (e.g.; plant and animal breeding), this is just a better way – Nodes: crop-breeding, GMO1, SynBio – What constitutes a qualitative change? Is a qualitative change relevant? How should we think about ‘order of magnitude’ change? • Is there a different set of concerns with de novo generation? 1Genetically-modified organism 27
  • 28. Synthetic Biology “This century’s transistor” • Definition: Synthetic biology (synbio) is – Design and construction of new biological entities such as enzymes, genetic circuits, and cells, – Redesign of existing biological systems • Biology as an engineering medium – Engineering principles applied to harness the fundamental components of biology • Main approaches – Metabolic engineering (bacteria produce diesel) – Extending E. coli capacity (yeast produces medicine) – Biomimicry (replicate biological function in synthetic systems) – de novo Synthesis (create new functionality) Source: Swan, M. Synbio Revolution: Biology is the Engineering Medium, 6/26/11 http://futurememes.blogspot.com/2011/06/synbio-revolution-biology-is.html 28
  • 29. Philosophical Issues related to Synthetic Biology (Metaphysics) • Nature of reality and existence – Definition of ‘What is life?’ – How much DNA change is required for a sub-species or ‘different’ organism? Constellations of related organisms – What are living machines, synbio products in themselves? • Ontological classifications – Organizing, naming, classifying modified and de novo plants and organisms – Develop an ontology of the products of synthetic biology using philosophy of language (e.g. theory of conceptual metaphors) – Redefining existing ontologies structured around outdated paradigms: living/non-living, organic/non-organic Source: Philosophy and Synthetic Biology: Philosophical Problems and Concerns in Working With Living Organisms http://gcat.davidson.edu 29
  • 30. Philosophical Issues related to Synthetic Biology (Other) • Ethics – Safety, accountability, responsibilities, unintended consequences, right to do this work (playing God?), dual-use debate – Standard risk models appropriate? • Epistemology – How do I know that my methods are safe, etc.? – Limits on knowledge-seeking and dissemination? • Axiology (values, valorisation) – Synthetic biology product ownership, patenting Source: Philosophy and Synthetic Biology: Philosophical Problems and Concerns in Working With Living Organisms http://gcat.davidson.edu 30
  • 31. Aristotle: Approaches to Knowledge I know how • EpistĂŞmĂŞ: Scientific knowledge, theory. to do it Universal, invariable, context-independent theoretically • TechnĂŞ: Craft art, practice, technique. I know how Pragmatic, variable, context-dependent, to do it oriented toward production, doing practically • Phronesis: Ethics. Deliberation about I know when values with reference to praxis (the to do it appropriate application of a skill) • Poiesis Taking Action. To make, transform, do, produce, bring-forth (Heidegger: I do it aletheia/truth/unconcealment, revealing) Source: The Nicomachean Ethics (Aristotle 1st c BC) http://www.crab.rutgers.edu/~goertzel/threeapproaches.htm http://psychsoma.co.za/learning_in_vivo/2009/09/techne-episteme-poiesis-praxis.html 31
  • 32. de novo Generators Developing Code of Responsibilities • Contemplated knowledge-based action-taking1 – What are we actually doing? – What are living machines good for? – What are they in themselves? Artificial ligase enzyme • Practice standards – Signing, documenting work • Goal – Deliver function, safety, and beauty Mycoplasma laboratorium 1Source: Boldt J, Living Machines, Metaphors, and Functional Explanations: Towards an Epistemological Foundation of Synthetic Biology, 2012 http://2012.igem.org/Team:Freiburg/HumanPractices/Philo 32
  • 33. Current Opinion in Chemical Biology Mechanisms • Aesthetics • Molecular imaging December 2012 Volume 16 Issues 5–6 Pages 461-622 33
  • 34. Synthetic Aesthetics How would you design nature? • Connecting synthetic biology, social science, and art and design1 – Teams: Bioengineers and Synbio Designers • Molecular Design Aesthetics – When we make new molecules should they be beautiful? Are naturally occurring molecules beautiful? What is an ugly protein? – Is ‘form follows function’ relevant? Can function be beautiful? – What aesthetic criteria to apply? Aesthetics of chirality 1http://gow.epsrc.ac.uk/NGBOViewGrant.aspx?GrantRef=EP/H01912X/1 and 34 http://www.genomicsnetwork.ac.uk/media/Synthetic%20Aesthetics.pdf
  • 35. What is Technology? • Technology: the making, modification, usage, and knowledge of tools, machines, and techniques in order to solve a problem or achieve a goal (Wikipedia) • Technological Eras – Is there anything fundamentally different about the current era of technology? – How do we know? – What would constitute a fundamental change in technology? 35
  • 36. History of the Philosophy of Technology • Greeks on technology – Democritus: technology learns from or imitates nature “house-building and weaving were first invented by imitating swallows and spiders building their nests and nets” (D154) – Aristotle: “generally art in some cases completes what nature cannot bring to a finish, and in others imitates nature” (Physics II.8, 199a15) 36
  • 37. Narrowband Approaches to Thinking about Technology • Similar to Ethical Models progression – Act-based -> Actor-based -> Situation-based • Binary Model: tech-positivist or tech-negativist – Technology is dehumanizing or emancipating • Adopt/Non-Adopt Model – Luddite (categorical non-adopt) – Fatalist (categorical must adopt) – Impossibility of conceiving it (can’t intelligently adopt) • Vinge: Greater than human level artificial intelligence (technological singularity) • Graham, Bostrom (posthuman) • Wolfram (computer programs) • Yudkowsky (possibility space of all intelligence) 37
  • 38. Heidegger: The Right Relation to Technology • Two Ways to See Technology: Means (enslaving) and Enablement (freeing) – “Everywhere we remain unfree and chained to technology, whether we passionately affirm or deny it. Technology is a means to an end [enslaving]. – But technology is no mere means [there is a right relationship]. There is an aspect of bringing-forth which brings out of concealment into unconcealment. Technology is a way of revealing truth. – It is as revealing, not as manufacturing, that technology is a bringing-forth *freeing+.” • Summary – Technology [and art] are a way of revealing (truth) – If we use our questioning way and see technology as an enabler and not as a means to an end, then we will maintain a free relationship with technology 38
  • 39. Digital Art and Culture • The enabling relationship with technology and art is both individual and societal • Worldwide cultural impact of digital art • Binkley reading connects digital art to culture more broadly – Production of culture – Broadening of participation – Future of creativity 39
  • 40. Reading: Vitality of Digital Creation (Timothy Binkley, 1997) • “Digital images are at first glance improbable players in the drama of culture since numbers (abstract concept) and pictures (visible objects) are diametric opposites” • “The consequences of digitizing our discourses encompass not only expanded creative phenomena, but also extended interconnections between art and the rest of culture as we interact more frequently and more fully with each other across geographic, political, and cultural boundaries” • “Visual data are paramount in shaping the interface as well as supplying the content for this network” • Conclusion: Network fabric continually being created for global connectivity and creativity including interfaces for participatory digital art 40
  • 41. CrowdArt Eric Whitacre's Virtual Choir 3, 'Water Night' (2012) http://www.youtube.com/watch?v=V3rRaL-Czxw 41
  • 42. CrowdArt Virtual Choir - 'Lux Aurumque' (Eric Whitacre 2010) http://www.youtube.com/watch?v=D7o7BrlbaDs 42
  • 43. CrowdArt • Art created by groups of people participating simultaneously • Crowd collaboration - 'exquisite corpse' model of the surrealists • Crowdsourced art (user-contributed sites Flickr, Photobucket) • Art mobs – Community-created art – Art produced en masse – Art quality voted up/down 43
  • 44. Pervasiveness of Crowd Models • Crowdsourcing: coordination of large numbers of individuals (the crowd) through an open call on the Internet in the conduct of some sort of activity – Economics: crowdsourced labor marketplaces, crowdfunding, grouppurchasing, rhythm-based service economy (Easter in Spain vizualization) – Politics: flashmobs, online organizing, opinion-shifting, data-mining – Social: blogs, social networks, meetup, online dating – Art & Entertainment: virtual reality, multiplayer games – Education: MOOCs (massively open online courses) – Health: health social networks, digital health experimentation communities, quantified self – Digital public goods: Wikipedia, online health databanks, data commons resources, crowdscience competitions 44
  • 45. The Crowd as a Collective Intelligence Computing Network • Crowd computation network as a new flavor of artificial intelligence – Crowd as a computing model: Collective intelligence community computing – The computing community is a living organism of individual nodes and mass collaboration • Humans and groups are computation nodes – Involuntary (shedding data, online sociality) – Voluntary (create, analyze, comment, upload) • Each node adds data to the network and conducts computation on existing flows to make them more meaningful Swan, M. DIYgenomics citizen science health research studies: personal wellness and preventive medicine through collective intelligence. AAAI Symposium on Self-Tracking and Collective Intelligence for Personal Wellness 2012 45
  • 46. Philosophical Issues in Crowd Models Massive Access to Creative Production Scribe Printing Press Blogger, Twitter, Flickr Tumblr, Instagram, Pinterest Orchestra Midi Keyboard Garage Band, Soundcloud Animation Computer-generated Spore Imagery (CGI) Creature Creator 46
  • 47. What is Creativity? • Creativity: The ability to make or bring something new into existence (Webster) • Growing field of multi-disciplinary study – Biology: natural selection, genomics, neurology – Psychology: how the imagination works, cognitive processes employed in creativity 47
  • 48. 5 Steps in the Creative Process 1. Preparation: Becoming immersed in the area 2. Incubation: Allowing the ideas to turn around unconsciously 3. Insight: the “Aha!” moment when things start to make sense 4. Evaluation: Deciding whether to pursue the insight 5. Elaboration: Translating the insight into its final form Csikszentmihalyi , Creativity: Flow and the Psychology of Discovery and Invention, 1996 48
  • 49. Philosophy of Creativity • Metaphysics, Ontology (existence) – Pervasive, important, praise • Philosophy of mind – Consciousness and Intentionality 2010 • Ethics – Is creativity valuable for its own sake apart from what it produces? – Is creativity a virtue? • Aesthetics – The work is evaluated – The reaction to the work is evaluated – (New) The process of the producer’s production of the work is evaluated 49
  • 50. Book: The Creation of Art : New Essays in Philosophical Aesthetics (Berys Gaut 2003) • Creativity is associated with art, but yet is pervasive in all settings • Creativity as a form of problem-solving (a task that presents difficulty) – Art-making is the problem of expression – Creative actions may have some goal or directionality • Resistance from artists and philosophers – Creativity as pure spontaneity 50
  • 51. What are the next media for art? • Any prominent societal ‘currency’ is taken up by artists (and technologists and engineers) as an experimental medium • Technology, biology, data, ?? • What are upcoming societal currencies? – 3D printing feedstock – Pink goo: more flavors of synbio – Personal Analytics and the Quantified Self – Health 51
  • 52. Summary of Philosophical Issues in Wearable Electronics, Identity, the Future • Portable ArtTech changing perspectives of reality and blurring subject/object distinctions – Wearable computing, IOT sensors, exosenses – Continuous information climate • Transhumanist as enhanced transitionary human on the way to the speciated Posthuman • Representation accuracy and authenticity – InfoViz: representing the unrepresented – Creating the unrepresented which does not exist • SynBio de novo creation • Posthuman (Nietzsche already had a modem; eliminate normative notions of humanity) • Enablement relationship to technology and art • ‘Orders of magnitude’ change • Democratized access to the tools of creativity 52
  • 53. Feedback: Thank you! m@MelanieSwan.com Image: Emese Szorenyi Digital Art and Philosophy Melanie Swan University of the Commons and the Emerald Tablet Gallery http://www.MelanieSwan.com/PCA http://www.slideshare.net/lablogga